SPSTEAMPULSELIVE ANALYTICS
Square of Joy

Square of Joy Steam news

Demibug | Sep 25, 2024 | game

Released

0players observed · 23 September 2026 - 10:16:48 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive

Square of Joy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak1
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score89% positive
  • Total reviews9
  • Release dateSep 25, 2024
  • DeveloperDemibug
  • PublisherDemibug

Genres: Action, Adventure, Indie

Company pages: Developer: DemibugPublisher: Demibug

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Square of Joy Steam news

Square of Joy news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Square of Joy v. 1.35 – QoL - 3 February 2025

    Howdy! This update introduces two Quality of Life features: Run Timer: handy if you wanna speedrun. It pauses when you’re in the menus. Offline Score: your best height/time is displayed instead of leaderboard when playing offline. Btw. I just released Square of Joy on itch.io. It might be slightly cheaper there, but it doesn’t have those cool Steam-exclusive online features (Global Leaderboard, Friends, Shareable Achievements). Until next time, Marcin (Tinek) Michalski

  • Square of Joy v. 1.3 – The Fish! - 20 December 2024

    Howdy! This update features new skin - the Fish! Currently it’s the most difficult one to obtain so… good luck with those secrets. Speaking of secrets, I also added a hidden (real) ending. Hope you’ll like it (if you ever find it). Lastly, among some small fixes, added a new musical piece to the win screen to sweeten the taste of victory. Although for those, who enjoy music more than climbing, I’m planning to wrap up the full soundtrack and put it on YouTube (soon). Until next time, Marcin (Tinek) Michalski

  • Square of Joy v. 1.15 – Completion Meter - 29 November 2024

    Howdy! This update introduces COMPLETION METER - so you can easily check what % of the game you didn’t discover yet. You can find it in the main menu, just below the title. I also worked on making the game playable in offline mode. Technically it works already, but you cannot unlock achievements and an empty leaderboard is displayed. So still working on that… and more. Oh, and there are now in-game links to Discord and my socials (for those who wonder who the heck made this game). Until next time, Marcin (Tinek) Michalski

  • Square of Joy v. 1.1 – Progress - 17 October 2024

    Hey there climbers! Welcome to version 1.1 With this update I added a save system. All your accomplishments and scores were being saved on steam already, but now the game also saves your position on the level, so you don’t have to start over after restarting the game, and only then. So if you thought it would make it easier, it won’t. I also added a new reward for completing secret challenges: a joyful trail effect that stretches behind you. Hope you'll like it. Until next time! Marcin (Tinek) Michalski

  • Square of Joy v 1.01 - Challenge the rock! - 28 September 2024

    Hello there tenacious people, In this update, I added unique challenge, featuring innocent piles of rocks scattered here and there. Can you discover their secret? Cheers, Tinek Btw. I know about this lag on music change - working on it ;)

  • Square of Joy - is out today! - 25 September 2024

    Hello there good people, Without further ado: THE GAME IS FINALLY OUT! I hope it will bring you (among full spectrum of emotions) joy. Just so you know, I will continue to improve it. There are still several things i want to add, so stay tuned. And meanwhile, why don't you join the DISCORD (or steam community hub) and share your thoughts? Cheers, Marcin (Tinek) Michalski

  • Square of Joy 0.8 - Master Race - 18 September 2024

    Hey there! No time for chit-chat, let’s dive right into patch notes! What’s new? Added achievements: not your typical ‘just play the game and get all of them’, you're gonna need to use some brain (and finger) power. Added golden ‘master race’ skin to unlock. Trust me: game feels easier when you have it on. What’s next? More skins, ultimate secret, extra stone challenge (what?)...soon. Cheers! Marcin (Tinek) Michalski

  • SoJ v. 0.7 – Steam Deck and Discord - 14 September 2024

    News: Hey there beautiful people. First thing I wanna share is that ‘Square of Joy’ has passed the steam review, so the release date (October 25, 2024) is secured. I also launched a Discord server. It’s the easiest way to contact me, share your thoughts and also stay up to date with news and updates. Patch Notes: Steam Deck (sup)port. Valve made it really easy and it works buttery smooth. Dynamic keybinding display, so you always see the controls of a connected input device, be it keyboard/gamepad/steamdeck. Second key binding scheme for keyboard (based on feedback). Polished the game ending. Finalized level design of all secrets. What’s next? Custom skins (and never ending enviro polish). See you soon! Marcin (Tinek) Michalski

  • Square of Joy v. 0.6 – added controller support - 1 September 2024

    Update 0.6 - Patch Notes Hey there beautiful people. All is going as planned. In this update I added: Sound Settings: master, effects and music volumes. Controller Support: it works automatically, switches between devices on input. In settings you can check recommended keybinds, but other buttons work as well so… experiment :) Btw. when playing on keyboard, you can use arrows instead of WSAD now. What’s next? Currently polishing what I have for the steam build review, and after that I would like to add custom character skins. See you soon! Marcin (Tinek) Michalski

  • Steam page is up, alpha (v0.5) is ready - dev diary - 7 August 2024

    Where am I now? Hey! So the store page is live, my game is ‘coming soon’ - achievement unlocked, milestone reached. Speaking of those, version 0.5 in my measure means that the project has entered alpha state: all core mechanics are in and the game works as a whole. Main level and all the secrets are designed and built, but some of them aren’t pretty yet. Music is done, but some sounds are missing, and so on.. Is it gonna be like that? Currently I’m working on settings. In the near future I would like to add controller support. Also slowly but surely replacing art placeholders with actual graphics. That’s all for now. See you in the next update! Marcin (Tinek) Michalski

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