Crossings news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak4
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score71% positive
- Total reviews34
- Release dateFeb 6, 2026
- DeveloperNeat Corporation
- PublisherNeat Corporation, Creature Label
Company pages: Developer: Neat CorporationPublisher: Neat Corporation, Creature Label
Crossings Steam news
Crossings news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Release notes for 0.000725 - 3 June 2026
Major changes: * Save system! The game picks up where you left previously * P2P option for friend connect, with voice chat! Medium changes: * Throwing of potions! AOE effects where they land * Boom Goober! (throwable bomb) * Three inventory slots! * Draugr King fight reworked * NPCs lose health & stamina when pushed into walls, more-so when pushed into spikes (there are now more spikes) * Big environment stamps work again (more levelgen variety) * A lot of new encounter variations Minor changes: * Electricity eats NPC stamina while applied * NPC action-cancel animation are now increments of stamina meter * Captain taunting bugfixed * Player feet animation when standing still * Bugfix NPCs sometimes walking behind the player * NPCs walk in place a bit less * Draugrs now frenzy each-other * Some NPC rank tweaks * Some tree LOD popping fixed * Bugfix overriding master volume setting when g…
- CROSSINGS CROSSPLAY IS LIVE! - 24 February 2026
We have released a couple updates with improvements, balance tweaks and new encounters! But right now we want to bring attention to:Crossplay is live! Connect and play with players on all supported platforms!There are two ways to play co-op in CROSSINGS.Play with a friend – use the Runestone just outside the starting village, punch in the same short code as your friend, and head out together. No lobbies, no fuss!Play with a stranger : Ambient co-op – You don’t need to turn it on. You don’t queue. You just play… and sometimes you run into another person in the world. Your worlds merge, your run modifiers stack, and you can fight together, explore together, or naturally drift apart again.So head out in the world of CROSSINGS, cross paths with friends and strangers in cross-platform Ambient- and Friend Co-op modes. Death to the Nornir!
- Release notes for 0.000700 - 24 February 2026
Major changes: * More encounter variations in all acts * Leveling up stuns nearby enemies instead of killing them * Bugfix player XP level 20, used to block your progress * Electrified status effect no longer instantly stuns enemies, requires draining their stamina first * Acquiring Norn trophy in multiplayer now works Minor changes: * Settings menu tweaks * Incorrect lighting in dark areas fixed * Volumetric fog performance improvements * Moved easter egg * Various minor visual fixes * Correct arrow visible on bow * Fixed rare collision system crash * Various minor system bugfixes * Ice Spikes no longer apply Pinned status effect * Killer Roots increased damage * Poison explosion lowered damage * Clubs no longer apply knockback on damage combos * Spear Troll mouth no longer hollow * Ambient Multiplayer stability fixes * Friend Connect runestone UX tweaks * Can no longer spawn on top of…
- Release notes for 0.000695 - 18 February 2026
Major changes: * Cross platform multiplayer! Minor changes: * Fixed avatar locomotion animation twitching when holding run button * Selected Norn visible in player info card * Fixed smooth turning being stuttery when avatar locomotion is enabled * Menu bugfixes * All arrows fired using Enchanted Ranger Pouch get elemental effects applied * More lore * Small graphical fixes * Revive spot lowered to match the visuals * Lore accurate arrows * Lighting tweaks * Magic conjuring bugfixes * Player collider is taller to prevent camera from sticking into low ceilings * Dead players can no longer slide around in their playspace * Fixed other player's animations malfunctioning when you die * Norn damage scaling bugfix * Fixed walk tutorial showing every time you start the game * Beam spells deal 2x more damage * Audio bug when other player opens their inventory fixed * HUD hearts & mana swirls fur…
- i’m the kinda player who hoards health potions and still dies anyway - 16 October 2025
everyone on the team plays differently.one of us never blocks. one of us refuses to use magic. i, personally, panic flail like it’s a religion.so when we started talking about build variety in Crossings, things got heated fast:tank? sword? axe? club? caster? archer? battle mage? healer??we’ve got ideas — trinkets that give mana on block, arrows that mark enemies for extra damage, clubs that can block unblockable attacks — but we’d love to hear your favorite types of builds from games like this.what makes a build click for you?the power fantasy? the risk/reward? the playstyle identity?drop your thoughts below. we’re genuinely curious!//Linnea and the Crossings team
- Next Fest Dev Stream! - 13 October 2025
Join us in exploring the lore and inspiration for our next VR game Crossings, as we walk the Scandinavian forests with Design Director Olle Axelsson and take a look into what shaped this intensely immersive world.
- Crossings Demo, available now! - 10 October 2025
A free demo of our new title Crossings is now available for the Steam Next Fest, from now to October 21st! This demo features a slice of the full game, with rich combat, spellcasting, and early progression. The forest is waiting.You awaken cold and weaponless in a realm shaped by death and memory. The air is thick with sap. The roots shift when you're not looking. And something old is watching. This is the Norse afterlife—reborn as a VR roguelite. Fight, explore, and cross paths with others like you. No voice chat. No usernames. Just presence, movement, and trust. How to join:No key required — just click Download Demo on our store page our search for the Crossings Demo on the Steam store page!Runs from October 10 – October 21stYour feedback means everything to us — whether it’s balance notes, technical issues, or just sharing your favorite moments. Thanks for helping us shape Crossings!…
- Crossings Open Alpha this Weekend! - 8 September 2025
This weekend, Crossings opens its gates again. From Friday, Sept 12 through Sunday, Sept 14, everyone is invited to join our open alpha on Steam! What’s new in this test?Refined combat with improved weapon handling and expanded spell systemMore arenas and encounters to explore with friendsClearings system updates, offering new choices and balancingMore ranged combat optionsBug fixes and optimizations from feedback during our first multiplayer testHow to join:No key required — just install and play directly from the Crossings Steam pageRuns all weekend: Friday Sept 12 – Sunday Sept 14Your feedback means everything to us — whether it’s balance notes, technical issues, or just sharing your favorite moments. Thanks for helping us shape Crossings!
- Dev Diary #1 — Welcome to Crossings! - 27 June 2025
Hi, I'm Linnea! CEO of Neat Corp, and also one of the designers, artists, and worldbuilders behind Crossings. This is a deeply personal project for us, and we’re so excited to finally share it with you.Crossings is a VR co-op roguelite about lost souls finding each other—and finding their way—through a mythic forest in the afterlife. It’s a world of shifting paths, strange altars, and ancient things in the trees that don’t always welcome your presence. It’s about learning how this place works, how you fight within it, and how you survive together—whether that’s with an axe and a poison flask bomb, or ranged weapons and earth-warping spells you wield with your hands. What We Believe Makes VR SpecialWe’ve been working in VR for over a decade now, and what keeps us here isn’t flashy gimmicks or trying to recreate the world exactly as it is - for us it’s all about presence. It’s about build…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 3 June 2026 | Release notes for 0.000725 | 1834602721184544 |
| 2 | 24 February 2026 | Release notes for 0.000700 | 1825093633197429 |
| 3 | 18 February 2026 | Release notes for 0.000695 | 1825093633181723 |
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