SPSTEAMPULSELIVE ANALYTICS
TUG

TUG Steam metadata

Nerd Kingdom Inc. | Mar 28, 2014 | game

Released

0players observed · 22 September 2026 - 15:11:03 UTC

AdventureIndieRPGEarly Access

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)55,951
  • Revenue (VGI)$275,000
  • Review score33% positive

TUG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)55,951
  • Revenue (VGI)$275,000
  • Review score33% positive
  • Total reviews984
  • Release dateMar 28, 2014
  • DeveloperNerd Kingdom Inc.
  • PublisherNerd Kingdom Inc.

Genres: Adventure, Indie, RPG, Early Access

Company pages: Developer: Nerd Kingdom Inc.Publisher: Nerd Kingdom Inc.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

TUG Steam metadata

TUG metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/277930/metadata
Steam Communityhttps://steamcommunity.com/app/277930
PCGamingWiki search
IGDB searchSearch IGDB for TUG

Reviews, pricing, and metadata

Review summary

Mostly Negative

33% positive, 327 positive, 657 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Multi-player, Co-op, Includes level editor, Family Sharing

Achievements

Not available

Platform releases
  • Steam 28 March 2014

Latest Steam announcements

  • Progress Update - 3/3/2017 - 3 March 2017

    Hey everybody! Cambo here and Happy Friday! I’ll go ahead and update everyone since Ino is lost in the world of Zelda today. The team has been very busy the past month working on our engine tools and gameplay features, and core experiences. I will personally be working on having more frequent blog posts, dev updates, and videos when they are available. I am aiming for at least twice a month and video snippets from our demo Fridays. Importantly, I hope to shift our blog posts to our website in the future. In the last blog, we mentioned that we would take note of the QA document that was compiled from the community. I got to work and nagged the team leads to answer them, nagging is what I do best. You can find the questions here. Thanks for organizing and bringing this to our attention @Rawr! The leads answered most of the questions but we will wrap up the rest over the next couple blog p…

  • Progress Update - 3/3/2017 - 3 March 2017

    Hey everybody! Cambo here and Happy Friday! I’ll go ahead and update everyone since Ino is lost in the world of Zelda today. The team has been very busy the past month working on our engine tools and gameplay features, and core experiences. I will personally be working on having more frequent blog posts, dev updates, and videos when they are available. I am aiming for at least twice a month and video snippets from our demo Fridays. Importantly, I hope to shift our blog posts to our website in the future. In the last blog, we mentioned that we would take note of the QA document that was compiled from the community. I got to work and nagged the team leads to answer them, nagging is what I do best. You can find the questions here. Thanks for organizing and bringing this to our attention @Rawr! The leads answered most of the questions but we will wrap up the rest over the next couple blog p…

  • Progress Update - 2/10/2017 - 10 February 2017

    Ahoy! Our adventure into gameplay prototyping has begun, with big steps towards making our development environment much more seamless and flexible. The benefits to having a small team of brilliant minds, is that we are constantly forced to looking at ways to make our lives, and the lives of our users, easier. We have to find ways of making things accessible, faster, and easier to understand, and while that can take more time than just smashing a system into an engine, the results are exponential, and keep everyone excited. In the coming weeks, we will continue to take note of the QA document the community has been compiling, and aligning our internal leads to address them as appropriate. Without question, it will result in more and more questions, so we are discussing how best to address this. We get a lot of live feedback from everyone involved in our discord channel, and please know i…

  • Progress Update - 2/10/2017 - 10 February 2017

    Ahoy! Our adventure into gameplay prototyping has begun, with big steps towards making our development environment much more seamless and flexible. The benefits to having a small team of brilliant minds, is that we are constantly forced to looking at ways to make our lives, and the lives of our users, easier. We have to find ways of making things accessible, faster, and easier to understand, and while that can take more time than just smashing a system into an engine, the results are exponential, and keep everyone excited. In the coming weeks, we will continue to take note of the QA document the community has been compiling, and aligning our internal leads to address them as appropriate. Without question, it will result in more and more questions, so we are discussing how best to address this. We get a lot of live feedback from everyone involved in our discord channel, and please know i…

  • Progress Update - 1/13/2017 - 13 January 2017

    Ahoy! Just wanted to give you guys a quick update on what has been going on this month, and some things to expect coming into next month. We have a big investor milestone meeting coming up on the 19th, and all of our time has been focussed on getting all the systems we shared with you, via youtube, stable and clean. Of course, those systems are not fully fleshed out game features just yet, but it's a strong foundation built on the engine that is allowing us to expand out on things with gusto. Into the coming months, we will be focussing on what is defined as a “minimally viable product”, that is to say, “what does this game experience feel like, with polish, for a short play session”. So while it may not be perfectly balanced, we need to demonstrate polished animations, some competency with enemy AI, and strong visuals (particle effects, graphics, etc). This also means a grasp on what t…

  • Progress Update - 1/13/2017 - 13 January 2017

    Ahoy! Just wanted to give you guys a quick update on what has been going on this month, and some things to expect coming into next month. We have a big investor milestone meeting coming up on the 19th, and all of our time has been focussed on getting all the systems we shared with you, via youtube, stable and clean. Of course, those systems are not fully fleshed out game features just yet, but it's a strong foundation built on the engine that is allowing us to expand out on things with gusto. Into the coming months, we will be focussing on what is defined as a “minimally viable product”, that is to say, “what does this game experience feel like, with polish, for a short play session”. So while it may not be perfectly balanced, we need to demonstrate polished animations, some competency with enemy AI, and strong visuals (particle effects, graphics, etc). This also means a grasp on what t…

  • TUGv2 Progress Update - 22 December 2016

    Ahoy! After a long period of development with TUGv2, under the new engine, internally dubbed “eternus”, we are proud to share the progress we have made so far. Please do keep in mind, that we are building everything from the ground up on our own, to facilitate a lot of unique future goals, so not all systems have been complete. In order to hit our goals for this month, we had to be sure we focussed on systems that made the most sense, to share something today. So be aware that what you see is incomplete, the systems are not final, and we still have a long way to go until it's “complete” and polished. As for advancements: Art: we have FINALLY been able to define visual consistency to work hand in hand with graphics development. And while we are still lacking some general systems like Particle Effects, and proper animation support, to facilitate polish, the general look of the game has re…

  • TUGv2 Progress Update - 22 December 2016

    Ahoy! After a long period of development with TUGv2, under the new engine, internally dubbed “eternus”, we are proud to share the progress we have made so far. Please do keep in mind, that we are building everything from the ground up on our own, to facilitate a lot of unique future goals, so not all systems have been complete. In order to hit our goals for this month, we had to be sure we focussed on systems that made the most sense, to share something today. So be aware that what you see is incomplete, the systems are not final, and we still have a long way to go until it's “complete” and polished. As for advancements: Art: we have FINALLY been able to define visual consistency to work hand in hand with graphics development. And while we are still lacking some general systems like Particle Effects, and proper animation support, to facilitate polish, the general look of the game has re…

  • Discussion Update - 2/8/201 - 8 February 2016

    Hey all, it seems that lots of people are taking bits and pieces of information from different places, so here is a breakdown of something with specifics, so there is not any hearsay involved. Please note, we will update this list as discussions advance a bit further as well. Strongly considering giving TUG away for free, but don't know what that looks like yet monetization for TUG is all about aesthetic, not gated content design and experience are not changing with this consideration game is playable offline and moddable, so not really something that allows for us to gate or control content, since you could just mod around it discussion is needed with community over next year to figure it out. focus on getting into as many hands as possible, both dev and player Mod monetization/support important to give modders a way to earn living from amazing work quality control is first priority, n…

  • Discussion Update - 2/8/201 - 8 February 2016

    Hey all, it seems that lots of people are taking bits and pieces of information from different places, so here is a breakdown of something with specifics, so there is not any hearsay involved. Please note, we will update this list as discussions advance a bit further as well. Strongly considering giving TUG away for free, but don't know what that looks like yet monetization for TUG is all about aesthetic, not gated content design and experience are not changing with this consideration game is playable offline and moddable, so not really something that allows for us to gate or control content, since you could just mod around it discussion is needed with community over next year to figure it out. focus on getting into as many hands as possible, both dev and player Mod monetization/support important to give modders a way to earn living from amazing work quality control is first priority, n…

  • Help us improve TUG - 27 January 2016

    Hey everyone, we are in the process of testing some data bits for TUG, it would be a huge help if you could help us out a bit by playing for a while. Just install our VakariMod and play on our dedicated server. Server info is in step #3 just in case you miss it. http://devotus.github.io/TUG-VakariMod/.

  • Help us improve TUG - 27 January 2016

    Hey everyone, we are in the process of testing some data bits for TUG, it would be a huge help if you could help us out a bit by playing for a while. Just install our VakariMod and play on our dedicated server. Server info is in step #3 just in case you miss it. http://devotus.github.io/TUG-VakariMod/.

  • TUG AMA Today @ 2:00PM - 4:00 PM CST - 15 January 2016

    We will be taking down the buy button for TUG, so nobody will be able to purchase the game until we are ready to release TUG version 2 (openGL) after a lot of testing with all of you, who already own TUG. AMA today at 2-4CST, for everyone and anyone who has any questions about what's going on with TUG, where it's at, and where it's going. We will be doing it at /r/tug https://www.reddit.com/r/tug Lots of current discussion about no longer charging for access to TUG in the future. Some general outlines of this thinking in ino’s vlogs below… same game, no gimmicks, just free for everyone to try, with a few aesthetic bits to let people choose to support what we are doing. https://www.youtube.com/watch?v=XDOr8EtGSvg https://www.youtube.com/watch?v=WMPS4XApXNo

  • TUG AMA Today @ 2:00PM - 4:00 PM CST - 15 January 2016

    We will be taking down the buy button for TUG, so nobody will be able to purchase the game until we are ready to release TUG version 2 (openGL) after a lot of testing with all of you, who already own TUG. AMA today at 2-4CST, for everyone and anyone who has any questions about what's going on with TUG, where it's at, and where it's going. We will be doing it at /r/tug https://www.reddit.com/r/tug Lots of current discussion about no longer charging for access to TUG in the future. Some general outlines of this thinking in ino’s vlogs below… same game, no gimmicks, just free for everyone to try, with a few aesthetic bits to let people choose to support what we are doing. https://www.youtube.com/watch?v=XDOr8EtGSvg https://www.youtube.com/watch?v=WMPS4XApXNo

  • TUG Update Alpha 0.8.9 - 12/15/2015 - 15 December 2015

    Greetings! The patch we’re releasing today is largely focused on improvements for modders. For a full list of changes, check the details below. Also, in an effort to knock out some of the smaller bugs and annoyances, we have added in an option in the video settings that allow you to adjust your gamma correction! No more dark nights! (and days!) Big thanks to one of our newest members on the gameplay team, Viridian, for that little change. Give a shout out to him @nerdkingdom and give us a follow if you haven’t yet. If you want to know about future updates and release builds, follow us @theuntiltledgame. Modding Improvements Added more advanced NKParseFile (NKCreateParser) Removed Index variable from crafting files Added a way to override crafting recipes Added warnings to crafting files parser Separated submesh definitions from Human Seed.txt to /Data/Gear/3P/ Separated submesh definiti…

  • TUG Update Alpha 0.8.9 - 12/15/2015 - 15 December 2015

    Greetings! The patch we’re releasing today is largely focused on improvements for modders. For a full list of changes, check the details below. Also, in an effort to knock out some of the smaller bugs and annoyances, we have added in an option in the video settings that allow you to adjust your gamma correction! No more dark nights! (and days!) Big thanks to one of our newest members on the gameplay team, Viridian, for that little change. Give a shout out to him @nerdkingdom and give us a follow if you haven’t yet. If you want to know about future updates and release builds, follow us @theuntiltledgame. Modding Improvements Added more advanced NKParseFile (NKCreateParser) Removed Index variable from crafting files Added a way to override crafting recipes Added warnings to crafting files parser Separated submesh definitions from Human Seed.txt to /Data/Gear/3P/ Separated submesh definiti…

  • Alpha Patch 0.8.8 [HOTFIX] - 17 November 2015

    Hi everyone, this is just a small patch to address some feedback we’ve received from the last release. You can now drop full stacks of items when in z-placement, and we’ve addressed several stability issues that have been sporadically affecting users. Updates Updated z-placement so that holding the place key (default right mouse button) will place a full stack of whatever is in your hand. Fixed a save corruption if the client closed (or crashed) the game while interacting with any type of container Fixed an issue with containers being unloaded improperly Fixed an issue with players leaving when holding an item that isn’t visible Fixed a crash with players looking at invalid objects

  • Alpha Patch 0.8.8 [HOTFIX] - 17 November 2015

    Hi everyone, this is just a small patch to address some feedback we’ve received from the last release. You can now drop full stacks of items when in z-placement, and we’ve addressed several stability issues that have been sporadically affecting users. Updates Updated z-placement so that holding the place key (default right mouse button) will place a full stack of whatever is in your hand. Fixed a save corruption if the client closed (or crashed) the game while interacting with any type of container Fixed an issue with containers being unloaded improperly Fixed an issue with players leaving when holding an item that isn’t visible Fixed a crash with players looking at invalid objects

  • TUG Update Alpha 0.8.7 - 11/4/2015 - 4 November 2015

    Greetings! Another big update for TUG! Let’s get right into it! There are two big changes to look for with this update the first being the loot system. We are always on the lookout for areas where we can save on performance and help out the player. In past versions of the game, drops from items and characters were physics enabled which meant they could get lost in the terrain, slide or bounce all over the place and otherwise be a nuisance to deal with on the server as well as for players. Now loot objects are much easier to see, interact with, and much more friendly on performance. Along with this change we have also separated how you pickup and place objects. Loot can be picked up using the F key and holding the key down will attempt to pick up all loot objects near the player. To quickly drop items out of your hand, use the Q key and holding this key will drop every item in a stack. S…

  • TUG Update Alpha 0.8.7 - 11/4/2015 - 4 November 2015

    Greetings! Another big update for TUG! Let’s get right into it! There are two big changes to look for with this update the first being the loot system. We are always on the lookout for areas where we can save on performance and help out the player. In past versions of the game, drops from items and characters were physics enabled which meant they could get lost in the terrain, slide or bounce all over the place and otherwise be a nuisance to deal with on the server as well as for players. Now loot objects are much easier to see, interact with, and much more friendly on performance. Along with this change we have also separated how you pickup and place objects. Loot can be picked up using the F key and holding the key down will attempt to pick up all loot objects near the player. To quickly drop items out of your hand, use the Q key and holding this key will drop every item in a stack. S…

Patch notes and updates

S.noRelease datePatch nameGID number
115 December 2015TUG Update Alpha 0.8.9 - 12/15/20153819571572131138957
217 November 2015Alpha Patch 0.8.8 [HOTFIX]3819571572131139059
317 November 2015Alpha Patch 0.8.8 [HOTFIX]378661646702906687
44 November 2015TUG Update Alpha 0.8.7 - 11/4/20153819571572131139166
511 August 2015TUG Update Alpha 0.8.6 - 8/11/20153819571572131139292
623 June 2015TUG Update Alpha 0.8.5 - 6/23/20153819571572131139398
78 April 2015TUG Update Alpha 0.8.4 - 4/08/20153819571572131139610
811 March 2015TUG Update Alpha 0.8.3 - 3/11/20153819571572131139710
930 January 2015TUG Update Alpha 0.8.2 - 1/30/20153819571572131139813
1023 January 2015TUG Update Alpha 0.8.1 - 1/22/20153819571572131139917

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID277930
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateMar 28, 2014
DeveloperNerd Kingdom Inc.
PublisherNerd Kingdom Inc.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Negative
Positive review percent33%
Positive reviews327
Negative reviews657
Total reviews984
Steam recommendations663
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

While we get closer to the release of TUG ver 2.0, we will be taking the project down from steam. Thank you to everyone that has helped us in play and testing for ver 1.0.

About this game

Note: We have had a great deal of success from the 1.0 version, and the communities feedback has been invaluable. Putting full focus into the completion of ver 2.0, we are taking the project down from steam, until we are prepared for launch in Q4 2016 (winterish). We will be sharing progress of the new engine and TUG ver 2.0, as we get closer to release, so please feel free to follow @nerdkingdom for updates. The new engine brings significant advances over the current 1.0 version, including: - access to more generations of hardware, - enhanced graphics - super fancy new art - flexible modding/dev environment - pretty rad mod distribution system - data/analytics systems for modders - logic systems - new terrain generation - simplified user experience - 71% less wtf. Early versions of 2.0 will go to existing TUG users, who will later be able to invite their friends who do not currently have access.

Supported languages

English

Steam categories

Category IDCategory
2Single-player
1Multi-player
9Co-op
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

TUG's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

TUG's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records TUG at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-22$0.00$0.00No discountSteam Store

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Grand Theft Auto V Legacy56,96322 September 2026 - 13:05:08 UTC360,7612,058,145Rockstar North
NARAKA: BLADEPOINT56,78522 September 2026 - 13:05:10 UTC385,770302,33024 Entertainment
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.

Indie

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Bongo Cat168,45222 September 2026 - 15:18:21 UTC193,859108,446Marcel Zurawka, Julius Krüger
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Wallpaper Engine101,81922 September 2026 - 14:43:17 UTC150,2711,008,495Wallpaper Engine Team
Rust97,24822 September 2026 - 15:16:26 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld74,91722 September 2026 - 14:55:22 UTC2,101,535451,088Pocketpair
Slay the Spire 274,19522 September 2026 - 16:01:03 UTC574,638199,438Mega Crit
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Terraria39,04822 September 2026 - 13:05:08 UTC486,9181,521,492Re-Logic
Euro Truck Simulator 233,66222 September 2026 - 14:07:21 UTC73,289940,058SCS Software

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Aniimo105,64022 September 2026 - 12:42:24 UTC111,475Not availablePawprint Studio
Rust97,24822 September 2026 - 15:16:26 UTC259,6461,359,516Facepunch Studios
TBH: Task Bar Hero89,73622 September 2026 - 13:10:57 UTC546,13043,714Nugem Studio, Tesseract Studio
Palworld74,91722 September 2026 - 14:55:22 UTC2,101,535451,088Pocketpair
Stardew Valley65,23822 September 2026 - 13:05:08 UTC236,6141,016,067ConcernedApe
Warframe59,81422 September 2026 - 15:08:38 UTC181,509676,031Digital Extremes
Monster Hunter Wilds53,77322 September 2026 - 13:41:21 UTC1,179,869317,835CAPCOM Co., Ltd.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Baldur's Gate 348,00622 September 2026 - 15:02:30 UTC875,343836,282Larian Studios
Diablo® IV46,80522 September 2026 - 15:02:44 UTC64,51869,242Blizzard Entertainment, Inc.
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS210,80722 September 2026 - 13:05:15 UTC399,748Not availableBULKHEAD
Valheim120,04522 September 2026 - 13:05:08 UTC498,478533,888Iron Gate AB
Palworld74,91722 September 2026 - 14:55:22 UTC2,101,535451,088Pocketpair
Slay the Spire 274,19522 September 2026 - 16:01:03 UTC574,638199,438Mega Crit
VRChat52,93422 September 2026 - 14:38:45 UTC74,217261,953VRChat Inc.
Project Zomboid49,45022 September 2026 - 13:54:50 UTC122,811467,999The Indie Stone
Path of Exile 240,75422 September 2026 - 13:05:08 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended21,58122 September 2026 - 12:46:09 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
BeamNG.drive20,93922 September 2026 - 15:32:24 UTC44,232392,944BeamNG
The Isle16,43522 September 2026 - 12:01:37 UTC27,916111,695Afterthought LLC
RuneScape: Dragonwilds12,72422 September 2026 - 12:42:25 UTC39,10324,686Jagex Ltd
R.E.P.O.10,03022 September 2026 - 11:20:41 UTC266,908420,693semiwork

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