Wisps of the Elements news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
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- Units sold (VGI)No data available
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- Release dateOct 24, 2025
- DeveloperBenoît Ko
- PublisherBenoît Ko
Company pages: Developer: Benoît KoPublisher: Benoît Ko
Wisps of the Elements Steam news
Wisps of the Elements news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Fixed the display on large screens - 8 November 2025
I got feedback about the game not rendering well on large screens. I don't think anyone tried it prior to launch, but anyway - it is now fixed
- Wisps of the Elements is released! - 24 October 2025
Today is a huge milestone for me. Ti give you an idea, my first commit for this game was on April 21st, 2022. 6,360 commits later and we're today 🥲The game did not receive a massive amount of wishlists (I need to keep my day job noooo) but I'm hella' proud I released a game before we enter the age when creating a game consists solely in writing a prompt.Thanks to everyone involved in this amazing journey 🙂Benoît Ko
- Fixed an issue occuring during the first battle - 15 October 2025
I noticed an issue occurring during the first battle of some games, caused by the first-battle instructions. The issue triggered the error-recovery panel. This is a minor issue, as players can simply recover from there - but crashing on the first battle does not send the right signal 🫤I couldn't reproduce the issue on my computer, so I couldn't fix the root cause. Instead, I made sure that it no longer crashes the game, but simply hides the instructions temporarilyIf you encountered the issue, please reach out! I would love to fix the root cause here, and apparently, it only happened to 2 players 😅
- QoL improvements - 12 October 2025
Hello everybody!I have just pushed a new release for Wisps of the Elements. I did not add any new content, but instead decided to focus on improving the current interfaceEnable checking the enemy spells descriptions from within the battle. I feel that this was largely missing so far, but I struggled to find an acceptable approach without making the enemy description card too crowdedUpdate the instructions given on the very first battle, to help the new players furtherFixed performance issues on linuxUpdate the interface so it fits better on small screen. UI elements used to get in the way of the battle board, that is now fixedAdded custom cursor, which are now pixel art and more explicitUpdated the panel after the breach creation, which was too slow to appearNext Fest starts tomorrowWisps of the Elements is subscribed to Steam's October Next Fest, which starts tomorrow! I am super excit…
- Wisps of the Elements has a release trailer - 9 September 2025
Hello everyone!I’m excited to share that Wisps of the Elements is officially subscribed to Steam Next Fest (October) 🎉 The full release will follow on October 24th, and the demo will remain available after launch.🛠 What’s new in today’s update?Fixed: crystal golem instructions overlapping the battle board, which blocked progress.Fixed: spell descriptions overflowing the screen in the Pick a Spell panel.Improved performance (hard to reproduce since only one player reported major slowdowns—if you’re affected, please reach out on Discord 🙏).Improved UI on small screens.📅 Roadmap to releaseAddressing reported issues (the list is small, so I’ve got time for new feedback 🙏).Marketing: this is my first game, and I’m working on better ways to reach my target audience.🚀 After releasePossible Hard Mode, if the game feels too easy (though surprisingly few players have beaten the final boss s…
- I got my first negative review (kind of) - 30 August 2025
Hello all!New version of Wisps of the Elements, I hope you'll appreciate it!What's new?Improved the performance when exploring the forest or the cityLowered the life points of the enemies in the first map (the forest). I noticed too many players never reach the forest's bossFinally added the Fire trap spell to the Fire wormAdded a visual feedback when hovering a NPC or an enemyModals can now be closed on a backdrop-clickThe restrained AI warning now includes a link directly to the restrained AI toggle in the settingsSome more QoL updatesWho dared give you a negative review?Actually, no one. I even have recommendations already 😊That being said, one of the curators that reviewed my game, 写生漫话家, left a review "informational" (other options are "recommended" or "not recommended"). Given that 90% of 写生漫话家's reviews are "recommended", and 0% are "Not recommended", I deduce that 1) 写生漫话家 is p…
- Golems regenerate now. - 20 August 2025
Hello there!Today I have published Wisps of the Elements free demo. Unlike the playtest, the free demo will remain available after the game's release.Upon working on the demo, I realized I have a flaw in my design. All enemies in the second map and further have unique spells, but more than half the enemies in the first map had nothing special. Since the demo only features the first map, players may find it too basic. That's why I added new abilities:All golems (stone, fire, and ice) now regenerate one life point at the start of their turnThe Oculothorax now steals one life point when it attacks a wispI also wanted to add the Fire Trap spell to the Fire worm but… I forgot to give it mana to cast it 🤦 Since it takes a few days to re-train the enemy AI, that will come in a further updateAll those are rather basic skills, as they should be, since this is for first-map enemiesOctober Next F…
- Minotaurs can't jump - 3 August 2025
Hello there!I've published a minor update to Wisps of the Elements. Here are some of the changes:The blue witch no longer casts the freezing spell. The AI is designed to prefer short battles, and the freezing spell was not working this way. Instead, the blue witch now casts the Protective bubbleThe water priestess now casts the Swap spellImproved explanations to the tide cycle as well as to the different battle phases. I find it particularly difficult to explain to new players that you're supposed to move, then take action - I guess most players are used to BG3, where either can be done in any orderDeath Angel can now teleport. You'd think that a boss that one-shoots you is strong enough, but it turns out to be quite easy to counter. This should add just a little bit of extra complexityUpdated the Elder dragon. I hated how simple it was - just a aggregate of elemental attacks with no or…
- Watch and wait, Death - 14 June 2025
Hello to the few players I currently have! It has been a long time since I last updated Wisps of the Elements. Some of you may wonder if I'm still working on it. The answer is yes - and the update is now live!What's new?Well, many things. The main change is the complete rework of the AI. In the previous version, I used to programmatically assign a score to all possible actions, and pick the best one. Now, the AI is based on machine learning. The bot learned by playing against itself. There is room for improvement, but I want to see you beat it before I make it smarter!That makes creating new spells easier. Adding a spell to swap positions with an ally would have been practically impossible with the previous approach. Now, it took me a few hours to implement. Thanks to this, I added new enemies, each with their own special abilitiesThere are now 2 complete maps, with 4 groups of enemies…
- Playtest for Wisps of the Elements is now accepting requests! - 8 July 2024
Hello everybody! My name is Benoît, I am a software developer, and I've been working on my own game 'Wisps of the Elements' for the past two years already! Even though I still have a long list of tasks to complete before the game is ready, I think that it is long due for me to start interacting with the community and gathering feedback from players. Which is why you can now subscribe to the Wisps of the Elements Playtest! I plan on accepting the first batch of playtesters somewhere between mid- and end of July. I'll then release incremental updates of the game, based on your feedback, and accept more playtesters as the game evolves - so don't worry if you are not part of the first batch. Future roadmap I quit my job last week and will now focus most of my time on the AI. This may take a while, so don't expect to see major releases in the coming months, but hopefully I'll manage to write…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 8 November 2025 | Fixed the display on large screens | 1815580768321381 |
| 2 | 15 October 2025 | Fixed an issue occuring during the first battle | 1813674388902304 |
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