SPSTEAMPULSELIVE ANALYTICS
Blast Processed

Blast Processed Steam metadata

Eli Bailey | Jun 20, 2025 | game

Released

0players observed · 5 October 2026 - 18:08:56 UTC

ActionIndieFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak30
  • Units sold (VGI)3,948
  • Revenue (VGI)No data available
  • Review score93% positive

Blast Processed metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak30
  • Units sold (VGI)3,948
  • Revenue (VGI)No data available
  • Review score93% positive
  • Total reviews68
  • Release dateJun 20, 2025
  • DeveloperEli Bailey
  • PublisherEli Bailey

Genres: Action, Indie, Free To Play, Early Access

Company pages: Developer: Eli BaileyPublisher: Eli Bailey

Top Steam chartsTop 100 gamesGame directorySteam Store page

Blast Processed Steam metadata

Blast Processed metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2758150/metadata
Steam Storehttps://store.steampowered.com/app/2758150/
Steam Communityhttps://steamcommunity.com/app/2758150
PCGamingWiki search
IGDB searchSearch IGDB for Blast Processed

Reviews, pricing, and metadata

Review summary

Very Positive

93% positive, 63 positive, 5 negative

Price and discount

Free to play

Platforms

Windows

Categories

Single-player, Steam Achievements, Camera Comfort, Custom Volume Controls, Save Anytime, Stereo Sound

Achievements

60

Platform releases
  • Steam 20 June 2025

Latest Steam announcements

  • Early Access Build 4.03 - 10 September 2026

    Fixed strafe leaning being almost completely broken. Fixed several crashes when loading a replay as a race ghost. Fixed the viewmodel fov setting not loading properly on startup. Fixed the speed display setting being incorrectly labeled as input display in the menu. Removed the slash from the 0 character in the font. This makes the capital O and 0 characters identical, but that shouldn't cause any issues with readability in the game as-is.

  • Early Access Build 4.02 - 22 July 2026

    Fixed a moving collision desync when a map is fully reset through a menu.

  • Early Access Build 4.01 - 19 July 2026

    New settings to customize the sync audio cue can be found in the game settings tab. The audio cue can now be disabled and the length of time the rocket must be airborne for the cue to play can also be adjusted. Fixed the restart button shown after finishing a map not working. Fixed a typo in the difficulty level of Descent.

  • Early Access Build 4 - 28 June 2026

    Sorry for all the delays on this one, but I'm finally done with Early Access Build 4, featuring two new maps and the functionality for moving collision, alongside some changes to replays and the early game's difficulty curve. You can learn about everything new in the update by watching the accompanying devlog about this update, or jump in immediately and try out the new maps for yourself.Patch Notes:New Bonus Map: OrbitalNew Surf Map: AnubisReworked the replay system to ensure compatibility with moving collision. Unfortunately, this means the leaderboards had to be reset alongside this update. The attached devlog has more info on this change and why it was necessary.Replays now show a loading bar when loading, and the game will no longer become unresponsive while loading a replay.Added the ability to view medal times for a map by hovering the mouse over a medal in the menu after selecti…

  • Update on the Next Update - 30 May 2026

    I've been giving somewhat regular updates on Blast Processed development in my Discord server and in my YouTube text posts, but I realize I should probably post something here since this next update has taken much longer than it should have.There have been a lot of technical challenges that I've had to tackle regarding moving collision, but I'm confident now that I'm almost done. I wanted to state here that I'm going to need to significantly change how replays are structured in this update, and this means that old replays will be incompatible in the new version. For those who have purchased access to the leaderboards, this also means I'll be wiping the leaderboards when the update releases.Sorry for the inconvenience there, but there are just a lot of both immediately pressing and potential future problems that this change will fix, and on top of that it's likely that the leaderboards w…

  • Early Access Build 3.02 - 23 March 2026

    - Fixed a game crash when removing a bind in the control settings.

  • Early Access Build 3.01 - 23 January 2026

    Fixed the ambient audio in Ascent not looping.Fixed the secret in Paradise lacking a subtitle when reached.

  • Early Access Build 3 & Official Leaderboards Release - 2 January 2026

    Blast Processed now has official in-game leaderboards, which are available to access through this DLC:In order to cover the costs of running my own servers for the leaderboards, I had to put leaderboard access behind a small paywall. I have added a 20% launch discount which will run for a week after launch, so consider getting in while it's a bit cheaper. Regardless, I'm very appreciative anyone who can help support the game's development by purchasing the DLC

  • Blast Processed Leaderboards Beta Test Event - 14 December 2025

    UPDATE: The test event is now over, and the test build is no longer available to use. I was able to identify a fairly serious issue through this test, so thanks to everyone who helped out by reporting issues

  • Early Access Build 2.01 - 25 October 2025

    This update just improves some small things related to the UI.Patch Notes:Added a small space between every character in the font. This should greatly reduce how many letters touch each other at smaller font sizes and generally make the text easier to read.Added a bind to instantly toggle fullscreen. The default bind is F11.Added an option and a bind to completely toggle the HUD. The option can be found in the game tab, and the default bind is F1.Changed the kerning of the "1" character in the font to conform with the spacing of the other number characters.Changed the speed display and speedrun timer so that the decimal portions of the text always show two decimal places. In conjunction with the previous change, this greatly reduces how much the text in these UI elements "jitters" as it changes.Any text that shows a timestamp (like the speedrun timer or the time display in the replay me…

  • Early Access Build 2 - 18 October 2025

    The first major update for Blast Processed is here, featuring two new maps and a suite of new features designed for speedrunning like a practice mode and built-in splits for the speedrun timer. You can learn about everything new in the update by watching the accompanying devlog about this update, or jump in immediately and try out the new features for yourself.Patch Notes:New Map: VillageNew Map: DescentAdded practice mode for all maps. If you have a save file from an earlier version, you'll have to start the map normally once for the practice button to appear. Practice mode includes features like save states, a changeable time scale, a noclip bind, and more.Added split triggers to all maps. When racing a replay as a ghost, you'll see how far ahead or behind you are compared to the ghost at certain points in the map. When not racing a ghost, your best splits during a single session will…

  • Early Access Build 1.12 - 9 July 2025

    These patch notes come along with an update, though they also include some undocumented changes I put out in very small updates over the past week or so (in chronological order). Split the centered speed display setting into an upper and lower option that determines whether the display is shown above or below the crosshair. Fixed an issue where fully resetting a map on the same tick that you respawn at a checkpoint grants you the checkpoint after fully resetting. Fixed new keybinds reappearing if you add and delete them in the same play session.

  • Early Access Build 1.11 - 2 July 2025

    The speed display setting is now a dropdown with an additional "Centered" option. This option will show the speed display just above the crosshair. Slightly changed how text looks and how it's scaled with resolution. Fixed an issue where the time of a replay in the replay viewer would be different than the time saved to the file.

  • Early Access Build 1.1 - 27 June 2025

    This is a bigger update than the previous small patches since I've made the first change that breaks replay compatibility across the game. If you want to go back and view your old replays, I've put up a beta version which will allow you to watch old replays. To download that version, right click Blast Processed in your Steam library -> Properties -> Betas and select the "replay_compatibility" beta.Changes:Extended the buffer window for perfect slides and perfect bunnyhops.Some players weren't realizing you can return to your current checkpoint at will by pressing R (by default), so now the game will show a reminder if you fall for too long, which should show up in Paradise if you fall all the way to the kill plane from a higher jump. You can disable this reminder completely in the pause menu.Changed the wording of the basic tutorial to draw more attention to reset binds.Changed the word…

  • Early Access Build 1.06 - 24 June 2025

    Using reset binds in the pause menu is now restricted to the initial menu and only works on full maps. Fixed hit indicators appearing during replay loading. Fixed the tooltip for the input display setting.

  • Early Access Build 1.05 - 23 June 2025

    New Feature: Hit Indicators By default, you'll now be shown the horizontal direction you've been hit by a rocket from. This HUD element can be disabled in the options menu. Reverted the changes made to reset binds in 1.02, since they may be causing desyncs. Using a reset bind while the game is paused will now fully restart the map and begin recording a new replay. Fixed incomplete replays sometimes being deleted when they shouldn't be. Fixed error handling for invalid/corrupted replays.

  • Early Access Build 1.04 - 22 June 2025

    Fixed Dynamic FOV and Strafe Lean toggles not loading from the settings file on startup. Replays may load a little bit faster now. I'm also aware of a bug with borderless fullscreen that causes the window to be misaligned on startup. If you run into this bug, please let me know what sort of monitor setup you have (number of monitors, resolutions, etc.), since I've been unable to replicate it on multiple computers.

  • Early Access Build 1.03 - 21 June 2025

    Fixed the final map being visible when it hasn't been unlocked yet in certain cases. Fixed a typo in the options menu.

  • Early Access Build 1.02 - 21 June 2025

    Disabled the ability to bind mouse wheel to actions. This didn't work properly and was just causing confusion. Using a reset bind before reaching a checkpoint will now reset the timer and start recording a new replay. Using a reset bind no longer starts the timer at the start of a map. Made a few medal times a bit more lenient. Congratulations to anyone who achieved them before this!

  • Minor Map Tweaks - 20 June 2025

    This update has some balance changes to maps, particularly the surf tutorial in Metropolis which was unreasonably difficult for several people. Unfortunately, the updates I've made to Paradise, Metropolis, and Palace mean that any replays recorded on these maps in the previous version will not be viewable on the new version, since those changes may cause desyncs. Your best times are still saved and will be displayed when you go to select the map, but you won't be able to watch or race against them. I want to get these replay breaking changes out of the way as soon as possible before people really start speedrunning, so hopefully this isn't too much of an inconvenience to anyone this soon after launch.

Patch notes and updates

S.noRelease datePatch nameGID number
110 September 2026Early Access Build 4.031843481262692880
222 July 2026Early Access Build 4.021839041357025088
319 July 2026Early Access Build 4.011838407329264126
423 March 2026Early Access Build 3.021827626365762530
523 January 2026Early Access Build 3.011822556746162596
625 October 2025Early Access Build 2.011814309641511485
79 July 2025Early Access Build 1.121803527891933953
82 July 2025Early Access Build 1.111803527891712451
927 June 2025Early Access Build 1.11803527891549456
1024 June 2025Early Access Build 1.061803527891454830
1123 June 2025Early Access Build 1.051802893906871079
1222 June 2025Early Access Build 1.041802893906838648
1321 June 2025Early Access Build 1.031802893906805153
1421 June 2025Early Access Build 1.021802893906801200
1520 June 2025Minor Map Tweaks1802893906773044
1620 June 2025Colorblind Fix1802893906768985

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2758150
Live current players0
SteamPulse tracked peak30
Live count (today's peak floor)0
PriceFree to play
Free to playYes
Discount0%
Original price USD—
Current price USDFree
Release dateJun 20, 2025
DeveloperEli Bailey
PublisherEli Bailey
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent93%
Positive reviews63
Negative reviews5
Total reviews68
Steam recommendationsNot available
Achievements60
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2758150/

Short description

Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping.

About this game

Blast Processed is a first-person platformer built around an infamous movement quirk of early FPS games: Rocket Jumping. Key Features: Movement mechanics inspired by the full suite of Source Engine movement gamemodes like Surf and BHop. Enhancements have been made to key aspects of movement to be more welcoming for new players while not compromising on the depth of high-level play Consistent gameplay where specific inputs consistently return the same results, allowing for pure tests of skill where the player is in full control of their character at all times Ten official maps with level design inspired by Team Fortress 2's community-made jump maps & other Source movement gamemodes. Visuals inspired by the early 3D PC games of the late 90s and early 2000s, designed to never infringe on the readability of the environments A full replay system which saves your best times on maps to watch back or race against as a ghost Official in-game leaderboards available through a Steam DLC. More features to come over the course of Early Access. Visit my YouTube channel to keep up with development through my devlog series NOTE: This game is hard. While the mechanics of rocket jumping and advanced movement mechanics are tutorialized, it is highly recommended that you at minimum have an understanding of first-person movement mechanics and controls before playing.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
67Camera Comfort
68Custom Volume Controls
79Save Anytime
69Stereo Sound
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: Free
  • Highest observed: Free

Blast Processed's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Blast Processed's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Blast Processed at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-10-05FreeFreeNo discountSteam Store

Most visited Steam Store games

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9Gems of War - Puzzle RPG1,0785 October 2026 - 16:05:35 UTC2,965

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RuneScape: Dragonwilds16,1675 October 2026 - 16:45:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG

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