- v0.8.3.7 - BugFixes and improvements - 24 August 2025
- Fix game breaking bug where arrow selection UI was appearing when it was not supposed to - Fix character unlock notification appearing again and again in endless mode (where it's not possible to unlock characters) - Reduce lags when collecting coins from platform - Add endless loop icon and tooltip to leaderboard
- v0.8.3.4 - Endless Mode Update - 8 August 2025
Remember how last update I switch endless mode and new character update? Well, I actually did both on this update!Huge thanks to all the playtesters that helped me find bugs on the experimental branch!TL;DR: new endless mode with online leaderboard, 1 new character, 18 new relics, 4 new arrows, 19 new achievements, new music, new capsule art, characters and relics rework/balancing, optimizations and more!New trailerEndless modeNew endless mode is here!After winning a run, you can continue it and score in an online leaderboard.Every loops will makes the game harder, but most of the relics are stackable now, that means there's a lot of ways to break the game.New character: Dave the plague doctorDave is specialized in debris buff/damage: Starts with "Plague Nose" Relic: "When an enemy is hit by a debris, either give him a random negative status or give you a random positive status. Strengt…
- v0.8.3.0 - Endless Mode and new Character Update in the experimental branch - 29 July 2025
Remember how last update I switched endless mode and new character update? Well, I actually did both on this new update!There's the new endless mode with an online leaderboard, 1 new character, 18 new relics, 4 new arrows, new music, new capsule art, characters and relics rework/balancing, new animations/polish, and way more!(You can see the changelog directly in game)You can test it right now in the experimental branch:Go to your Steam library -> Right click on Arrogue -> Properties -> Betas -> Beta Participation -> Choose "experimental"I'm looking for some feedback in discord (or steam forum):Is the new endless mode fun? Is it too easy or too hard?Characters have been reworked to have more predefined builds for each, do you feel it's the case?Does the game feels more balanced? There's more way to break the game right now, is it a good idea?Don't hesitate to share any other thoughts an…
- v0.8.2.0 - New levels/mechanics + June Content Drop - 3 June 2025
This update introduce some new levels and mechanics including: 10 new levels, 3 new platforms, 8 new arrows, 20 new relics, 2 new statuses, 1 new arrow effect along with some QOL, bugfixes and balancing! New mechanics: The following 3 new mechanics add diversity to builds you can make and allow you break the game in different ways. (Please send me some videos of you breaking the game, I'd love to see it) - Burning platform effect: At the end of turn take 1 burning damage and burn surrounding platform(s) - Electricity: Deals 1 electric damage to surrounding platforms - Boulders: Physical object that roll and deals high damages to enemies when falling into them 10 new levels: 10 new levels have been added to make the runs less repetitive. 3 new platforms: - Bouncing Platforms: Arrows and debris bounce on it - Electric Platforms: Deals 1 electric damage to 5 surrounding platforms when dest…
- v0.8.1.0 - QOL Update + April Content Drop - 1 April 2025
The goal of this update is to add some Quality Of Life features that were missing! For example: displaying all upgrade levels of arrows, increasing readability of health bar and statuses, tooltip on platforms, improving the tooltip, bugfixes, balancing etc And also the monthly Content Drop with 10 new relics and 3 new arrows (1 free arrow, lucky you!) There's also a new mechanic: You can now discard arrows from your quiver before each shot! Hope you'll enjoy! And be sure to leave a review on steam to support me! Here's the complete changelog: v0.8.1.0 - QOL Update + April Content Drop Add - Add discard mechanic: you can now discard arrow(s) before each shot, if done you will receive "Stunned 1". If you have "Immune" status you can counter it and load/discard another arrow. - Add "Piercing Shield Arrow" S:-1 P:0 Add your shield amount divided by 20/15/10 to the arrow piercing stat but re…
- v0.7.6 - March Content Drop - 1 March 2025
The goal of this update is to introduce the quiver reload mechanic along to give more options to the player to earn money. There's 13 new relics and 2 new arrows along with some bug fixing and balancing. v0.7.5 - March Content Drop Add - Reloading the quiver now give "Stunned 1" (that means enemies have one free turn while you reload, unless you have some "Immunity" status) - Add "Quiver Arrow" S:10/20/30 P:-1 When shot, reload your quiver, Ghost, Restricted Use 1/2/3 - Add "Cheese Arrow" S:10/20/30 P:1/2/3 Gives you Immunity 1/2/3 when fired, Gives "Poison 10/20/30" to enemy when hit - Add "Pink Cheese" relic: Give +2 piercing for each Immunity status stack that you have - Add "Gold Harpoon" relic: Give 1 coin for every 5 platforms destroyed (Max 20 per shot) - Add "Gold Stick" relic: Give 5 coins every time you kill at least 2 enemies on a single turn - Add "Gold Bow" relic: Give 2 co…
- Arrogue early access Roadmap announcement - 26 February 2025
We have reached 1000 sales! Thank you to everyone who has been playing Arrogue, seeing so many players playing the game really make me happy and confident in my game dev journey! If you are enjoying the game please leave a review on Steam because it really boost the visibility and will help me to develop the game as long as I can! Here's the roadmap: Updates Every month there will be a content update with at least 10 relics and 2 arrows Every 2 months there will be a themed update (+ content drop) The goal of these updates is to improve the game to make it to the 1.0 release! In any of these update there might be some bugfixes, balancing, QOL or unplanned features/mechanics Experimental branch There's a new experimental branch on Steam to try future updates a few days before release (for feedback and bug hunting before release) The next update (first content update of the roadmap) is no…
- v0.7.4 - Early Access Release - 27 January 2025
Hello everyone, Arrogue is finally releasing in Early access after 1 year of developement! It has been a crazy year for me, I've put all my energy working on this game and I'm so happy for the support you guys gave me in return. I want to thanks all the playtesters, the people from the community and all the players. Arrogue is still a little rough in the edges but I'm very happy with the result so far! During early access I want to balance the game, improve the difficulty curve and of course add more content. I will soon announce the early access roadmap. I hope you'll enjoy playing the full version as much as I'm enjoying working on this game. Here's the changelog: - Add 26 relics (scissors, refined_quartz, refined_emerald, refined_diamond, grapes, potato_seed, piercing_bow, strength_bow, health_bow, shield_bow, pepper, wheat_seed, wheat, pepper_seed, egg, fried_egg, sad_egg, target_ri…
- v0.6.1 - Bug fixes - 22 December 2024
- Fix coins not showing outside fight for some screen resolution - Fix bug where 2 dialogues where not displaying the right message - Fix ghost platform missing in glossary - Fix bat rotating level where the bat was not able to go into the double damage area (area has been removed)
- v0.6.0 - NPC Update and QOL - 18 December 2024
This is the last update that was planned on the roadmap before early access! That means the game will be released in Early Access soon. The date will be announced in January. Stay tuned on discord! - Improve dialogue UI - Improve all existing dialogues with more meaningful choices - Improve map generation with more mystery events (Mystery's nodes now contains dialogues, chest, shop or elite enemies) - Rework arrow upgrade system (you no longer need 3 arrows to upgrade, cost is 20 coins) - Add cap to arrows display in the quiver - Improve animations timing in fights in order to reduce wait times - Make relics display a grid in order to see every relics - Improve map visibility - Improve status descriptions by adding how much they decrease at the start and end of turn - Improve coins UI position - Add new dialogues - Add possibility to skip walks between tower and other point of interest…
- v0.5.4 - Content Update - 4 November 2024
Thanks for all the players that gave me valuable feedback on the playtest session: Arkane_Hunter, BigBoopin, Blaze, Borgpack, Casual Pheasant, Cpt.Blood, CuteGreenSlime, Destibator, Diomedes, Dogwithhat, DragonSpecter, Dragoon1711, Dumb Ox29, Dutchymzki, Eggy216, Fenrir, Fishmans, FoxtrotMike, Foy420, FunKyBuSPaSs, Garion, Gintoki, Glonsasa, GrizzB, Gyurrito, HSTMage, J7xE, Jases, KampfWolf, Keevn, Kikui, LeakyNefarious, LuWiLe, Magic, Menkiboj, MindofMarcel, MissPaperDolls, Mlodziak77, Mogsey2, Mogwuay, Monte Cristo, Moonlite_Kitsune, MøfBøffen, Ohmani, PMK_D47, Pokepaul, Politzeidaniel, Pure Sodium Gaming, RageOfZen, Rand, Razlos, Reagen, Remetivo, SQiRL, Sire_Skinny, Slim Tim, SquallKitty, StarKing, Steven the nightgaurd, SuonielVT, Teracor, TheSatanFIN, Tinkerwolf, Tinman, VegitoRS, Wrathwalker, XxLootMasterxX, Ziomek, ZionSPardas, aweso00ome, boardopboy, chainszor, comic047, daxter…
- v0.4.0 - Meta Progression Update - 19 September 2024
- Add Character Selection menu with Difficulty Selection - Add 4 characters with 4 new relics - Add 10 difficulties with 1 arrow and 1 relic - Add Save System to save run in progress - Add Meta Progression to save unlocked characters, difficulties, arrows, relics - Add info in Map UI to display and better track part, layer and difficulty player is currently at - Bridge level is now appearing later in the run - Nerf Wooden Arrow: piercing 4 -> piercing 2 - Nerf Mimic enemy to scale his HP depending on the layer - Improve map generation to have more combat and avoid duplicate type of room too often - Improve random level selection with weighted random to have less chance to encounter the same levels too often - Improve buff/debuff animation to better show which status is given - Glossary is now displaying meta progression with not discovered items, notification for new items discovered an…
- v0.3.1 - Physics and Combat Update - 20 August 2024
- Improve general physics with destroyable platforms that deals damage when falling into enemies - Improve cluster/combat system - Improve level design - Balance some relics, arrows and enemies - Add 16 new levels - Add 11 new status (Gold shield, Gold sword, Gold piercing, Piercing, Softness, Dodge, Reflection, Thorn, Tipsy, Regenerate, Insensitive) - Add 20 new relics (Lighthouse, Carrot, Blue cape, Purple cape, Chestplate, Silver chestplate, Gold chestplate, Cheese, White cheese, Blue helmet, Gold helmet, Knight helmet, Broken Lighthouse, Wine, Weird watermelon, Weird bread, Weird sandwich, Broken mirror, Flail, Cherry, Essence of life) - Add 9 new arrows (Cure arrow, Antidote arrow, Heal arrow, Regenerate arrow, Dodge arrow, Reflection arrow, Tipsy arrow, Thorns arrow, Thorns destruction arrow) - Add quiver's selection to be able to select between the 2 first arrow before shooting (…
- Arrogue Roadmap before Early Access release - 10 July 2024
Here is the roadmap of Arrogue! Currently working on "Physics and Combat Update" that will improve the combat mechanics and add better physics to the game. After each update there will be some public playtests so be sure to subscribe to it if you're interested! Also join the discord server to see the latest sneak-peeks of the game and share your ideas!
- v0.2.11 - Additions and Improvements - 17 June 2024
- Add game speed slider in settings - Add relic and arrow rarity (Common, Rare and Legendary) - Add tutorial - Improve map display (map details and better UI) - Beating an elite combat now grant a chest of free Rare relics - Bartholomew now do his action after all his minion and buff his minion for only 1 strength - Shield arrow now give +5 shield on launch and 2 more shield per platform destroyed - Shielded destruction relic now give +5 shield every 5 platform destroyed - Orc and Knight now give stunned status less than before
- Play the demo of Arrogue - 15 June 2024
Play the demo and if you like it be sure to wishlist! 🦆
- Play the demo of Arrogue - 12 June 2024
Play the demo and if you like it be sure to wishlist! 🦆
- v0.2.10 - Hotfix and Improvements - 10 June 2024
- Improve durability display of platform - Fix a bug where some enemies could move outside their clusters - Fix explosion's damage
- v0.2.9 - Hotfix and Improvements - 10 June 2024
- Add count of platform destroyed and coin gained for each arrow launched - Add a way to display each platforms durability while in combat - Fix Ghost Shard relic that wasn't updating shot visualization when giving ghost effect - Fix a bug that was opening website and discord when shooting arrows while using gamepad