SPSTEAMPULSELIVE ANALYTICS
Crystal Horizons

Crystal Horizons Steam metadata

Team Whirlwind | Coming soon | game

Released

0players observed · observation time unavailable

IndieRPGStrategy

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available

Crystal Horizons metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateComing soon
  • DeveloperTeam Whirlwind
  • PublisherTeam Whirlwind

Genres: Indie, RPG, Strategy

Company pages: Developer: Team WhirlwindPublisher: Team Whirlwind

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Crystal Horizons Steam metadata

Crystal Horizons metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2758140/metadata
Steam Communityhttps://steamcommunity.com/app/2758140
PCGamingWiki search
IGDB searchSearch IGDB for Crystal Horizons

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Partial Controller Support, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Weekly Update #129: Items Submenu - 1 October 2025

    Hey all! Selecting 'Items' from the Action Wheel will bring you to this new menu, allowing you to inspect the unit's inventory, use consumable items such as crystals or potions, and switch equipped weapons or armor with equipment held in the inventory. It's built to be compact and efficient, much like the skills submenu.With this update, we'll now be taking a break from weekly updates for the next month. We'll be working hard through October to cut down on our backlog of critical tasks, like I explained last week, and should have some awesome new stuff to show off when we come back. Look forward to our grand return on November 5th!

  • Weekly Update #128: Colour Customization - 24 September 2025

    Hey all! Are you tired of the colour blue? Wish you could customize the colours of Crystal Horizons to your liking? Well, now you can! We've set up a new settings page to handle colour customization. You'll be able to set the colour used for each unit team in the game, as well as a colour for the overall user interface. Simply navigate to the settings page and select which colours you would like from a preset list.Not everything is hooked up to the new system yet, but you can expect that almost everything will be affected by the colour you set. Of course, you can always just leave the colours at their default value, which would be my recommendation, but in my opinion it's better to have too many choices as opposed to too few. I've provided a couple of screenshots showcasing how the colours are applied so you can get an idea of how it would look.Now, I've got one quick announcement to sh…

  • Weekly Update #127: Base Classes and Advanced Classes - 17 September 2025

    Hey all! Today I want to briefly talk about class progression, and how certain classes are accessed over the course of the game. While we do allow you to change a unit's class very freely, the list of classes that a unit has access to will start smaller and expand over time as you gain more ranks in different classes.Essentially, we have a distinction between 'base' classes, which any unit can switch to at any time, and 'advanced' classes, which require experience in certain classes, or other special requirements to be met. Don't be misled by the names we've given them; advanced classes aren't necessarily stronger than base classes. Every one of our classes are designed to be competitive throughout the duration of the game. Advanced classes, however, often have more complex or specialized kits, which can make them stronger in certain situations.Most of the planned base classes have been…

  • Weekly Update #126: Beach Day? - 10 September 2025

    Hey all! Just a little teaser image today; maybe some of you will recognize it from somewhere? It almost makes me wish we had some kind of fishing minigame in Crystal Horizons. Almost.

  • Weekly Update #125: The Action Wheel - 3 September 2025

    Hey all! As I briefly mentioned last week, I've also been looking into replacing the top level of the action menu, where actions such as Move, Attack, Skills and End Turn are found. While it's still a work in progress, here's a look at how that's shaping up!We're temporarily using some vaguely relevant status icons until we finish designing the final icons for this menu, so some of them might seem like odd choices, but rest assured that we'll be swapping them out with icons that better fit the menu. Look forward to seeing more of it once we have it done!

  • Weekly Update #124: Skill Selection and Target Preview - 27 August 2025

    Hey all! Here's a first look at a new menu I've been working on. I've been doing a ton of research recently and have a bunch of new ideas for how to improve some aspects of Crystal Horizons, primarily focusing on the UI. Recently, I've been trying to improve the Action Menus, which are a little bit important seeing as they are your primary point of interaction in the game.Since the very beginning of the project, we've been using a design that involves small vertical menus that kind of fold out from the bottom right of the screen, pushing older submenus further left as you navigate through them. While there are some upsides to a layout like this, I constantly felt restricted when trying to convey information to the player. There's only so much space for information, and I cannot stress how important it is that a player has access to as much valuable information as possible as efficiently…

  • Weekly Update #123: New VFX Teaser - 20 August 2025

    Hey all! I was hoping to have the new VFX integrated properly by this update, but it's been a bit more difficult than I expected. So, while I can't yet show it off quite to the level I had planned, I have prepared a little teaser to tide people over. Maybe it will be working soon?

  • Weekly Update #122: Deploy Menu Additions - 13 August 2025

    Hey all! Lots of behind-the-scenes work done this week, so here's something small for the update while we keep chugging along. I've been looking into where we have a lot of empty space around the UI while planning out what assets we need and where we can use them. Here, on the Deploy Units menu, we now use some of that empty space to display a little bit of detailed information about the unit you are hovering.I liked how you could still see the map with the original empty space, so by using this layout we can still see some of the map behind the character art. I think it's a nice little improvement, but I might make some adjustments or additions when I have more time to work on it. That's all for this week!

  • Weekly Update #121: The Unit Circle - 6 August 2025

    Hey all! This week, I'd like to share with you the first iteration of an addition I've wanted to implement for ages now. This is still an early draft version, like a proof-of-concept, but I have some cool ideas for how to improve it in the future. Introducing, the Unit Circle! Well, I'm calling it the Unit Circle, but it's not exactly a complete circle? I'm not really sure if that's the best name for it.Anyway, if that name rings a bell then I'm shocked, but we initially mentioned 'Unit Circle' many updates ago. In that previous update, I shared with you all a look at some of our game settings. Among other items in the Visibility Settings submenu, we had options for the Unit Circle and the Unit Circle Intensity. As you can now see, the Unit Circle is a helpful guide to show which team a unit is on and which direction they are facing. It can help when looking at some of the more ambiguou…

  • Weekly Update #120: Signs of Snow - 30 July 2025

    Hey all! While we're working on upgrading our VFX systems for attacks and spells, I've also started playing around with map-based particle systems, such as for weather. Here we have a quick screenshot of the Snowy Coast map with some actual snow falling. It's just a static image today, but you'll be able to get a better look at it in the VFX update video which is coming soon. Look forward to it!

  • Weekly Update #119: Status Border Adjustments - 23 July 2025

    Hey all! Here's a quick look at some design changes we're trying out for status icons. First, we have a before-and-after comparison with the Ruptured icon (from Thief), where we've changed the background and background accent to be gradients rather than flat colors. It's a simple change, but a pretty impactful one in my opinion.BeforeAfterThe other change I want to highlight is the adjustment of the border used for the icons. As part of our goal to diversify our collection of UI assets, we spent some time identifying what works and doesn't work across Crystal Horizons so we can figure out where best to focus our efforts. In line with our findings, we're trying out a silver border for the icons to better match the rest of the UI.We've also slightly increased the size of the icons on the Unit Info Panel to better make use of the space and allow the details to display slightly better. Here…

  • Weekly Update #118: Progress Report - Part 2 - 16 July 2025

    Hey all! We're working through a lot of the things we talked about in last week's progress update, and while we are making progress I don't have anything from that ready in time for this week's update. I was hoping to have the updated status icons ready, but I'm not quite satisfied with their current iteration. While I keep working on getting those prepared, I thought it might be a good idea to do a kind of 'part 2' for the progress report, this time focusing on some areas of development that don't get talked about much here.While most of our updates revolve around the battle scene, as that's where most of our development time is spent right now, we do have some temporary layouts for other out-of-battle menus. These have been drafted using whatever assets we have around right now, and are primarily for our own personal reference until we get to working directly on them. As such, they're…

  • Weekly Update #117: Progress Report - Mid 2025 - 9 July 2025

    Hey all! It's been a little while since our last big progress report, so I think now is a good time to share where we're at and what our priorities are for the next stage of development.To start with, here's a quick recap of what we've been up to since our last progress update:All main UI pieces (menus, windows, etc.) for the battle scene have had their layout updated and all but the Glossary are completely functionalOur eight beta classes have all their basic (non unique/skill) attack animations either completed or drafted and displaying in gameAdditional revealed classes have class icons and base sprites either completed or drafted, but not attack animationsWe've made some more battle maps, one of which we're showing off soon in another update after revealing it three weeks agoThere's probably more, but those are the main things we've done recently. There's a few things that I've left…

  • Weekly Update #116: Glossary V2 - First Look - 2 July 2025

    Hey all! We've made some pretty notable progress on updating the Glossary, the massive repository of information that can be accessed at any time. The screenshots I'll be sharing this week have been taken while the Glossary is in a state of 'not quite working right now', so while the layout is done it doesn't quite connect to the battle scene just yet. That will be the next step after making any further adjustments to overall layout, and then we'll get to add nice animations for opening, closing and navigating the Glossary.The first major change from the old Glossary is the introduction of a new landing screen. Previously, the glossary would open straight into a contents view which you would be able to scroll up and down through, but now we start on a simpler page with eight options to choose from. Most glossary entries will be sorted into the first five categories: Guide, Classes, Tile…

  • Weekly Update #115: Berserker Icons - Part 1 - 25 June 2025

    Hey all! Short update this week; I'll just be sharing our progress on some of the status icons for the Berserker class. Of the five unique statuses this class has, there are two that we have in a state that I would consider shareable. These two are still very likely to change as the other icons are completed. But for now, please take a look at the status icons for Savagery and Shredded!Savagery, the icon with two axes, is a status that allows the Berserker to make a second, weaker attack after performing a basic attack while Raging. Shredded, the icon with an axe hitting a shield (which I hope is coming through well in this admittedly busy icon) is a stacking defense debuff applied under certain conditions. We'll share the other three icons, along with these two updated icons, in a few weeks. Until then, thanks for tuning in!

  • Weekly Update #114: Market Street - Before - 18 June 2025

    Hey all! I've got something interesting for you this week: A work-in-progress of another battle map! We've got some new tiles and scenery assets, such as the cobblestone road and market stalls, but still have a whole lot left to do on this one. Now, you may be asking, why show off something so clearly unfinished? To that, I would say that nothing we show off in our weekly updates is really finished.Of course, this map is more unfinished than most. My reasoning for sharing it in this state (apart from sparing you all from another update about UI and menus) is so we can have a really cool before and after to look back on later. Some of the things we're aiming to achieve with this map might be a bit ambitious compared to our previous maps, so I'm hoping the comparison will be something really amazing.We'll be working on bringing this map closer to completion and maybe making some further l…

  • Weekly Update #113: Templar and ??? Class Icons - 11 June 2025

    Hey all! We're close to wrapping up our work on class icons for the immediate future, so allow me to share with you two new ones this week. First, we have the icon for the Templar class! This icon may be somewhat reminiscent of the Lumimancer icon in terms of colors, which helps to tie the classes together both in-universe and in gameplay. As a reminder, in order for your unit to access the Templar class, a certain rank must first be attained on both the Lumimancer and Knight classes.Our second class is one we're not fully revealing today, but I am willing to drop a few details ahead of their full reveal. This class functions similarly to the Enchanter and Occultist, being a melee-focused mage hybrid class. Wielding the spear as their sole weapon type, and with access to water and ice magic, this class is capable of handling almost anything. Between its high mobility and evasion, access…

  • Weekly Update #112: Archer Status Icons - 4 June 2025

    Hey all! This week, allow me to show you the class-specific status icons for the Archer! These include Aiming, a status that increases attack range, and the various Elemental Quiver statuses. These are Fire Attuned, Ice Attuned, Lightning Attuned and Light Attuned. Only one of these statuses can be active at a time, augmenting the Archer's basic attacks and skills. Through some developer magic, however, I've managed to display them all side by side for the purposes of this update. With these icons now completed, the only remaining core class that still needs status icons is Berserker. After that, we might start drafting icons for classes like Occultist, Bulwark and Templar, or go and improve some of the older icons on classes like Thief. Look forward to seeing more in the future!

  • Weekly Update #111: Bulwark Class Preview - 28 May 2025

    Hey all! Here's another look at the Bulwark class along with it's class icon! Similar to Knight, Bulwark is an extremely defensive class, and has exclusive access to the Dual Shields weapon type. As we don't have the portrait ready, I've set up a temporary method to display a sprite instead of portrait for classes that haven't had theirs added yet. We likely won't have this class playable in any major capacity for a good while, but we've been working on art assets such as sprites and icons for future classes while working through other areas of development for our eight primary classes. I'll keep you posted on how things are going on that front once we have a meaningful update to share. Until next week, thanks for tuning in!

  • Weekly Update #110: Tile Effect Icons - 21 May 2025

    Hey all! Allow me to introduce a new addition to the Tile Panel in the top left; we now have custom icons for unique Tile Effects! Here we have Guard Aura, the passive defense buff granted by Knights, and Sanctified, a lingering healing effect placed by the Lumimancer's Sanctuary spell. While they are done in the same style as our status effect icons, they have a different shape to help them stay distinguishable. There isn't really a limit to how many unique tile effects can be affecting a single tile at once, so I thought some icons would help break up the text and make it easier to recognize what's going on when lots of effects are in play. Originally, we did consider having visual effects on the tiles themselves, but that would add far too much visual clutter. As such, only active Tile Elements, like Burning and Steam, will have persistent visual effects. This way, players should be…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2758140
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperTeam Whirlwind
PublisherTeam Whirlwind
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Lead your band of sky pirates on a tactical adventure across the floating islands of Sazdemir! A Tactics RPG inspired by legends of old, with fresh new ideas. Build your crew from a variety of unique and technical classes, master Elemental Reactions on the field, and execute masterful strategies!

About this game

Take charge of a sky pirate crew and soar across the skies! The war-torn land of Sazdemir is home to many powerful magics birthed from the enigmatic Terodythium crystals, which keep aloft the sky-islands that adorn the vast cloudscape. Witness the war between the Kingdom of Vantheris and the Liraz Empire while on a journey to rescue your captain from capture. Legends of old, with modern ideas! Inspired by iconic tactical RPGs, Crystal Horizons provides authentic speed-based tactics gameplay with new features that add an extra layer of depth to team building and combat. Carefully designed to modernize the gameplay experience without streamlining away complexity. Experience tactical combat optimized for player interaction. A wide array of complex classes! Build your crew from a large variety of fantasy classes, ranging from the light-wielding Lumimancer to the cunning Thief. Each class possesses unique mechanics and 10 ranks of mastery to grow and unlock new abilities. Units can change class freely at any time, and unlock even more classes through mastery! Manipulate the battlefield to execute your perfect strategy! Your actions do more than just affect your foes. Set grass alight, freeze rivers to create new paths, and strike the same area with different elements to create powerful Elemental Reactions that can turn the tide of battle! Master the relationships between the elements to dominate the battlefield with the unmatched power of Compound Reactions! A world of information at your fingertips! The Glossary is always just a button away, giving you unlimited access to detailed information on nearly everything in the game. Remind yourself which elements create which reactions, double-check the damage formula, or read up on some of the deep lore found in Sazdemir. Make every strategic decision with as much information as possible!

Supported languages

English

Steam categories

Category IDCategory
2Single-player
18Partial Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Atos criminosos Violência
steam germany12Gewalt Derbe Sprache
igrs13Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Crystal Horizons's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Crystal Horizons's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Crystal Horizons at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Baldur's Gate 353,17922 September 2026 - 20:22:29 UTC875,343836,282Larian Studios
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2651,08722 September 2026 - 20:28:49 UTC1,291,3282,758,031Valve
Baldur's Gate 353,17922 September 2026 - 20:22:29 UTC875,343836,282Larian Studios
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Hearts of Iron IV42,64722 September 2026 - 17:38:07 UTC93,196366,107Paradox Development Studio
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios
Football Manager 2632,31522 September 2026 - 13:05:09 UTC82,75035,608Sports Interactive
Don't Starve Together30,24422 September 2026 - 15:53:50 UTC122,662531,182Klei Entertainment
Sid Meier’s Civilization® VI29,92422 September 2026 - 17:01:54 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord28,76122 September 2026 - 16:15:05 UTC248,034297,199TaleWorlds Entertainment
RimWorld28,22622 September 2026 - 17:20:10 UTC95,851239,107Ludeon Studios
Total War: WARHAMMER III27,83822 September 2026 - 15:19:26 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive
7 Days to Die25,13522 September 2026 - 17:26:11 UTC124,449398,822The Fun Pimps

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