Solitary Ash news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2819430
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperLupse Sergiu
- PublisherLupse Sergiu
- Parent gameNot available
Company pages: Developer: Lupse SergiuPublisher: Lupse Sergiu
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Solitary Ash Steam news
Solitary Ash news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Dev Log #02: Action - Reaction - 5 November 2025
Hi everyone,It's been a long hiatus since March. Development on the game has been slow, sometimes tedious. As a freelancer, I've been working on developing immersive interactive experiences, which has consumed most of my time these past months. It's often hard to find energy for Solitary Ash after those projects. I'm working in small increments, trying to stay focused on tasks and push the development forward bit by bit. Over the years, because of my freelance projects and life, Solitary Ash has become more of a passion project than a commercial one. I'm still motivated to continue working on it, not for financial reasons, but because I feel the stories in the game hold a mirror to our present world, the environmental changes we face, and the new dynamics of our society.HOW IT'S GOING:Story: The world of Solitary Ash has grown exponentially and matured over development. Many threads and…
- Dev Log #01: Here We Go - 21 March 2025
INTRO: Hello everyone, My name is Sergiu Lupse. I am a solo developer, storyteller, game designer, and animator from Cluj-Napoca, Romania. I enjoy wearing many creative hats and experimenting with different mediums, which allows me to take on various roles to bring stories to life. My background in filmmaking and art is particularly useful for my narrative adventure game, Solitary Ash. I would like to begin a proper developer log to document the progress and updates about the game. HOW IT STARTED: Solitary Ash started end of 2017 as a project for the DreamHack Jam under the name "Apocrypha," and it was developed using Unity. Unfortunately, the game jam didn't go as planned; I couldn't finish my project by the deadline. At that time, I was still learning Unity while also creating 3D assets for the game and writing the story, which proved to be too much for me. However, the lessons I lear…
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