- Minor update - 4 March 2026
- Fixed an issue where incomplete localizations would appear under certain situations.
- OOLO Version Update 1.1.0 - Localization Update - 2 March 2026
OOLO now supports multiple languages. The five languages supported at present are: EnglishSpanish (LatAm)Portuguese (Brazil)Simplified ChineseJapaneseLanguage will be auto-detected based on locale settings, and can be changed from the Settings menu at any time.In addition various small bugs have been addressed throughout the past few months that were rolled into this build.
- OOLO releasing in Spanish, Portuguese, Chinese, and Japanese on March 2nd! - 7 February 2026
Riddle Master Productions is thrilled to announce that localization of OOLO into Spanish, Portuguese, Chinese, and Japanese will be released on March 2nd! We've partnered with the good folks over at Warlocs to bring OOLO to an even broader audience. This will be a free update to the game.Astute observers may have noticed the Steam store page has already been updated with full descriptions in the supported languages.You'll be able to change your language of choice in the options menu at any time. We hope this is just the first set of many more languages coming this year, along with a few other surprises...
- OOLO is getting localized into multiple languages! - 18 December 2025
Thanks to the support of the players we're able to bring OOLO to more regions and locales! More details and specific dates to follow but in early 2026 we'll be translating OOLO to Spanish, Portuguese, Chinese and Japanese, with more to follow throughout the year.We're grateful for all the players who've explored the Isle of Souls and are looking forward to bringing even more on this adventure!Stay tuned for more updates on this (and potentially other news...) in the new year!
- OOLO Version Update 1.0.3a - 28 August 2025
- Adjusted volume levels in certain areas. - Minor bugfixes.
- OOLO Version Update 1.0.3 - 25 August 2025
- Added missing compass markers for three upgrades. - Tweaked timing of steam vent danger zone. - Fixed bug where you could get an immediate second mid-air dash under certain circumstances. - Miscellaneous lighting and bugfixes.
- OOLO Version Update 1.0.2a - 23 August 2025
- Minor hotfix for on-screen play clock not displaying properly.
- OOLO Version Update 1.0.2 - 22 August 2025
- Updated input config to enable use of WASD, and left or right ALT and CTRL keys - Added "Controller Recommended" splash screen - Adjusted contrast of teleporter pools - Added support for Vulkan graphics API - Tweaked collision in certain rooms to make jumps easier - Removed extraneous potion - Fixed a bug where the UI would not display properly when reloading after completing the game - Fixed a bug where certain rooms would appear on the map before you had visited them
- OOLO Version Update: 1.0.1 - 21 August 2025
- Game Over sequence lets you reload significantly faster than before. - Difficulty adjustments to several rooms. - Fixed a bug with UI toggle animations. - Fixed a bug with on-screen play timer setting not working properly. - Miscellaneous minor polish.
- OOLO Releasing August 19th! - 29 July 2025
The day is almost here at long last! OOLO will be launching on Steam August 19th, at 10 AM Eastern Time. A huge thanks to you for your support and patience as I brought this retro-styled iso-Metroidvania to life. It's meant the world to me having you along on this journey, and on August 19th I can finally share the finished game with you all!If you haven't already, you can wishlist it here to be notified as soon as it goes live. And if you've already wishlisted it, spread the word to your friends who could use a good isometric adventure in their lives. I can't wait for you to dive in next month!
- OOLO Demo 2.0 Is Now Live! - 9 May 2025
As we get closer to OOLO's official launch date (TBA: 2025), it felt like it was time for a refreshed demo. This brings the older demo experience more in line with the state of the final game, both from a design and polish perspective. We hope you enjoy this completely revamped demo experience! Don't hesitate to share your feedback! You can download the demo on the OOLO store page: https://store.steampowered.com/app/2819920/OOLO/ Demo Version 2.0 Patch Notes Updated entire demo scenario to align with the start of the full game. Addition of difficulty settings upon starting a new game. Added two complete zones: the Catacombs of Despair and the Forge of Misery. Two boss battles: the Ancient Lich and the Megaspark. Added a new artifact, the Everember. Added "silhouetting" feature to keep the player visible when behind certain parts of the environment. Updated art for the Lost Forest and th…
- OOLO Revamped Demo Coming May 9th - 3 May 2025
First a huge THANK YOU to everyone who has played the OOLO demo to date. And an extra special THANKS to all the playtesters who devoted significant amounts of time to give their feedback and help shape this game for the better. OOLO underwent several major changes after the original short demo launched late last year, and as the game gets close to its final release I wanted to give you a chance to play with a lot of the updated changes. First, immediately off the bat, you'll notice the graphics have undergone a significant upgrade. Gone are the plain textures, the out-of-place pushable blocks, and the flat lighting in many areas. Everything's been carefully reworked to be more detailed while still maintaining that retro vibe. Second, you'll notice there are now gameplay modes when you go to start a new game. These modes are Classic and Casual. In Classic, you get the original OOLO exper…
- OOLO Environment Focus - Catacombs of Despair - 22 January 2025
In the last Environment Focus we took a look at the OOLO's hub region, the Lost Forest. This time we're going to take a look at one of the earlier regions you can fully explore, the Catacombs of Despair. The entrance to the Catacombs is tucked away in a corner of the Lost Forest. You'll know you're getting close when you see the undead roaming about. (Don't touch, they're dangerous!) Where the Lost Forest serves as a sort of training ground for the basic controls and activities in OOLO like navigating rooms, jumping gaps, and avoiding hazards, the Catacombs of Despair are all about solving puzzles. First and foremost, puzzles with switches and gates. Some rooms have a single switch. Some rooms have multiple switches. No matter how many there are, though, you'll need to hold them all down to open the gates and move forward. There are also new types of spikes here--touching them from any…
- OOLO Environment Focus - The Lost Forest - 16 December 2024
OOLO covers a broad range of environments across its interconnected world map. Over 400 rooms await the intrepid adventurer. I wanted to make sure I captured the sense of wonder and charting the unknown that I felt growing up with games like Solstice and Metroid. "What's around that corner? What's through that hole in the wall? How do I even get up there? Wait, there's an entire region I didn't know existed?" The overall setting of OOLO is the Isle of Souls. It's the island in this world that lies in the middle of a vast ocean, directly beneath the glowing ball of fire known as the World Flame. Through this flame the world experiences light and warmth, and without it all would freeze in utter darkness. The flame continually burns down over a thousand years, and every thousand years an intrepid individual is chosen to go rekindle the World Flame. This cycle that individual is you--OOLO!…
- 🎉 OOLO Featured on Rock Paper Shotgun! - 10 December 2024
Hi Rekindlers of the Flame, I’m thrilled to share some exciting news with you: OOLO has been featured on Rock Paper Shotgun, one of the biggest PC gaming sites out there! In the article, Nic Reuben of Rock Paper Shotgun highlights what makes OOLO special, from its nostalgic isometric gameplay to its whimsical, puzzle-filled adventure. He describes it as a 'labour of love,' comparing its classic Zelda-like mechanics and metroidvania-inspired design to the golden age of isometric games. The article also praises the evocative soundtrack and the satisfying simplicity of the demo’s goal: finding a shiny green key while hopping through beautifully crafted rooms and solving puzzles. If you’re curious, you can read the full feature and try the demo yourself! 👉 Read the full article here! This is a huge milestone for me as a solo developer, and it’s all thanks to your incredible support. The de…
- OOLO Demo Version Update - 29 November 2024
A small but important update today: "Blocks" room tweaked to allow more flexibility in jump timing. ESC key now brings up the menu on Keyboard controls.
- OOLO Demo Version Update - 27 November 2024
- Minor update to credits and attributions.
- OOLO Demo Version Update - 27 November 2024
The first update of the OOLO Demo is here! This is primarily a bugfix patch to make your demo-playing experience even more polished! Client updates: - Map controls now display properly in the button bar along the bottom of the screen when viewing the full map. Bugs addressed: - Crash with no gamepad connected in certain situations. - Player would warp to undefined location when saying No to the initial input confirmation popup. - Map state would not properly reset in certain situations. - Collected artifacts would not properly reset between loading games in certain situations. - Vanishing floors would not trigger in certain situations. - Assorted text alignment and typos. Thank you for your patience while we worked to address these issues!
- A Genre Updated - 19 November 2024
Last time we looked at what, exactly OOLO is. This time let's take a look at some of the quality of life improvements OOLO is making to the classic isometric adventure genre. Controls First is the control scheme. The classic isometric adventure games were played with digital gamepads or keyboards, meaning you were generally restricted to pushing up, down, left, or right. But with the isometric perspective, that required you to get used to "up" not necessarily going straight up the screen, but instead at some developer-determined diagonal. OOLO is still an isometric game at heart, and supports this classic controller scheme by default, but the first choice you're presented with (both in the upcoming demo and the final game) is what direction you want up to go. And there's a very quick, easy way to test it out: Here you can toggle the movement in real time and see what feels right to you…
- Demo coming November 25th! - 13 November 2024
In just under two weeks you'll have your chance to get your hands on the OOLO DEMO! This slice of OOLO has been carefully curated and customized to give you a complete, compelling mini-adventure! There are artifacts to discover which give you new powers, a forest to explore filled with puzzles, traps, and eerie creatures, and secrets galore. There are so many secrets that the secrets have secrets! There's even a rumored secret ending--for a demo! Riddle Master Productions is excited to share this game with you publicly, and we can't wait to show you the full game next year,