SPSTEAMPULSELIVE ANALYTICS
Shoomer Booter

Shoomer Booter Steam news

Tommy Gun Walrus | Aug 26, 2025 | game

Released

0players observed · 5 October 2026 - 18:58:25 UTC

ActionAdventureCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive

Shoomer Booter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score77% positive
  • Total reviews13
  • Release dateAug 26, 2025
  • DeveloperTommy Gun Walrus
  • PublisherTommy Gun Walrus Studio

Genres: Action, Adventure, Casual, Indie

Company pages: Developer: Tommy Gun WalrusPublisher: Tommy Gun Walrus Studio

Top Steam chartsTop 100 gamesGame directorySteam Store page

Shoomer Booter Steam news

Shoomer Booter news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Error fix: resolved bug with navigation mesh volumes at 2 levels - 30 August 2025

    2 levels were affected: E1M0 & E2M8

  • Shoomer Booter – Full Release Coming Late August - 11 August 2025

    Shoomer Booter began its journey in Early Access with Episode 1 and 10 levels. Now the second and final episode is ready, adding another 10 levels for a total of 20.What’s new: • 3 new enemy types • Fixed reported bugs and errors • Improved sound design and overall game performance• 4k resolution support• added FOV adjustments and mouse sensitivity and inversion • Updated UI – hero portrait now changes with every 10% drop in health, just like in the classics • Each arena now has a shop where you decide what to buy before the fight: ammo, weapons, health, armor, or nothing at all if you want to save money for later • Every level has 3 secrets – 60 in total • New challenges: teleports, lava fields, lifts, arena battles, mazes, and color-coded key cards • Many achievements to unlockIf you’re looking for everything, expect 200 to 400 minutes of gameplay. The full release will be available w…

  • Current progress. Episode 2 Level 0 - completed (E2 progress - 10%) - 6 October 2024

    Hello Shoomer Booters. Reporting about current work in progress. Episode 2 Level 0 - completed 100%. The next big game update will be when all 10 levels of 'Episode 2' will be done. The game's price will probably increase from 4.99 USD to 5.99 USD. Here is a sneak peek of the ready level: Have a nice day. -- Tommy Gun Walrus

  • Main Asian languages localisations: Simplified Chinese, Japanese, Korean - 31 August 2024

    Hello Shooter Boomers! Game changes in this update. Localisations for : Simplified Chinese, Japanese, Korean Several game performance improvements; Enemies slightly pushed back when receiving damage; Enemies might indicate received damage (short white blink)' Minor level layout changes; Other quality of life improvements; Have a nice rest of the weekend! -- Cheers, Serhii

  • [UPDATE 2] Key remapping feature + otherimprovements - 27 June 2024

    Hello, Shoomers Shoppers, it's Summer Sale time! What was done: KEY REMAPPING FEATURE added to PAUSE -> OPTIONS menu. Updated game engine version (Unreal Engine 5) from 5.2 to 5.4 (needed for key mapping feature). Removed the DLSS Nvidia plugin. Quite strange but this gave FPS boost at a low level of graphics; More types of enemies spawn loot, "Abomination" (big guy) spawns random 3 loot pieces; More (all) types of enemies counted into relevant achievement (kill n-enemies to unlock); ChainSaw makes blood splat/squash additional sound at damage; Fixed bug when Rocket-projectile cause 1 HP damage; Increased Plasma gun damage; Improved lights in E1M0, changed pickups, enemies, small tweaks etc.; Other minor changes; But there are a few side effects from the game version update: 1: build size increased from 600 to 680 MB; 2: from prev. step: UE 5.4 currently contains bug with direction ligh…

  • [UPDATE 1] Regular "Shoomer Booter" improvements - 23 June 2024

    Hello, Booters and Shooters! I spent a good chunk of this weekend working on game improvements. What was done: Text outline in all UI (menus, dialogues, etc.); Text block centered in dialogues; Vending machine (shop) spawn items of the same type with small coordinates deviations (increase readability); Player footstep rate reduction (from ~200 to ~300 units means sound will be triggered 1.5 times less than before); Fixed bug when footstep sound played when players were riding lift/platform; Sprint logic changed: one time 'Shift' press - now enabling 'Auto-Sprint' or vice versa; Added Voiceover slider sound volume to options - so players could get rid of protagonist one-liners completely; Added mouse sensitivity slider (in the range 0.5-2.5 where 1.0 is Unreal Engine default sensitivity); Fixed bug when "Quicksave" / "Quickload" could be used only once; Added "Portal VFX" and sound for t…

  • [HOT FIX] Achievement unlocked - fix game achievements - 21 June 2024

    Hello boomers! The first game hotfix (tested at 1 achievement instead of all 45 of them) has been deployed to Steam just now. More fixes with less priority will be done later this week. Gear up your shotguns.

  • June 13. Demo build update (v 0.5.2) - 13 June 2024

    Hello, Boomers and Shooters! This update is mostly based on your feedback. Fixed an annoying bug when the options menu was available only once Improved shooting sound for 'pistol' and 'shotgun' (+10 to gunpowder) NPC ('Datsyuk') sprite now rotating to player Cosmetic changes in the main menu Improved skybox (+ clouds) on levels when its available A few sound volume levels tweaking (mastering) Small changes in ammo pickups capacity (after playtesting) Sunlight shadows now more soft (when applicable) Some other minor improvements which I forgot to note Yup, there are some to-do's remaining from feedback at the community hub - I am going to implement more changes before release (next Thursday). -- Cheers, Tommy Gun Walrus

  • [TECHNICAL ISSUES] Feedback about critical game issues - 13 June 2024

    The player contacted me and described a crit. problem. The game was installed correctly, game menu loaded, after clicking on the demo level -> loading screen -> black screen and no DEMO LEVEL. His Video card is a Geforce 3060 laptop. My development is happening on a laptop with Geforce 3070 - and there are no such issues. Moreover, I see people playing in the demo: https://steamdb.info/app/2846900/charts/ And at the community hub, I see some feedback from the players with loaded demo levels (at least their issues are not related to those mentioned above). So I decided to create such a topic/announcement in the community hub to collect all critical issues. Please share your PC/Laptop specs, so I can identify the root cause and find a solution. Thank you Cheers Serhii

  • [NEXT FEST] Shoomer Booter gameplay boradcasting - 11 June 2024

    Developer playing in the first levels of the 'Episode 1'. Try out the Demo and share your feedback. Wishlist if you like classic tiny boomer shooters. The release will be less than 2 weeks from now.

  • [NEXT FEST] Shoomer Booter gameplay boradcasting - 10 June 2024

    Developer playing in the first 3 levels of the 'Episode 1'. Try out the Demo and share your feedback. Wishlist if you like classic tiny boomer shooters. The release will be less than 2 weeks from now.

  • [NEXT FEST] Shoomer Booter gameplay boradcasting - 9 June 2024

    Developer playing in the first 3 levels of the 'Episode 1'

  • Shoomer Booter gameplay boradcasting - 24 May 2024
  • May 11. Demo build update (v 0.5) - 11 May 2024

    Hello, Boomers! It’s been a while since my last update. Game development is my hobby, but some unexpected events recently disrupted my work on 'Shoomer Booter.' I had a bout with a covid-like virus (yes, for the second time, with eerily similar symptoms). Following that, I had to divert my focus to job hunting, navigating through screening interviews, test assignments, technical interviews, even C-level discussions, and more. But now that I've recovered from the virus and secured a job offer, I'm excited to dive back into my passion project. While a few minor features may need to wait, the game's release date remains unchanged. I’d love to hear about your experiences playing the game! P.S. I’ve also submitted 'Shoomer Booter' to some indie game festivals. Organizers requested actual gameplay footage (as the current trailer doesn’t capture it accurately). So, I’ve prepared a walkthrough…

  • March 17. Weekly demo build update (v 0.12) - 17 March 2024

    Hello, Shoomers! As my virtual accountable partners - you will receive weekly status updates (as well as a new build for the demo version of 'Shoomer Booter'). So today on our menu: Finished assignment of some enemies to spawn pickups at the rest of 'Episode 1' levels; E1M5 - fixed 'Level Finished' HUD bug; Tweaked 'Secret areas' at the level 'E1M6'; Added placed 'names' or pickups (weapon, ammo, health) on crosshair over; Finished assignment of 'hero phrases' after enemy ambushes at the rest of the 'Ep. 1' levels; Added death fall sound for 'Abomination' enemy; Fixed bug when 'pause menu' buttons were clickable from the 'options menu'; Added 'shop'/'vending machine' entity (HUD, logic, model, etc.); Added 'shop' to demo level, tweaked demo level layout to fit 'shop'; Added new pickups: 'Armor Orb', 'Health Orb'; Added 'Quick Save' & 'Quick Load' functionality (logic, HUD messages, Mapp…

  • Weekly demo build update (v 0.11) - 10 March 2024

    Hello, Doomers! As my virtual accountable partners - you will receive weekly status updates (as well as a new build for the demo version of 'Shoomer Booter'). So today on our menu: Reduced explosive barrel sound radius and improved its sprite effect Changed sprites for small health & small armor pickup Tweaked player jump (initial speed, length, etc.) Small changes in demo level: pickups, enemies, layout Ranged enemies' projectile speed tweak Added dissolve effect for dead enemies Dissolve material for dead enemies (so corpses will not overlap some valuable pickups like 'key cards' etc.) Fixed 'floating hud hand' Improved shotgun 'spread' Added option - to invert mouse Added ability to swap available weapons by mouse scrolling up/down Fixed bug with incorrect ammo counter improved enemy blood splatter Added random smoke after player shot Added ability for some enemies to spawn a small a…

  • Demo update after 'K.K.' & 'A.O' players feedbak - 3 March 2024

    Hello, Shoomers! Players 'K.K.' and 'A.O.' provided meaningful feedback after their playing sessions. So I delivered some fixes: Changed sprite for small health pickup Increased the 'speed/velocity' of the player's jump Added a few ammo pickups at the start Increased ranged enemies projectiles speed Fixed corridors too narrow in some places Dissolve material for dead enemies Blood decals for killed enemies Added 'breadcrumbs' in the lava area so the player could find the 'secret' area more easily Added dynamic crosshair Added the 'Esc' button as an in-game pause trigger A few other level/sound/meshes tweaks Reduced explosive barrel sound radius & explosion effect After these playtests, a few more improvements/tasks remained on the list. Feel free to share your playing experience! -- Cheers, Tommy Gun Walrus

  • Update after 'Saint Phoenix' feedback - 28 February 2024

    Hello Boomers! Player 'Saint Phoenix' provided meaningful feedback after the playing session. So I delivered some fixes: Decreased health for enemies: 'Brain-Bug', 'Melee Imp', 'Ranged Imp'; Added more small health pickup Added more small armor pickup Added a few more ammo pickups Increased values at some existing ammo pickups Added 'breadcrumbs' leading to a secret area (near lava) Fixed layout so level could reach secret area even with a 'broken' lift Small fix on 'broken' lift/platform Added capture reflections (graphic improvement) Some other minor changes On average, players, even without finding secret areas with big ammo supplies, could manage to complete the demo level without grinding-punching enemies. Small hints: Lava does not kill instantly; The player could shoot at barrels to blow them up and damage enemies nearby thus spending only 1 shot instead of 4-10 Secrets located a…

  • Demo change list: 26 Feb 2024 - 26 February 2024

    Hello Booters and Shoomers! Since the last update in the 'News' demo build of 'Shoomer Booter' was significantly improved: "Out of Ammo" HUD Message Level Name HUD on Begin Play HUD Short Splash When Player Picks Up Something HUD Message: "2 out of 3 Secrets" VFX/SFX for Spawning Enemy HUD message for cases like: "Red Key Used" HUD: Sound - 'Secret Found' case HUD: " Ammo Full" when trying to pick up ammo Spawn blood splatter in the player's field of view when they take damage HUD shows damage direction from enemies (left/right/back) HUD: Slot systems for pickup texts (up to 7 rows) Localization for French, German, Russian, Spanish, and Portuguese. Initial logic for no weapon/low ammo Improved simple door mesh/textures. Improved finish level mesh/texture Die logic for the player Frame lock option: 30/60 unlimited Options: FPS frame limit Enemy: 'Braibn-bug' die special sound Improved li…

  • Upcoming Demo version of "Shoomer Booter" - 20 February 2024

    Hello, Shoomers and Booters! The demo version of the game will be available soon. It will be tiny (~250 MB in size) and contains Episode 1 Mission 0, aka "E1M0" (granny explanation for youngest shooters). There will be about 15 minutes of playtime - fair enough to understand what players could expect from the upcoming Early Access version of the game. A few minor known issues could be present in "Demo build", but as a solo indie dev - I promise that every reported bug/issue or any meaningful feedback will be carefully considered for immediate fixing or placing into the game 'backlog' and further. BTW backlog contains 136 tasks/points of improvement. And ~30 of those 136 should be done before releasing the 'early access version'. So there are some queues of tasks that will be delivered in the next builds (but critical bugs and show-stoppers will be fixed immediately). So feel free to sha…

Patch notes and updates

S.noRelease datePatch nameGID number
130 August 2025Error fix: resolved bug with navigation mesh volumes at 2 levels1809235871657390
227 June 2024[UPDATE 2] Key remapping feature + otherimprovements5842939267310987165
321 June 2024[HOT FIX] Achievement unlocked - fix game achievements5759622039980990736
413 June 2024June 13. Demo build update (v 0.5.2)6890025005350263498
511 May 2024May 11. Demo build update (v 0.5)5768625435404198041
617 March 2024March 17. Weekly demo build update (v 0.12)7309977427446508295
710 March 2024Weekly demo build update (v 0.11)5679673637663764109
83 March 2024Demo update after 'K.K.' & 'A.O' players feedbak5688680204381085670
928 February 2024Update after 'Saint Phoenix' feedback5688680204366343609

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.