Revolocity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2762050
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperTwo For Joy Games
- PublisherTwo For Joy Games
- Parent gameNot available
Genres: Casual, Indie, Strategy
Company pages: Developer: Two For Joy GamesPublisher: Two For Joy Games
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Revolocity Steam news
Revolocity news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Abilities, Splines, Minimaps and Odin Inspector | Devlog #2 - 11 June 2024
Welcome back to another Revolocity devlog! In this update, I’m excited to share the latest advancements and features I've been working on for the game. Since the last devlog, we've gone from 69 to 95 commits, and there’s a lot to cover. Let’s dive into the improvements and new additions! Fixing the Ability System After the last devlog, I focused on ironing out issues with the ability system. There were bugs where abilities wouldn’t reset or cooldown properly, especially after the player died and returned to the main menu. Once these issues were fixed, I added new abilities to ensure everything worked smoothly. I discovered interesting use cases, like turning the pulse wave ability into a repulsion field or a gravity well by tweaking the settings. Streamlining Development with Odin Inspector I’ve expanded my use of the Odin Inspector asset, creating a custom window to automate repetitive…
- Revolocity Devlog - May 2024 - 24 May 2024
Hey! 50+ of you have added Revolocity to your wishlist now which is amazing considering the store page isn't the best at the moment. That's the main issue with going live too early with your store page on an in development game - a lot of the footage and screenshots is subject to change! However, I'm closing in on finishing up the full "vertical slice" of the game, and then I can do a screenshot and trailer overhaul. For now, I thought I'd share this months devlog where I talk about the project:
- Revolocity - Now Available to Wishlist - 9 April 2024
Hello! Thanks for stopping by, I thought I'd introduce myself and the game. I'm Dan, a game dev YouTuber, and Revolocity will be my first commercial game. You can see where the idea for the game came from in the above video. It initially started as a challenge to make a game in one hour which forced me to keep the scope very very low, and as I was developing it I was really enjoying the process. I ended up working on it for a week in the end and got it into quite a fun little project, before releasing it on Itch and calling it a day. The project has been sat untouched for over a year but I always look to it as the most complete game I'd made, because the scope was so low, in that week I got quite a lot of stuff actually done for it. Recently I've been wanting to actually RELEASE something finally, instead of lots of abandoned projects, so I figured I'd reopen this project and polish it…
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