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PalmRide: After Flight

PalmRide: After Flight Steam news

Pixelbois | To be announced | game

Coming Soon

GameSteam Store content

ActionCasualIndieRacing

  • Steam app typegame
  • Steam App ID2812540
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperPixelbois

PalmRide: After Flight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID2812540
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperPixelbois
  • PublisherPixelbois
  • Parent gameNot available

Genres: Action, Casual, Indie, Racing

Company pages: Developer: PixelboisPublisher: Pixelbois

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

PalmRide: After Flight Steam news

PalmRide: After Flight news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • LOTS OF STUFF + STUDIO UPDATE!!! - 6 August 2024

    SilviuShader here! Less than 3 months passed since the last update. Now I don't know about you, but for me it seems like fast progress! Like c'mon! Progress To be honest, quite a lot was added/ improved since the previous update. Here are some of the things (and I hope I didn't miss many of them): New spaceship car model + thrusters Look at this beauty: Sexy, isn't it? Will work a bit more on the colors, and the emissive lights of this car, but tbh it's pretty much production-ready. Focus mode You know that Subway Surfers video that plays during TikTok videos that helps you focus on the content? What if instead a video, it was actually a game you could play on the PC while doing work? Well, I implemented just that. Another game mode that creates a small always-on-top window on the right side of the screen where you can play the game (or not) while doing important work on the left side o…

  • THE BIG BAD CUBE BOSS - Movement tweaks, Intersections - DEV.PLAY - 17 May 2024

    SilviuShader here! To be honest I completely forgor 💀 about the existence of these posts, so here you go, a massive post summarizing what I've been posting on Discord and Twitter lately. Since the Steam page of this game was created, many things happened. Better Movement First of all, most of the movement code was rewritten. I wasn't really happy with how movement felt when the page was created, something fell off. I had to rewrite a good part of it so it feels more natural. Back then, the movement was relative to the center of the road. Right now, the camera movement is relative to the center of the road, but the movement of the player is relative to the camera (2 layers of indirection). This makes it feel way more natural. Intersections Intersections are something I planned to add for a long time. The game wasn't built with intersections in mind, unlike PalmRide, so I had to do a lot…

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