- Chaos Front Mods - 23 September 2026
Hello everyone!Over the past week, I've made a few small updates, including:1.Reduced the frequency of faction wars breaking out.2.Fixed a bug where certain abilities weren't fully displaying on the stat screen when a new unit was unlocked after a mission.3.Removed the Nebula ability from Scarlet Citadel.4.Improvements to the English text.On another note, over the past couple of weeks, the Chaos Front player community has produced a large number of mods and save editors.The main mod sites are:https://snrasha.github.io/chaosfront/plugins.htmlhttps://www.nexusmods.com/games/chaosfrontThere's also a save editor in Chinese language: https://github.com/gundamff/SaveSmithPlayers discuss Mods in the game-modding channel on Discord (https://discord.gg/KDMtCt).If you've had your fill of the base game, feel free to check these out for some modding fun. Thank you all for loving Chaos Front.Han Zhi…
- Week Two Update Roundup - 15 September 2026
Hi everyone!During Chaos Front's second week since launch, I've pushed out about 10 small updates. Here's what's changed:1.Improved the Pugilist's stats, with a slight increase to Power Fist damage.2.Reinforced the overall UI logic to prevent the interface from freezing when right-clicking rapidly.3.When attacked by a fighter, if a unit in the squad has access to a skill Preempt, the default response is now to counter-attack rather than dodge. This affects both the enemy AI and the player's default action option.4.Fixed a bug in the formation menu that could cause numbering to become mismatched.5.Adjusted the size parameters of Defense Satellite and Orbital battery to correct an issue with incorrect HP loss during burning.6.Fixed an issue where Jerry's dialogue was incorrect when using his skill.7.Fixed a bug in a certain mission where enemy ships displayed being customized.8.Localizati…
- Final Update of Launch Week - 10 September 2026
Hello everyone!Since yesterday, I've pushed out over a dozen small updates. Here's what's changed:1.Added the option to buy ×5 items at once.2.Added an Options button to the system menu in the strategy scene.3.When selecting an AMRS in the formation Menu, that pilot's custom ARMS’ icon will now glow and flash in the list based on the currently selected pilot.4.When a unit is ambushed and every target it could counter-attack has a hit-and-run ability, both the player and the AI will now default to not counter-attacking, though it can still be selected manually.5.If a completed mission is mutually exclusive with an engage in the current faction battle, all engages in that battle will now automatically reshuffle.6.Fixed a very rare bug that could cause the world map to freeze during autosave.7.In the faction war's Reinforce Intercept mission, the Marching Leagues' main force now arrives on…
- Day Six Update Roundup - 9 September 2026
Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:1.Increased Rocket Battery damage to 110, expanded its range to 2 to 4 tiles, and raised its EN cost to 200 (affects: Onager, Light Carrier).2.Changed the Lycurgus company's Mech Primacy tradition to grant +1/2/3 starting level to mechs purchased from the Arms Dealer and Armory.3.Changed the Fire Blossom Company's Fleet Primacy tradition to grant +1/2/3 starting level to ships purchased from the Shipyard and Armory.4.When deploying ships for battle, the first few ships will now be auto-selected based on the deployment limit.5.Increased the damage effect of the Reaper talent.6.The move button now turns gray when a unit is effected by an enemy skill Pin Down.7.Fixed a bug where the talent Berserker's self-damage increase wasn't being applied.8.Fixed a bug where movement gained from using Thrust…
- Day Five Update Roundup - 8 September 2026
Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:1.Ship captains now receive an EXP reward upon successfully seizing an enemy unit.2.When starting a new game with the Lycurgus company, players will now be asked whether they want to disable the tutorial.3.The opening dialogue now informs players of that protagonist's win condition.4.A few characters who join the company later in the game have had their level raised by 1.5.Movement range tiles no longer flash when a player unit is selected; they now only start flashing after the move command is given.6.Fixed a bug where the mouse would become unresponsive when entering the Collection screen.7.Made a series of adjustments to the video settings code. New players launching the game for the first time will now automatically have their settings set to the display's maximum refresh rate and fullscr…
- Day Four Factionwar Adjustments - 7 September 2026
Hello everyone!There are currently several major issues with the factionwar system:1.Factions clash frequently early on, before the player's power has had time to develop.2.Within a single year, the situation snowballs into overwhelming dominance, with one side completely crushing another, leaving the two weaker factions holding nothing but their capitals.3.A faction reduced to just its capital struggles to rebuild its strength for a counterattack, and even when it does strike back, it must attack repeatedly against the enemy's entrenched defenses.4.Even players who want to help a struggling faction often feel powerless to turn the tide.Today's update addresses all of these issues in one pass.1.Added a facility for donating military funds at each faction's capital. You can hand over 100,000 credits to convert into that faction's war funds, gaining 100 relations and 200 Merit in return.…
- Day Three Update Roundup - 6 September 2026
Hi everyone!Since yesterday, I've pushed out about 20 more small updates. Here's what's changed:1.Fixed a bug where black hole data from one battle could carry over into subsequent battles.2.Faction leaders will now deliver a series of dialogue hints throughout C.E.29 warning of the game's approaching end.3.Fixed a bug where switching item users during squad item use, then clicking the Use button, could cause the game to freeze.4.Fixed a bug preventing Yinniang from using her Evade skill during solo fight.5.Adjusted the Tactician talent's effect to +6 SP per level.6.Fixed a bug that caused the animation to freeze when a company's star rating reached 10 stars.7.In the Diamond Thief mission, moved the player's starting position slightly forward to improve the stage's margin for fail.8.Made the The Magus mission a prerequisite for the Into the Nest mission. If you have already obtained Hav…
- Day Two Update Roundup - 5 September 2026
Hi everyone!Since yesterday, I've pushed out about 10 more small updates. Here's what's changed:Moved the squad Split Up button to the main action menu. Squads no longer need to choose between moving as a whole squad or splitting up first.When hovering over a planet on the world map, you can now preview available missions and their star ratings. If a new recruit can be obtained there, it will show whether they're a captain or a pilot.Made the Fugitive ELVs mission a prerequisite for the Prophet of Dawn mission. If you already have Xuantian, please don't bring him into combat during the Fugitive ELVs mission, to avoid a softlock.Changed the faction power attrition per turn in faction battles from -4% to -3%.The "All enemies defeated" victory condition for the Abducted Chairman mission no longer requires destroying all space mines.Fixed a bug in faction battle Stronghold Defense that woul…
- Day One Update Roundup - 4 September 2026
Hi everyone!Over the past 18 hours, I've been keeping a close eye on the community and pushed out nearly 10 small updates. Here's a summary of what's been changed.1.Fixed a bug some players experienced where the mouse cursor would shake.2.Changed the default video setting to windowed mode.3.Fixed a bug where the Mech Primacy and Fleet Primacy company traditions weren't applying their unit price discounts.4.Fixed a bug where joining a campaign battle would fail for both sides if you were hostile with the attacking faction.5.Fixed a bug where the item purchase list would sometimes fail to appear when entering the Workshop.6.Made the Sparring Contract mission a prerequisite for the Psionic Weapon mission. If you already recruited Barbara before completing the Sparring Contract mission, please don't bring her into combat during that mission, to avoid a softlock.7.Changed the trigger date fo…
- Chaos Front Has Launched! - 3 September 2026
Hi everyone!After three long years of work, I can finally announce that Chaos Front has officially launched!No spoilers here, just go dive into the Centersea War for yourself!If you run into any bugs, please let me know through the Steam community or Discord. Aside from sleep, I'll be keeping an eye on the community all week, and I'll fix any reported bugs as fast as I possibly can.If you hit a bug during combat, just quit game and reload the auto-save, which will return you to the world map right before that battle. You won't lose any progress except for that one fight. (Also, to anyone who likes editing save files: please don't add enemy characters to your own roster. If an editing causes two identical characters to appear in the same mission, the game will freeze :P)The English version is based on my rough translation, with English translation and localization ongoing by X-Calibre. T…
- August Development Log - 25 August 2026
Hi everyone!Chaos Front will officially launch on September 3rd. I've replaced the old store assets with the latest gameplay videos and screenshots, which you can now see on the store page.After three long years of development, the journey is finally coming to an end. Thank you to my long-time supporters and to all the new fans who have shown their love for the game. This is a work I've poured my all into without regrets, and I hope you'll enjoy it.For this month's dev log, let me talk about the faction gameplay.Winning battles while fighting for a specific faction increases your relationship with that faction. When the relationship reaches "Trusted" you can spend merit at the faction's Logistics to exchange for that faction's exclusive ship and ARMS. Since ARMS can be captured on the battlefield, when your merit is limited early on, I recommend saving up for ships first.When the relati…
- July Development Log - 30 July 2026
Hi everyone!This month I completed the faction campaigns and finished the last of the character portraits. The game now has over 60 unique missions and more than 40 repeatable campaign battles. For an SRPG, I think that counts as a solid amount of content.The largest remaining piece of development is the game endings. The two protagonists can trigger 8 different endings, and the storylines for all of them are already designed. Next month I'll be finishing all the dialogue, the battle stages, and the ending cutscenes.Beyond that, the remaining work includes the collections, the mercenary rankings, and revisions to some older UI. Most importantly, several volunteers from the community will be helping polish the text and localize the game into their native languages. You'll see their names listed in the game's developer credits.Chaos Front's release date has been set for September 3rd (thi…
- June Development Log - 29 June 2026
Hi everyone!The missions for Hongyu's storyline are nearing the end of development (about one more week to go). The remaining major content for the full game includes the faction battles and ending events. On the art side, all that's left is a dozen or so character portraits and some UI elements. I'm hoping to bring the game to completion in early September and officially present it to everyone.The new addition worth highlighting this month is the Blackhole Gun.Those of you who have played Chaos Galaxy will know that the Black Khalif Jihad recovered certain weapon technologies from the old Solaris Union era out of the Great Sandsea. Among the more notable of these was the Blackhole Gun. However, after the passage of so much time, the technology they possess is far inferior to what the Union's forces wielded a thousand years ago, and can only loosely be described as a large-scale weapon…
- May Development Log - 30 May 2026
Hello everyone!The Lycurgus storyline is finally more or less complete. This month I'm working on missions and art assets for the second protagonist.Our other playable protagonist leads the Fire Blossom group. Colonel Hongyu is the daughter of Yuan Wen, Grand Warden of the Qilin Dynasty. Her sister Biluo married the Emperor, and her brother Yuan Yingtian holds a place among the Eight Wardens. From childhood she received a royal education spanning military strategy, martial arts, politics, and the arts. At eighteen, she will wed Li Cunyi of the House Li—the final piece in the House Yuan's grip on the Dynasty.Then Li Cunyi raised the Black Flag at Bazhou, broke from the Qilin Dynasty, and allied with the Revolutionary Army against the Interstellar Consortium.Seventeen-year-old Hongyu, betrothed and less than a year from marriage, was struck by a wave of shame and fury. She led a handful o…
- April Dev-Log - 29 April 2026
Hello everyone!This month my main work has been completing all missions, stage layouts, and testing for the Lycurgus storyline, along with the development and testing of various new programming features and artwork. I expect to need about one more week next month before this phase of development is wrapped up.This month, let me introduce the Psions and Lab-Enhanced humans that appear in Chaos Front.Psions are genetically mutated humans who possess extraordinary abilities such as telepathy, telekinesis, mind-reading, and precognition. In the final years of the Solaris Union, the scientific community saw a wave of enthusiasm for the discovery and study of Psionics.After the Colonial Rebellion and the destruction of the Solar System, much of the related research was lost. A group of scientists studying psions fled to the Astorian Federation, where they secured investment and protection fro…
- March Dev-Log - 30 March 2026
Hello everyone!This month, I completed nearly all of the art assets for Lycurgus's storyline. The remaining art assets for the entire game include approximately 20 character designs, 10 unit combat animations, as well as UI designs for some new systems and UI refinements for existing ones. It's safe to say that the game's artwork is now 90% complete.As a result, I'm now able to make a fairly accurate estimate of the remaining workload. I expect the game to be largely finished by early August, followed by one month dedicated to bug fixes and localization (a few friends from the community will help proofread or re-translate the text in their native languages). This means Chaos Front should be ready for its official release in September. As you may have already noticed, the store page now shows a release date of September 2026.This month, let me introduce the Instakill mechanic in Chaos Fr…
- February Dev-Log - 27 February 2026
Happy Year of the Horse!This month included a week-long break for Chinese New Year, but I still managed to finish the 30 portraits and some unit combat animations mentioned last month. Despite rapid AI advances in art, I want to keep Chaos Front's visual style consistent, so I'm sticking with traditional methods. The silver lining: the project's art assets are now about 80% complete. Every long road has an end.This month, let's introduce the Tech Accord in the Chaos Front universe.As the war between the Solaris Union and colonial rebels entered its final stages, scientists across the solar system feared centuries of human knowledge would be lost. Under a plan called Project Foundation, hundreds of ark ships departed the solar system, scattering across the galaxy to preserve that knowledge.These scientists organized into a galaxy-wide organization named Tech Accord, complete with secret…
- January Dev-Log - 29 January 2026
Hello everyone!This month, I completed the design of all remaining missions for the Lycurgus Corps and am currently creating the required art assets (approximately 30 new character portraits and 15 unit combat animations). This work will continue through March. By that point, 90% of the art assets will be complete. Development is progressing steadily, and I'm confident we can release the full version of Chaos Front during the summer vacation.In the DEMO content, our Lycurgus Corps encountered a formidable enemy - the Marching Leagues. In the story ahead, this powerful and arrogant mercenary group will become one of the main antagonists in Lycurgus's tale. Our Lycurgus Corps will grow from novices dismissed by the Marching Leagues into feared warriors, ultimately crushing Wallenstein's ambitions.Beyond that, we will delve deep into space worm nests, exterminate awakened Xenoform, coopera…
- December Dev-Log - 30 December 2025
Greetings, everyone! Happy New Year!After three months dedicated to artwork, I've finally been able to push forward with gameplay development this month. Including the DEMO content, the Lycurgus Corps can now play through 25 missions and level up to level 7. While creating and testing these missions, I've also fixed hundreds of bugs and implemented numerous quality-of-life improvements.Each protagonist can complete approximately 50 missions. In the full release, the two selectable protagonists will have at least 50% completely different missions. Beyond these missions, players can participate in faction wars, accept military assignments from faction headquarters, and acquire faction-exclusive ships and ARMS. All four factions feature entirely unique units and missions. Additionally, there's an arena system. The game content should be quite substantial. Therefore, I'd like to reiterate t…
- November Dev-Log - 30 November 2025
Hi everyone!First, let me update you on the development progress of Chaos Front. This month, we've completed 50 out of 70 battle animations. In December, I plan to shift focus and work on creating and testing some new missions (approximately 20). I'll resume working on battle animations in January next year.Today, I'd like to share some updates about the melee combat system. Since the new game places greater emphasis on pilot abilities, a character's melee stat will now directly boost the damage output of their mecha's melee weapons. We've also introduced a new combat mechanic: Parry.When two mechs equipped with melee weapons engage in combat, the defender's melee stat and their mech's agility will determine the parry rate. Certain talents (Fencer, Kung Fu Master, and Lone Wolf) can increase the parry chance even further. When the defender use skills (Still Water or Spirit), they will p…