Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2756970 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | Nikhedonia Games |
| Publisher | Nikhedonia Games |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | Yes |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
An indie 2D top-down maze escape puzzler. Get out of each maze before your light runs out and try get the highscore for each level!
About this game
The darker it gets, the faster you run You wake up underground holding somebody else's torch. There are ninety seconds of light in it, one way out, and no reason given. The way out is down. Cave Escape is a top-down maze-escape game about a light that is always leaving. Every level is generated fresh, timed to the hundredth of a second, and scored — and the further you go, the less the cave behaves. The torch is the whole game It is your clock and your map at once, and it is the only light down here. As it burns down the walls close in, the corridor you are standing in stops being visible, and you start moving faster — whether you want to or not. That is not a power, it's panic, and it will run you straight past the turning you needed. Torches left burning by whoever came before add twelve seconds each. You will hear one before you see it. Nothing down here is safe in both directions Hunters are repelled by a bright torch. They stalk you at less than your speed — you can always walk away — then stop dead, flare their eyes, screech, and pounce. The warning is real: move during it and the lunge misses. The Lost are drawn to a bright torch. They wear your own shape, drained of colour, and they cry out in a voice that is not yours. Something came down here before you did. So a full torch keeps the hunters off and brings the Lost. A dying one loses the Lost and commits the hunters — while you are already running at three times your own speed. Neither state is safe. There is no setting on the torch that solves the cave. One verb, and it costs light Hold the compass and it points the way out. It also burns your torch three times faster, charges you the moment you press it, and the deeper you are the more it lies — sweeping off true rather than pointing, so it has to be watched to be read. Watching is what you are paying for. Every cave is a different cave The further you fall, the moodier the caves get... Face modifiers such as: Infested Warren Draughty Lodestone Sparse Deep There is no bottom The maze grows, the exit moves further away, the dead ends open into loops, and the creatures keep coming. Your best time on every level is kept, and the Descent leaderb…
Supported languages
English
