- Update 1.401 - fixes! - 1 January 2026
Hey everyone! Some issues arose with the most recent update, and I thank you for the rapid and informative reports! All known issues should now be fixed - though buggy updates is kind of my signature move by now, so surely something more will pop up... just let me know if you encounter any problems, and I will get on it, as always. Thanks! ==== 1.401 ==== FIXES: Fixed issue where Shrines would reset after updates. (Yours may still have been reset with 1.400, however they shouldn't reset again after this. Sorry about this!) Fixed issue where Grace (paassive) + high Defense + weak enemies (like bats) = infinite barrier. Fixed Holy Chains causing a crash due to a bad upgrade path. Fixed Maiden Chakram attacking at a weird angle with +Extra Projectiles. Fixed Bouncing Boulder always displaying a DPS of 0. Fixed issue where the Wildfire Map Modifier would count towards fire damage achievemen…
- Major Content Update 1.4 - Character revamp! - 29 December 2025
Hey Everyone! It's been a while. Hope you're all having a good holiday!This update is pretty major, and is the first of two updates intended to really overhaul the game into something great. With this one I focused on the characters and items, but also did some work on enemies and a lot of QoL features and requests. The next update will go further into itemization, enemies, gamemodes, maps, and QoL. This update specifically revamped the existing 10 characters to make them much more interesting and more clearly defined and unique from one another. Their passive abilities are no longer just stat changes, but actual mechanics. Their masteries have also been updated to further build into these new passives.Here's what the Ranger looks like now:And while I was at it.. I added 10 more characters, that I'm calling "alternative timeline characters" - basically a "what if?" type situation where…
- Update 1.311 - fixes - 13 May 2025
Hey Everyone! This is hopefully the final bit of fixes for a while - I believe all known problems to be fixed. Do let me know if you run into any more problems, have any suggestions, etc. and I will do my best to respond in a timely manner. Thank you! ==== 1.311 ==== MISC: *A filled out Scryer tree now has a checkmark floating above it rather than a gold icon. You need to open the Scryer tree once after this update for this to work. FIXES: *Fixed hitflash setting sometimes being set in correctly and causing a crash. *Fixed issue where the Quick Chests mod could cause a chest to disappear while it was being opened, soft locking the game as no more chests could be opened, or other things interacted with.
- Update 1.310 is live with tweaks & fixes - 12 May 2025
Hey Everyone! Thank you for your feedback and bug reports! This update has a big batch of fixes, as well as some small changes to the Shrine upgrade costs and some misc. UI texts. Other than more fixes as needed, my next plans for this game is doing a balance pass, as the power level has skyrocketed with the addition of boons, but also been capped by the now limited item slots. I will be looking at enemy health, damage, and speed, as well as the additional scaling into Endless and Anomaly modes. After that - or perhaps in conjunction with that - I will also be looking at the game modes themselves and see if I can flesh them out a little more because of the system changes. In the pipeline there are also new maps and other new mechanics to keep things interesting, but more on that later! Thanks again for for your feedback & bug reports - it's a great help to make this little game as good…
- Update 1.301 + 1.302 - fixes - 8 May 2025
Hey Everyone! Thanks for the quick feedback & reports - I have now updated the game with some fixes. Please let me know if any of the issues persist, or if you have any new ones, and I'll get right on it! (Edit: Too quick on the trigger, and solved another issue shortly after, so here is 1.302 as well) ==== 1.302 ==== FIXES: *Fixed Avatars not appearing correctly if having prayed to 2 Shrines with different progress, as it would use the progress of the least completed one. ==== 1.301 ==== FIXES: *Fixed not being able to select characters with a gamepad. *Fixed Achievements for Dragon Shrine repair + all Shrine restored not popping. (also added a retroactive check that should make it pop on first startup if you previously met the criteria). *Fixed some Avatars being able to spawn out in the sea or lava on Oasis and Hell maps. *Fixed issue where a random item could be presented in the lef…
- Major Content Update 1.3 is live! - 7 May 2025
Hey Everyone! This update adds a whole lot of new stuff, improves on existing stuff, and fixes some issues. The focus for this one was the new Shrines & Boons system, which is another layer of meta progression that also enables you to make defined builds during your runs. For instance, praying at the Holy Shrine will make Holy weapons drop more often, and enable the Avatar from this Shrine to appear during your run, killing all enemies and granting you a powerful Boon. Boons are special effects that enhances and enables builds, for example by increasing the damage of a specific element, or adding a stat based on how many weapons of another element you're carrying. More advanced Boons may add extra attacks and other new mechanics to your build! These Shrines also needs to be upgraded via Gold offerings, and "Feats of Strength", which requires you to for example survive a map after having…
- Update 1.200 is live! - 11 December 2024
Hey everyone! Update 1.200 is ready with a new map, and several improvements and changes based on your feedback! Next planned update, 1.300, will be a big overhaul and improvement of weapons, progression, etc., and will take quite a while. But with those planned changes, I hope to bring the game up to a higher quality, and offer several unique and interesting features, as you have come to expect coming from Chronicon. 1.300 should be ready sometime in Spring 2025, and will also be available for BETA testing as I make meaningful progress. If you want to make a mark on the game's development during the 1.300 BETA, join our discord and make your feedback heard! We have dedicated channels specifically for feedback and test builds. Of course, there's a Feedback & Suggestions thread here on the Steam forums as well, but that is not intended for feedback on the BETA stuff, and more for the cur…
- Update 1.101 - fixes! - 30 October 2024
Hey everyone! Thanks for the reports - all known issues should now be fixed! Let me know if you find anything else and I'll get right on it, as always. Thanks! ==== 1.101 ==== FIXES: *Fixed being able to get softlocked if looting a chest when defeating the Pumpkin King. *Fixed the run ending in Endless Mode on the Depths of Hell map when killing the final boss. *Fixed Evil Eye locking the game when paired with Overclock. *Fixed Tesla Orb not properly resetting its upgrade path after ending a run, and causing a lock when selected in the next run.
- Major content update 1.1 is live! - 28 October 2024
Hey everyone! The first major content update is here! With this update, I've added 3 new game modes for all existing maps, as well as selectable map modifiers to further customize your runs. This update also adds many new weapons and items, and 5 of these new weapons are available immediately for a better early game experience! There are many QoL, balance changes, and fixes as well, and I've included the full update notes below. And, of course, there is a seasonal Halloween map! Unlike in Chronicon however, I have decided to let seasonal maps always be accessible, so you can do them whenever you feel like it. The new map also features a very halloweeny soundtrack For the next major content update I am adding a new progression and power mechanic, a way to better target certain items to make proper builds, as well as QoL things such as improved options menu etc. You can already find some…
- Update 1.023 is live! - 30 August 2024
Hi everyone! Thank you for the reports, and an extra thanks to everyone who helped me out by running the test builds and checking things out! There has been a few small fix updates going up the past couple days, and finally the chest opening bug should be squashed! Now I can finally shift my attention to more content :) Thanks all! ==== 1.023 ==== FIXES: *Fixed the chests refusing to open issue. (for real this time) *Fixed the achievement for collecting every single item not popping. ==== 1.022 ==== FIXES: *Fixed healthbar rounding max health down. *Fixed the War Maiden Slay Queen achievement. *Removed the debug circle of Hatecrown range (oops). ==== 1.021 ==== FIXES: *Fixed crash when selecting Spanish language. *Fixed (maybe?) chests stop opening after a while.
- Update 1.020 is live! - 28 August 2024
Hi everyone! Thanks for your continued feedback, bug reports, and support! This update introduced many requested features such as auto-aim (via options menu) and opening chests by walking into them. There's also several balance changes and many fixes! Please post on the forum or on discord if you find any bugs, have any ideas, or just want a chat! I am now working towards a big content update, and I will be posting a proper roadmap of all planned content on the forums within a week or so. I'll be sure to let you know when we have the roadmap ready! Anyway, here are the full notes of this update. I hope you like it! ==== 1.020 === GAMEPLAY: *Added an Auto Aim option to the options. *Chests now open automatically when walked across. *Event enemies are now Crowned. *Rare drops are now slightly more common without any nodes spent in the scryer. *Epic drops remain the same. *The Scryer can n…
- Update 1.010 - 21 August 2024
Hey everyone! Thanks for all the quick feedback on the forums, discord, email - etc! I have gathered it all up and made a quick little update which will make the game a little smoother to get into; making enemies a little less meaty in the first couple of maps, increasing drops, etc! As the update mostly concerns the first few hours of gameplay I wanted to get it out ASAP. Expect more updates as more feedback comes in. With enough support, I hope to also make some actual content updates as well. Thanks everyone, and I hope you're having a good time! ==== 1.010 === GAMEPLAY: *Added some iframes (cooldown) between taking damage so you don't get nuked as easily. *Added white edges to the Bats on the first map to make them easier to spot. *Added a small chance for regular enemies to drop a Loot Chest. *Increased the likelyhood of regular enemies to drop Gold. *Increased the amount of Gold t…