- Patch Notes: July 21, 2026 - 22 July 2026
This is a small hotfix, primarily intended to address an issue with a minor section of story content not playing when it should. During Rasmine's witching hour , there was a bit of narrative during a conversation that was being skipped, which also led to a few minor visual bugs. Thanks to the player on our Discord who brought this to our attention! In addition there is a small fix to some lighting during the night phase of the game. As always, thanks for playing and we look forward to your thoughts and feedback!-Question
- Early Access Update #4: Balance Adjustments, New Narrative, Fixes and Polish - 5 July 2026
Greetings, witches, warlocks, and magic lawyers who talk to cats!This update is a gently cursed cornucopia - we've got bug fixes, deck balance changes, reward structure changes ... and another all-new optional questline.NarrativeWe've added optional story content to Vollem's chapter, which allows you to investigate the origins of a character who hasn't had much time in the spotlight yet. Also, for the first time, we've added the ability to catch up with a demon lord - other than the Devil himself - outside of the Trial / Fanghella challenge. The new content can be accessed after the second ritual of Vollem's chapter (Valravn offers a little prompting). In-progress Vollem runs should be ok, but there may be visual bugs, characters not being where expected and the things of that sort. To best experience the new content we recommend starting a fresh Vollem chapter.BalanceOn the gameplay fr…
- Early Access Update #3: New Story Content, Visual Polish, and Fixes/Tweaks - 5 June 2026
New Story ElementsIn this update, we have added some new narrative content over the course of Rasmine's chapter, which expands the storyline of supporting characters. It is optional, and therefore modest compared to the main plot - but will ultimately affect the Reckoning in a small way, once the final game is released. Your feedback helped motivate this particular work. We knew we wanted to fill out Rasmine's chapter with more story, but the form it took was still somewhat open. Several of you had either asked to learn more about the rest of the Svangård family tree, or requested reasons to poke around Våkenatt, the mysterious estate-in-exile of the Svangård family. Thank you all again for sharing those thoughts with us - and please keep them coming! If you want to experience it in a pristine state, we recommend starting a new Rasmine chapter. Previous savegames in this chapter may not…
- Hotfix for April Update - 10 May 2026
Fix for game hang that could occur when the demon is considering moves that involve the "Soul of Ras" card.Fix for an untranslated line when failing a ritual before bargaining has been introduced.New attempt to fix the "white void" bug on certain GPUs (particularly some Intel cards).
- Polish, Quality of Life, and BUGS! - Patch Notes 4/30/26 - 30 April 2026
A lot of our work this month was adjustments to The Reckoning as we continue to prepare that experience for 1.0. In addition to that, we added some quality of life improvements based on areas where we saw players becoming confused, added polish in several areas, and fixed pile of bugs. One notable fix we could really use feedback on is the “white void” bug that was affecting certain GPUs, especially Intel Iris. We think we have fixed this, but we could really use someone who has experienced the bug to verify that it worked, since we cannot reproduce it with our hardware. General Improvements:Added a pop up modal when you confirm bidding in the last round of bargaining if you have enough revelations to remove demon bids that you haven’t used. We have seen a lot of players miss this feature, and it is key to tipping the odds in your favor!Polished the feedback for when a boon or a bane tr…
- Balance, Bugs, and Betterment (+Steam Deck Verified!) - Patch Notes 3/25/2026 - 25 March 2026
Greetings, Masters of the Occult. Firstly, thank you all for your continued feedback and support of The Killing Stone. As an early access title, we are beholden to you, dear player, to find what our next move should be. We are proud to continue our journey with you, and it’s with that in mind that we have been working away on a particularly large patch (and Steam Deck verification!) for you all .This is bringing in a number of changes to your overall player experience, and turning our gaze towards balancing. Here are the highlights…We have tweaked some cards, bundles, and decks to the family member chapters that should bring some balance to these battles.We have added the ability to restart a ritual from the manor house after failure. This means you have a chance to explore, play Optional Rituals, change their familiar, etc. before having to go back into the same ritual you just failed.…
- New Language Support and Bug Fix Patch - 27 February 2026
Greetings, Masters of the Occult, It’s been a week since The Killing Stone launched, so before we get into today's update, we wanted to take a second to say thank you! Thank you for believing in our vision for this game, thank you for talking about it, streaming it, leaving a review, and telling your friends. We’re incredibly grateful to see so many of you rally around our 17th Century horror. But, to business! New Languages UnlockedFirstly, we’re happy to announce that we have updated the game to support four additional languages: Simplified Chinese 中文, Latin American Spanish, French, and German. This update also comes with some tweaks and fixes to issues that our players have found. Again, thank you! So, let’s get into it…General Changes and FixesCredits have been updated to include the Localization Team, and we’ve updated a few other contributors per request.Numerous textual updates…
- The Killing Stone Enters Early Access - 18 February 2026
Greetings, Masters of the Occult, The hour is finally upon us. Today we start a journey we’re excited to walk with you, bringing to life the game we have always wanted to make, The Killing Stone. The story begins today with the following…All Three Primary Story Arcs - With their associated decks of cards, one for each family memberAll Rituals - The optional missions you’ll find as you playThree Demon Lord Opponents - across Critical Path and RitualsTwo Dialects: Modern English and 17th Century Period English for all Text and VO\中文Your feedback lit the way for this early access release. During playtests, you told us you wanted to know more about this story, and we agreed. So we added a more interactive narrative with conversations you navigate in your choice between Modern and 17th Century English prose. As development continues, we plan to add translations into more languages, more stor…
- Early Access Announcement - Coming February 18! - 4 February 2026
Hello all,We want to share an update on the release plans for The Killing Stone. As development has progressed and we’ve begun receiving larger waves of feedback, it became clear that the game has evolved in ways that benefit from a more collaborative launch approach. While our recent release date announcement trailer was made with a full release in mind, some of these insights came in later than we'd anticipated, prompting us to reassess the best path forward.As a result, we are now planning to release The Killing Stone in Early Access on February 18, 2026, with a full 1.0 launch planned for later this year. We're sorry for the confusion and late change of plans, but we want to adjust that message now so that it's very clear what folks will get if they buy the game on the 18th. The Early Access build includes: All three primary story arcs (and associated decks of cards), one for each f…