- CONTENT RELEASE - Campaign Update, Endless War - 27 July 2026
Hello everyone,been almost a month but we got a bunch of updates and fixes for you, and even a CONTENT expenasion, a whole new campaign mission that continues the story.As always, feedback is welcome and we will continue working on the game to make it better.First, the roadmap reminder!Trading Cards released!We have now released a full set of Trading cards for you to earn by playing!New Features & ContentNew entire mission is available in singleplayer, meet the Butcher!Added “Annihilation functionality” for avatars joining battles after combat has started — a joining avatar is annihilated on entry if it would be annihilated by the strongest enemy avatar already in combatMissions & CampaignBalancing of battles in Mission 1 & 2Added Abilities tutorial in Mission 1Many small bug fixes in Campaign missionsFixed restart button on the quest-failed screenUpdated “next mission” UI on end of eac…
- Hotfix 0.31 - 5 July 2026
- fixed bug where Feylan vortex chimera was causing massive mana gain to AI - fixed issue where you couldn't cap enemy throne settlements - fixed some situations where AI would get stuck
- Patch 0.2 Significant AI improvements - 3 July 2026
Hello everyone,there were some big changes that we needed to do so it took us a bit more time to do it, here is a full list of changes.Next big patch is to be expected on 20th July that will add NEW CONTENT to the game.AI changesmade Easy AI much easier, defaulted to Normal nowRegionsUpgrades villages past initial specializationUpgrades regions smarter Upgrades special regionsUpgrades are limited and affected by difficultiesMapGrabs pickups on mapGrabs shrines and mana poolsArmyUnit upgrades are limited by difficulty levels.Army compositions are managed to avoid off balance armiesArmies are reordered smartly for their combat order SpellcastingSpellcasting has been expanded on to avoid starving manaNow cast Voice of God, Curtain of Souls, and Blast MonolithSome spells are gated behind difficultyRune spells were altered to follow difficulty levelUXNEW! Changed the display for settlement i…
- Content release on 20th July - 26 June 2026
Hello everyone, While we are working on next patch that will be released on 3rd July, we just wanted to give you a heads up that NEXT MISSION of the campaign will become available on 20th July.UPCOMING CONTENTmission expands on the storygoes indepth on the artifact tutorialhas interesting sidequests and rewardsMost of the things you earned on mission 3 will be transfered to mission 4, and old saves will continue to work.UPCOMING NEW UNITSWe are also looking to add some new units by that time, we will keep you updated on that as the date comes in closer. Units that we are looking at are more siege units like ballistas or new types of spellcasters.Big AI improvementWe are working on major AI improvement that will allow it to utilize different tactics and spells, do coordinated attacks and give you a proper challenge specially in the late game.UI/UXWe are slowly going over descriptions, tu…
- Patch 1.1 Hotfix - 24 June 2026
- fixed crashfix with niagara particles for some configurations - fixed issue with Destroy Rune on loading a game
- Patch 0.1 - Improved AI and map generation - 19 June 2026
Enemy AI/empiresAI will use Rune spells nowAI forming more empires is now tied to difficultyWill upgrade assets based on difficultyWill try to break free if you do not build up their assets or if you get victory conditionProcedural generationmaps will generate with more choke pointsVisualsUpdated magical effects in manual and world combatImplemented new animations for burrow unitsImproved formations display in combatMore units displayed on battlefieldBurrowers have different animation nowImproved timing on assassins attackOptimizationReduced amount of time needed to save the game to reduce hitchesOptimized world map big armies BugfixesFixed garrison timer somtimes going in infinitive repeatFixed potential blocker in prologue 1 region 1Pause cannot be used during cutscenesShift will no longer zoom in while adjusting mana for spellsFixed issue where some pickups were unreachableAvatar spa…
- Hotfix 0.4 - UX/AI and Manual battles - 15 June 2026
Manual battles additional fix for unit ordering when archers are involved fix for avatars not being able to attack settlements in some cases after manual battles fix for avatars properly recieving retreat after losing manual battle fixed for duplicate units in some cases when manual battle wasn't cleared correctly unit amounts are now properly calculated before pressing restart battle (visual only) General AI will now subjugate each other more often resulting in bigger AI empires over longer game fix for camera rotation post battle fixes for some saves that were loading 3-5 min (you will need to resave in order to speed it up) summoning spells now automatically summon units at first slot in order to tank hits fixed crash in metasounds fix hitches when certain quests from atre lords were happening small optimization for some meshes on lower scalability settings UI/UX added explanation ab…
- Weekly recap and plans for next week - 12 June 2026
Hello everyone,thank you all for supporting us and believing in us!To close in on the first week we want to adress all the updates we did so you have them in one placeFirst of all we would like to thank Perafilozof for making this AWESOME guide.It's a really great guide that helps explain the details of the game, and addresses the most crucial information that has been missed by our tutorials while we improve them.Before we go into recap let's see what's coming next week!UPCOMING - General and UI/UX improvementsWorking on AI patch that will hopefully be delivered by the begining of next weekImproved army visuals and formationsA lot of UI/UX improvements (specially for transfer and recruit army)More optimizationsImproved map procedural generation (so it's less "flat")BugfixesUPCOMING - AI ImprovementsAfter subduing your enemy, and if you do not defend them or build them or treat them wel…
- Hotfix 0.32 - Raytrace Fix 2 - 12 June 2026
- fixed crashes related to hardware raytrace that were still happening to some users - enabled raytrace on/off in options - fixed issues with scaling sometimes not properly populating options
- Hotfix 0.31 - 12 June 2026
- small raytrace hotfix
- Hotfix 0.3 Performance, Mission 3 rebalance, bugfixes - 11 June 2026
Hotfix 0.3 Performance & Scalability - tweaked scalability and gave more options so that game can work faster on slower hardware (1060 GPU/3gb ram) IMPORTANT: If game stutters on scrolling there is one thing you can do that might help Right click on Atre:Dominance Wars in Steam > Properties > Launch Options > Type "-d3d11" Mission 3 - The First Voidstone - Added starting artifact to player (15 terrain lore, 10 charisma) - initial enemy avatars will not go directly to your throne snowballing player into bad situation - enabled Fiery tower and Walls in mission - removed time pressure for player to win - removed one enemy attacking avatar General - increased mortality of units in manual combat to speed it up (higher risk but higher reward) - small AI adjustments (in preparation for bigger upcoming AI patch) Bugs - they will persist before and after combat now - partially fixed blocker in m…
- Hotfix 0.2! Step by step! - 10 June 2026
Visuals - Formation update part 1 - unit formations are now slightly better represented in manual combat UI - fixed issue with combat self-casted spells staying too long on avatar after being used - added name to small village indicators and they now have name of building type included in them - small icon tweaks and their brightness - slightly improve readability on main HUD regarding casting spell tooltip - Terrain lore in UI on avatar properly updates when picking up artifacts - added confirmation for delete save file - disabled restart battle if you won the battle in manual combat Bugs - additional bugs fixed with pathfinding and anti-stuck mechanic - possible fix on transfer level avatar stats from lvl 1 to lvl 2 - reduced some texture sizes to ease up on memory usage Crashfixes - reduced memory usage on generating navmesh at the start of a map, should avoid out of memory crashes t…
- Roadmap & First hotfix - 9 June 2026
Hello Elders,first of all, thank you all for your support on the launch!Early Access is one of the most difficult and hardcore game development processes there is, and there are tons of reservations that come with an EA game. But we have opted to launch in EA because we are confident we can do it, and that we can deliver a better game because of it.We are a small team in Croatia, and while we cannot compete with some of the AAA projects, we can at least provide you with an alternative for an indie price and a little bit of innovation in the field, and we are proud to do so.We present you with the first roadmap, which may change based on your feedback and as the game develops. The roadmap is not set up chronologically, but we will focus on what's most urgent and most required based on your feedback.Community inspired update* is an update inspired by your suggestions and feedback in case…
- Hotfix 0.1 - 9 June 2026
Campaign - Fixed issue where Tarnished champion wouldn't trigger in certain situations - All artifact rewards in campaign are now properly given with their stats - AI cannot upgrade garrisons to 3000 anymore making this mission extremely hard for player UI - Notifications now normally appear in mission 3 of campaign - Unit comparisons will take into account unit power, unit size and big units (in case of dragons) Bugs - Improved pathfinding to reduce issues where you can get stuck - Fixed issue where you could end up with black screen if you pressed manual combat while in pause - fixed bugs with environment spawning in WUD and EROL special regions - Traditional CN was missing from language selection in UI > fixed - fixed issue with bird particle sometimes causing crashes on some GPUs We are currently working on solving memory and video codec issues that some of you are having, and furth…
- Crossplay GOG-Steam fix - 8 June 2026
- Small patch to fix crossplay between Steam and GOG.
- Atre: Dominance Wars launched at EARLY ACCESS! - 8 June 2026
Greetings, Elders,we had to ask High Lords of Steam to help us out and they did. Now we are good to go!ATRE: Dominance Wars has officially launched into Steam Early Access. After years of development, countless playtests, community feedback, and an incredible journey alongside strategy fans and a succesfull Kickstarter, we're finally opening the gates to the world of Atre.In ATRE: Dominance Wars, you begin as a powerful Sorcerer seeking the ultimate prize: Godhood. Build thriving cities, command legendary heroes, forge magical artifacts, master devastating spells, and carve your path through a living fantasy world where alliances are temporary and betrayal is often inevitable.As the mysterious force known as The Merge slowly consumes the world, every decision matters. Expand too slowly and valuable territories may be lost forever. Grow too quickly and you may find yourself surrounded by…
- Preparing for Launch (EARLY ACCESS) - 6 June 2026
Hello everyone!BIG NEWSAfter extensive testing and our players feedback, we decided that we want to grow this game through our community feedback, and this is why we are transitioning to EARLY ACCESS.We understand that Early Access is not easy mode, but Ironward has already released one early access game before - The Red Solstice.Moving the release to Early Access does not mean we're putting less effort in this game. On the contrary, it means we feel that the game has a lot more potential that can only be achieved by working with our community. We have already released one early access game before, The Red Solstice, and by listening to player feedback, it became a huge success for us. We want to do the same with Atre: Dominance Wars.To give you a high level idea what you can expect in EARLY ACCESS:Current Content:Three levels of Story CampaignSkirmish solo play / saving and loading is e…
- Early Access Launch date is 8th June 2026! - 21 May 2026
Official release date Everyone, we're right at the end!The official release date for Atre: Dominance Wars is June 8! Time: 5 PM CEST / 8 AM PDTMark your calendars and see you on the battlefield It will be released on both Steam and GOG! Once again, thank you for making this happen!
- Atre: Dominance Wars PLAYTEST - 6 May 2026
Hello everyone,UPCOMING PUBLIC PLAYTESTWe are doing a playtest this weekend as we are coming closer to our release.TIMESTART: 8th May, Friday at 17:00 (5:00 PM) CET (Central European Time, UTC+1)END: 10th May, Sunday at 21:00 (9:00 PM) CET (Central European Time, UTC+1) We would like to invite you all to join up and see where the game is right now, and this is one of the last chances for feedback.Check out this new thingies we've been working on, and play with them over the weekend.Hope to see you there! :)Spread the news, invite your friends and join our discord! Wishlist here!
- Atre: Dominance Wars DEMO updated! - 9 March 2026
Hello everyone,We are introducing The Merge,it's a cataclysmic event that reshapes the world, if you do not bind this region to your Throne in time, it will be permanently deleted from the map, you can try this now in the our NEW DEMO in Dominance Campaign mode.DEMO CONTENT UPDATEFixed various prologue bugsAdded Sticky selection to optionAdded Merge mechanic to skirmishHave in mind that all localization is placeholder and will be improved with time and before releasePrologue/Story Informationexperience a story with choices and consequencesfind out about the Merge event and the loreget introduced to basics of manual combat Dominance Campaign Contentplay a PvE or PvP match with your friendsresearch spellsupgrade unitsdevelop citiesconquer your enemiesGame Settings: Adjust your Day speed for faster or slower game overall*Have in mind that content in demo is limited when compared to final g…