- 20 New Ways to Shake Up Adamant Hands. - 17 April 2026
Adamant Hands Just Got Heavier The Adamant Hands aren't just holding the line anymore—they’re redefining it. We are dropping 20 brand-new cards for the Syndicate, giving you more ways to outmaneuver, outlast, and outplay your opponents in the Deep. Whether you're looking for raw power or subtle utility, your deck-building options just hit a new level. Friction-Free Onboarding We heard you: the grind to unlock starter decks felt a bit too stiff. We’ve loosened the gears. Now, starter decks unlock immediately after your first match with them—win or lose. We’ve also tuned the tutorial pacing and early-match hints to ensure new Glitches can get into the action without the "analysis paralysis." To make getting back into the fight even faster, we’ve added Auto-login and Logout options to the main menu—because every second saved is a second spent playing. Tournament & Technical Polish Your cli…
- A Whole New Game. Every. Single. Season. - 17 March 2026
The Evolution of the Deep Sky We’ve been listening, and it’s clear: you want more cards, more often. So, we’re changing the frequency of our reality-warping updates. Every new season will now drop a fresh batch of 20 cards into the pool, ensuring the meta stays as unstable as a corrupted data stream. New Season: Sentinels of Eternity We are kicking things off with this build by introducing 20 brand-new cards for the Sentinels of Eternity syndicate. These are available now in the booster pack pool, giving you fresh ways to protect the core and dominate the board. Coming Soon: Potions & Skill Counters The lab is still cooking. While not in this specific build, our upcoming updates will gradually introduce Potions—think of them as software tokens that can flip a losing board on its head—and Skill Counter Manipulation. We’re rolling these out carefully to ensure they hit the game with maxim…
- Draft Mode Just Got a Competitive Upgrade! - 10 March 2026
Draft Like a ProYou asked, we listened. Draft Mode isn't just about the luck of the draw anymore—it’s about the glory. We’ve overhauled the experience to give our most competitive players the stage they deserve. Save the DatesWednesday Playtest: This Wednesday, the Competitive version of Draft Mode will be live all day for testing. Jump in, break things, and climb the ranks!First Tournament: Mark your calendars for March 20th. We are hosting the first official Competitive Tournament. Stay tuned, as more info and registration details will follow soon! What’s New in Draft?Competitive Draft: When available, Draft Mode now features a dedicated Leaderboard. See where you stand against the best.Match History: Track your wins (and those "learning experiences") with a full history of your draft matches.Go Again: Finished all your matches? You can now jump straight back into the action by restar…
- Patch 2026.2.6.f0: Sharper Targeting, Smoother Plays - 2 March 2026
We’ve been listening to your feedback and watching those replays. It turns out some Glitches were getting a bit confused when moving between the board and your hand while being targeted. We’ve rewritten the targeting logic to make sure the game re-evaluates reality every time a card moves. No more "ghost" targets or invalid plays slipping through the cracks—just pure, tactical precision. This patch also polishes several complex card interactions to ensure the rules of the Deep Sky are followed to the letter. From recruitment logic to sacrifice triggers, everything should now feel more intuitive. Plus, we've added better visual feedback for certain card effects, so you’re never left guessing what your opponent is up to. Changelog 2026.2.6.f0Smarter Targeting: Fixed an issue where changing the stats or zone (e.g., Board to Hand) of a Glitch while it was being targeted would not re-evaluat…
- From Beta to Better: The Quality of Life Update - 18 February 2026
Polishing the Draft Experience We’ve been listening closely to your journey through the Draft Tournaments, and today’s update is all about acting on that feedback. We’re smoothing out the rough edges and squashing the bugs that stood between you and a perfect run. Our goal is a seamless experience where the only thing you have to worry about is your next move. Join the Next Drafts Ready to put these improvements to the test? Dust off your strategy and join us for the upcoming Draft events: Wednesday at 16:00 UTC Friday at 16:00 UTC Bug Fixes Draft: Fixed a logic error where tournament decks were being modified before upload, which previously led to invalid card errors. Draft: The Decks Viewer now correctly updates after you create a deck—no more "valid" ghosts when they shouldn't be there. Draft: Safety first. The "Create Deck" button is now properly disabled if you haven't actually ent…
- The "Unlock Everything" update - 10 February 2026
Your Collection. Complete. We heard you. Sometimes you don't want to grind packs; you just want to build the deck that’s in your head, right now. We are introducing two new DLCs that hand you the keys to the city: Full Collection DLC: This is the big one. One purchase instantly unlocks every playable card in the game. No boosters, no waiting. You get the tools to build any deck, try any archetype, and break the meta immediately. Core Cosmetics DLC: Look the part from day one. This unlocks a massive array of avatars, card backs, and profile customizations so you can win in style without the cosmetic hunt. New ways to play We are opening up the playground with the new Tournament / Draft Mode (Beta). This adds a completely new strategic layer where you draft your deck on the fly to prove it's the pilot, not just the cards. We are deploying this gradually for testing purposes, so when it’s…
- Skills. Reimagined. And a whole lot more. - 28 January 2026
It’s all in the technique. We didn't just tweak the Skills system; we rebuilt it. From the underlying code to the user interface, everything has been completely reworked to feel snappier, look better, and play smoother. It’s the same deep strategy you love, just... better. Your fingers can rest now. You asked for it, and we listened. The days of selecting every single Glitch are over. We’ve added an Attack All toggle to unleash your full board with a single click. We’ve also introduced an Auto Resolve feature, a "disable confirm" setting and a detailed Battlelog, so you never have to wonder "wait, what just happened?" ever again. See the board, make the play. Information is power. We’ve overhauled how cards interact with your cursor. Hovering now feels more natural, hand cards adjust their position dynamically, and—crucially—you can now hide decision windows to peek at the board before…
- Inside the Trials: The Lost Glitches Tournament Recap - 16 January 2026
The Trials tournaments have become a proving ground for The Lost Glitches community. From first-time competitors to seasoned veterans, players jumped into intense matchups that tested skill, strategy, and adaptability.In this recap, we break down the key numbers behind the Trials — players, matches, and moments that defined the competition so far.Let’s start with some Facts & FiguresWhat do the Trials tournaments really look like when you zoom out? Player participation, match numbers, and rewards payed out tell a bigger story about how our community is evolving.Breaking down the Stats:First launched in October, the weekly Trials happened every Friday – at first as one event for all players, and since November as separate tournaments for Europe and the Americas.The best players of each Trials qualified for the monthly Masters finals.Duration: October 17 – December 20Number of TRIALS held…
- TRIALS ARE LIVE TODAY – EUROPE & AMERICAS - 5 December 2025
The weekly TRIALS starts today – time to glitch it out again. Two brackets. Mono-color decks. $175 on the line. Data Cores for everyone who shows up and plays. Are you in? When & WhereEurope TRIALS Date: Friday, December 5 Time: 18:00 CET Signup: https://www.communitygaming.io/tournament/the-lost-glitches-europe-trials-december-5 Americas TRIALS Date: Friday, December 5 (local) / early Saturday for EU Time: 18:00 EST / UTC-5 Signup: https://www.communitygaming.io/tournament/the-lost-glitches-americas-trials-december-5 You can play one region or both if you don’t mind a late night. How to JoinSign up on the Community Gaming pages above for your region(s)Jump into our Discord for brackets, check-in and live support:https://discord.gg/DMGdjbdpv4 All active participants get Data Cores worth at least 5 booster packs just for playing. TRIALS are built for everyone – whether you’re still climb…
- The Lost Glitches x Twitch: Public Beta, Drops, and new Interactive Extension - 3 December 2025
We’re thrilled to announce that The Lost Glitches has officially entered the public beta with Twitch — and we’re bringing a suite of powerful new tools and rewards to elevate both your experiences as players and viewers.From Twitch Drops to an interactive Twitch Extension, our partnership is designed to make every TLG stream more immersive, more rewarding, and more fun.Get TLG Drops during Live StreamsAs part of our Twitch partnership, we’re launching our own TLG Drops campaign. This means content creators streaming The Lost Glitches can now reward their communities with in-game items simply for watching!How Twitch Drops workWhen streamers broadcast under The Lost Glitches category, Twitch tracks viewer activity and watch time across participating channels. The longer you watch, the more rewards you earn — no complicated steps, no friction.You’ll be able to see TLG Drops in action durin…
- Shaking Up The Meta! - 27 November 2025
We’ve been deep in the data mines, watching replays, and listening to your feedback. It was time to tune the engine. We noticed some strategies were a little too dominant, while some cards weren't getting the love they deserved. This patch addresses cost efficiencies, adjusts health & power, and refines key mechanics to make every turn feel meaningful. Here is the breakdown of the changes: Cards Awakened Sleeper Cell: Stats increased from 5/4 to 5/6. Bodyshield: Cost increased from 1 to 2. Effect changed from "Sacrifice an ally in order to play this. Stop Software with Instillation required" to "Sacrifice an ally in order to play this. Stop any Software." Capy Engineer: Cost reduced from 4 to 3. Colour Augmentor: Stats increased from 0/2 to 3/4. Ctrl-Z: Cost reduced from 3 to 2, but now requires Installation. Ctrl-A Ctrl-Z: Cost increased from 1 to 2. Death's Harvest: Cost reduced from…
- Say Hello to 20 New Cards. And a Smarter Hoot. - 11 November 2025
Thinking. Differently.This patch is more than just bug fixes (though it has a ton of those). We’re introducing 20 brand-new cards to completely shake up the meta. We can't wait to see the broken combos you discover. And speaking of discovering things, Hoot has discovered a few new brain cells. What’s New (and Shiny) 20 New Cards: That’s right. Twenty. Get in there and find your new win condition. A Smarter Hoot: We’ve rebuilt our AI logic from the ground up. Hoot now plays with actual strategy, understands new combos, and is much better at attacking and blocking. Good luck, you’ll need it. It’s... Beautiful: The Season panel now has a lovely new background reflecting the current season. Combat UI, But Clearer: We heard you. The battleground now highlights in red (Attack!) or yellow (Defend!) during combat. No more "wait, am I...?" Instant Gratification: We added a new popup for opening…
- New weekly tournaments: Time to GLITCH IT OUT - 31 October 2025
The Next Level of Competition is Here.We've been listening to the community chatter—you want more regular, structured play with high stakes. We get it. Ranked is great, but sometimes you need a different kind of challenge, something that hits closer to a major. So, we built two new, weekly tournaments to give every player a place to prove their skills, earn some cash, and get their name on the leaderboard. Whether you’re just hitting your stride or you’re already a certified veteran, we’ve got a bracket waiting for you. TRIALS: Where Champions StartNew to the competitive circuit? Just unlocked Bronze rank and want to test your mettle? TRIALS is your weekly proving ground—a low-stress way to start your journey into organized play. Fight, learn, and win. When: Every Friday How to Join: Exclusively through our Discord (link below). Format: Starter Decks only, Double Elimination, Top 4 qual…
- The Community QoL Command Line! - 13 October 2025
UX Refinements for the Next-Gen Glitch This update is packed with the little things that make a big difference, inspired directly by your feedback. New Card Flash: Opening a booster pack? Any card you don't own yet gets a shiny "New" label. No more cross-referencing your collection! Decompile Shortcut: Got a stack of extra cards messing up your inventory? There’s now a single, satisfying button to Decompile Extra Cards and turn that digital junk into fresh resources. Quest Tracking in the Moment: Weekly and monthly Quest Progress now pops up on your match end screen. Stay focused on the match, but also check off those goals. The Right-Click Revolution: Right-click a card in your deck list for an instant, detailed Card Preview and access to the Compile/Decompile UI. Less clicking, more deck crafting. Turbo-Mode Decompiling: Compiling and Decompiling animations are great, but sometimes yo…
- Season 11 Competitive Overhaul: New Season, New Rewards. - 17 September 2025
You spoke, we listened. This update is packed with features you’ve been asking for, designed to make every match more meaningful and every victory even sweeter. It’s time to climb the ranks and look good doing it. Put Your Skills to the Test We're rolling out a suite of competitive features to redefine the climb. A completely new Mastery system offers deeper progression, while randomized daily Challenges bring fresh objectives and exclusive loot. And for the ultimate bragging rights? Share your stats and decklists with your own public profile URL and claim your spot on the new seasonal Leaderboard. All-New Season Mastery: Explore three deep branches, each with four specialized milestones. Conquer them all to unlock a final, ultimate node. New types of rewards: Load up on skill points, credits, bits to compile cards, exclusive avatars, and new VS screen banners & frames. Public Profile U…
- Your Game, Just Better. - 28 July 2025
We've been hard at work making The Lost Glitches a better experience for everyone, and this update is all about a smoother, more stable, and more rewarding game. We’ve been digging through your feedback and are excited to roll out these changes. So, what's new? We're introducing a bunch of quality-of-life improvements that you’ve been asking for. Our goal is to make the game feel more intuitive and let you focus on what matters most: the battles. The Nitty-Gritty Details Here’s a full rundown of what this update brings: Smarter Matchmaking: Ever had an opponent time out and leave you hanging? We've added a watchdog to our matchmaking system to handle these situations gracefully. Softer Seasonal Rank Reset: We heard you loud and clear. The seasonal rank reset is now more forgiving, dropping you only one rank, not all the way to the bottom. Smoother Turns: We’ve tweaked the timing for tur…
- Crafting, New Cards & More: The 'Scrap & Stitch' Update is Here! - 26 June 2025
This is our biggest update yet, building on the massive improvements from our recent "Command-Z Update". That update introduced the life-saving 'undo' feature for your misclicks, massively rebalanced cards and skills, and gave our training AI Hoot a serious upgrade. Now, we're taking the next giant leap forward. Introducing: CraftingYou asked for it, we delivered. The single most-requested feature is finally here. Take all those excess cards you've been hoarding and decompile them into resources. Then, use those resources to compile the exact cards you're missing from your collection. Your dream deck is now closer than ever. More Cards, More Chaos We're injecting over 20 new cards into the game to give you even more tools for creative deck-building. We can't wait to see the wild new strategies you all cook up.Style on Your OpponentsDomination isn't just about winning, it's about how you…
- The "Command+Z" Update is here! - 18 June 2025
Sometimes you just need an undo button. And sometimes, you just want the game to go faster. This update is all about giving you more control and more speed, based directly on your feedback. Undo This. Ever played a software card and immediately wished you could take it back? Now you can. You can cancel any software while it's targeting. For ultimate control, head to the settings and disable autoconfirm to get a cancel option on every card you play. Your misclicks are officially a thing of the past. Don't Waste A Second. We're speeding things up. The stack will now automatically resolve if your opponent has no response, getting you to the action faster. We love speed, but we also love options, so you can turn this off in the settings if you prefer the manual approach. Hoot Went To College. Our training AI, Hoot, has been hitting the books. He's now significantly smarter and can handle mo…
- 平衡性更新 (版本日志 0.9.9.91) - 27 May 2025
这是我们Steam发布后的第一个大型平衡性补丁,主要目标是加强一些表现或人气未达预期的卡牌,并削弱一些表现过于突出的技能。卡牌调整:肉盾:效果从:“牺牲一个友方单位以打出此牌。阻止一个费用为3或更低的逻辑卡。”改为:“牺牲一个友方单位以打出此牌。阻止一个需要安装的逻辑卡。”混沌先知:属性从 2/2 调整为 1/4防御突袭:效果从 +2 力量 调整为 +3 力量侵略药水:费用从 1 增加至 2关键词从 即装即用 改为 需安装效果从:“移除所有友方单位的【守护者】直到回合结束。”改为:“移除所有友方单位的【守护者】。”(变为永久移除)加密:费用从 2 降低至 1时代擦除者:费用从 3 降低至 2关键词从 即装即用 改为 需安装飞毛腿赌局:费用从 3 降低至 2魔导师学徒:属性从 2/2 调整为 1/4海盗女王:属性从 1/4 调整为 2/4费用从 3 增加至 4新增 巨魔 关键词无意义净化:费用从 1 降低至 0机器造物:费用从 3 大幅降低至 1技能调整:安抚:费用从 4 增加至 6回溯:费用从 4 增加至 5回溯冲击:效果从:“使一个费用为2或更低的故障体解除初始化。”改为:“使一个友方故障体解除初始化。”(不再有费用限制,但只能以友方为目标)位面跃迁:费用从 8 增加至 10重击:费用从 4 增加至 5文本澄清: 我们还调整了“友方单位”一词的用法以使其更清晰。现在“友方单位”包含该卡牌自身,如果不包含,我们会使用“另一个友方单位”。此为纯文本调整,所有卡牌效果不变。受影响的卡牌包括:卡皮工程师色彩增强器数据吸取者朋友机器人社交名流迅捷碎屑匠错误修复与改进:修复了“先知诡计”效果仅持续到回合结束的问题(现为永久)。修复了“墓穴复制体”在变形后未按预期工作的问题。修复了费用减免计算错误。修复了即使逻辑卡被无效化仍会计为“已打出”的情况。修复了“时尚杀手”的描述文本。为任务添加了固定重置时间:每日任务:每天 UTC+2 时间 17:00 重置(北京时间 23:00)每周任务:每周一 UTC+2 时间 17:00 重置(北京时间 23:00)每月任务:每月 17 号 UT…
- selection of playmodes and improved matchmaking (changelog 0.9.8.9.9) - 19 May 2025
Thank you all for playing The Lost Glitches! We've been following the conversations and are excited to announce selection of different playmodes: ranked/unranked/training. You can now select to play "unranked" against other opponents who want to test their decks. Unranked matches won't impact your season rank. Or you can play in "training" mode against an AI, to quickly jump in a match against our very own Hoot! Here's the full changelog, have fun playing