- Keep on Mining! is finally out! + Bundle announcements! - 30 July 2025
After an unfortunate 2 week delay, Keep on Mining! is finally out and ready to be played! Thank you so much for your patience, the game has garnered a lot of hype so it's great that is it finally out! The game will have a 15% discount for 1 week. The game is also part of a lot of bundles. This will make the game even cheaper if you own some of the games inside these bundles. Game: https://store.steampowered.com/app/3769130/Keep_on_Mining/ Bundles: Astro Prospector X Keep on Mining! Minutescape X Keep on Mining! Support pack DLC bundle EagleEye Games collection bundle It's time to go mining!
- Keep on Mining! releases on July 16! - 3 July 2025
I am happy to announce that the new incremental mining game, Keep on Mining! will release on July 16! Go give it a wishlist! https://store.steampowered.com/app/3769130/Keep_on_Mining/?curator_clanid=43674917
- New incremental game! The store page for Keep on Mining! is live! - 15 June 2025
The new incremental game, Keep on Mining! got a store page! Keep on Mining! follows the trend of short and sweet incremental games that can be completed in a few hours with an actual ending. Currently the aim for this game is to be a 3-5 hours long experience. Give it a wishlist! https://store.steampowered.com/app/3769130/Keep_on_Mining/?beta=0
- Slime Squisher IS OUT! - 9 April 2025
Slime Squisher is now out and ready to be played! The game is 15% on sale for the first 14 days after release. Slime Squisher is also in 2 bundles with my other games, so if you own any of my games, you will get it even cheaper! Bundle with all of the best games from EagleEye Games Bundle with Slime Squisher + Just Click The Button https://store.steampowered.com/app/3449900/Slime_Squisher/ THANK YOU TO EVERYONE WHO END UP PLAYING IT, WISHLISTING IT, OR JUST TRYING OUT THE DEMO! Oh and yes, the demo will always be up!
- Slime Squisher will be released on April 9! - 28 March 2025
I am happy to announce that Slime Squisher will be fully released on April 9. The demo is still out and will be out after release for people who want to try out the game before purchasing it. https://store.steampowered.com/app/3449900/Slime_Squisher/ VIEW THE TRAILER! https://www.youtube.com/watch?v=fXZEmRhW_XU&ab_channel=SimonEftest%C3%B8l
- The demo for Slime Squisher is out and ready to the played! - 21 February 2025
https://www.youtube.com/watch?v=kwN6DuNKRZM&ab_channel=SimonEftest%C3%B8l I am happy to announce that the demo for Slime Squisher is out! The demo features 1 (out of 8) fully playable gamemode that can be beaten and re-played as much as you want! https://store.steampowered.com/app/3449900/Slime_Squisher/ If you enjoy the demo, make sure to give the full game a wishlist!
- PegIdle is out in the App Store! - 9 December 2024
PegIdle can finally be played on both Android and IOS. The price of the game is 5$ (the price will slightly vary based on where you live, it should cost 4$ in the USA) just like steam. It contains no ads and no In App Purchases. You can find the game here
- PegIdle - Patch 13 - 18 November 2024
*This patch should fix the issue for players who have completed certain achievements but they don't trigger inside Steam, only in-game. The game will check on startup if an achievement is completed but not triggered inside steam, and if it's not, then it will trigger inside steam.
- PegIdle is now out on the Google Play Store! - 6 October 2024
PegIdle can finally be played on android! The game is priced slightly less than here on steam. It contains no ads and no in-game purchases. You can find the game here! The game will also release on the App Store at some point in the future.
- Treasure Chest Clicker is out on the Google Play Store! - 6 October 2024
Treasure Chest Clicker can finally be played on android! The game is priced slightly less than here on steam. It contains no ads and no in-game purchases. You can find the game here! The game will also release on the App Store at some point in the future.
- PegIdle - Patch 12 - 13 August 2024
*BUG FIX: After reaching level 30, the apricot ball gold increment would equal the previously equipped ball. *Fixed a typo.
- PegIdle - Patch 11 (QOL) - 30 July 2024
*Moved the settings button to the right instead of having it to the left. This will prevent players clicking on it while trying to shoot. Also added an animation so that the exclamation mark is more visible when a challenge is completed. *Added 2 more audio sliders. 1 for bucket sounds and 1 for peg sounds. This will be useful for players who do not play the game muted and have gotten far into the game. *Added another slider inside settings. This slider changes the amount of gold text pop ups that spawn. *Offline progression balance. Gold is increased and prestige points are slightly increased. *Now when you purchase MAX upgrades, the total price is also displayed. *BIG FIX: Fixed a bug where the prestige points would overflow upon reaching 2.1 billion, causing it to display minus prestige points.
- PegIdle - Patch 10 (SAVE BACKUP FILE SYSTEM) - 25 July 2024
*Save backup system is finally here! I’m sorry that this was not implemented at release, this would prevent the loss of progress for the players who experienced pc crashes. I was not aware that this was going to be an issue for a (although small percentage of players) decent amount of players. Side note: The game has always had auto saving. Some players have written in their reviews that the game does not have auto saving, this is false. You never need to manually save the game, apart from right before closing out of the game if you want to make sure the progress is saved right up to the end of your play session. What did I do to make sure the backup is actually working? Answer: The loss of progress will happen if the player shuts down the pc (either with a crash or force shuts it down while the game is running) but it will only lose progress if the pc shuts down right when the game sav…
- PegIdle - Patch 9 (More bug fixes) - 4 July 2024
*BUG FIX: Time gone on offline progression would not be reset to 0 when closing out of the game if the player shuts the pc down while the game is open. This would result in the players receiving more gold and prestige points than you're supposed to. *BUG FIX: Fixed a bug that would toggle the auto drop inside the ball upgrade frame if you are right clicking on a different ball. *Made yet another change on a few boards where balls could get stuck.
- PegIdle - Patch 8 (More bugs fixes!) - 2 July 2024
*Made a change on a board on level 8 that caused balls to get stuck *Fixed some typos *BUG FIX: Balls would sometimes disappear when hitting the side of the buckets. *You can now press the right mouse button to turn on and off auto drop. This prevenets you from needing to open the upgrade frame everytime you want to turn the auto drop off. *BUG FIX: There were STILL issues with the board clearing challenges where the challenge would get stuck at 15/16 (or 1 below). I’ve made it so that once you have been clearing boards on a level for a while, the board clear challenge will be completed. This will only be a fix for the few players who experience this bug.
- PegIdle - Patch 7 (BUG FIXES) - 29 June 2024
*BUG FIX: Fixed a bug that was introduced last patch. It was related to rapidly shooting balls by holding down left mouse click. It would not stop shooting. *BUG FIX: Gold and prestige points from offline progression did not count towards stats. *This next bug fix is a MAYBE. There have been quite a bit of issues with the board clear challenges. Whenever a bug has been reported that is related to this, it has been hard to find the issue. This patch might fix it for some players. If you are reading this and you have a bug related to the board clear challenges, let me know and I would also appreciate if you had info that can help me with these bugs. For example: When did you encouted this bug? Is a challenge stuck at 0/X or at 14/15? Have you player the game after Patch 5 and 7, and is it still bugged?
- PegIdle - Patch 6 (BUG FIXES and QOL) - 28 June 2024
*Made A LOT of changes on 15+ boards. This will help with those annoying last few pegs that are tricky to hit. *Fixed some typos *Fixed some text that was not translated correctly. *BUG FIX: Purchasing auto ball for the first time would not display the amount the auto drop time gets decreased by. Only the first ball was correct. *BUG FIX: Tiny bucket colliders would overlap with big buckets when they go through each other. *Added a highly requested QOL improvement: You now can hold down the left mouse click to shoot when you have purchased 2 or more balls instead of needing to click each time to shoot. *Added smoke effects when you shoot 2 or more balls. I completely forgot to add this before release.
- PegIdle - Patch 5 (BUGS fixes and balancing) - 27 June 2024
*BUG FIX: Fixed a bug where the total achievement amount achieved would display the wrong number. *BUG FIX: Fixed an issue where the board clear challenges could reset to 0. *BUG FIX: Board clear challenges have a different saving system, which could cause an issue where the saves would save before all other saves. This could cause an issue where if you close out of the game before both saves save, it would only register the board clear saves. *BUG FIX: Turning off auto drop on a ball would impact prestige points from offline progression. *BUG FIX: Fixed a bug where prestige points from offline progression would be 0. *Balancing: Made prestige point gain from offline progression better.
- PegIdle - Patch 4 (QOL, balancing and Bug fixes) - 24 June 2024
*Fullscreen is now borderless *The game audio is now muted upon closing out/alt tabbing out of the game. *Now when the auto drop is turned off on a ball, the ball frame changes color which indicates that the auto drop is off without having to open the upgrade frame and manually check each ball. *Slightly increased the chance for 2X, 3X, 5X and 10X prestige poins. *Increased the chance of all prestige upgrades that are related to receiving prestige points from buckets. *BUG FIX: Ball 18 and the final ball was not able to land inside the bucket.
- PegIdle - Patch 3 (More QOL and Bug fixes) - 23 June 2024
*Fixed some more typos *Made a few changes on some boards on level 6 which caused some balls to get stuck *BUG FIX: This one is the reason this patch took so long. The colliders on the buckets would overlap with each other which would cause some balls to bounce out of the bucket when they should have entered. Colliders will now get set off once buckets go through each other. *You can now turn the auto drop on and off on all balls at once! The buttons for this are found inside settings. I am planning on adding a sort of icon or indicator on the ball frames once the auto drop on a ball is set off. This makes it so that the player does not need to open the ball upgrades frame on each individual ball to check which ones have auto drop off. *BUG FIX, well sort of: There is a text pop up scaling system in place for PegIdle. When the golden peg and prestige peg chances get really high, and onc…