- Portal Sentinels - Demo is out! - 4 March 2026
The demo for Portal Sentinels is out!If you like old-school Tower Defense games, with the freedom to create your own mazes, go check it out!We also made a trailer for the occasion!We'd love to hear your feedback on the demo, and don't forget to send us a screenshot of your maze! Good luck! Astrow
- Bullet Heaven Fest with 50% Discount - 4 December 2025
Bullet Heaven Fest is here!From December 4th to December 11th, 2025And The Nightwatch is part of it next to many amazing Bullet Heaven games, with a special 50% discount to go with it! Come checkout the game and try out the demo!
- 1 Year Anniversary - 22 October 2025
The Nightwatch will be 1 year old the 24th of October.To celebrate its first anniversary, a special 30% discount has been enabled for the week.Thank you!Thanks to everyone who played the game during this year of development, and especially to everyone who reviewed the game (even the negative ones) as they helped improve the game. I would love to add new content to the game, I will consider it during 2026, but it will entirely depend on how the development of the new game goes. Speaking of the new game, don't forget to Wishlist it here on Steam.I'm always happy to talk with anyone who wants to reach out about The Nightwatch or any future plans Astrow Games has, you can reach me directly on Discord.Cheers to I hope another year of game development.Astrow
- Portal Sentinels Steam page is live! - 1 October 2025
Portal Sentinels Steam page is live! Portal Sentinels is the new game in development by Astrow Games, set in the universe of The Nightwatch.What is Portal Sentinels It is a 2D pixel art Tower Defense, playable solo or with friends in coop mode. Block paths and shape the enemy's route with grid-based tower placement. Create your own mazes or adapt to tight pre-designed layouts. Hijacking the enemy portals, defeat the enemies before they even reach the tower, to help The Nightwatch in their battle against the Void. Choose your class, with a pool of 4 towers and each with 15 upgrades available, using a skill tree system to shape the tower to suit your needs. At the moment 2 classes are implemented : Engineers and Elementalists. Each with their own strengths and specialty. Have a look at the Steam Page for more details and screenshots, and don't hesitate to Wishlist the game if you want to…
- Steam Summer Sale - 50% off - 1 July 2025
Summer Sales are here! And The Nightwatch is part of it next to many amazing games, with a special 50% discount to go with it! v1.2.0 Update2 new playable characters, visual and performance improvements, Save/Resume system and many more balance and quality of life features have just been added to the game!Demo UpdateWith the release of v1.2.0, the demo has been massively updated with all the quality of life features that have been developped this past few months. Come checkout the game and try out the demo!
- Patch note v1.2.1 - 30 June 2025
Patch v1.2.1This small patch follows the release of v1.2New trinket: Stormbreaker (Warrior)Every 3 attacks, your base attack causes each enemy hit to release a lightning projectile dealing 50 damageThis trinket replaces the Lightning Arrow trinket when playing the Warrior.Knockback talent point: (Physical Skill Tree)Knockback sytem has been entirely reworked.Auto Attacks now correctly push back enemies when enabling this skill.Correctly factors in the "mass" of the enemy (an Elite enemy will travel less than an Imp during knockback).Lightning Projectile: (Shock, Lightning arrow, Stormbreaker, Thor's Diary)Lightning Projectile now correctly bounces between enemies.Lightning Projectile speed increasedReminder: Any lightning damage can "Shock", spawning a small lightning projectile dealing your shock damage as lightning damage. Thor's Diary, Lightning Arrow and Stormbreaker create lightnin…
- Patch note v1.2 - 25 June 2025
Patch v1.2 is OUT!TLDR: Warrior and Mage have been added as playable character, the Ranger has new model and animations.Save/Resume system to continue a run where you left.Demo updated, new trailer.Performance optimisations.Visual polish 2 new playable characters + Ranger re-designWarriorThe Warrior has a playstyle more suited around physical damage. With a slower attack speed but huge scaling damage. His range can be increased with upgrades, talents and a trinket.Deals 150 Physical damage in a cone+100 Maximum Health+1 Health per secondNew Upgrade : +10% Attack SizeTalent Change (only for Warrior): "Bounce and Pierce deal 100% of base attack damage" is now replaced by "+30% to base attack size"MageThe mage is played around elemental damage. He has a slower early game, but the best scaling damage in the game, for devastating end-game.Projectile dealing 50 damage, cycling between Fire, L…
- The Nightwatch v1.2 - Upcoming changes - 14 May 2025
Hello everyone, Update v1.2 of The Nightwatch is in development! I'm hard at work on version 1.2, which will bring several quality-of-life improvements and some of the most requested features from the community. While the full patch notes will come later, here’s a sneak peek at what’s coming: Two New Playable Characters Without disrupting the current game balance, v1.2 introduces two new characters that offer fresh ways to play and reach the endgame. Milestones, medals, and unlocks are shared across all characters, but now each medal will show which character achieved it. Resume System Had to quit mid-run? Game crash out of nowhere? A new save-state system will trigger when using a portal to the shop, letting you safely resume your run from the main menu whenever you're ready. Graphic Improvements Expect better-looking character sprites and animations, enhanced floor tiles, and more vis…
- Steam Deck Compatibility progress - 22 January 2025
Even though the game still waits to perform the Steam Deck compatibility test, after multiple tests accross different Decks, the game fully runs from beginning to end with full controller support. Also, since the game has a linux native build, it works out of the box. If you encounter the issue where the game doesn't start or any Cloud Sync issues, Steam might be downloading the game with Windows proton compatibility. To fix this problem you can manually select the Linux Native build from the Settings->Compatibility option on the game. If you encounter any other issue that I missed while playing, make sure to notify me in this thread so I can fix it right away. Thanks for your support! Astrow
- Patch note v1.1.1 - Happy New Year! - 3 January 2025
Hello everyone, I wish you all a happy new year! Quick thanks to all of you that grabbed the game during the previous months, I hope you had some fun with it during winter holidays, I cannot say how much I appreciate your support. Now that the new year began, time to get back to work with this quick update v1.1.1 Scroll change Removed the Mystery Scroll Added Blood Shop Scroll Added Upgrade Shop Scroll The reason behind the Mystery Scroll was that I wanted to add many more different shops to the shop pool. Development happened, playtests and such that limited the scope of shops added to the game, thus removing the need of a random pool. You will find distinct scrolls to reach the Blood and Upgrade shop. The drop weight for those scrolls follows the exact same logic from before when using the mystery scroll with a chance to either get the Blood or the Upgrade shop. It is just now moved t…
- Bullet Heaven Fest, 20% Discount, Demo update - 3 December 2024
Bullet Heaven Fest is here! From December 4th to December 11th, 2024 (PST) And The Nightwatch is part of it next to many amazing Bullet Heaven games, with a special 20% discount to go with it! Demo Update With the release of v1.1.0, the demo has been massively updated with all the quality of life features that have been developped this past few months. We also enabled Infinity Mode after the boss is defeated, instead of just ending the demo. Come checkout the game and try out the demo!
- Patch note v1.1.0 - 1 December 2024
v1.1.0 is out TLDR - New difficulty mode with its own Steam Achievements, new boss patterns, bonus experience and enemy spawn rate. - Defeating a boss rewards a talent point in all difficulty modes - Increased experience accross all difficulties (more than 2 talent trees can be completed each run) - New enemy variations added for the Tentacle, Elite and Eye - Many improvements in collision detections, spawn system - 8 new trinket upgrades - Blood rose no longer heals the player (sorry! Added new alternatives to heal the player) Many changes were made for this patch, with big changes in balancing and difficulty. Here is the full list of changes : Difficulty modes Normal mode Boss Health starts growing exponentially after the 5:00 mark. Experience requirements at each level reduced from 30% to 20%. Enemy health increases more drastically with time. Hard mode Boss Health starts growing exp…
- Work in progress : v1.1.0 - 12 November 2024
What will be in v1.1.0 ? This update will add multiple things to the game, here is a non-exhaustive list of the things I'm working on. Ultra Hard difficulty This new difficulty will increase enemies spawn rate, health, but more importantly more boss attacks and patterns to make these fights more interesting. To make this new difficulty different, I'm experimenting with a +20% xp gain and a lesser increase in experience requirements to the next level. The goal is to be able to complete 2 talent trees by the 3rd boss, and enable more build combinations for maximum damage. To tackle this difficulty, you will need to use all the knowledge gathered when playing the previous difficulties, and make the most out of all the items unlocked. This difficulty will have its related Steam Achievements and Medals. More enemy variations Just like the Red and Gold imps you could face previously, there wi…
- Patch note v1.0.3 - 7 November 2024
I wanted to pass this fix with the next big update v1.1.0, but the sooner it is live, the better. Steam achievements There was an issue with some Steam Achievements not registering. The related item was unlocked but not the Steam achievement. The issue appeared randomly and not on specific achievements. Added multiple retries, check confirmations etc to correctly register the Steam achievement. In the main menu, every achievement is analysed and validated if you have the related item unlocked but not the achievement. This catch-up happens after the "Press any button to continue". Codex Correctly displays the current unlock status of the item. Locked->Unlocked but not found->Found v1.1.0 is still planned for the week-end, and will include improvements on the 3rd boss with more challenging patterns, and a new Ultra Hard difficulty with its related Steam Achievements. Thank you for playing…
- Patch note v1.0.2 - 2 November 2024
Small edge cases and rare issues have been identified and fixed in this patch. UI Early in a run, if you pickup for the first time both type of scrolls in the same chest and they arrive on the player at exactly the same frame, the panel describing the Scroll could not be closed. It is now correctly displaying both scroll descriptions one at a time, and closes correctly. Red shop reroll option now correctly counts the required number of scrolls to be enabled. 1st Boss Reworked the door system, so that enemies cannot be locked outside when slowed down by frostbite. 3rd Boss Health regeneration is now disabled in the room before the boss spawns Other Disabled OnDeath effects (ex: Blood rose trigger) during player death animation. To avoid health display changes when an enemy dies by periodic during death animation. I'm still looking into improvements for the 3rd boss fight patterns, as it…
- Patch note v1.0.1 - 25 October 2024
First patch note since the release, mostly to fix some UI issues and various issues that were found by players. Boss 1st boss now correctly spawns exit portal UI Black Shop - Side description panel correctly displays again after the normal shop is Sold Out Medal Tracker - Correctly displays the right image for Eliminations medal (it displayed the Time medal) Medal Tracker - Better text alignment when reaching the final step of the Treasure Medal. There was too much text creating a newline. Diamond mismatch between owned diamond and displayed diamond - It should now update the diamond count correctly Boss Challenges 3rd boss challenge used to be re-usable when coming back from the boss. It is correctly disabled now when entering the infinite mode Inventory Game correctly resumes when using a scroll from the pause menu (no issues with the use item shortcut)
- The Nightwatch is OUT! - 24 October 2024
After more than a year of development, The Nightwatch is available! A 10% discount is applied for the first 10 days of release, grab it while you can! A special bundle with Soundtracks is available too, if you enjoy the work that has been put into the musics or if you want to support the development of the game and its future. And a bundle too! You can grab it with an extra 10% discount with the great Genome Guardian bundle What now ? There is a list of other fixes planned for the next few days, nothing blocking but that I would like to improve. To name a few : Description side panel in the black shop disappears when the normal shop is sold out. Upgrades are still applied and you can check them in your inventory menu if needed. Mismatch between interface and real number of owned diamonds I'll push a patchnote tomorrow to resolve those issues. Steam Deck compatibility Since the game has…
- Demo and Steam Next Fest - 25 September 2024
Demo is back! And right on time for october's Steam Next Fest. The demo includes : 1 endgame boss normal difficulty 18 trinkets (one active trinket per damage type) The current state of the demo should give a good sample of the full game, that will add many items to unlock through completion marks, steam achievements and a new Hard difficulty with 2 other bosses. Try out the demo and don't hesitate to give us feedback! You can reach out through Steam Forums or directly on Astrow Games Discord I hope you will enjoy the demo as much as I enjoyed creating it.
- Official release date : 23rd of October - 6 August 2024
The date is set and the game will be officially available the 23rd of October. For the occasion, a new trailer has been made to introduce a few bosses, new graphics and animations and some of the environments that will be present in the game. As previously announced, the public demo will be back for the Steam Next Fest happening early October, with all the features the full release will have. We really hope the game will match your expectations, and we will continue working on it after the release to add the content that we didn't have time to include before the release. Don't forget to wishlist the game to help it grow or if you want to follow the development and updates. If you wish to follow the development more closely, weekly updates are published on Astrow Games' Discord server
- The demo will be back in October - 26 July 2024
After a few months of the demo available for everyone, we decided to remove it from Steam for the remaining duration of development. As the development of the game is faster than ever, we no longer have the time to update the demo every week to match the new QoL features, animations and trinkets that were added to the full game. We decided that we will bring back the demo for the Steam Next Fest of October, with all the major features that are beeing developed, to really match the experience of the full game. Here's a sneak peek of the second boss that will be present in the next update. If you want to follow the development of the game, please join the discord at : https://discord.gg/cXDnxMbyzc