SPSTEAMPULSELIVE ANALYTICS
Moves Of The Diamond Hand

Moves Of The Diamond Hand Steam metadata

Cosmo D Studios | Apr 13, 2026 | game

Released

0players observed · 22 September 2026 - 19:32:19 UTC

AdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak28
  • Units sold (VGI)1,884
  • Revenue (VGI)$28,322
  • Review score100% positive

Moves Of The Diamond Hand metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak28
  • Units sold (VGI)1,884
  • Revenue (VGI)$28,322
  • Review score100% positive
  • Total reviews111
  • Release dateApr 13, 2026
  • DeveloperCosmo D Studios
  • PublisherCosmo D Studios

Genres: Adventure, Indie, RPG, Early Access

Company pages: Developer: Cosmo D StudiosPublisher: Cosmo D Studios

Top Steam chartsTop 100 gamesGame directorySteam Store page

Moves Of The Diamond Hand Steam metadata

Moves Of The Diamond Hand metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2778210/metadata
Steam Storehttps://store.steampowered.com/app/2778210/
Steam Communityhttps://steamcommunity.com/app/2778210
PCGamingWiki search
IGDB searchSearch IGDB for Moves Of The Diamond Hand

Reviews, pricing, and metadata

Review summary

Very Positive

100% positive, 111 positive, 0 negative

Price and discount

$19.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Full controller support, DualShock Controller Support, DualShock Controller Support, DualSense Controller Support, DualSense Controller Support

Achievements

Not available

Platform releases
  • Steam 13 April 2026

Latest Steam announcements

  • Update .582 "Glazin'" - 11 August 2026

    As major content builds for Chapter 3, a few small updates arrive to tide everyone over. - Full 3:2 support. (get out those old CRT monitors) - Jaywalker condition area a little more lenient on crosswalk near Algo + debaters - New way of loading large scenes that should make it easier for older systems to handle loading the Street Scene. - Various graphical "holes" in the street filled in - Tent rope no longer clips into stairs - Actual doors in the street buildings where they were blocks before

  • .581 "Don't go outside." - 17 July 2026

    small tweaks on the released branch while I continue to build Chapter 3 - inverted mouse control now restores from saved setting - addressed situation where you could lose ability to get key from Lobster - ability to click certain menus fixed - dialog in subway busking performance - results routing issues fixed

  • .580 "Back from Japan" - 8 July 2026

    patience appreciated while I took a three-week break to soak up new inspiration and generally just break up the flow of the work. Fixed several regressions and generally tightened a few things up. - outfit recipe costs no longer stuck at 0 (regression) - conditions from performances no longer linger after you've left performances (regression) - several typos fixed - you can now sit in the library couches - much smoother camera when clicking on objects to interact with them (was an issue with autosaving causing frame hitching) - can no longer activate the loom from the lower platform near the sewing machine

  • .576 "True analog." - 10 June 2026

    - true analog stick input - fixed bug where you could trigger multiple dice roll tutorial - softlocking the game - fixed situation where you can’t press RB during specific action selection tutorial - volume updates to accurate saved numerical value on startup

  • .575 "Better dice hovering." - 3 June 2026

    - fixed bug where you could trigger sink washing in the middle of the tutorial - fixed rare bug where transition scenes wouldn't load if you reloaded from the street - you no longer can get stuck on certain car colliders in the street - if you unequip the vacuum suit after a dice roll with Gustav, you'll still be able to access previous cleaning options - audio options show in multiples of 2 - you can now see how many drinks you already have while mixing them - the door handle in the deli basement no longer clips into geometry - hovering over actions automatically updates roll preview dice more consistently - hovering over dice once a dice locks into place - sequence of conversations in library tweak - doesn't assume you've talked to one before the other

  • .5741 hotfix - 27 May 2026

    - acquiring cash from the same slot no longer disables the slot the first time you do it

  • .574 "Behold the new options screen." - 26 May 2026

    - Updated to Godot engine 4.6.3 Stable. Shaders may have to be pre-cached again on first run. - UI after pickpocketing no longer remains in the middle of the screen on certain aspect ratios. - Brightness no longer resets when you enter a new area. - Milestone tutorial triggers at 24 xp instead of 25 (could cause situational locks). - Separate sliders for Music, SFX and Overall volume. - Hue-v no longer pops into view when coming down building 18 stairs. - Pickpocketing wandering agents no longer causes action UI to reappear after you’ve exited the interaction. - Agents no longer immediately chase you after they’ve tossed you and you step back into their area. - Volume no longer resets itself when you toggle out of the game and toggle back in.

  • .5732 hotfix - 19 May 2026

    - hotfix for dice tutorials sometimes not allowing for actual menus to open afterwards - pickpocketing lobster agents no longer subdues them instead

  • .5731 "Quality of Life, Juice, Busking Balance, Etc..." - 18 May 2026

    I'm settling into a weekly cadence for updates, with any additional hotfixes occurring as the week unfolds. This patch covers a lot of ground. BalanceI wanted the game to respond to players ability to grind and gain all the items with more friction. Here's how I'm having the game do this: When you get to the end of a successful busking round, the audience is given a permanent"Familiar Act" modifier that permanently buffs their rolls. There are six tiers of this, going from \ all the way to \. Currently this only works for street busking and not plants.You can now fully subdue lobster creatures using Physique. The correct agent will be disabled, and should remain so. If you fail to pickpocket a peaceful lobster, they'll just escort you to the entrance. Otherwise, they'll just remain docile.cash rewards for drinks in Floating Frequency have been lowersKlang's Mints have gotten more expens…

  • .572 - "more quality of life, plus an area reopened" - 8 May 2026

    - Rewards during busking and debates are now hold-to-confirm. no more accidental reward acceptances - you can now re-enter Broonan's trailer. be sure to back away from the trailer door, then re-approach. talk to the guard and the level will reload again. - quest notifications don't go away until you've opened the tab or hovered over an open tab - returning library card piece gets you random fancy cloth if you were able to buy the library card already - you can now cancel dice selection during side selection in dice rolls - renaming save file with mouse click automatically selects it - prices for fabrics NOW 30/60/90 - power of duct tape 8 -> 9 - triggers in plant area improved - clicking save title with mouse lets you edit it immediately (fixed regression) - recycling ui buttons now show correct skill icons - crowd animations pause during system menu - geometry for piano fixed in subter…

  • .5711 "Saving games and clicking fast." - 4 May 2026

    A quality-of-life patch, with a few stray fixes + balance tweaks thrown in.implemented "Continue" button (will work once you've loaded /saved in the new version)you can now control the speed of when you can click through dialog, including near-instant clicking. available in options screenquick save (F5) / Steam Deck Button L5 quick load (F9) / Steam Deck Button R5automatic naming of save filesdetergent prices increased by 1/3blue folding chair no longer clips from certain angles in front of spiked buildingsafety: you cannot name your save game "QuickSave"default controller selection in new save game screen is "save" for a new filedefault controller selection when hitting "save" you can see fabrics while buying themfabric costs increased across the boardduct tape -> $60superior duct-tape -> $100controller guides disappear during dice rolling (same as mouse/kb guides)cello pedal bonus giv…

  • Dev Diary #5: The Alleyways Ahead - 28 April 2026

    And so... the game is out. Two weeks slide by. Several hotfix patches later and here we are. To start, a massive thanks for everyone who has given my game a deep dive. Whether you've streamed it, written about it, told your friends, whatever - it's been a thrill and an honor to present you this work, even in its emerging form. I honestly had no idea how long you all would spend in its streets, alleys and hidden passages. You've shown me the myriad ways you can push and bend the systems to your will. To the degree that you've been able to really lose yourself in this space and just enjoy it is deeply gratifying to hear.So what's next? The roadmap lays out a clear path, but it's broad-strokes, and doesn't account for emerging issues or opportunities. There's a lot of specific work to do between now and the Chapter 3 release. So... where to start?This is how I write my dialog. A straightfo…

  • .570 cleanup - 26 April 2026

    - "autumn cool" changes gold note value to 6 in terrarium - health sounds no longer play when starting game for the first time w different starting health defaults - blue key from cardinal agent is in your inventory if you captured it - pressing 1 or lb to look at your character sheet during tuturial works now - option to ask manny about returning cello doesn't appear until you actually have it - getting comptroller's overalls at Circus X no longer results in automatic success if you fail bottom two actions - observing synth in terrarium actually results in the debuff - a lot of typos fixed (thanks!)

  • .5663 Hotfix wednesday - 22 April 2026

    - fixed bug where you couldn't press number keys to access menus after leaving pickpocket mode - Successful levitation trick no longer results in in "play with feet" response - correct instrument displayed next to the "Let's play the Sousaphone!" announcement - Disguise spelled correctly when successfully crafting an outfit.

  • .5662 hotfix - 21 April 2026

    - fixed a UI regression where upgrading health via milestones wouldn't let you heal beyond the amount before the upgrade - you can now toggle slight Stereo widening for the music tracks in the options screen - Vulkan graphics available for Windows users

  • .566 - 20 April 2026

    More post-launch fixes while I continue to lay the groundwork for dice duel system. - fixed a bug where if you immediately press a menu key while dialog is processing or you're in mid-movement during interactions (busking, for example), game would lock. this should be fixed now. - Broonan's greeting in the trailer reveals more of who he is - Bagsby the cloth merchant has more elaborate greeting for you if you already have library card - Typo fixes galore - Can display in deli no longer has actual currencies displayed - it's all x'd out. - Hue-V's "On To You" modifier goes away when you succeed in other actions with him - You can no longer get stuck in a specific corner of Circus X, left of one of the laptop users - Maria has a visible neck - Viz has a visible neck - Book Shop has "closed" sign On Deck: Save game QOL improvements.

  • .565 "post-post-post launch patch" - 17 April 2026

    - Engine Update to 4.6.2 (expect extended load times the first go-round while shaders recompile. after that it will load normally) - when finishing all songs in terrarium, plants will now ask for encore and you can replay your whole set (like other busking areas) - culling on street facing the stairwell from far side of the stret fixed - fixed a bug where closing inventory at a specific time window during dialog could lock the game

  • .564 "Post-Post Launch" - 16 April 2026

    - You can no longer equip your washed disguise before actually cleaning it - pressing b to leave shops no longer leaves descriptions lingering - "set of 2" no longer carries over between shops - Blagwood Sandwich and Sunrise on a Roll have returned to the deli menu - You can no longer press enter immediately when clicking on a new save slot - Bruce the bootlegger has something to say about your trench-coat - Various typos fixed - Schematics shop no longer hides sold-out items on reload

  • .563 post-launch hotfixes - 14 April 2026

    A few low-hanging fruits from post-launch bug reporting. - fixed description for "explosion tutorial" which now accurately and elegantly explains what explosions do - you can no longer double back through door between Subterranean caverns and Oakenfold's lair, causing you to fall through floor - altered description for inventory tutorial so that tells you explicitly equip an outfit from the "HANDS" section of your storage.

  • Moves of the Diamond Hand - Out Now! - 13 April 2026

    Here it is - Moves of the Diamond Hand, ready and available for you to play. This game is me pushing my design and world building chops to the absolute maximum, and also letting you in on the process through Early Access. The first two chapters are ready and waiting for you, while the next three will reveal themselves over the course of this year. Your purchase gets you access to all the content as it releases, and also ahead of time in its emerging form, if you so choose. Right now we're clocking it in at around ~12 hours of gameplay but your mileage may vary, given the various paths on offer. As ever, if you run into any technical issues, you can submit a report in-game, jump into the game's discord or post an issue on the game's server. See you in the game!

Patch notes and updates

S.noRelease datePatch nameGID number
111 August 2026Update .582 "Glazin'"1840310314353122
217 July 2026.581 "Don't go outside."1838407329258389
38 July 2026.580 "Back from Japan"1836506165581209
410 June 2026.576 "True analog."1835236783557617
53 June 2026.575 "Better dice hovering."1834602721185750
627 May 2026.5741 hotfix1833968530884183
726 May 2026.574 "Behold the new options screen."1833334318579707
819 May 2026.5732 hotfix1832700592801426
98 May 2026.572 - "more quality of life, plus an area reopened"1832065502813889
104 May 2026.5711 "Saving games and clicking fast."1831432155576623
1126 April 2026.570 cleanup1830797770240236
1222 April 2026.5663 Hotfix wednesday1830797770230603
1321 April 2026.5662 hotfix1830163047267731
1420 April 2026.5661830163047265269
1517 April 2026.565 "post-post-post launch patch"1830163047259135
1616 April 2026.564 "Post-Post Launch"1830163047256479
1714 April 2026.563 post-launch hotfixes1829528821316802

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2778210
Live current players0
SteamPulse tracked peak28
Live count (today's peak floor)0
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateApr 13, 2026
DeveloperCosmo D Studios
PublisherCosmo D Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent100%
Positive reviews111
Negative reviews0
Total reviews111
Steam recommendations105
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2778210/

Short description

Immerse yourself in a first-person urban RPG, powered by dice and intrigue. Along the way, you might even shape the fate of a city. Become a Master of Disguise, a Master Sandwich Maker or ... something else. Whatever it takes to get the gig, right?

About this game

Moves Of The Diamond Hand is a first-person narrative RPG. It's set to the backdrop of a surreal dystopian jazz-drenched city. It builds on the gameplay of Cosmo D’s previous game, the award-winning Betrayal At Club Low . At the same time, it returns to the first-person perspective of Cosmo D’s previous games. Its dice-driven gameplay is deeper, the plot is richer and the scope is grander than ever. A new day dawns in Off-Peak City. The legendary Circus X, an actual circus and artist crew of the highest caliber, is somehow back in town. And they’re ready to put on the show of a lifetime. You’ve arrived on the scene, ready to become a part of it and mint your destiny. But Circus X isn’t hiring, and there’s plenty of people who want a piece of the Circus X magic (and money). To become part of this elite crew, you’ll need to figure out a way in. Sure, you have some leads, but you also have trouble. This trouble arrives during the strangest Mayoral election in the city’s history. One of the candidates isn’t even a real person, he’s the clone of a Mayor from a hundred years ago! The company that created him is betting on his success, but two rival candidates plan to stop him at all costs. To add to all this, someone called The Diamond Hand is playing all the sides against one another. No one knows who this Diamond Hand is or why they're causing trouble. But somehow you become enmeshed in this drama. Are you a potential collaborator, or a pawn in the Diamond Hand's game? Sure, you may be new to the neighborhood, but the Diamond Hand underestimates you. They all do. Moves Of The Diamond Hand evokes the feel of a multi-session tabletop RPG experience. Your stats are all represented as dice. These dice offer opportunities for drama and strategy. Items are dice. Conditions are dice. Disguises are dice. These dice are all customizable in a myriad of different ways. Still, players have control over which dice to use, how to upgrade them and which ones they want to roll or keep close. The story unfolds over five chapters of dubby jazz noir mystery. And you, along with your dice, will determine how it all plays out, right up to the very end. Three very different mayoral…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
28Full controller support
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany12Verbrechen
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Moves Of The Diamond Hand's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Moves Of The Diamond Hand's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Moves Of The Diamond Hand at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$19.99$19.99No discountSteam Store

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Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Baldur's Gate 353,17922 September 2026 - 20:22:29 UTC875,343836,282Larian Studios
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
Stardew Valley42,53622 September 2026 - 18:00:02 UTC236,6141,016,067ConcernedApe
Arena Breakout: Infinite36,19422 September 2026 - 14:48:27 UTC65,94478,112Morefun Studios

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS259,20822 September 2026 - 16:14:29 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Project Zomboid53,78522 September 2026 - 20:05:07 UTC122,811467,999The Indie Stone
Palworld53,44122 September 2026 - 20:14:46 UTC2,101,535451,088Pocketpair
Slay the Spire 250,28122 September 2026 - 18:09:08 UTC574,638199,438Mega Crit
Path of Exile 249,48322 September 2026 - 16:18:37 UTC578,562209,717Grinding Gear Games
VRChat48,27522 September 2026 - 17:27:51 UTC74,217261,953VRChat Inc.
RuneScape: Dragonwilds23,03022 September 2026 - 18:04:54 UTC39,10324,686Jagex Ltd
R.E.P.O.21,61722 September 2026 - 17:05:53 UTC266,908420,693semiwork
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,93922 September 2026 - 15:32:24 UTC44,232392,944BeamNG
The Isle19,50522 September 2026 - 19:37:05 UTC27,916111,695Afterthought LLC

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