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QUICKERFLAK 2

QUICKERFLAK 2 Steam news

Walter Machado | Mar 21, 2024 | game

Released

0players observed · 24 September 2026 - 05:33:28 UTC

ActionCasualIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

QUICKERFLAK 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak10
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews107
  • Release dateMar 21, 2024
  • DeveloperWalter Machado
  • PublisherWalter Machado

Genres: Action, Casual, Indie

Company pages: Developer: Walter MachadoPublisher: Walter Machado

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QUICKERFLAK 2 Steam news

QUICKERFLAK 2 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • NEW STUFF - 23 January 2026

    Howdy, folks, this time, it took more than a year to spawn a new minigame for you. Guided by the awesome feedback and suggestions of the nicest of the game communities, BLOODSAINT 2 came to life. Some BLOODSAINT powers were extended, new stuff added, faster waves, more duelists, I returned the hand-drawn soil, recorded music with a super heavy prototype bass created for this game, a unique guitar impulse response, and a "very cardio" double bass-focused drums. All art, code, and music were executed by the same hands. Many many thanks for the support; I hope you like the game! https://store.steampowered.com/app/4187540/BLOODSAINT_2/

  • BLOODSAINT 1.0 - 13 November 2024

    Howdy folks! BLOODSAINT 1.0 is out now! It will be kept a few more days in Early Access to wide-test the compatibility with different machines... this framework is a testbed for a 64-bit framework that bypasses the limitations of the previous framework used on the UBERMOSH series. If you have not tested it yet, it is a retro-vibed and paced minigame, polished during the latest months with this awesome community feedback and guided by several top-down gameplay experiences I developed over the last decade. Lots of nice concepts spawned during the Early Access that evade a bit from the initial BLOODSAINT plan, but can nicely fit a longer sequel, top-down dungeon crawlers, and duelist-focused games... that may come soon with the design developed during this journey. Many many thanks for the support, the kind reviews, and for taking the time to share your impressions, suggestions, and ideas…

  • DUELIST UPDATE! - 4 November 2024

    Howdy folks... this one took some time to make, but it is pretty fun! When you get 180s, as soon as you move to the endless wave, one of the six Duelists will try to beat you, the fight will last close to a second. If you react faster enough (and each duelist is a bit different) you get a badge and keep alive on the pit... There were some other technical tweaks... More duelists can appear later... And I am very happy about how this tiny story is being told through gameplay and music. Please check it! Many many thanks for the support and feedback! https://store.steampowered.com/app/2998040/BLOODSAINT/

  • BLAM!!!BLAM!!!BLAM!!! UPDATE V. 0.06 - 8 September 2024

    Howdy folks! BLOODSAINT Update 0.06 is online, and it brings pretty nice stuff to this development journey! BLOODSAINT moved to 64-bit architecture, allowing more complex animations without breaking the PC requirements... now, when you shoot your fridge-sized plasma blast (that got boosted), the damage animation has more details, hard parts will fly, slip, and sink, and the soft meat will join different layers of the red pool. The extra layers, particles, and steps will not change much, but are kinda poetic. Game got balancing tweaks, performance tune, and I am testing new concepts for the late game (200+ seconds) aimed for the hardboilded veterans of this awesome community. Many many thanks! https://store.steampowered.com/app/2998040/BLOODSAINT/

  • GIANT WEAPONS and BRUTAL CAMERA updates - 26 August 2024

    Howdy folks, BLOODSAINT development keeps flowing. Recently I added more vanguard enemies with giant weapons, all based on historical combat and ceremonial blades and, a tier 5 melee variant for the player, allowing new melee builds. A few years ago UBERMOSH:OMEGA got pretty close to what was possible with that framework, I decided to move BLOODSAINT to a new 64-bit architecture, bypassing several limitations and increasing a lot the performance after this latest update, allowing not just more particles, but experimental elements to improve player feedback, like the new camera, that feels more brutal, due to the way it integrates with the sound. Many many thanks for the feedback and support! If there is a delay in answering, is due to the deep focus on these artistic experiments! https://store.steampowered.com/app/2998040/BLOODSAINT

  • ONSLAUGHT FRAME - 9 August 2024

    Howdy folks! BLOODSAINT version 0.03 is online, bringing the "Onslaught Frame" card, a synergic card that changes the frame of your gun to a splitted frame, inspired by the warlock gun from UBERMOSH. It tweaks the projectile shape making it thicker and affecting all the ammo card spreads. For the fun factor, it changes how punchy it is to targets too. It complements the previous update Metal Leech, a passive "area attack/shield". Sinergic cards to melee and conjuration were tested here too, but are not cooked enough to enter the game without breaking the balance. There is an alternative shader code that I crafting that will improve performance on the oldest machines, but it is not tested enough to enter this version, it may come in a few weeks. For the veterans, some modifications on the late game (180+ seconds) will come on 0.04 as soon as I mature the 0.03 changes with players' feedba…

  • CONCLAVE - 31 July 2024

    Taste is pretty personal. It took some time, but I finally got the vibe right for the QUICKERFLAK cards. I wanted to illustrate the secret reunions before you start to flak everything. Inspired by religious art, alternative comics, and the darkest metal covers, it spawned deep profile backgrounds that would fit nicely on a t-shirt for a gothic/darkwave party. Many many thanks! Please check QUICKERFLAK 2 and BLOODSAINT if you have not checked it yet! I am working on some bloodsantic updates and a few other projects that spawn when community suggestions are super fun but do not fit the original title. More stuff soon! https://store.steampowered.com/developer/waltermachado

  • Version 0.02 EA - 14 July 2024

    BLOODSAINT Version 0.02 EA is Online! Howdy folks! This latest update adressed some community requests, like gamepad support and stuff that I was already working on, like the METAL LEECH, a power that is kinda passive, but are affected by your aim and movement, and can be used like an armor, or a roomsweaper power during the sprint. Now there are more upgrades than waves, and there is a level of deckbuilding, because your Saint will not be able to max all powers before ascension. The Bonesplitter got a buff, and now you control 2 blades. There are other minor graphical, performance and gameplay tweaks, but it is nicer to see it playing than reading! Many many thanks for your suggestions, support and Steam Reviews, soon, version 0.03! https://store.steampowered.com/app/2998040/BLOODSAINT/

  • PLAY IT LOUD! - 24 June 2024

    Howdy folks! Time check it! BLOODSAINT is pretty solid, with that straight-forward retro-hardcore minigame vibe. It should had been launched in 94, but it is fresh now and while you shoot stuff I will be here working on a few more enemies to enter the pit. It is Early Access, and stuff will be added and tweaked. If you want to share your input, I will be glad to hear it! If you like it and wanna make a review, it will be triple awesome! Many thanks! https://store.steampowered.com/app/2998040/BLOODSAINT/

  • HARDBOILED - 21 June 2024

    Howdy folks! I hope you are all fine. 24th BLOODSAINT will launch (version 0.01, Early Access); the actual version is pretty tested, it is running super fine, and the game balance is as sweet as it can be. Since the golden state of this first version, I have been testing flamethrowers, ogresized enemies, mages, and more stuff not hardboiled enough to enter the main game yet. The list of community requests is dense and spiky, and it is a really nice exercise to manage what still needs more testing before it manifests in to playable content. I am very grateful for this opportunity. Thank you! Studio is moving to a wider place due to the new framwork, more machines running at the same time and I can keep the flow recording tracks, testing gameplay and experimenting with visual art. The studio switch may consume a few more days and how this changes allow me to keep the production momentum s…

  • BLOODSAINT! - 10 June 2024

    https://store.steampowered.com/app/2998040/BLOODSAINT/ Howdy folks, I have been experimenting with arcade topdown fast-paced minigame designs for over a decade, collecting your feedback and crafting stuff that may fit our nice simbiosis. I usually spend a lot of time crafting the music and sound effects, and the soundtrack of BLOODSAINT is pretty special. It happens in the same universe of UBERMOSH, with one of the characters of BULLETHELL ascending to the status of Saint, growing the powers during the ritual... so, from the powers to guitar tone, I put in an extra effort to call back elements from this wide journey, tweaked to the brute vibe of BLOODSAINT, that happens 10.000 years after the events of the classic series. It will start in Early Access and is a love letter for you. There are lots of community requests that I was able to squeeze in, and I hope to fit a bit more before mov…

  • ROGUELIKE??!!?!11 - 31 March 2024

    I am still working on it; the plan is to launch it in May. There is an expected delay before Steam approves the title for launch (1-2 weeks to approve Store and Build, 2 weeks+ of "comming soon"). The leveling system is "kinda new," heavily inspired by classic elements with some twists to make it cleaner and quicker. Every month, I do my best to release new stuff, from new projects to game updates, and it is always awesome to give you these handcrafted gameplay experiences. Many thanks! https://store.steampowered.com/developer/waltermachado

  • HARDBOILED TWEAKS - 28 February 2024

    A new enemy class was added (smarter, faster, will try to counter "spray tactics" and "run for it melee" strategies). Room progression tweaked (got a bit harder). Performance tweaks (texture page and surface optimization). Animation tweaks after protagonist death and new enemy animations. The challenge increased, getting more dynamic, faster, and a bit harder.

Patch notes and updates

S.noRelease datePatch nameGID number
128 February 2024HARDBOILED TWEAKS5688680204368094871

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