Railroad Scheduler news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID2820250
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperMarvin Lunz
- PublisherMarvin Lunz
- Parent gameNot available
Genres: Indie, Simulation
Company pages: Developer: Marvin LunzPublisher: Marvin Lunz
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer
Railroad Scheduler Steam news
Railroad Scheduler news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- April DevPa - 12 May 2025
Hi there! We’re a small team working on Railroad Scheduler, and every once in a while, we get together in person for a few days to focus entirely on development. We call these little sprints “DevPa” (short for Development Party). It's not all confetti and pizza — but it's pretty close. During our latest DevPa a couple of weeks ago, we spent about five days improving two big parts of the game: Better Early Missions We’ve been refining how the game introduces you to its mechanics. The early levels are getting a smoother difficulty curve, so you can learn the ropes without feeling thrown in at the deep end. The goal is to teach you while you play. Step by step, you’ll get to grips with: Accelerating, braking, and stopping at the right spots Switching tracks (left, right, straight ahead) Reversing the train and adjusting the camera Fast-forwarding and rewinding time Pulling off more advance…
- Rail Network Outlines for Decoration - 8 April 2025
To make the world of Railroad Scheduler more visually rich, we’re working on an optimized system for decorative object placement. 🌲 Dingbats & Biomes Decorative elements (“dingbats”) like trees, rocks, houses etc. are placed around the rail tracks to enhance the visual atmosphere. Depending on the region, the game will feature different biomes, each with its own set of dingbats (e.g. urban vs. countryside). 🧠 Smarter Dingbat Placement Previously, we used rejection sampling to scatter dingbats around the rails. While this worked, it didn’t scale well — especially when placing lots of objects. To solve this, we’re moving toward importance sampling based on the distance to rail tracks. This means: Dingbats spawn where they should (at the desired distance to the tracks). We don’t have to discard as many placements, making the algorithm more efficient. The end result? A more diverse and na…
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