Full game metadata
| Field | Value |
|---|---|
| Steam app type | game |
| Steam App ID | 2791550 |
| Live current players | 0 |
| SteamPulse tracked peak | 0 |
| Live count (today's peak floor) | 0 |
| Price | No longer available on Steam Store |
| Free to play | No current Steam offer |
| Discount | Not available |
| Original price USD | Not available |
| Current price USD | Not available |
| Release date | To be announced |
| Developer | ReHoGa Interactive |
| Publisher | ReHoGa Interactive |
| Owners estimated | Not available |
| SteamSpy owner estimate minimum | Not available |
| SteamSpy owner estimate maximum | Not available |
| Review type | Not available |
| Positive review percent | Not available |
| Positive reviews | 0 |
| Negative reviews | 0 |
| Total reviews | 0 |
| Steam recommendations | Not available |
| Achievements | Not available |
| Average playtime forever | Not available |
| Windows support | Yes |
| macOS support | No |
| Linux support | No |
| Parent game | Not available |
| Store URL | Not available on Steam Store |
Short description
First-person survival horror in an underground research complex. No weapons. Exploration, puzzle-solving, and choices that matter.
About this game
HORTON GENETICS: BREACH First-Person Survival horror set in an underground research facility. No weapons. No help. No way back. The Story Facility 79 is a massive underground research complex run by Horton Genetics in Miles Valley, Montana. You are Garrett Fischer, a technician. You board the internal train to check on a colleague in a remote sector. By the time you arrive, you need to get out. You have no weapon. You are not getting one. The research Facility was built by engineers and maintained by technicians. You know how its systems work. Reroute power to the doors you need, pull what you can off the terminals, find the route the complex will actually let you take. More than one thing is hunting you, and they do not all hunt the same way. One tracks sound. Another does not. What works in one sector will not work in the next. Features The building is the puzzle. Power systems, blast doors, locked terminals, vehicles. Facility 79 was not designed for you to understand it, but understanding it is the only way through. Multiple threats, different rules. Each creature in the facility operates on its own detection system. Going quiet will not always be enough. No weapons, ever. You are a technician, not a soldier. When something finds you, your options are distance and cover. Drivable vehicles. Facility 79 runs on its own internal transport. You operate it yourself to move through the complex.
Supported languages
English * , French, German, Portuguese - Portugal * languages with full audio support
