- Kickstarter Pre-Launch Page is LIVE! FOLLOW AND SUPPORT US! - 4 September 2026
📣 The Crystal Conquest Kickstarter Pre-Launch Page is LIVE! 💎We recently announced that we’re preparing a Kickstarter to help build the next chapter of Crystal Conquest, and now you can officially follow the campaign! We'd really appreciate if you could follow/save/share the Kickstarter pre-launch page as it helps us out with it!Following the Kickstarter is one of the biggest ways you can help us right now. It means you’ll be notified the moment the campaign goes live and helps us build as much momentum as possible before launch so we can have a great launch to develop Crystal Conquest faster and bigger. 🔔 Follow & pre-save the Kickstarter page 📤 Share it with friends and other VR players (We'd really appreciate it!) ❤️ Help us spread the word on social media! Our Kickstarter will help us expand Crystal Conquest with bigger environments, seasonal and community events, new PvE experi…
- KICKSTARTER COMING SOON! - 29 August 2026
📣 We’re preparing a Crystal Conquest Kickstarter! Over the past few months, we’ve continued to update, build, and expand Crystal Conquest to make it even better and bigger, and now we’re ready to take the next big step! Our upcoming Kickstarter will be focused on helping us expand the world of Crystal Conquest with bigger and better environments, seasonal and community in-game events, new PvE experiences, community features, and more reasons to keep coming back. Our game has obviously been playable in Early Access for quite some time, and that isn't changing. Our Kickstarter is about helping us create Crystal Conquest's next chapter faster and on a bigger scale! We’ll be sharing more details soon, including the campaign page, goals, rewards, and some of the new content we’re hoping to bring to the game. We're tweaking our PvE experience to be more interesting, check out our upcoming br…
- Patch 1.1.0 Notes - 8 August 2026
Our first major update is live! New Features Added in game announcements! You can now cast most spells while holding a weapon! Some spells require slamming your hammer on the ground or shooting an arrow Major bot improvements (dodging, blocking, dashing/teleporting, healing, fleeing, guardian movement, etc...) Boulders can now be launched with any Geomancer weapon! Balancing Changes Crystal lockout timers no longer increase past 30 seconds Adjusted bot difficulty in Conquest and lowered it for multiplayer matches Lowered Geomancer damage by ~10% Reduced ring upgrade costs Reduced Vacuum Burst's silence duration to 3 seconds Removed two hand mana cost penalty when a spell or weapon in one hand is fully charged Reduced levels of some of the bots in the last two levels of Gauntlet Reduced the amount of homing for most projectiles Reduced the damage of super golems Bug Fixes and Improvement…
- Patch 1.0.15 Notes - 4 July 2026
New Features Added a flying geode enemy which can be found in the Conquest arena! Balancing Changes Increased max mana for all characters by roughly 25% Increased mana regen bonuses from meditation and crystal zones by 25% Greatly increased the stat bonuses of ring upgrades. Also increased the upgrade gold cost Increased defensive power of Shadow spells against Aether spells (tower, geode attacks) Reduced the casting speed of AI bots, especially at lower difficulties Buffed two monster camp buffs (the camps at the portals and above the crystals) Bug Fixes and Improvements Various bot pathing improvements Improved ragdoll responsiveness and stability Fixed various issues that can happen when players leave a Conquest match early Fixed issues with monster gold and XP rewards in Conquest Fixed issues with saving player settings Increased the size of smaller golems
- Community Update: The Crystal Storm Approaches & A New Threat Emerges! - 4 July 2026
Heads up, Heroes!If you’ve been hanging out in our Discord, you know that the weekends get a little chaotic! But for those of you tracking updates right here on Steam, it’s time to officially welcome you to the weekly tournaments: Crystal Storm.Every Saturday between 1:00 PM and 8:00 PM PST, the energies of the crystals surge and offer a prime opportunity to jump into multiplayer, test your skills, and queue up with the community.🌪️Tournament Game Mode Varies WeeklyTo keep you on your toes, Crystal Storms alternate formats every single week.First Saturday: The storm brews exclusively in Conquest Multiplayer Mode.Next Saturday: It shifts over to Duel Mode matches.No matter the mode, our goal is to get the community together, fill the queues, and let the spells fly. Speaking of flying...⚠️ New Enemy Type: The Flying GeodeJust when you thought you had the battlefield mapped out, the storm…
- Patch 1.0.14 Notes - 20 June 2026
New Features: Queuing for Conquest directly will let you late join matches which haven't progressed too far Added new Avatars! Balancing Changes: Reduced whip flicking range and slightly reduced whip flicking damage Bug Fixes and Improvements: Fixed targeting issues in Conquest which could happen after a disconnection Fixed choppy movement and turning with bots and golems in Conquest multiplayer matches Added some minor improvements to the Ruins map Other stability improvements, mainly for Conquest
- Patch 1.0.13 Hotfix 1 - 13 June 2026
Bug Fixes: Fixed a bug that could cause Gauntlet co-op players to end up on opposite teams
- Patch 1.0.13 Notes - 13 June 2026
New Features Added a new Duel map! Battle your way to victory in an ancient dueling ground! Bug Fixes and Improvements: Reduced tournament scoring penalty for losses Fixed Duel spawning issues Reduced Duel respawn time to 3 seconds
- Patch 1.0.12 Notes - 29 May 2026
New Features Added a crouch button setting Balancing Changes Geomancer Reduced movement speed Slightly reduced spell power Reduced the Daze effect duration and reduced it further if you hit too quickly with your hammer Reduced the throwing damage of the Geomancer's weapons slightly Pyromancer Increased fireball mana cost and cooldown slightly Reduced fireball splash damage and size scaling slightly Monk Increased movement speed Added a 3 second Daze to the Ki Blast ability and reduced the Daze duration from a power punch to 5 seconds Illusionist Increased dagger spell power Reduced cooldown of Shadow Step to 15 seconds Hydromancer Reduced the health of Kaelar's Prison and ensured that certain spells like Barrage and Leeching Link are blocked by it Bug Fixes and Improvements Improved win and loss tracking, including when a player leaves a match early (this counts as a loss unless you are…
- Patch 1.0.11 Hotfix 2 - 16 May 2026
Elementalist Bug Fixes: Fixed issues with casting the wrong spell while using the Transmute ability Fixed an issue which allowed players to extend the Dragon's Breath duration indefinitely
- Patch 1.0.11 Hotfix 1 - 15 May 2026
Bug Fixes and Improvements Renamed class levels to Mastery to avoid confusion Fixed an issue which was preventing mastery gains from showing up in the UI (you were earning mastery, but you had to restart the game to see the changes) Made several other UI fixes involving mastery
- Patch 1.0.11 Notes - 15 May 2026
New Features: Added 4 new unlockable signature spells: Burning Bow, Purging Whip, Giant's Hammer, and Leeching Link! Players can now toggle crouching by pressing down on the right joystick. The alternative way of activating Fly is now the B button Added an announcement scroll to the Hub Added tournaments and tournament leaderboards! The first Duel tournament starts on 5/16! Balancing Changes: Reduced golem damage vs players. Increased siege and melee golem damage vs towers Reduced difficulty of last two Gauntlet levels slightly Reduced Daze duration for the default Hammer to 3 seconds AI Improvements: Fixed AI projectile aiming issues Fixed various bot pathing issues involving towers and crystal capturing Bug Fixes and Improvements: Improved FPS on all Quest devices Fixed an issue which was causing black edges to appear when players turned their head on Quest devices Fixed an bug that c…
- Patch 1.0.10 Notes - 19 April 2026
New Features Added the ability to punch without charging a spell! Punching will deal small damage to enemies. The Monk and Geomancer have the strongest punches Added a runestone microphone which appears on your wrist in private lobby conquest matches. Hold the runestone toward your face to speak to your teammates anywhere on the map. This replaces the push to talk joystick button Added rare and epic skins for the Monk, Illusionist, and Elementalist Improvements Improved lag with most spells Improved the smoothness of character motion and turning on standalone Quest devices Humanoid characters now move their jaw when making any kind of vocalization, including when speaking through voice chat Prevented accidental grabs of both weapons and grab-based buttons Various performance improvements Bug Fixes Conquest Fixed a spawn lock issue that could trap players in the starting area after respa…
- 1.0.9 Patch Notes - 28 March 2026
New Features: Added the versatile Elementalist class! The Elementalist can slot most primary spells from the four starting classes. His signature spell is Transmute and his ultimate is Dragon's Breath which combines wind and fire Added a scoreboard for multiplayer matches which shows up in the settings menu and the end of match UI Added player avatars which show up on the scoreboard and future social UI Added new icons for crystals, essence, and essence bundles Bug Fixes: Fixed a bug which could prevent a player from reaching the practice area from the tower room Minor stability improvements
- Patch 1.0.8 Notes - 3 March 2026
New Features: Weapons now automatically spawn in your back holsters instead of being spawned manually through casting. Simply reach above or behind your shoulder and then hold grab to retrieve a weapon! When a weapon spell is slotted, you will no longer have a button bound to that spell. Also when using the spell menu instead of buttons, weapons will no longer appear in the spell menu Added more visual and audio feedback for buying and selling items in the Conquest shop Balancing Changes: Weapons no longer cost mana to spawn and weapon cooldowns have been increased from 12 to 20 seconds. The weapon recharge mana cost is unchanged Increased the explosion radius of the love grenade and made it no longer scale with spell power Bug Fixes: Fixed love grenade throwing issues when more than one love grenade was being held Fixed issue that prevented more shop items from being purchased after pu…
- Valentine's Day Update (Patch 1.0.7) - 14 February 2026
New Features: Added quests to the game! New players will start off with two intro quests and a new quest will be available every week. Check out the quest book in the starting Hub Added the Love Grenade item which can charm your enemies! This can be purchased from the inventory shop in the Hub or earned from the first weekly quest! Added difficulty settings to Conquest mode for Solo play. You will earn more crystals at higher difficulties Made various improvements to the bot AI. Bots are now better at defending crystals and avoiding dangerous areas Balancing Changes: Adjusted attack speed requirements for various spells. Daggers will now deal damage at low speeds Golems on the winning team will now receive a stat boost once a Conquest match has lasted 15+ minutes. This boost will start small and grow over time. This will help end a long running match Reduced the range of arrows from the…
- New Unlockable Character (Illusionist) Available Now! - 1 February 2026
She’s a high-mobility Rogue; using ancient shadow magic and a pair of very sharp daggers, she turns the battlefield into her personal playground of paranoia. If you like sneaking, backstabbing, and making your enemies question reality, she’s your new main. ✨ LIMITED TIME LAUNCH SALE! ✨ Unlock her now using Crystals or Essence for 25% OFF! * Deal Ends: February 6th, 2026. Don't wait—the shadows don't stay still for long! ⚔️ ABILITY HIGHLIGHTS:The Signature Move: Get behind them with your daggers, Bane & Shadow—backstabs deal massive critical damage!Phantom Step: Instant short-range teleport. Now you see her... now you’re dead.Invisibility: Become a ghost. (Careful: dealing damage or claiming crystals will break your shroud!)Mind Spike: Summon a massive spear from above to crush your target’s will.Veiled Threat \: Summon a trio of spectral daggers to automatically guard you from anyone br…
- Patch 1.0.6 Notes - 1 February 2026
New Features: Cloak and dagger your way to victory with the unlockable Illusionist class! Added voice chat to private lobbies. See the voice settings menu in the hub Added tutorials to practice blocking and to defeat the practice bot Added a minor shop tutorial Balancing Changes: Slightly increased the strength of the friendly bots in the Gauntlet Buffed bow damage by 11% Made throwing easier for spells Targeted spells now have a wider angle for targeting Most ranged golems/monsters now use the neutral Force element with their projectiles, so each class is equally effective at blocking these attacks Slightly reduced the attack speed of ranged golems/monsters Weapons and spells which cause a status effect now require a full charge to cast Bug Fixes: Fixed an bug where a selection circle could get stuck on you Fixed an issue where you throwing one weapon could cause both weapons to be thr…
- Early Access Update – What We’ve Been Working On - 29 January 2026
Early Access Update – What We’ve Been Working OnHey everyone 👋 It’s been a few weeks since our last update, so we wanted to share what’s been happening as Crystal Conquest continues to grow in Early Access!Since launch, we’ve been focused on improving matchmaking flow, private lobbies, and more! Recent ImprovementsImproved Queuing Options You can finally queue for multiple game modes at once instead of being locked to a single queue. There’s also an indicator showing which queues are most active to help you find matches faster.Private Lobby Team Setup Playing with friends? Private lobbies now have team assignments for Conquest matches, making organized games way easier to run!Solo While Queued You can jump into a solo match without leaving your multiplayer queue, so you’re never just waiting around.What’s Coming NextVoice Chat (In Testing) Voice chat is actively being worked on, starti…
- Patch 1.0.5 Notes - 2 January 2026
New FeaturesMuti-mode queuing is now an option. After queuing for one mode, you may select to queue for all modesTeams can now be selected in private lobbies for the Conquest mode. This will make it easy to play on the same team with your friendsYou may now enter a solo match without leaving your queueA fire icon may appear next to an arena mode that is currently popular with other playersOther Changes:Minor multiplayer stability improvementsPrevented some warning logs from being spammed which may have had a performance impact in the worst cases