SPSTEAMPULSELIVE ANALYTICS
RoadHouse Manager

RoadHouse Manager Steam metadata

gameboardgames | Nov 24, 2026 | game

Coming Soon

GameSteam Store content

IndieRPGSimulation

  • Steam app typegame
  • Steam App ID2822360
  • PriceNo longer available on Steam Store
  • Release dateNov 24, 2026
  • Developergameboardgames

RoadHouse Manager metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2822360
  • PriceNo longer available on Steam Store
  • Release dateNov 24, 2026
  • Developergameboardgames
  • Publishergameboardgames
  • Parent gameNot available

Genres: Indie, RPG, Simulation

Company pages: Developer: gameboardgamesPublisher: gameboardgames

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

RoadHouse Manager Steam metadata

RoadHouse Manager metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2822360/metadata
Steam Communityhttps://steamcommunity.com/app/2822360
PCGamingWiki search
IGDB searchSearch IGDB for RoadHouse Manager

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows, Linux

Categories

Single-player, Steam Achievements, Full controller support, Captions available, Color Alternatives, Custom Volume Controls

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • This roadhouse has character customization! - 22 September 2026

    Good day!Thought we'd talk about about how character customization works in a real roadhouse game! It's come to my attention that some fake road house games are coming on to market, built according to a template, with less features than this innovative fine roadhouse has in the original, solo-dev-made RoadHouse Manager, the real roadhouse game. Which is just sad! RoadHouse Manager's Character CreatorIn a lame roadhouse, you'd only have one option to play the game as: some samey-dude who is trying to be cool and relatable to the largest playing demographic. That hypothetically would be so lame! It's hard to imagine how boring that would be to play, if that was an actual game by some middling bunch. In a real roadhouse, you can play as whomever you like. You can be a woman. You can have no gender. You can be a bird. You can be a cyborg. You can be a hat-wearing zombie. Whatever you want.…

  • 🔥Let's talk: AI in the RoadHouse 🔥 - 12 September 2026

    AI and LLMsIn celebration of the AI Gaming Festival that's on now, and this game is a part of, I thought it'd be a good time to talk on the subject of AI usage. What a hot-button topic these days, isn't it. AI usage. Some people reading this are no doubt already trembling with intense emotions at the thought of even thinking thoughts about this subject! Background on AI Usage in this GameI've been into tech since I was a little dude. I've always been into seeing what the latest and greatest in tech was all about. So, the first week that first at-home LLAMA model was released, I was running it. I couldn't believe how amazing AI tools were. Then when I first published the store page for this game, I was so excited to use as much AI as possible: live AI NPC's, an unlimited AI-powered drink making robot, and daily AI-generated live service; that I went full-bore AI-is-amazing. Well, that di…

  • Over a trillion-trillion guests possible - 7 August 2026

    Did the math today. If you took all the different possible combinations of body parts in my 2D character models, over 1.2 septillion different sorts of guests could walk through the door! That number is so big, it's too many zeros to type out, and septillion is underlined in red because the word isn't even in this spellcheck's database. 1 septillion = a trillion trillion. That doesn't include color variations or height/size variations. That's also the low end; ChatGPT says 4.8 septillion. In short, you'll never see the same person twice no matter how many times you play the game. For comparison, the other roadhouse simulation game, has maybe 20 guest models -- something its players complain about. Not like 20 trillion billion or anything -- just 20. But they are in 3d -- yippee yahoo, I guess. My game has at least one 5 dimensional character as well, and I'm a solo dev!If you find this…

  • Pride weekend celebrations in the RoadHouse - 2 August 2026

    Some folks think RoadHouse and they think bikers, tough guys and macho-stuff...but not the Fog's End RoadHouse! Sure, we have some tough manly men. But when you're playing RoadHouse Manager, the details are up to you, and you can have it anyway you want it!Love and romance is a part of this game too. And ya, you can fall in love with anyone, there are no rules in the roadhouse. You could fall in love with the opposite gender if you want, or whatever you want, you can fall in love with the same gender, or a bird, or a vampire, or even a sloth person! There's all sorts. So if you are celebrating Pride weekend this weekend, rest assured, we welcome anyone who purchases this game with open arms and you can play it however the heck you like, as that how we roll at gameboardgames: the choice is yours!

  • Power UP: Beer Specials! - 30 May 2026

    Beer Specials Power UpsServe beers well -- right beer matching the order, and well poured, and quickly enough that the customer is happy? You get a happy face on my new Beer Specials board top left: Then when you complete a row...blamo! Reward spheres pop out! That do all sorts of things... like make you taller and fatter! When game? RoadHouse Manager is coming. I'm working hard on it! Adding elements like power ups and so many other things in the last few months were sorta unexpected for me... but no regrets, they all make the game so much more fun to play! I'm cranking the chaos. Upping the fluid ounces. Refinin' and dinin' on creative indulgence! Eventually the game will be complete! Reminder About Fake Road House GameJust a reminder, a fake road house clone came out. Sorta a template game that is a copy of a bunch of similar designs done before fit to made a road house theme. I reco…

  • Quk Jing Ke: Assassin Duck & new imposter roadhouse game appeared - 28 March 2026

    What quacks like a duck, walks like a duck, and is a deadly assassin transplanted from ancient China? Quk Jing Ke !!!One of the most fearsome assassins in this entire game world, has been added to the game. Will be a friend? A enemy? Will you be able to convince him of your cause? We will see. The Powers of the RoadHouse have brought this deadly duck-man in from an alternate, 3rd dimension. Quk Jing Ke is just one of the many characters you'll meet in this strange game. GENERAL UPDATE It's been a while since my last post. I've been working hard on the game, and it just keeps getting better and better every month. I can't wait for our first playtest. As the game is officially behind schedule I'm going to stop giving estimates. To be honest, I thought this game was going to be wrapped up a year ago now. But I'm not doing this for money, I'm doing this to make a great game, and I'm getting…

  • Merry Christmas! - 23 December 2025

    Merry Christmas! Thanks for being you! Thanks for being here, reading this! And thanks to holidays where you can enjoy the company of your friends and family and enjoy a rum and egg nog. I'm Still Alive! The RoadHouse Is Still Being Built!Sorry for the lack of updates recently! I'm happy to report that I'm still alive and still working hard on the game. Production has slowed a bit as I happily started a new FT job. But the game is getting closer and closer and finally closer to demo and release, and really hoping to enter the Feb Next Fest. The game will be ready when it's awesome and ready. So, I'm sort of done with timelines! But holy cow, I swear the game must be at least 92% done by now, I've just had to add more features than I ever figured for the betterment of gamers everywhere, and the world. Schnee-PapaIn the reality of the RoadHouse world, deep in its lore for super complicate…

  • Introducing your nemesis: Mr Weasely - 28 June 2025

    Mr Weasely & The Arch-Nemesis Every great story needs a great villain, and RoadHouse Manager, this is Mr Weasely. Mr Weasely owns the second floor of the traveling trans-dimensional roadhouse you call home. But he has a problem: if your roadhouse is too much fun for patrons, they'll never make it upstairs to his Cocktail Bar on the second floor. Your failure is Mr Weasely's success! Every night he'll ponder your progress and if need be, will send some of his minions to cause big time trouble in your roadhouse. In this way he's a reactive villian, and the goons become parts of a system of nemesis where they are promoted or dismissed according to their success and failure. Eventually one goon will be promoted to right-hand wo/man, and this person becomes your... Arch - Nemesis! This spices things up, in a big way. The full game will feature 10-12 different types of these special trouble m…

  • Going to Game Con Canada 2025 June 13th-15th! - 8 May 2025

    The RoadHouse is coming to Game Con in June ! What an exciting time: we're only a month and a week from the world trying out life in the RoadHouse ! Thanks to ASUS, we've secured a booth for gameboardgames at Game Con Canada, in Edmonton, June 13th-15th, to be featured in the Innovation Zone, because we are innovative, an indie, and ASUS is awesome. If you haven't heard of this terrific event, it's one of the largest in Canada and covers all sorts of gaming, IRL gaming, a huge cosplay contest, and even has some celebrities, like last year's most lovely Deborah Ann Woll. You should go! For more info go to the official website Really excited to show off the game, and to introduce it to all the Game Con folks! Demo on Steam? We'll also be launching this early demo on Steam in mid June, exact time unset yet, and for how long, also unset at this time. But you'll be able to play it! So keep o…

  • Slimes! - 27 March 2025

    Time for another update! Slimes! Originally in the roadhouse, dirt was a semi realistic concept that accumulated from human traffic. But we are always trying to cram more fun into the roadhouse, so, enter Slimes! Slimes randomly pop in from other dimensions during the day time, slimin' a way across your bar. The quicker you take them out with a broom, the less slime-damage will be suffered to your roadhouse's vibes. The slimes leave big slimy trails that you'll have to broom away, to restore your roadhouse's reputation for cleanliness. Those VIP patrons won't want to sit on slimy seats, after all! General Update: Alpha daze! It's been very long days these days for this solo dev building the roadhouse. But all this work paid off, as we recently hit enough milestones to now enter the Alpha state. There is much to share! The game is coming along fantastically and we have some real big news…

  • Upgradin' Your RoadHouse - 19 January 2025

    When you think of what makes a terrific roadhouse a terrific roadhouse, what comes to mind? Whatever the answer, there's a good chance it's covered by one of our 70 odd upgrade blueprints! This last month, been working on the upgrade system. I'll let the youtube video show you it in action: There's 7 different sets of upgrades you can build (but not all in the same game!): Arcade Set Smokers Set Caffeinated Set Pub Games Set Healthy Set Lounge Set Gambling Set Each will confer bonuses for you to enjoy. But maybe more importantly, your customers will enjoy these as well. You'll need the best amenities and vibes to collect the best VIPs and become the best roadhouse lost in the multiversal fog! Stay tuned for more updates as this solo dev endeavors to make the ultimate roguelite roadhouse experience for you.

  • 100 Bottles of Booze now in 3D - 8 December 2024

    3D modeled booze! The more you like to drink, maybe the more you may enjoy crafting a cocktail in the roadhouse! Stocking the ultimate collection of fine alcohol, spirits, beers, wines, ciders and mixers is going to a big part of your mission to make the ultimate roadhouse experience for your guests. Originally, I created a 2D ingredient system with 333 items in it. But it just wasn't as fun to stock your bar in a 2D UI as it would be in 3D! So, I've decided to go more 3D! It just so much more fun to earn that top quality booze and see it added to your shelf, like trophies. There's just something about collecting these unique bottles and being able to build your Signature Cocktails out of your impressive collection. So far I'm 60 bottles in of the 100 in the category Booze, Spirits and Ciders. I day dream that I'll one day be able to build a collection like this in real life! Really hap…

  • Drunk Aliens Found the RoadHouse! - 27 October 2024

    Happy Halloween folks! May your times be fun and only slightly haunted. Here's another update! Aliens incoming to the RoadHouse I've added aliens to the roadhouse. Drunk aliens, that cause a real ruckus. Before the aliens, customers would get angry. And if many customers get really angry, a bar fight breaks out, and that's something to be avoided. But I needed another something to keep players on their toes. It was too easy to serve beers well, and if careful, avoiding unhappy customers causing troubles for you, the roadhouse manager. So -- enter aliens! This is a new mechanic that adds some more pressure and chaos to your roadhouse experience. Each night they'll be a portal time countdown, and when it hits 0, an alien will pop in. These aliens are so drunk they run around and completely smash your furniture to bits, break your upgrades, and bash your customers in, generally causing a b…

  • 1st Trailer Released! - 8 September 2024

    Trailer #1: Polar Bear, Customer Service As promised, serving up a first trailer to give ya'all a sense of what transpires in a place like The Fogs End, the multiversal roadhouse on the edge of the worlds. It's a gameplay trailer, 95% exclusively gameplay footage, as I know most of you are most concerned with how this game will play, and not what the main character is eating for breakfast, or the orcs invading or wizards whatevers. This 1st trailer focuses on what's it like to be a Cooler (class): and how you keep control over those unruly ! guests. This trailer also features the Polar Bear (mechanic), which can be activated when things get out of hand, when there's a bar brawl, or just for fun when you want a polar bear to rip through your customer-base and you want to end the night prematurely. Keep in mind: There's no half-measures of polar bear in the roadhouse. And hey if you reall…

  • Country Hood: Country Hip-Hop Covers - 6 August 2024

    Country Hood Hip hop classics done country style! Good day managers! In another dimension's Earth, hip hop never happened. Instead, a lot more country music came from the streets and urban centers. In another dimension's Earth, there's a band called Country Hood that lights up the charts. The vast majority of music appearing in RoadHouse Manager is all original stuff. All of the music's original except for today's feature band, Country Hood, which covers hip hop classics. Country Hood will provide much of the music in our free demo exclusively, and not feature in the main game, because parody song copyrights are bit murky. Damn we got some good tunes here! Enjoy! Full Playlist: https://www.youtube.com/playlist?list=PLQZe9PvlNoPSDhKm_NUErdbKzk0IQQO_w

  • Release dates and beers deep-drink 🍺 - 19 July 2024

    Good day all future roadhouse managers out there. Thanks for reading. Get comfortable and we recommend pairing this update news with a fresh beer. Today we'll look at two things: a general update on how the game is coming along, and a look at the possible beers on tap in your roadhouse. Release Date Pushed Whew, making games is tough. And whew, making games as a solo dev is even tougher. And double whew, making a solo indie dev game in a never-before-seen genre mix with never-before-seen game mechanics and never-before-done cutting edge AI tech is even tougher. And estimating how long it'll all take? That's even harder. We pushed our release date, to tentatively Feb 12th 2025. We are trying as hard as humanely possible to get our demo out for October's Next Fest. We may have to push it further -- we aren't going to be releasing this game until it is fully baked and awesome. And we have…

  • RoadHouse Manager: The Soundtrack (Free Album!) - 11 April 2024

    RoadHouse Manager the game, the soundtrack free promo album released! Lend me your ears! To get us all into the spirit of the RoadHouse, a soundtrack was made! And damn, is this special. Seriously. This turned out really well, you gotta give it a listen right now! 7 tracks of different genre musical minor masterpieces! I wrote all the lyrics and selected the genres and keeping with the design of the game, got a friendly AI to help out! the game, the soundtrack Playlist https://www.youtube.com/playlist?list=PLQZe9PvlNoPQVvVbQo2YwwAnKXh4GCEyg Track 01. roadhouse manager Dreamy, haunting, simple! Track 02. the 3 rules of being a bouncer Folk ballad with a steel guitar finish, the three rules to being a legendary bouncer! Track 03. bar fight! Punk energy! Bar Fight! Bar Fight Bar Fight Bar Fight! In the game: if you can't contain your bad vibes, everyone fights and the furniture starts flyi…

  • Welcome To The RoadHouse .... Manager! - 25 March 2024

    Hello world! Today, with great pride, I'd like to introduce RoadHouse Manager to the world. What a momentous occasion! First, a tiny bit about me. My name is Kevin. About two years ago or so, I quit my day job with Activision Blizzard to make my own games -- a lifelong dream. This was a big leap of faith, as I didn't really know how to make games at the time, but hey, we only live once in this game, so I hopped. Gameboardgames studio came into being. I got into the groove making some blockchain games associated with my crypto-company, Steak4All, on the Sandbox platform. But I wanted more. So here is more: RoadHouse Manager Welcome to the RoadHouse! Thanks for being here, you reading this. Whats-your-face, I really appreciate it. Here are the three pillar prerogatives slash design goals for this amazing first game from gameboardgames, a game-making gamey game company. 1] Create a truly i…

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2822360
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateNov 24, 2026
Developergameboardgames
Publishergameboardgames
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportYes
Parent gameNot available
Store URLNot available on Steam Store

Short description

A rowdy roadhouse! A fist fightin', beer tappin', glass flyin', cocktail mixin', 1989 settin', villian thwartin', bad advice'n, roundhouse kickin', meta-aware'n, time-managemen' roguelite'n simin' gamin' good fun'n, apostrophe apostrophe something-something, that's never been done before! Amazing!

About this game

Welcome to The Fog’s End : a roadhouse at an intersection of virtual dimensions where there are many thirsty travelers. You have many beers to serve to survive the waves of infinite customers. Some customers will be nice. Feed them beer and cocktails from your collected bottle supply. Some customers will be trouble-makers. Those customers, you gotta beat up. VIPs are vital for your roadhouse. These VIPs are really cool. You'll need to impress them with a bunch of flair tricks and then craft a top-shelf cocktail in a poker-inspired pours with MULT combos. Can you impress the connoisseurs with your zany concoctions?? Combine your collected top-shelf booze to craft a 'drink-poker' of exceptional quality to please the VIPs! Some of the worst customers are super-drunk aliens that phase in and out of reality portals. If these aliens can break your shielding, they'll basically wreck your roadhouse, causing you ton of costs in damages. Use your smarts to keep these dastardly drunk aliens contained! But not all drunk aliens are bad -- collect enough tips to hire a super-drunk alien dancer, who'll please everyone with her outrageous extra-dimensional dance routine. No one ever bartended like this before, in gaming. Each drink is a performance in The Fog’s End . You’ll need some good flair to impress your VIPs. Toss the glass, spin it, and do all sorts of tricks. So impressive!!!!!!! As the days go on, you’ll need an increasingly a better roadhouse to entice fog-wanderers to stop by. Spend mojo and money upgrading your roadhouse: show lights, plants, seating, appliances, a games room, O2 bar, karaoke, and 70 more upgrades. The day time is for casual prepping, and the night time: pure chaos! Keep customers happy and you'll be rewarded new blueprint cards. Collect and build enough matching upgrades in a set will unlock powerful new amenities that'll impress even the most picky and famous VIP guests, and provide you with a Booster ability to help your survive it all! You have a magic interdimensional jukebox that can bring in over 120 songs from alternate dimensions, and multiversal cable TV, to watch countless random strange clips for no practical purpose at t…

Supported languages

English * , Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
13Captions available
66Color Alternatives
68Custom Volume Controls
60Gamepad Recommended
75Keyboard Only Option
69Stereo Sound
70Surround Sound
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Linguagem imprópria Drogas lícitas Violência
steam germany12Alkohol / Tabak Gewalt Derbe Sprache
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Penggunaan bahasa Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

RoadHouse Manager's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

RoadHouse Manager's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records RoadHouse Manager at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.