Wicked Seed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players57 · 5 October 2026 - 17:22:58 UTC
- SteamPulse tracked peak361
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score95% positive
- Total reviews1,154
- Release dateJan 23, 2026
- DeveloperDead Right Games
- PublisherDead Right Games
Company pages: Developer: Dead Right GamesPublisher: Dead Right Games
Wicked Seed Steam news
Wicked Seed news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Halloween Update - Hotfix 1 - 4 October 2026
Fixes and AdjustmentsFixed an issue where healing consumables when used in combat were not properly tracking "Times Healed"Fixed an issue where the enemy Caustic Crown was still performing some actions while you were deadFixed a gamepad/keyboard navigation issue on the costume's accessorize menu for variants 3 and 4Fixed an issue where you could lose focus while using gamepad when returning to the Main Menu after examining costumes in the Extras menuAdded a potential fix for the intermittent issue of not loading into the next area properly after Wyatt ParkFixed an issue where the "Notes found:" text in the status menu was not being displayed properly for Japanese or Simplified Chinese language optionsOther misc. localization fixes
- Halloween Update - 1 October 2026
Hey everyone! Ryan here, creator of Wicked Seed. This update brings fixes, adjustments, and some new costumes to help get you into the Halloween spirit.Gameplay ChangesAdded a new toggle in the options under the Gameplay tab called Weapon Switch. It will be off by default, but if toggled on, you will swap back to the weapon you entered combat with if you finish the encounter with a different weapon.Added a new toggle in the options under the Gameplay tab called Hide Weapon. It will be off by default, but if toggled on, your equipped gun will be put away outside of combat.The bestiary bonus from the enemy Pus Menace will now correctly apply to all shots. Previously it only boosted your acid application rate if Caustic was equipped.Status application rate is now increased based on the total upgrade level of the weapon. While this does further buff Badger's status application ability, it a…
- Daybreak Hotfix 3 - 5 September 2026
Gameplay ChangesMade some visual and terrain adjustments to some parts of Wyatt Park to reduce the density of foliage and trees in an attempt to improve performance in problem areasThis is an ongoing optimization and I'll be continuing this in the Seaside map as well as other exterior locations to continue to improve performanceWhen enemies take damage and die from "Thorn" damage (from bestiary and equipment effects) you will no longer take damage from that attackFixes and AdjustmentsFixed an issue where you may get an infinite load screen when attempting to load or continue certain saved gamesFixed an issue where blocking an attack from an enemy that died by thorns would deal damage to the player or take away damage buffer
- Daybreak Hotfix 2 - 31 August 2026
Gameplay ChangesReduced the flash intensity of the hit reaction when hitting destructible objectsWhen examining an object that requires an item be used to unlock it, the required item will now always show up somewhere in the list if it's in your inventoryWhen picking up the Nailed Bat in Daybreak, a UI indicator will now appear and bring attention to the fact you can swing it to destroy objectsSlightly reduced the health scaling of the Depth 100 boss in The PitFixes and AdjustmentsFixed some floating pickups on the Daybreak mapFixed an issue where the text "Green" and "Red" on the color panel puzzle was not localizedFixed an issue where Daybreak weapons were being given out to new saves before Daybreak had been completedFixed an issue where the next depth was not being unlocked properly after clearing Depth 100Fixed an issue where the challenge for surviving a night in Daybreak could be…
- Daybreak Hotfix 1 - 30 August 2026
Gameplay ChangesIn the Options under the Gameplay tab, added a toggle to switch between showing the shimmering object placeholder for item pickups or showing just the item model as it was before the Daybreak updateToggling this will not take effect on objects currently loaded in the scene. To see the changes, leave and re-enter the area, save and load the game, or adjust this from the main menuFixes and AdjustmentsFixed an issue where the Last Word weapon pickup in Daybreak would respawnFixed an issue where Improvised Grenade was not using the appropriate amount of energy on DaybreakFixed an issue where the Colossal Vest model was missing some materialsFixed an issue where the "Stair Toggle" setting may not persist between sessionsAdded a potential fix for the costume deformation that may occur when loading a game after dying in DaybreakFixed an issue where the "stair toggle" option may…
- Daybreak Update Now Live! - 29 August 2026
Hi, everyone. Ryan here, creator of Wicked Seed.Daybreak is now live! A big thank to you to everyone who took the time to test Daybreak on the beta branch and leave feedback and report bugs.I started working on this update right after The Pit released in May and it has grown to be much larger than just an epilogue. Featuring adjustments to The Pit, overhauling a lot of the back end to reduce memory consumption, load times, and cut the install size by about 1/3. Not to mention localization, new weapons, costumes, and a bunch more stuff.I will include the complete patch notes below, made up of the initial patch notes release and all subsequent updates it received while on the beta branch.The demo has also been updated to be in code parity with the main version, taking advantage of the memory optimizations, reduced install size, additional costumes, and visual updates.Note:To anyone who pl…
- Daybreak Beta Update 5 - 28 August 2026
Gameplay ChangesWhen in The Pit, entering a new room will automatically light the torch to help you track your progress on that floorAdded a UI indicator to the interaction points for area transitions to let you know the name of the area you'll be moving toAdded a UI indicator underneath the health bar that displays the number of damage buffers you have. Damage buffers are granted by the bestiary bonus for the final boss and when using the skill "Vengeance"Increased the visibility of the golden targets in the shooting range minigameThe UI notification when transitioning to a new area will no longer overlap if you quickly move between two areasFixes and AdjustmentsFixed a bug where certain enemy attacks would bypass the player's damage bufferFixed an issue where certain item and skill effects were either playing the incorrect vfx and/or not positioned properly for the playerFixed an issu…
- Daybreak Beta Update 4 - 27 August 2026
Gameplay UpdatesJapanese, Simplified Chinese, Russian, and Brazilian Portuguese are now available. If you haven't played Daybreak yet, or are waiting for the full release, you will be prompted to select your language when starting the game. You can also change the language at any time from the Gameplay tab in the Options menu.Fixed and AdjustmentsFixed an issue where transitioning between day and night while on stairs would lock Ella in stair climbing animationsWith localization (finally) added, I'm going to be doing some testing in the various languages to try and find any issues of text overlapping, wrapping, etc. but I figured I'd include others in on the testing for those who either wanted an early look or to help find formatting issues.With that said though, I don't expect this phase of testing to take very long so I'm hopeful I'll be able to get the full release of Daybreak out so…
- Daybreak Beta Update 3 - 24 August 2026
Gameplay ChangesReduced the health scaling of the boss Demon Lung. This only applies to its encounter from Depth 75 onwards in the endless mode of The PitAdded a minimum number of high powered ammo for randomizer runsThe Randomizer_Item_List text file will now display the amount next to the item name, useful for checking high powered ammo amounts on their pickupsMoved a problematic encounter in Candle Rock Coast on Despair difficultyArmor Padding, Molotov, and Engineering Manuals can no longer spawn during randomizer runsDue to the nature of its ruleset, when starting a new playthrough using the Chaos randomizer setting, you will no longer receive the Daybreak weapons in your stash, but they can still be found during the playthrough as pickupsFixes and AdjustmentsFixed an issue where some items didn't have item models assigned to them, causing issues on scene start up during randomizer…
- Daybreak Beta Update 2 - 21 August 2026
Gameplay ChangesIncreased the bonus damage and duration granted by the master trait for BadgerIncreased the rate at which the damage is applied to enemies from player spawned acid puddlesThe enemy's defense is now permanently reduced by 10% for each trigger of the acid statusElemental status application is no longer reduced if an enemy has armorEnemies suffer burn damage on a faster intervalMax held scrap has been increased from 9,999,999 to 99,999,999(Daybreak) You can now craft backpacks while your inventory is fullWhen an enemy spawns during combat, it now has a short cooldown before it is able to attack(Daybreak) Reduced the volume of some of the ambient soundsThe amount of experience needed to level up your expedition level now increases by 10k per expedition levelFixed and AdjustmentsFixed an issue where Ella would be invisible in the status screen if it was opened while she was b…
- Daybreak Beta Update 1 - 13 August 2026
Gameplay ChangesMoved the duck pickup from its current spot to a new spot within the main/central area where the player is likely to naturally come across itAdded an option to toggle the stair ascending animation within Gameplay optionsWhen handing in supplies at the truck it will automatically hand in all supplies of that type (example, handing in small supplies will hand in all small supplies you have in your inventory)Improved the smoothness of Ella's "look at" animation to reduce snappy or jerky movementsLessened the intensity of the hit effect on destructible objectsReduced the health of some destructible objectsFixes and AdjustmentsFixed an issue where you weren't able to load a saved game from Wyatt Park (Day)Fixed an issue where the toggle to turn off barefoot sounds was not working on certain terrain surfacesFixed an issue where the challenge for completing Daybreak on Hard dif…
- Daybreak Beta and Patch Notes - 11 August 2026
Hi, everyone. Ryan here, creator of Wicked Seed.The beta for the Daybreak update is now available! If you would like to check out the update early, please head over to this post on the discussions board for instructions on how to participate: https://steamcommunity.com/app/2767530/discussions/0/583931105981276824/Here are the patch notes!DaybreakDaybreak is a new addition to the story and takes place immediately after the events of the game's ending. The progression, items, costumes, etc. are all separate from your main game progressionThere are several new weapon and costume unlocks that can be obtained during Daybreak that can apply to your main game save filesNew Daybreak exclusive challenges have been added3 new weapons have been addedOver 40 new lines of dialogue have been recordedFeatures some changes to the encounter system, allowing you more freedom in movement with encounter bl…
- Progress Update 2: Daybreak - 25 July 2026
Hi, everyone! Ryan here, creator of Wicked Seed.I wanted to share how progress is going on the upcoming Daybreak update.Public Testing BranchIn the first update I mentioned how I wanted to have the update available for public testing in mid-July but that has slipped back a couple of weeks as there were some unanticipated hurdles I didn't account for. I'm now looking at early August for the public test branch and I will make another post here and on the discussions board on how to participate, for those who want to take an early look or help find issues.At this point the update is about 95% complete with only some minor fixes and tweaks needed to be done. Content-wise, it hasn't changed much from what was shown in the first progress update. Now that the Daybreak epilogue is complete though, I can share that I expect most first play throughs will take about 60 to 90 minutes. There is also…
- Progress Update: Daybreak - 1 June 2026
Hi, everyone! Ryan here, creator of Wicked Seed.Daybreak is the next content update for Wicked Seed and brings new story content, gameplay systems, weapons, items, enemies, and much more.The epilogue will exist outside of the main game's progression and feature a new area with its own progression and unlockable rewards.SettingAfter the events of the main game, Ella now finds herself stuck in a quiet, empty rural village. She must scavenge resources from the town, bolster its defenses and gear up if she hopes to survive long enough to find a way to escape.GameplayCombat and exploration remain key and are largely unchanged from the main game. However, time will pass as you explore the town and its surroundings, and when night falls, stronger enemies will appear making it more difficult to get around safely.Scavenge resources during the day phase to craft new items, upgrade Ella's gear, or…
- The Pit: Hotfix 5 - 5 May 2026
Fixed the acquisition method for the Allure costume. It was incorrectly stating it is acquired when achieving Expedition Level 50 when you only need 10Fixed an issue where the amount of High Powered Ammo that is returned to you when retrying a fight was incorrect if you had multiple stacks of ammo in your inventoryHigh Powered Ammo now stacks to 999999Added a description to the Unstuck selection in the pause menuFixed an issue where non-randomized fights on a randomizer run would not spawn correctlyIncreased the upper limit on how many parts you can hold to accommodate the added parts from The PitThere is an issue if you own the majority of the weapon parts and they are unequipped that they will overflow their UI panel in the Parts screen. This will be addressed in a future patchFixed an issue where attacking multiple times with the Blitz with high attack speed would lock you in its "sh…
- The Pit: Hotfix 4 - 3 May 2026
Added an option under Gameplay to turn off the toggle for Attack All during combat. Since toggling this accidentally could have some negative impact on gameplay, the default setting for this will be offThe dismiss action can now be used to close out of the pause menuThis has been rolled back until more testing can be done. It was having conflicts with other menus in the pause menu.When successfully launching the game and loading your save data, a new "session" backup save file will be created. In the event of a power outage or other unexpected closures of the game, this session data, while potentially outdated, can be used to recover save data in the event of data corruptionFixed an issue where no button was given focus on the death screenAdjusted the text for "Retry" on the death screen to "Return to camp" if you have died in The Pit You can now open the pause menu during some interact…
- The Pit: Hotfix 3 - 2 May 2026
Fixed a combat soft lock issue if you froze the boss on Depth 15 and killed it while it was frozen
- The Pit: Hotfix 2 - 2 May 2026
Fixed an issue where using a shotgun on the boss of Depth 10 would cause a script error and soft lock you in combatFixed an issue where the acid pool left behind by the Grasper's spit attack was not dealing damage to enemies stepping insideFixed an issue where when starting a randomizer run, a fight in Seaspray Trail was not properly randomized, causing errors and potentially soft locking combat
- The Pit: Hotfix 1 - 1 May 2026
Fixed an issue and added guard rails against where continuing a save file that was already at max level and max XP would incorrectly level you to 101 and force you to restart the gameWhen loading a NG+ save file, you will automatically be given the new quartermaster skill and won't need to backtrack to the cliff to get itWhen exiting photo mode, it would show the axe visual even if you set it to be hidden in the options
- The Pit: Out Now! - 1 May 2026
Hey everyone!Just wanted to let you know The Pit update is now live. The demo has also been updated to support the backend changes included in the update, although the actual content of the demo is unchanged.You can view the patch notes here: As with most large content updates, it does require redownloading a lot of the level and asset data, but I was able to lower the install size of both the main game and demo. If you have any feedback, questions, or issues, you can post here, but posting on the discussions board makes it easier for me to manage individual topics.Thanks and I hope you enjoy!-Ryan
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 5 September 2026 | Daybreak Hotfix 3 | 1842846814449133 |
| 2 | 31 August 2026 | Daybreak Hotfix 2 | 1842212951310896 |
| 3 | 30 August 2026 | Daybreak Hotfix 1 | 1842212951307355 |
| 4 | 28 August 2026 | Daybreak Beta Update 5 | 1842212951303531 |
| 5 | 27 August 2026 | Daybreak Beta Update 4 | 1842212951300399 |
| 6 | 24 August 2026 | Daybreak Beta Update 3 | 1841579228676237 |
| 7 | 21 August 2026 | Daybreak Beta Update 2 | 1841579228669923 |
| 8 | 13 August 2026 | Daybreak Beta Update 1 | 1840944183777232 |
| 9 | 11 August 2026 | Daybreak Beta and Patch Notes | 1840310314353919 |
| 10 | 5 May 2026 | The Pit: Hotfix 5 | 1831432155579793 |
| 11 | 3 May 2026 | The Pit: Hotfix 4 | 1831432155575545 |
| 12 | 2 May 2026 | The Pit: Hotfix 3 | 1831432155574118 |
| 13 | 2 May 2026 | The Pit: Hotfix 2 | 1831432155573358 |
| 14 | 1 May 2026 | The Pit: Hotfix 1 | 1831432155571393 |
| 15 | 27 April 2026 | The Pit: Patch Notes | 1830797770241644 |
| 16 | 6 March 2026 | Hotfix 8 | 1826362059924682 |
| 17 | 5 February 2026 | Hotfix 7 | 1823825466497211 |
| 18 | 3 February 2026 | Hotfix 6 | 1823191198616696 |
| 19 | 30 January 2026 | Hotfix 5 | 1823191198604987 |
| 20 | 28 January 2026 | Hotfix 4 | 1823191198599525 |
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