SPSTEAMPULSELIVE ANALYTICS
Chaos Front

Chaos Front Steam metadata

Han Zhiyu | September 2026 | game

Released

40players observed · 23 September 2026 - 15:26:15 UTC

IndieRPGStrategySteam Store

  • Latest observed players40 · 23 September 2026 - 15:26:15 UTC
  • SteamPulse tracked peak407
  • Units sold (VGI)1,884
  • Revenue (VGI)$27,113
  • Review scoreNot available

Chaos Front metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players40 · 23 September 2026 - 15:26:15 UTC
  • SteamPulse tracked peak407
  • Units sold (VGI)1,884
  • Revenue (VGI)$27,113
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateSeptember 2026
  • DeveloperHan Zhiyu
  • PublisherChaosGalaxyStudio

Genres: Indie, RPG, Strategy

Company pages: Developer: Han ZhiyuPublisher: ChaosGalaxyStudio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Chaos Front Steam metadata

Chaos Front metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2770330/metadata
Steam Storehttps://store.steampowered.com/app/2770330/
Steam Communityhttps://steamcommunity.com/app/2770330
PCGamingWiki search
IGDB searchSearch IGDB for Chaos Front

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

$17.99 (10% off from $19.99)

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Camera Comfort, Custom Volume Controls, Keyboard Only Option

Achievements

8

Platform releases
  • Steam 3 September 2026

Latest Steam announcements

  • Chaos Front Mods - 23 September 2026

    Hello everyone!Over the past week, I've made a few small updates, including:1.Reduced the frequency of faction wars breaking out.2.Fixed a bug where certain abilities weren't fully displaying on the stat screen when a new unit was unlocked after a mission.3.Removed the Nebula ability from Scarlet Citadel.4.Improvements to the English text.On another note, over the past couple of weeks, the Chaos Front player community has produced a large number of mods and save editors.The main mod sites are:https://snrasha.github.io/chaosfront/plugins.htmlhttps://www.nexusmods.com/games/chaosfrontThere's also a save editor in Chinese language: https://github.com/gundamff/SaveSmithPlayers discuss Mods in the game-modding channel on Discord (https://discord.gg/KDMtCt).If you've had your fill of the base game, feel free to check these out for some modding fun. Thank you all for loving Chaos Front.Han Zhi…

  • Week Two Update Roundup - 15 September 2026

    Hi everyone!During Chaos Front's second week since launch, I've pushed out about 10 small updates. Here's what's changed:1.Improved the Pugilist's stats, with a slight increase to Power Fist damage.2.Reinforced the overall UI logic to prevent the interface from freezing when right-clicking rapidly.3.When attacked by a fighter, if a unit in the squad has access to a skill Preempt, the default response is now to counter-attack rather than dodge. This affects both the enemy AI and the player's default action option.4.Fixed a bug in the formation menu that could cause numbering to become mismatched.5.Adjusted the size parameters of Defense Satellite and Orbital battery to correct an issue with incorrect HP loss during burning.6.Fixed an issue where Jerry's dialogue was incorrect when using his skill.7.Fixed a bug in a certain mission where enemy ships displayed being customized.8.Localizati…

  • Final Update of Launch Week - 10 September 2026

    Hello everyone!Since yesterday, I've pushed out over a dozen small updates. Here's what's changed:1.Added the option to buy ×5 items at once.2.Added an Options button to the system menu in the strategy scene.3.When selecting an AMRS in the formation Menu, that pilot's custom ARMS’ icon will now glow and flash in the list based on the currently selected pilot.4.When a unit is ambushed and every target it could counter-attack has a hit-and-run ability, both the player and the AI will now default to not counter-attacking, though it can still be selected manually.5.If a completed mission is mutually exclusive with an engage in the current faction battle, all engages in that battle will now automatically reshuffle.6.Fixed a very rare bug that could cause the world map to freeze during autosave.7.In the faction war's Reinforce Intercept mission, the Marching Leagues' main force now arrives on…

  • Day Six Update Roundup - 9 September 2026

    Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:1.Increased Rocket Battery damage to 110, expanded its range to 2 to 4 tiles, and raised its EN cost to 200 (affects: Onager, Light Carrier).2.Changed the Lycurgus company's Mech Primacy tradition to grant +1/2/3 starting level to mechs purchased from the Arms Dealer and Armory.3.Changed the Fire Blossom Company's Fleet Primacy tradition to grant +1/2/3 starting level to ships purchased from the Shipyard and Armory.4.When deploying ships for battle, the first few ships will now be auto-selected based on the deployment limit.5.Increased the damage effect of the Reaper talent.6.The move button now turns gray when a unit is effected by an enemy skill Pin Down.7.Fixed a bug where the talent Berserker's self-damage increase wasn't being applied.8.Fixed a bug where movement gained from using Thrust…

  • Day Five Update Roundup - 8 September 2026

    Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:1.Ship captains now receive an EXP reward upon successfully seizing an enemy unit.2.When starting a new game with the Lycurgus company, players will now be asked whether they want to disable the tutorial.3.The opening dialogue now informs players of that protagonist's win condition.4.A few characters who join the company later in the game have had their level raised by 1.5.Movement range tiles no longer flash when a player unit is selected; they now only start flashing after the move command is given.6.Fixed a bug where the mouse would become unresponsive when entering the Collection screen.7.Made a series of adjustments to the video settings code. New players launching the game for the first time will now automatically have their settings set to the display's maximum refresh rate and fullscr…

  • Day Four Factionwar Adjustments - 7 September 2026

    Hello everyone!There are currently several major issues with the factionwar system:1.Factions clash frequently early on, before the player's power has had time to develop.2.Within a single year, the situation snowballs into overwhelming dominance, with one side completely crushing another, leaving the two weaker factions holding nothing but their capitals.3.A faction reduced to just its capital struggles to rebuild its strength for a counterattack, and even when it does strike back, it must attack repeatedly against the enemy's entrenched defenses.4.Even players who want to help a struggling faction often feel powerless to turn the tide.Today's update addresses all of these issues in one pass.1.Added a facility for donating military funds at each faction's capital. You can hand over 100,000 credits to convert into that faction's war funds, gaining 100 relations and 200 Merit in return.…

  • Day Three Update Roundup - 6 September 2026

    Hi everyone!Since yesterday, I've pushed out about 20 more small updates. Here's what's changed:1.Fixed a bug where black hole data from one battle could carry over into subsequent battles.2.Faction leaders will now deliver a series of dialogue hints throughout C.E.29 warning of the game's approaching end.3.Fixed a bug where switching item users during squad item use, then clicking the Use button, could cause the game to freeze.4.Fixed a bug preventing Yinniang from using her Evade skill during solo fight.5.Adjusted the Tactician talent's effect to +6 SP per level.6.Fixed a bug that caused the animation to freeze when a company's star rating reached 10 stars.7.In the Diamond Thief mission, moved the player's starting position slightly forward to improve the stage's margin for fail.8.Made the The Magus mission a prerequisite for the Into the Nest mission. If you have already obtained Hav…

  • Day Two Update Roundup - 5 September 2026

    Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:Moved the squad Split Up button to the main action menu. Squads no longer need to choose between moving as a whole squad or splitting up first.When hovering over a planet on the world map, you can now preview available missions and their star ratings. If a new recruit can be obtained there, it will show whether they're a captain or a pilot.Made the Fugitive ELVs mission a prerequisite for the Prophet of Dawn mission. If you already have Xuantian, please don't bring him into combat during the Fugitive ELVs mission, to avoid a softlock.Changed the faction power attrition per turn in faction battles from -4% to -3%.The "All enemies defeated" victory condition for the Abducted Chairman mission no longer requires destroying all space mines.Fixed a bug in faction battle Stronghold Defense that woul…

  • Day One Update Roundup - 4 September 2026

    Hi everyone!Over the past 18 hours, I've been keeping a close eye on the community and pushed out nearly 10 small updates. Here's a summary of what's been changed.1.Fixed a bug some players experienced where the mouse cursor would shake.2.Changed the default video setting to windowed mode.3.Fixed a bug where the Mech Primacy and Fleet Primacy company traditions weren't applying their unit price discounts.4.Fixed a bug where joining a campaign battle would fail for both sides if you were hostile with the attacking faction.5.Fixed a bug where the item purchase list would sometimes fail to appear when entering the Workshop.6.Made the Sparring Contract mission a prerequisite for the Psionic Weapon mission. If you already recruited Barbara before completing the Sparring Contract mission, please don't bring her into combat during that mission, to avoid a softlock.7.Changed the trigger date fo…

  • Chaos Front Has Launched! - 3 September 2026

    Hi everyone!After three long years of work, I can finally announce that Chaos Front has officially launched!No spoilers here, just go dive into the Centersea War for yourself!If you run into any bugs, please let me know through the Steam community or Discord. Aside from sleep, I'll be keeping an eye on the community all week, and I'll fix any reported bugs as fast as I possibly can.If you hit a bug during combat, just quit game and reload the auto-save, which will return you to the world map right before that battle. You won't lose any progress except for that one fight. (Also, to anyone who likes editing save files: please don't add enemy characters to your own roster. If an editing causes two identical characters to appear in the same mission, the game will freeze :P)The English version is based on my rough translation, with English translation and localization ongoing by X-Calibre. T…

  • August Development Log - 25 August 2026

    Hi everyone!Chaos Front will officially launch on September 3rd. I've replaced the old store assets with the latest gameplay videos and screenshots, which you can now see on the store page.After three long years of development, the journey is finally coming to an end. Thank you to my long-time supporters and to all the new fans who have shown their love for the game. This is a work I've poured my all into without regrets, and I hope you'll enjoy it.For this month's dev log, let me talk about the faction gameplay.Winning battles while fighting for a specific faction increases your relationship with that faction. When the relationship reaches "Trusted" you can spend merit at the faction's Logistics to exchange for that faction's exclusive ship and ARMS. Since ARMS can be captured on the battlefield, when your merit is limited early on, I recommend saving up for ships first.When the relati…

  • July Development Log - 30 July 2026

    Hi everyone!This month I completed the faction campaigns and finished the last of the character portraits. The game now has over 60 unique missions and more than 40 repeatable campaign battles. For an SRPG, I think that counts as a solid amount of content.The largest remaining piece of development is the game endings. The two protagonists can trigger 8 different endings, and the storylines for all of them are already designed. Next month I'll be finishing all the dialogue, the battle stages, and the ending cutscenes.Beyond that, the remaining work includes the collections, the mercenary rankings, and revisions to some older UI. Most importantly, several volunteers from the community will be helping polish the text and localize the game into their native languages. You'll see their names listed in the game's developer credits.Chaos Front's release date has been set for September 3rd (thi…

  • June Development Log - 29 June 2026

    Hi everyone!The missions for Hongyu's storyline are nearing the end of development (about one more week to go). The remaining major content for the full game includes the faction battles and ending events. On the art side, all that's left is a dozen or so character portraits and some UI elements. I'm hoping to bring the game to completion in early September and officially present it to everyone.The new addition worth highlighting this month is the Blackhole Gun.Those of you who have played Chaos Galaxy will know that the Black Khalif Jihad recovered certain weapon technologies from the old Solaris Union era out of the Great Sandsea. Among the more notable of these was the Blackhole Gun. However, after the passage of so much time, the technology they possess is far inferior to what the Union's forces wielded a thousand years ago, and can only loosely be described as a large-scale weapon…

  • May Development Log - 30 May 2026

    Hello everyone!The Lycurgus storyline is finally more or less complete. This month I'm working on missions and art assets for the second protagonist.Our other playable protagonist leads the Fire Blossom group. Colonel Hongyu is the daughter of Yuan Wen, Grand Warden of the Qilin Dynasty. Her sister Biluo married the Emperor, and her brother Yuan Yingtian holds a place among the Eight Wardens. From childhood she received a royal education spanning military strategy, martial arts, politics, and the arts. At eighteen, she will wed Li Cunyi of the House Li—the final piece in the House Yuan's grip on the Dynasty.Then Li Cunyi raised the Black Flag at Bazhou, broke from the Qilin Dynasty, and allied with the Revolutionary Army against the Interstellar Consortium.Seventeen-year-old Hongyu, betrothed and less than a year from marriage, was struck by a wave of shame and fury. She led a handful o…

  • April Dev-Log - 29 April 2026

    Hello everyone!This month my main work has been completing all missions, stage layouts, and testing for the Lycurgus storyline, along with the development and testing of various new programming features and artwork. I expect to need about one more week next month before this phase of development is wrapped up.This month, let me introduce the Psions and Lab-Enhanced humans that appear in Chaos Front.Psions are genetically mutated humans who possess extraordinary abilities such as telepathy, telekinesis, mind-reading, and precognition. In the final years of the Solaris Union, the scientific community saw a wave of enthusiasm for the discovery and study of Psionics.After the Colonial Rebellion and the destruction of the Solar System, much of the related research was lost. A group of scientists studying psions fled to the Astorian Federation, where they secured investment and protection fro…

  • March Dev-Log - 30 March 2026

    Hello everyone!This month, I completed nearly all of the art assets for Lycurgus's storyline. The remaining art assets for the entire game include approximately 20 character designs, 10 unit combat animations, as well as UI designs for some new systems and UI refinements for existing ones. It's safe to say that the game's artwork is now 90% complete.As a result, I'm now able to make a fairly accurate estimate of the remaining workload. I expect the game to be largely finished by early August, followed by one month dedicated to bug fixes and localization (a few friends from the community will help proofread or re-translate the text in their native languages). This means Chaos Front should be ready for its official release in September. As you may have already noticed, the store page now shows a release date of September 2026.This month, let me introduce the Instakill mechanic in Chaos Fr…

  • February Dev-Log - 27 February 2026

    Happy Year of the Horse!This month included a week-long break for Chinese New Year, but I still managed to finish the 30 portraits and some unit combat animations mentioned last month. Despite rapid AI advances in art, I want to keep Chaos Front's visual style consistent, so I'm sticking with traditional methods. The silver lining: the project's art assets are now about 80% complete. Every long road has an end.This month, let's introduce the Tech Accord in the Chaos Front universe.As the war between the Solaris Union and colonial rebels entered its final stages, scientists across the solar system feared centuries of human knowledge would be lost. Under a plan called Project Foundation, hundreds of ark ships departed the solar system, scattering across the galaxy to preserve that knowledge.These scientists organized into a galaxy-wide organization named Tech Accord, complete with secret…

  • January Dev-Log - 29 January 2026

    Hello everyone!This month, I completed the design of all remaining missions for the Lycurgus Corps and am currently creating the required art assets (approximately 30 new character portraits and 15 unit combat animations). This work will continue through March. By that point, 90% of the art assets will be complete. Development is progressing steadily, and I'm confident we can release the full version of Chaos Front during the summer vacation.In the DEMO content, our Lycurgus Corps encountered a formidable enemy - the Marching Leagues. In the story ahead, this powerful and arrogant mercenary group will become one of the main antagonists in Lycurgus's tale. Our Lycurgus Corps will grow from novices dismissed by the Marching Leagues into feared warriors, ultimately crushing Wallenstein's ambitions.Beyond that, we will delve deep into space worm nests, exterminate awakened Xenoform, coopera…

  • December Dev-Log - 30 December 2025

    Greetings, everyone! Happy New Year!After three months dedicated to artwork, I've finally been able to push forward with gameplay development this month. Including the DEMO content, the Lycurgus Corps can now play through 25 missions and level up to level 7. While creating and testing these missions, I've also fixed hundreds of bugs and implemented numerous quality-of-life improvements.Each protagonist can complete approximately 50 missions. In the full release, the two selectable protagonists will have at least 50% completely different missions. Beyond these missions, players can participate in faction wars, accept military assignments from faction headquarters, and acquire faction-exclusive ships and ARMS. All four factions feature entirely unique units and missions. Additionally, there's an arena system. The game content should be quite substantial. Therefore, I'd like to reiterate t…

  • November Dev-Log - 30 November 2025

    Hi everyone!First, let me update you on the development progress of Chaos Front. This month, we've completed 50 out of 70 battle animations. In December, I plan to shift focus and work on creating and testing some new missions (approximately 20). I'll resume working on battle animations in January next year.Today, I'd like to share some updates about the melee combat system. Since the new game places greater emphasis on pilot abilities, a character's melee stat will now directly boost the damage output of their mecha's melee weapons. We've also introduced a new combat mechanic: Parry.When two mechs equipped with melee weapons engage in combat, the defender's melee stat and their mech's agility will determine the parry rate. Certain talents (Fencer, Kung Fu Master, and Lone Wolf) can increase the parry chance even further. When the defender use skills (Still Water or Spirit), they will p…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2770330
Live current players40
SteamPulse tracked peak407
Live count (today's peak floor)40
Price$17.99 (10% off from $19.99)
Free to playNo
Discount10%
Original price USD$19.99
Current price USD$17.99
Release dateSeptember 2026
DeveloperHan Zhiyu
PublisherChaosGalaxyStudio
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendations258
Achievements8
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2770330/

Short description

A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.

About this game

Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games. The program, art, and design are all completed by one developer alone. Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings. Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War. Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens! Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities. Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles. We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions. The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets. Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation. In the 26th year…

Supported languages

English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
67Camera Comfort
68Custom Volume Controls
75Keyboard Only Option
76Mouse Only Option
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
77Touch Only Option
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus6Violência fantasiosa
steam germany6Fantasy-Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $17.99
  • Highest observed: $17.99

Chaos Front's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $17.99, the highest is $17.99, and the first visible tracked price is $17.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 1
  • Discounted days: 1 day
  • Deepest markdown: -10%
  • Latest sale window: Sep 23, 2026 to Sep 23, 2026

SteamPulse has grouped rows carrying discount metadata into 1 recorded discount window, covering 1 calendar day and 1 discounted snapshot. The deepest recorded markdown is -10%, with a lowest recorded final price of $17.99 during rows named Steam sale. The latest recorded window starts Sep 23, 2026 and ends Sep 23, 2026, spanning 1 day of uninterrupted daily tracking. Window boundaries follow the available snapshots, so gaps in coverage can make an actual sale shorter or longer than the recorded span.

Recorded sale names include Steam sale. The table reports the observed markdown, final price, snapshot dates, and any sale name supplied with the row. It can show whether similar discounts recur in the retained record, but it does not infer publisher intent, demand, or the reason a price changed.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $17.99, from Sep 23, 2026 through Sep 23, 2026. The latest run records $17.99 for 1 day of uninterrupted daily tracking with a listed discount from $19.99. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $17.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Chaos Front at $17.99 in USD, with a listed base price of $19.99 and a -10% markdown. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$17.99$19.9910%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $17.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$17.99$17.99No change10% (Steam sale)
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $17.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$17.99$19.9910% (Steam sale)Steam Store - Steam sale

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,236,42723 September 2026 - 16:35:04 UTC1,818,368
2Dota 2789,18423 September 2026 - 16:35:09 UTC1,291,328
3Once Human22,11923 September 2026 - 16:01:53 UTC231,343
4Mandate Of Heaven1922 September 2026 - 03:18:16 UTC5,361
5Terraria32,26223 September 2026 - 16:29:35 UTC486,918
6Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,271
7Xuan-Yuan Sword: Dance of the Maple Leaves122 September 2026 - 19:49:10 UTC72
8Xuan-Yuan Sword: The Clouds Faraway022 September 2026 - 23:12:08 UTC79
9Xuan-Yuan Sword: Mists Beyond the Mountains OST013 May 2026 - 17:14:59 UTC0

Related Steam games by tag and genre

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat154,67623 September 2026 - 08:59:38 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Wallpaper Engine99,62323 September 2026 - 14:44:23 UTC150,2711,008,495Wallpaper Engine Team
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero79,79423 September 2026 - 16:25:20 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld59,26123 September 2026 - 16:35:28 UTC2,101,535451,088Pocketpair
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Crosshair X33,76023 September 2026 - 15:26:04 UTC87,92844,617CenterPoint Gaming

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim141,56823 September 2026 - 14:27:16 UTC498,478533,888Iron Gate AB
Aniimo118,26623 September 2026 - 13:11:56 UTC118,266Not availablePawprint Studio
Rust95,24223 September 2026 - 15:41:27 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero79,79423 September 2026 - 16:25:20 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe61,71323 September 2026 - 14:40:19 UTC181,509676,031Digital Extremes
Palworld59,26123 September 2026 - 16:35:28 UTC2,101,535451,088Pocketpair
Project Zomboid48,70423 September 2026 - 14:00:32 UTC122,811467,999The Indie Stone
Baldur's Gate 345,31123 September 2026 - 16:34:50 UTC875,343836,282Larian Studios
Diablo® IV42,91723 September 2026 - 14:17:00 UTC64,51869,242Blizzard Entertainment, Inc.
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Stardew Valley37,37523 September 2026 - 08:59:40 UTC236,6141,016,067ConcernedApe
Arena Breakout: Infinite34,88223 September 2026 - 15:13:30 UTC65,94478,112Morefun Studios

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2789,18423 September 2026 - 16:35:09 UTC1,291,3282,758,031Valve
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Baldur's Gate 345,31123 September 2026 - 16:34:50 UTC875,343836,282Larian Studios
Hearts of Iron IV43,45023 September 2026 - 16:35:31 UTC93,196366,107Paradox Development Studio
Don't Starve Together40,13223 September 2026 - 14:37:08 UTC122,662531,182Klei Entertainment
Arena Breakout: Infinite34,88223 September 2026 - 15:13:30 UTC65,94478,112Morefun Studios
RimWorld30,26923 September 2026 - 16:03:39 UTC95,851239,107Ludeon Studios
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
7 Days to Die23,87423 September 2026 - 16:29:34 UTC124,449398,822The Fun Pimps
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Once Human22,11923 September 2026 - 16:01:53 UTC231,343179,110Starry Studio

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.