- One Year in Toská: Anniversary Livestream + Giveaway - 28 August 2026
One year in Toská. NODE turns one on August 28, and we're celebrating with a special anniversary livestream. raiychii will be playing NODE live on returning to Toská and taking another journey through its abandoned halls. And, since it's a birthday, there will also be a giveaway during the stream. Join us live Date: August 29 Time: 7pm CSTStreaming: Right on Twitch Giveaway: We'll be giving away 3 Steam keys We'll explain how to enter the giveaway during the stream. Whether you've been with NODE since launch, discovered it somewhere along the way, or haven't stepped into Toská yet, come hang out with us and celebrate its first year. Thank you for being part of it. See you in Toská. Lapsus Games
- Celebrating One Year in Toská - 60% off - 13 August 2026
One Year in Toská NODE turns one on 28 August. To celebrate, the game is 60% off for the two weeks leading up to its anniversary, with the sale ending on 28 August itself. Two of us built NODE over seven years of evenings and weekends around our day jobs. A year after release, we wanted to take a moment to say thank you to everyone who has been part of that journey. The people who bought NODE in its first weeks, with nothing to go on but a trailer and a strange-sounding idea. You took a chance on us before we had much to show for it. The people who wrote the long reviews, especially the critical ones. A surprising number of those reviews turned directly into fixes. The game is better and more finished because you took the time to explain where it lost you. Everyone in the Discord and Steam discussions who kept asking for a way to play without the timeline. That's Platformer Mode, which…
- Patch v1.1.315 - 3 August 2026
- Platformer Mode: NODE's steering has been rebuilt. Lane changes are now faster, cleaner and far more predictable, with no more overshooting the lane or getting stuck between lanes. - Platformer Mode: blocked lane changes (when something is in the way) now read much more clearly, with much less wobble and no leftover drift afterwards. - Fixed controls being reversed (pressing Left steering Right) after dying while travelling to the right. - Fixed NODE's head staying locked looking down after passing a checkpoint, when the thing it was looking at was no longer there. Timeline Mode is unaffected by these changes. Plan execution behaves exactly as before. Thank you to everyone who reported these issues, please keep the feedback coming :) Lapsus Games
- Patch v1.1.314h - 25 June 2026
- Fixed on Steam Deck an issue that made the head of the drone look downwards during the first chapter - On Platformer Mode the drone now execute changes of orientation faster and cleaner - Fixed an issue that could prevent future Checkpoints if one of the has been partially jumped over.
- Patch v1.1.314g - 19 June 2026
- Fixed an issue with the Epilogue's and Credits' font that failed to displayed properly all localized languages. - Fixed a place in Chapter 8 where you can end out of bounds.
- Patch v1.1.314e - 12 June 2026
General - The introduction slides now they're tighter and have the subtitles longer on display to make readability easier. Audio - Underwater SFX volume fixed. - Re-balanced drone audio routing across explosions, cinematics, and key moments so effects sit correctly in the mix (no more drowned-out or misrouted sounds). - New rotating-sound effect for the GLAZ to help players infer from it what they're doing when outside of the screen. Visuals - Camera improvements in some puzzles of Chapter 3&5 for cleaner framing. Performance - Optimized the drone's volumetric light for smoother performance across all quality settings. - Eliminated a memory allocation hitch during menu/button navigation. Puzzles & Levels - Adjusted a GLAZ puzzle and its setup for better flow. - Various small fixes and polish across levels.
- Patch v1.1.314c - 4 June 2026
- Fixed an issue that the incorrect map would be displayed in Chapter 5 when playing in Spanish. - The UI now properly scales when using Nvidia DSR under window mode.
- Patch v1.1.314b - 31 May 2026
A small batch of fixes for the latest update. Thank you to everyone who reported these issues. We appreciate your help! - Fixed a gap in the metallic floor just before the rooftop generator. - Dialogue boxes now maintain a top margin, preventing text from being cut off when messages are long. - NODE’s hand extension now triggers faster and more reliably. - Fixed a hard lock in Timeline Mode that could occur when resetting the game while holding the Freeze Time function. - Mouse cursor now correctly interacts with the UI after Alt+Tabbing out and back into the game while using DSR or other upscaling methods. - Steam Deck and virtual joystick inputs now trigger consistently once past the deadzone. - UI elements now properly deselect when the mouse becomes inactive or when switching input devices.
- Update 1.1 is now Live - 28 May 2026
A lot of what's in this update came directly from players. Messages, DMs, emails, reviews, conversations in our Discord. We read all of it, and we made our best to address it all.Platformer Mode (a new way to play)Some of you came to NODE for the atmosphere and story, but found the puzzles too intense to push through.Platformer Mode is an alternative route: Real-time control of NODE Focus on narrative, atmosphere, and exploration Puzzles are still there, but more accessibleIt is more than just a difficulty toggle. It is a new way of experiencing the game. Ultrawide Full Support (21:9 and 32:9)This one means a lot to us.NODE was built around carefully composed 2.5D frames. Ultrawide finally gives those compositions the space they were designed for. Scenes open up. Moments land differently.If you have an ultrawide monitor, please try it there. It is hard to go back after. Multi-save Multi…
- NODE joins the Cerebral Puzzle Showcase. Update 1.1 Release - 27 May 2026
Tomorrow, NODE: The Last Favor of the Antarii joins the Cerebral Puzzle Showcase, running May 28 through June 4.The Cerebral Puzzle Showcase is one of the most respected celebrations of the puzzle genre on Steam, organized by Draknek and Friends. Being part of this lineup, alongside so many games we admire, is genuinely meaningful to us. We are a two-person studio, and moments like this remind us why we spent seven years building NODE.If you have been curious about the game but have not tried it yet, this is a wonderful week to explore the genre. There are a lot of great games in this showcase.And if you are already a player: check back tomorrow the new content!Thank you for being here with us.Lapsus Games
- Patch 1.1 Playtest is Now Open - 12 May 2026
We're getting ready to release Patch 1.1 on May 28, alongside the Cerebral Puzzle Showcase. Before that, we wanted to say thank you.A lot of what's in this update came directly from players. Messages, DMs, emails, reviews, conversations in our Discord. We read all of it.So instead of just announcing the patch, we're letting you play it early. Platformer Mode (a new way to play)Some of you came to NODE for the atmosphere and story, but found the puzzles too intense to push through.Platformer Mode is an alternative route: Real-time control of NODE Focus on narrative, atmosphere, and exploration Puzzles are still there, but more accessibleIt is more than just a difficulty toggle. It is a new way of experiencing the game. Ultrawide Full Support (21:9 and 32:9)This one means a lot to us.NODE was built around carefully composed 2.5D frames. Ultrawide finally gives those compositions the space…
- NODE at Taipei Game Show 2026: Best Narrative Nominee - 30 January 2026
We were honored to have NODE: The Last Favor of the Antarii nominated for Best Narrative at Taipei Game Show 2026.From the beginning, NODE has been a project driven by a single question: what does responsibility mean when there is no one left to take it? The game’s story was shaped slowly, through atmosphere, environmental details, and difficult choices, rather than through exposition or spectacle. Because of this, being recognized in a narrative category carries special significance for our team.Although we did not receive the award, the nomination itself is something we deeply appreciate. It reflects the care and intention that went into building Toska, writing its systems and characters, and exploring themes of isolation, trust, and sacrifice through interactive storytelling.We would like to thank the Taipei Game Show team and the judges for the recognition, and to congratulate the w…
- Patch v1.0.13 - 13 January 2026
- We have added an improvement to make the physics more stable and deterministic in low frame rate environments. - By popular request, we have added options to limit the frame rate of the game. Besides traditional Vsync, it can now be set to a fixed 60 or 30 FPS, or completely unlocked. (The new setting by default will be 60fps, since we found offers a great experience and gives more stability to the physics) Thank you all again for your continued support and feedback Happy New Year :)
- Patch v1.0.12 - 13 December 2025
- Fixed an issue introduced in the last patch where the Spanish localization made the game crash. - The game no longer crashes while changing the language, and it scrolls through Spanish. - Fixed an issue that caused checkpoints to be skipped after dying from a fall - The map can no longer be panned while on the paused menu - NODE now faces the correct facing direction on the saved game when the game is restarted. The patch also includes some marginal performance increases. Thank you to all who contributed with your feedback and comments, helping us improve the game :)
- 🏆 Nominate NODE for Outstanding Visual Style Award - 27 November 2025
When we started building NODE: The Last Favor of the Antarii, we wanted Toska to feel alive in its own quiet way. A place forgotten by the world but unforgettable once you step inside. Every collapsing hallway, every frozen explosion, every strange pulse of light was crafted with care so players could feel the weight of this journey as deeply as we do.Seeing players connect with the atmosphere of Toska has meant more to the team than we can ever put into words. Your screenshots, your reactions, your quiet messages about moments that stayed with you… they remind us why we made this game in the first place.If the game's visuals touched you, even for a moment, we would be incredibly grateful if you nominated it for the Outstanding Visuals Award for Steam Awards 2025.Thank you for walking through Toska with us!It has been an honor to share it with you.
- Hotfix Patch v1.0.11 - 14 November 2025
- Fixed: Soft-lock on the electric panel repair.
- Patch v1.0.10 - 19 October 2025
Just a couple of small proactive fixes of things we found. - Fixed: Two puzzles where it was possible (even though improbable) to enter a soft-lock state. - Fixed: The possibility of triggering a jump at the very edge of a Checkpoint, triggering it, and at the same time never reaching it, making it possible to get a corrupt starting point for the puzzle Thank you all Lapsus Games
- Patch v1.0.9 - 7 October 2025
- Small patch to address the vulnerability fix that Unity recently released.
- Patch v1.0.8 - 1 October 2025
- Solved an issue that caused the state of some objects not to be saved correctly if the game was returned to the Main Menu and continued from there. Thank you all for your continuous feedback and support Lapsus Games
- Patch v1.0.7 - 17 September 2025
A couple of small fixes, but with a broad impact. - Now the position of NODE when reaching a Checkpoint is corrected on reset and loading to ensure no corrupt or broken state is permanent within a saved game. This will also fix the saved games of those affected by the issue. (If you see now a big difference between the execution on your first try vs the second, that means your original state wasn't correct, so "it is not a bug, it's a feature ;)" - Fixed some serialization issues when the OS was set to different regions that prevented the dialogues from being triggered correctly. This will also work on past saved games. Thank you all for your continuous feedback and support Lapsus Games