Overview
Tidebound comes from Tinymice Entertainment and is published by Rogue Duck Interactive. Steam currently lists it for Q2 2027, so SteamPulse focuses the page on launch metadata, followers, regional audience, and store setup rather than unreleased player counters.
Store reviews and relationship
Tidebound has not launched yet, so player observations, tracked peak, and monthly player history are intentionally hidden. The early signals worth reading are followers, regional audience mix, wishlist age, library-size patterns, and official launch updates.
Language and system requirements
Tidebound is available in 14 languages including:
3 regional rating boards including dejus, steam germany, and igrs
| Platform | Type | OS | Processor | Memory | Graphics | Storage |
|---|---|---|---|---|---|---|
| Windows | Minimum | Not listed | Intel Pentium CPU G860 | 1 GB RAM | NVIDIA GeForce 840M | 1 GB available space |
| Windows | Recommended | Windows 10 | Core i5 or equivalent | 4 GB RAM | DirectX 11 and/or OpenGL 3.3 compatible video card | 2 GB available space |
| macOS | Minimum | Mac OS X 10.6 or above | Apple Silicon M1 (M2 and M3) or Intel Core M | 1 GB RAM | 1280x720 minimum resolution, OpenGL 2.0 Support, and recommended dedicated graphics card with 128 MB of RAM | 1 GB available space |
| macOS | Recommended | Mac OS X 10.9.1 (Mid 2022+) | Apple Silicon M1 (Runs smooth) | Not listed | 2560 x 1600 Runs good with High settings | Not listed |
| Linux | Minimum | Ubuntu 12.04, SteamOS | 1.7 GHz Processor | 2 GB RAM | NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher | 1 GB available space |
| Linux | Recommended | Ubuntu 12.04+ Desktop only, SteamOS | Dual-core 2Ghz CPU | 4 GB RAM | NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher | 2 GB available space |
Recommendations and store value
Tidebound currently has recommendation data pending, while regional audience and wishlist signals can still show who is following the release before launch. Twitch and unit-sales metrics become meaningful only after the game is public.
