Zerra's Adventure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2779580
- PriceNo longer available on Steam Store
- Release dateQ2 2027
- DeveloperFoca Studios
- PublisherFoca Studios
- Parent gameNot available
Company pages: Developer: Foca StudiosPublisher: Foca Studios
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Zerra's Adventure Steam news
Zerra's Adventure news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog #6 - September 2026 - 13 September 2026
Hey everyone! Today I’m bringing you a new devlog, so grab your favorite drink and snack, and let’s get right to it.It’s been a pretty productive last three months for the game, focusing my energy on two main areas: 1) advancing the main story, and 2) polishing up some incomplete gameplay mechanics.Main Story ProgressRegarding the game's story progress, the goal was to finish the detailed planning for Chapter 3, codenamed "Snowy Valley", including its maps, sidequests, and the main story events that take place here. 50% of the story events are fully done. The rest are drafted out—they’re just missing animations, some assets, and a bit of polish, but the main path is completely defined. This is one of the biggest chapters in the game, so it feels great to make progress and watch it all come together... I can't wait to see it fully playable.What could that handsome golden-haired man be up…
- Dev Diary #5 - May 2026 - 26 May 2026
Hey everyone! It's time for some updates.It almost sounds like a bad joke, but after putting all my energy into polishing the demo for a March release, I was hospitalized for health reasons during the second week of that month. What happened? Basically, I got some blood tests done and the results showed that something was wrong with my immune system. Long story short, I had practically no defenses and was highly vulnerable to any illness. Doctors recommended immediate hospitalization to prevent any complications while they figured out the underlying cause. After undergoing all sorts of tests to rule out various diseases, a biopsy finally gave us an answer: the cause was leukemia, and the treatment required chemotherapy and immunotherapy. This was an incredibly tough time for everyone around me, and of course, for me too. We were filled with doubts and fears about what this meant, what t…
- Development Diary #4 - February 2026 - 16 February 2026
Hi everyone! It took a while, but the latest devlog has arrived with important news.It’s been some time since the last update, and that’s due to a difficult situation our family has been going through: after several weeks fighting health problems, a few days ago our beloved dog, Julieta, finally went to the dogs’ heaven. These have been sad days, but also times of calm, reflection, and contemplation. This didn’t just affect the game’s development — it’s been (and continues to be) a hurricane of emotions that we’re gradually adapting to as a family.Before continuing, and for that very reason, I’d like to briefly talk about how she is present in the game (because yes, she is!). Several enemies have sounds taken directly from her… so you’ll hear her at various moments! Also, the logo of Foca Studios, the little white dog, is modeled after her, so she’ll be present every time someone starts…
- Development Diary #3 - October 2025 - 16 October 2025
Hi everyone! It’s been a while since my last update, so I’m checking in. I’ll try to be brief, but since I like to write, I can’t promise I’ll manage it hahaHighlightsDevelopment: the game has kept a steady development pace throughout the year — that means there are weekly advances across the different areas of the game (pixel art, level design, programming, story progress, etc.), at least 4 days each week. I’m very proud of keeping this rhythm, since it’s allowing me to stay focused and move forward naturally with the project. New Title Screen.Testplay: I ran a couple of playtests and the results were great. As always, I got very relevant feedback on different aspects of the game, but there are two key lessons I’m taking away:“What’s fun for the dev isn’t necessarily fun for players”: my game has a strong focus on humor, but watching people play I realized that what’s funny to me as th…
- ¡Únete a la página de pre-lanzamiento en Kickstarter! - 30 May 2025
Zerra's Adventure will soon launch a Kickstarter campaign seeking funding. Join the pre-launch page to get notified when the campaign goes live! Thank you in advance for your support =) Link: https://www.kickstarter.com/projects/zerra-adventure/zerras-adventure
- Developer's Log #1 - 1 January 2025
Welcome to the first Development Diary for Zerra’s Adventure. The goal of these diaries is to share details about the game’s development and milestones in a traditional reading format. Without further ado, grab your cup of coffee or soda, get comfortable, and let’s begin. First things first. How many years has the game been in development? Development began in 2021, based on a game of the same name I had been creating for a few years to entertain myself and my friends. During the pandemic, I found myself rediscovering various hobbies, and one day, I stumbled upon the old version of the game. I played it and thought, "I could actually make a game, couldn’t I?" Seconds later, I opened the engine and started creating. After a few months working on the story, I realized I was dedicating a lot of hours to the project, so I decided to stop using assets and start developing my own. Thus, at th…
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