Labyrinthian Lockdown news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score75% positive
- Total reviews4
- Release dateFeb 3, 2024
- DeveloperTwonkage Games
- PublisherTwonkage Games
Genres: Action, Indie, Strategy
Company pages: Developer: Twonkage GamesPublisher: Twonkage Games
Labyrinthian Lockdown Steam news
Labyrinthian Lockdown news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- V1.23 FPS Fix and Other Changes - 6 March 2025
Hello again Defenders, good news, you can have more frames now. Changes Previously after about the 5th wave or so there was a noticeable and consistent lag spike, I've done some digging to find the cause of the issue and I have done some tuning, unfortunately it can't be completely removed as it would completely destroy any gameplay that exists, however it only becomes a problem now FAAAR into a run in the Labyrinth. I have also made it so you can now Deselect Defences and Guard Summoning Stones by essentially Selecting anywhere on the Screen that doesn't involve User Interface.
- More Fixes - 4 March 2025
Hello again Defenders, not much has changed but here's another update for you all. P.S: I am also looking into the frame drop issue, I've been trying various theories unfortunately to no avail, all that's left is to keep digging and hopefully have the issue fixed soon. Fixes After Pausing and selecting the 'Leave Labyrinth' Button you could select 'Yes' to confirm and you would be sent to the Town, whereas if you had selected the 'No' option it would cause the game to crash, the 'No' option now works as intended and will no longer crash the game. Changes When a Spell is selected an Indicator would appear to represent the Location the Spell would Hit, now it also represents the Area in which will be affected by the Spell that is used. The Spell Indicator that appears after selecting a Spell has been made to be a little less distracting motion wise.
- V1.22 Upgrading Returns (Fix) and Other Changes - 3 March 2025
Hello again Defenders! Apologies for the delay but I return with good news that news consisting of a few fixes for you all along with a few other tweaks coming in the next few days, I also greatly appreciate the feedback received recently, hopefully there may be a few thumbs up when these tweaks arrive. Steam Cloud Saves are now available! Fixes A fix for the inability to Upgrade Defences while in the Labyrinth past a certain point has been put in place and now works as intended. After going beyond Wave 5 a Button with an exclamation mark in it would appear at the top of the screen which when selected it should have shown the current modifiers on the Enemies, but would not show at all, this has now been fixed and works as intended. Summoning and the Healing of Guards now works as intended. Changes A fix for the inability to Upgrade Defences while in the Labyrinth past a certain point ha…
- V1.21 - 28 February 2025
A quick fix for the issue where Scrolls were disappearing almost immediately after spawning, this shouldn't be a problem anymore.
- V1.21 Scroll Finder and Other Changes - 28 February 2025
Hello there Defenders of Klondor! A few changes and additions for you all. Mechanics While in the Labyrinth a Dropped Scroll List appears that helps you narrow down whether there are scrolls in the Level and where they are, by using the output of entries that display the distance between each Scroll and the Player. A new Cursor Speed setting has been added to the Settings Menu. Changes Scrolls that drop are now higher above the ground and the hitbox has been make smaller due to Scrolls blocking other interactable objects. Reduced the Mana Usage of Heal for the Guards from 25 to 10. Reduced the Mana Usage of Revive for the Guards from 50 to 20. Reduced the Maximum Base Health of the Fire and Ice Golems by 25. Reduced the time that dropped Scrolls exist for from 20 seconds to 10 seconds. The Loading screen between the Town and the Labyrinth is no longer a blinding light and has been swapp…
- V1.2 - Controller Support and Other Changes - 26 February 2025
It's been a while but a new Update is coming your way! Mechanics Debuff Rework - Debuffs don't simply just deal damage over time or reduce movement speed, they can now be stacked and cancelled out by other Debuffs but not at a complete loss as Thermal Shock can now be used to increase the damage of the next hit by alternative Element Types. Controller Support - Controllers can now be used in conjunction with Mouse and Keyboard no setting changes required just plug in a Controller and away you go! Guards can no longer have their Weapon Classes changed. Tutorials have also undergone a Rework in an attempt to optimize and streamline their use. Tutorials should now fit nicely in the game window without them escaping from the Viewport as before they weren't scaling to the resolution of the screen whereas they do now. Optimizations The overhead Memory cost for widgets within the Labyrinth hav…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 6 March 2025 | V1.23 FPS Fix and Other Changes | 1793384379377666 |
| 2 | 4 March 2025 | More Fixes | 1792751526184993 |
| 3 | 3 March 2025 | V1.22 Upgrading Returns (Fix) and Other Changes | 1792751526151344 |
| 4 | 28 February 2025 | V1.21 | 1792751526053133 |
| 5 | 28 February 2025 | V1.21 Scroll Finder and Other Changes | 1792751526049824 |
| 6 | 26 February 2025 | V1.2 - Controller Support and Other Changes | 1792751525979023 |
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