- A tactical break to survive harsh times. - 30 April 2026
Hello there everyone, I have something important to say today, as you know I live in Poland and my company is based in here aswell. This year there has been some increasingly problematic changes to the pension contribution system in Poland, which puts a lot of financial pressure on entrepreneurs. Since the introduction of a gonverment program called "Polski Ład" there has been some truly harsh changes, especially to the small and moderate Polish businesses which in total resulted in closing of over 600 thousand economic activities since the program started in July 1, 2022, the government relentlessly puts increasing costs on business owners to fix a massive debt in pension system and unfortunately it started impacting me now.To save my business I will need to put my company on hold for a while until things get better, the Polish law requires me to suspend sales for that time, but don't…
- Update 1.4.4: - 19 March 2026
Update 1.4.4 changes and improvements: - chapter 2 has been extended by additional level - added major combat encounter with Anomaly Nest - performance improvements - reduced enemy movement speed - added attack cooldown on 2nd player hit for fast enemies to prevent overwhelming player - adjusted glowing sights colors to be more realistic - adjusted stamina cost for jumping and sprinting - adjusted weapon recoil - added FOV slider - added more video resolution options - improved anomaly manipulator - minor pacing fixes to cutscene pacing and art - minor graphical and audio fixes overall - minor bug fixes - small adjustments to lighting system - HUD functionality fixes - improved kill feedback for certain types of humanoid anomalies - rebalanced chase section with Stalker
- Leaden Sky: Nightmares - Update 1.4.3 - 30 November 2025
List of changes and improvements: - first part of Chapter 2 has been added into the game, second part planned for next update - added prototype weapon which allows for new, unique mechanics such as interaction with anomalies - added plenty of new environmental detail to various levels including improvements in the power plant and various nightmare scenes - adjustments to lighting and materials - improved footstep sounds for the player - general performance improvements - noticable reduction in video memory usage - various game menus improvements - adjustments to diffiuclty, AI behaviour and balancing of the wapons - fixes to various small visual and audio issues - improvements to particle effects, especially muzzle flashes
- Update 1.4.2 - 30 August 2025
Hello there, I'm back after a longer break, lately I had to take care of my two other projects (original 2D Leaden Sky and Final Response) and update them, but I did not forget about Leaden Sky: Nightmares, this time I bring you update 1.4.2 which introduces plenty quality improvements and new playable section!Originally I wanted to include Chapter 2 here but unfortunatelly I just ran out of time and wasn't able to finish it before release of this update, but it will appear soon in the Update 1.5 planned for next month.Update 1.4.2 changes, improvements and additions:- new playable level in the "Prison of Thoughts" (last section in Chapter 1 nightmare)- extended level in Chapter 1 nightmare (new environments, more encounters)- higher FPS stability and performance- improved weapon accuracy, more realistic recoil scale for each wewapon- rebalanced AI speed, accuracy, damage and health- pr…
- Update 1.4.1 - 17 February 2025
Update 1.4.1 This update improves technical aspects of the game and fixes some minor issues: - reduced shader stuttering for a much smoother experience - added full controller support with hints - much better optimization in power plant combat sections - fixes to lighting - chapter selection menu added - option to skip cutscenes on a second playthrough of each chapter - fixes to menus - fixes to text
- Update 1.4 - 31 January 2025
Hello there, developer here, it's been a long time since the last update but it's finally here! A lot of the things have changed in the game, there is a large amount of improvements and additions, here are some of them: - a completely new, playable chapter have been added to the game (Introduction) - chapter 1 has been nearly completely remade - much more story elements, improved cutscene art, added voice acting - added new note system - graphical options - controller support - complete graphics remake, almost every single texture and a lot of the models have been completely remade to a higher quality - the gunplay will now feel heavier, more impactful and more satisfying - more responsive controls - rebalanced gameplay - remade all menus - added much more ambient music - added 2 new enemy types, beahaviour of previous enemy types has been improved aswell - added 2 new weapons (explore…
- Update 1.4 - (NEW) Introduction chapter gameplay - 14 January 2025
Hello there! Today I have a gameplay video for you, this one is a full, unedited playthrough of Introduction chapter, this is the very origin of Leaden Sky story. The video shows work in progress update (1.4) which is planned to be released this month, enjoy!
- Teaser - Update 1.4 (work in progress) - 20 November 2024
Hello there, I'm back! Sorry for not posting anything for so long, I was entirely focused on creating a huge update for this game. Today I want to show you a teaser video showcasing a small part of upcoming update, I've remade nearly entire game and improved it's graphics, artstyle, storytelling, gameplay mechanics, sound design, animation, nearly all the levels were also remade for better and smoother experience, not to mention the menus, controls, new enemy types, new weapons etc. I know that you have waited 7 months for this update, but trust me it was absolutely worth it! I will be showcasing a full trailer this year, but for now enjoy the teaser and stay tuned: https://www.youtube.com/watch?v=Xcmoy4KPHms&t=1s&ab_channel=LeadenSky-Official
- Update 1.4 - Work in progress - 4 July 2024
Hello there, it's been a while since I've posted here, but that's because I was very busy with upcoming update. There is a huge overhaul coming soon, I aim to improve the combat, pacing, level design, animations, visuals, AI, sounds and even menus, basically every part of the game. So, I bit about the upcoming update: Chapter 1: There are some large changes to first chapter of the game, previously the forest levels dragged on for a bit too long, but this has been addressed now and those sections are now shorter, tighter packed and easier to navigate around. The rest of the chapter however has been replaced with completely new levels which will provide better storytelling and better combat, I'm still working on it so for now all I can say is that you will visit mental asylum which is largely imporatnt for backstory of a newly introduced character, it's strictly connected to power plant a…
- EARLY ACCESS Update (1.3.2) - 23 March 2024
Hello again, I've managed to finally release the 1.3.2 update for Leaden Sky: Nightmares. It's been a lot of work but now I can finally start developing Chapter 2 which all of you have been waiting for. The update is big and contains a lot of improvements for the game, here goes the list: - environments have significantly more details now - added ambient occlusion - rebalanced color palette - quick knife melee attack added - added another enemy type - added basic controls tutorial at the start of the game - cutscene pictures have been improved in terms of quality and detail - increased rendering resolution - increased rendering distance - improved materials and textures - improved post-processing - lonely road has been remade into something much more abstract and interesting - gardens level is more open now and doesn't force backtracking - added "Prison of Thoughts" and more references…
- EARLY ACCESS Update (1.3.2) - 23 March 2024
- environments have significantly more details now - added ambient occlusion - rebalanced color palette - quick knife melee attack added - added another enemy type - added basic controls tutorial at the start of the game - cutscene pictures have been improved in terms of quality and detail - increased rendering resolution - increased rendering distance - improved materials and textures - improved post-processing - lonely road has been remade into something much more abstract and interesting - gardens level is more open now and doesn't force backtracking - added "Prison of Thoughts" and more references to the original Leaden Sky - added level transition screens with storytelling elements - added more sound cues to enemies - remade HUD - rebalanced combat - rebalanced AI - difficulty modes - more combat - new ambient tracks and new music in general - glowing sights added to SMG and shotgu…
- Upcoming update 1.3.2 - 17 March 2024
Hello there, developer here. Lately I've been intensively working on update 1.3.2 which will take the game to a whole new level. The update is nearly done and just needs few days of final polishing. There are numerous changes done to the project, those include improved environments, more story elements, gameplay improvements, improved visuals and more. Generally a lot of the old elements were redone and some flawed level sections were replaced by something much more exciting. Full list of changes and improvements will come along with the release of update, it's getting very close so keep an eye on it, cheers!
- Instant fix - 4 February 2024
AI navmesh optimization for medium class machines (mostly laptops)
- Quick Fix! (1.3.1) Update - 4 February 2024
Welcome again, It's me - Łukasz, developer of the game. Few days after EARLY ACCESS release I got some feedback regarding the game and did my best to improve it. Improvements to chapter 1 will come in "QUICK FIX" updates to the 1.3 version aimed to get rid of bugs, add more combat and polish the game before moving on to chapter 2 development. First version of "QUICK FIX" updates just been released, I plan to do 2 of those or more if necessary, I already have plans for 1.3.2 aswell which will be developed in upcoming week. QUICK FIX - 1.3.1 - much more combat is added, now the game feels a lot less like walking simulator and more like proper horror shooter - added new enemy type: Fallen, they are electrocuting type of enemy which require firearms to fight and helps balance the game - reduced ammo pickups per item, but more items overall added - fixes to AI pathfinding issues - automatic…
- QUICK FIX - 1.3.1 - 4 February 2024
- much more combat is added, now the game feels a lot less like walking simulator and more like proper horror shooter - added new enemy type: Fallen, they are electrocuting type of enemy which require firearms to fight and helps balance the game - reduced ammo pickups per item, but more items overall added - fixes to AI pathfinding issues - automatic shotgun added to the game (Benelli M4) - firearms are now easier to find - new introduction screen for the story - improved title screen and colors added to cutscenes - different sound for gunshots indoors and outdoors - improved gore textures - increased healing from 30 to roughly 40% per item - UI fixes, dynamic crosshair added - flashlight flickering when near electrical anomalies
- Leaden Sky: Nightmares - version 1.3 Update - 28 January 2024
Hello there, recently I have decided to do a complete graphics overhaul for Leaden Sky: Nightmares in order to bring it closer to the original artstyle the Leaden Sky 2022 Demo (2D) had. Improvements include: - lots of remade textures, often twice the size of original, this includes environments, player models and enemies - new materials with irregular surfaces and reflective properties - great fixes to lighting system and implementation of new dynamic shadows - post processing fixes - fixes to UV - modern splatmap for terrain - fixes to meshes normals - added much better lighting for double sided surfaces - increased rendering resolution - controls list is now included in pause menu - small fixes to opening cutscene Update video: