- Cast or Pass 0.18 - 22 September 2026
New character added: Paladin Paladin uses the Light Sphere cards that have been added to adventure mode. I might update him in the future as I don't think I am done with the light sphere archetype, but I just wanted to get something in multiplayer out because I think the Light Sphere decks are a ton of fun in adventure. Full Deck List: 1x Barrage 2x Gather Light 1x Light's Protection 2x Light Sphere 1x Retain 4x Shield -- Paladin has not really been play tested much in multiplayer, so apologies if he is super unbalanced. -- Random has finally been added to multiplayer. When you lock in while hovering random, it will jump you to a random character tile. I might add a blind random at some point so you don't know what you are locking until the battle actually starts, but for now I think this is the better method so if there is a character that you specifically don't want to play you can av…
- Cast or Pass 0.17.1 - 1 June 2026
Room 30 is once again the boss instead of a second trial room
- Cast or Pass 0.17 - 31 May 2026
The Library has been massively updated. Now, not only can you view all the cards in the game, you also can view adventure enemies and their decks, multiplayer wizards and their decks, and adventure tomes and their spell lists. I'll talk a bit more about this when I get to the updates on adventure card rewards.--There is a new adventure event, the record room. You will have the opportunity to fully reorganize your deck.--I reworked the way adventure card rewards work. Previously, I put a weight on every individual card that you could get from a combat. I now have a master list of cards that have a sort of rarity value on them. Enemies now have weights on what rarity of cards they give. I also made it so that when you are getting a card reward, their will be a weight on attack, defend, or buff cards. This was mainly due to the fact that their are significantly more attack cards than defen…
- Cast or Pass 16.4 - 2 May 2026
Fixes to Zombie Wizard and Portal Mage.
- Cast or Pass 16.3 - 1 May 2026
I forgot to add barrage to the library
- Cast or Pass 16.2 - 1 May 2026
Pass was only added every other time through the deck
- 16.1 - 1 May 2026
I swear I am gonna going to one day have an update where I don't immediately need to make hotfixes.
- Cast Or Pass 0.16 (IMPORTANT MECHANICAL SHIFT) - 1 May 2026
IF YOU ONLY READ ONE PART OF THESE PATCH NOTES, READ THE PART ABOUT FIXED DECK MODE. IT IS NOW THE DEFAULT OPTION. YOU CAN SWITCH BACK TO CLASSIC MODE IN SETTINGS. -- We have 2 new basic enemies and 1 new elite enemy. Imp and Goblin Zombie add a bit more variety to the lower tier enemy, and the enchanted armor is a new elite tier enemy that can be hunted to find a the new synergistic light sphere cards. -- Deck view now has different shades for every other card index so it is much easier to tell what hand goes where. -- Adding cards to the deck now opens deck view and lets you choose where you want to place the card. -- THIS IS THE SECTION TO READ IF YOU ONLY READ ONE PART OF THE PATCH NOTESYou can now set the game to fixed deck mode in settings. Fixed deck mode will make it so that you always put cards down in the order of left card right card (as opposed to in classic mode which the c…
- Cast or Pass 0.15 - 10 March 2026
I put in some nerfs to make the Golem, Green Slime, and Snowmancer easier. Snowball also does less damage now. There is a new guaranteed event at room 15 called the trial event, which will allow the player to choose a challenge over their next 3 combats. If they are successful, they will get a blessing that gives them a passive buff for the rest of the run.
- Cast Or Pass 0.14.9 - 11 February 2026
Stoneskin potion was not in the library and thus buying it at shop would cause an error
- Cast or Pass 0.14.8 - 9 February 2026
I found more bugs
- Cast or Pass 0.14.7 - 8 February 2026
My B...
- Cast or Pass 14.6 - 8 February 2026
Okay, I was way more thorough with my testing this time. I know I said last time for sure, but this time for sure for sure.
- Cast or Pass 0.14.5 - 8 February 2026
This time for sure its working.
- Cast or Pass 0.14.4 - 8 February 2026
Shop overlay was up even on non shop events thus breaking them.
- Cast or Pass 0.14.3 - 8 February 2026
Shop Time! I added a new event for shops. You also get gold whenever you defeat and enemy based on how much health that enemy had. Hopefully this encourages seeking out tougher enemies. Shops themselves will off 6 random spells, 4 random potions, and 2 tomes. Tomes are prebuilt decks that will allow you to completely replace your current deck. There are currently only 2 Tomes, so you will see both of them in every shop. The card reward pool has expanded as well, featuring the brand new spell magic missile, as well as some classics from 1v1 mode including Arcane Echoes, Ice Wall, Call Lighting, and Haste. There are also some spells that are only available in shops. I also want to keep an eye out for issues with Portal Jump. I was playing 1v1 mode the other day, and it was not making the jump, but it seemed to work fine in editor, so I don't know if that is going to be a problem still. I…
- Cast or Pass 0.14.2 - 5 February 2026
Rollout debuff duration increased from 3 seconds to 8 seconds. The idea behind the card was if you got hit by it, it made it harder to defend against the hyper beam and more difficult to punish the repair turn. It was running out before hyperbeam even came out though.
- Cast or Pass 0.14.1 - 4 February 2026
Saving is now added to adventure mode. Also the Guardian Golem was way too weak. His health has been increased from 120 to 160, and his thinking time has been reduced from 3 seconds to 1.8 seconds.
- Cast or Pass 0.14 - 1 February 2026
Act 1 of Adventure Mode is here! Adventure mode is the solo deck builder mode that I have been working on this past month and it's really coming along well. A few housekeeping notes for those going to try adventure mode.Your deck order persists between battles. You can view your current deck order by pressing "Go Back" on any control scheme while in a non battle room. There is a known bug where you won't be able to see any of the card index objects if they exceed the bounds of the viewport, but you can still scroll through them to see what all is in your deck.Status cards persist between battles, and you can clear them out by playing them after an enemy has been defeated, so if you get gooped, that is a good opportunity to try and clear some goop out is after a kill.When you add a new card to your deck it goes at the bottom of your deck.The run stats will always say you have 0 rooms cle…
- Cast or Pass 0.13.3 hotfix - 18 January 2026
I may have pushed a bad build. At least I caught it quickly. This one is better.