- [Playtest 0.1.6] Modulable UI, loss bonus and more. - 26 August 2026
Hi, managers! Playtest Update 0.1.6 is out, featuring a few long-awaited additions. The addition of the "Loss Bonus" to the simulation should considerably improve economic management and prevent the losing team of the pistol round from having to save for several consecutive rounds. The scoreboard has been completely redesigned. It looks better and now displays the "Loss Bonus". This information is also available in the buy menu. On the management side, there are two main improvements: Picks and bans have been reworked. You will no longer necessarily be the team that starts the pick phase. Additionally, the AI can now choose the starting side based on which team started the bans first. The team page is now fully customizable. You can choose which panels you want to display, allowing you to keep only the information you consider useful. This feature will become increasingly useful as more…
- [Playtest 0.1.5] I didn't hear no bell ! - 5 August 2026
Hey, you Counter-Strike degenerates!It's been a while since the last update for FPS Pro Team Manager, but the wait is finally over. Implementing Steam Workshop support turned out to be a long and painful process, but it's finally done. Now that it's behind us, gameplay updates can finally get back on track.This update also introduces a new feature to improve replayability: player retirement and randomly generated new players. It's now also possible to mod the game's starting date, allowing you to play with databases featuring players from older eras. (Sorry, you still can't buy Katowice 2014 Holos.)I know (too) many competitors have popped up and that the "Counter-Strike manager" market seems pretty crowded these days. But the one and only FPS Pro Team Manager will remain free and, I hope, accessible to as many players as possible.V0.1.5MANAGEMENT:- Players can now retire. A player can…
- [Playtest 0.1.4] Hotfix! - 14 March 2026
V0.1.4MANAGEMENT:- Fixed issue with charts data on mouse over.TACTICS EDITOR:- Fixed tactics editor crash.- Fixed waypoint action list not displaying correctly.- Fixed duplicated tactics edition bug.OTHER:- Forced the developer to copy 1500 times: "I will test my game before sending an update to production."
- [Playtest 0.1.2] Updated database, regions and bugfixes - 28 January 2026
This update 0.1.2 mainly brings numerous bug fixes, the beginning of the addition of regions, and an update to the database.Database update:The game's launch date has been brought forward to January 1, 2026. New teams have appeared, while others have disappeared (but remain in our hearts). New players are also making their debut, allowing you to create the team of your dreams.Bait Boom, Fallacy, Foot, gaiN, Jinn Vision, RNG, 3DCHESS and Ankara are joining us!Regions:Teams now belong to a region. This will allow me to add region-specific tournaments in the future and improve the tournament qualification system. Teams now have recruitment guidelines based on player nationality. Some will try to create a national team, while others will focus solely on international players.V0.1.2:MANAGEMENT:- Updated team and player database.- Added teams to a region (Europe, Americas, Asia) based on thei…
- [Playtest - 0.1.1] Hotfix - 27 December 2025
SIMULATIONMatch simulations now load correctly even after loading a save file.
- [Playtest - 0.1.0] Tactics editor and Smoke grenades - 26 December 2025
1 year of playtesting:It's already been a year since the playtest was released. The game has evolved a lot, and even though I would have liked to do much more, I continue to devote as much of my free time as possible to making it better. With the arrival of the tactics creator, the three main parts, “MANAGEMENT,” “SIMULATION,” and “EDITOR,” are now included in the game. I don't have a roadmap for 2026, but each of these parts of the game will receive regular improvements. I pay close attention to your feedback, which helps me choose the direction of development, so please feel free to join the discussions on the Discord server.A huge thank you to everyone, evergnault.Tactics Editor:The tactics editor is finally here. No more rush Bs without being able to intervene—the fate of your players is finally in your hands. Place your players' waypoints and add actions if necessary to fine-tune y…
- [Playtest - 0.0.11] Inferno is back. - 15 October 2025
Ba-ba-ba ba-ba-nana.Inferno 3D:The 3D map update continues with Inferno. This update also brings two new tactics to dominate your opponents. Don't be too proud, you're playing against bots, remember?My god, this looks like UnrealEngine 5.Scoreboard:Thanks to the new scoreboard, you will be able to me easily identify the next player to be kicked off the team. You never really liked him anyway.HS percentages worthy of the finest hours of Scream.V0.0.11:MANAGEMENT:Fixed a bug that prevented future tournaments from being created.SIMULATION:Added 3D version of de_inferno.Added 2 new tactics in de_inferno.Added a scoreboard with "Tab" key.Fixed the number of rounds before the halftime. Improved the Autobuy algorithm for player and AI team.Fixed a bug where AI player would force buy with low money.Reduced the size of the red halo around the planted bomb.
- [Playtest - 0.0.10] Purple, drop AWP bl*at - 5 October 2025
Purple. Hey purple! Drop AVP! AVP! Drop! Please drop! Purple! Purpuuuuuule ANGRY NOISESDrop your weapons:A feature awaited by many, it is now possible to give weapons to your teammates in the purchase menu. You can now let your IGL attack site B alone with a Glock while your star player finishes off the wounded with an AK to boost his HLTV stats. This should improve team cohesion. I hope.What wouldn't you do to get him to #1 on HLTV in 2025...Dust2 is now in 3D!The legendary map was already included in the game, but now it has been updated to this new version. This notably fixes rotation issues at the CT spawn.The update of maps to their 3D versions continues, with the next map to benefit from this overhaul being the equally well-known Inferno.A map that is easily recognizable by all FPS fans.V0.0.10MANAGEMENT:Fixed minor bugs.SIMULATION:Added de_dust2 3D version.Added an explosion effe…
- [Playtest - 0.0.9] BOOM!!! Headshot! - 15 August 2025
BOOM!!! Headshot!The August update brings the following key features: A new 3D map, headshots, and an overhaul of the dialogue and negotiation system.Numerous bugs have also been fixed and team revenues have been balanced to make it less easy to create a “Dream Team.”Ancient joins the map pool and is the second 3D map alongside Cache.V0.0.9:MANAGEMENT:All dialogues and negociation process have been reworked.Teams take many more parameters into account when accepting or refusing a contract offer for their players.Added missing flags (BLR, XKS)Reduced number of sponsorship offers.Added a setting for the percentage of cash prizes collected by the team.Added a motivation penalty if the percentage of cash prizes collected by the team is too high.SIMULATION:Added de_ancientHeadshots have been added to the 3D Simulation.Players can now buy helmets with their kevlar.A major bug preventing CTs r…
- [Playtest 0.0.8] Hotfix - 14 July 2025
V0.0.8MANAGEMENTA major bug causing a return to the main menu at the end of a match has been fixed. (Thanks @AgentPurple!)
- [Playtest - 0.0.7] I'm feeling thank you! - 13 July 2025
I'm feeling, thank you!A winning streak? Communication difficulties in an international team? Lack of motivation within the team? All these factors can now have an impact on training and player performance.Find a description of all skills and their status in this guide:The sponsors and their missions have been completely overhauled. Instead of having to meet conditions to improve your relationship with the sponsor, you now have to validate missions. New missions will be added in future updates to increase the diversity of objectives.Complete more missions to earn bonus money and increase your relationship with the sponsor. Your monthly payout will also increase, and after a few months' savings you'll be able to recruit the next Russian virtuoso.A new wave of player access to the Playtest has also been opened.V0.0.7:MANAGEMENT:Added player bonuses and modificators.Reworked all sponsor mi…
- [Playtest - 0.0.6] Bugfixes & Match settings - 28 May 2025
V0.0.6 MANAGEMENT It's now possible to choose different settings when creating a game, including the number of rounds. Fixed a bug where dialog options are not displayed. Fixed a bug where it was always the same teams registered for tournaments. Fixed a bug where tournaments images were not loaded. Fixed a bug where old tournaments were displayed in the Home page. Added some tournaments logos. Shanghai Major has been moved to a later date. SIMULATION: Added an "Auto-buy" button in the buying menu of each player. Added a "Surrender" button to leave a match early. Added a button to randomly select a tactic.
- [Playtest - 0.0.5] New 3D simulation ! - 17 May 2025
A new 3D simulation engine has arrived! For the moment, only one map, de_cache, uses this new simulation, but other maps will be added with each update. This new simulation will significantly improve the game, allowing features such as smoke grenades or flashbangs to be added in future updates. I need your help! Report any bugs you come across and suggest ideas for improvements on the Discord server. A new wave of player access to the Playtest has also been opened. V0.0.5: MANAGEMENT: The Demo end date has been removed. Tournaments are cyclical and are created every year. Added 20 new tournaments. Ranking points awarded now depend on tournament size. Tournament registration is now open one day, 7 days before the start of the tournament. The fast-forwarding of days is stopped if tournament registration is possible. AI teams are added to tournaments if they are not fully booked at launch.…
- [Playtest - 0.0.3] Scouting, Mirage and new buying menu - 11 March 2025
This patch focuses mainly on fixing the bugs you've reported on the Discord server, as well as adding a few new features. A new map, de_mirage, has been added. New maps will be added with each update. Don't hesitate to suggest new tactics you'd like to see added to the game on the Discord server. The development roadmap will be based mainly on your feedback, so don't hesitate to express your views on the missing features that you feel are most important. A new wave of player access to the Playtest has also been opened. V0.0.3: MANAGEMENT Scouting has been added to the game. Settings page has been reworked. kRaSnaL got his polish nationality back. Fixed money rewards for Double Elimination tournaments. Fixed displayed match number in League Tournaments Fixed a bug where it was possible to register for a tournament for which the team had already qualified. Fixed home page ranking list for…
- [Playtest - 0.0.2] Bugfixes, Inferno and new Discord server - 26 January 2025
The Discord server is now open! Join us here to keep up to date with future updates, report bugs or suggest improvements. V0.0.2: This patch focuses mainly on fixing the bugs you've reported on the Steam forum, as well as adding a few new features. A new map, de_inferno, has also been added. New maps will be added with each update. Don't hesitate to suggest new tactics you'd like to see added to the game on the Discord server. The development roadmap will be based mainly on your feedback, so don't hesitate to express your views on the missing features that you feel are most important. A new wave of player access to the Playtest has also been opened. MANAGEMENT: It is now possible to skip days until the next required player action. End-of-match statistics display the player's accuracy. Fixed LEAGUE tournaments. Players now leave the team when their contract expires. Fixes a bug in the "T…
- FPS Pro Team Manager Playtest is Live! - 23 December 2024
FPS Pro Team Manager Playtest is Live! FPS Pro Team Manager Playtest is now available to all. Please join it and help me shape the game together. In the following months I will be actively looking for your feedback, so don't hold back on your thoughts and comments. The best way you can interact with me is through the Steam Discussions. You can also help me by wishlisting the game here on Steam and spread the word.