Squigley news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak1
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score56% positive
- Total reviews9
- Release dateAug 26, 2024
- DeveloperJay Hawkins
- PublisherJay Hawkins
Genres: Action, Casual, Indie, Free To Play
Company pages: Developer: Jay HawkinsPublisher: Jay Hawkins
Squigley Steam news
Squigley news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- To those with a fair bit of play-time -- Give me feedback! - 24 January 2025
Today I checked Steamworks for the first time since I made the game free. Previously, I saw that the median playtime was really low at just a few minutes, so I assumed no one ever really made it that far in the game and all my efforts on later parts of the game (which are the best parts imo) went to waste. I looked a little closer today and saw that there's actually a good few of you with a couple of hours as shown in the screenshot below: I also saw that there was a steam community created when I published the game's store page and that there's a lot of people who had some of the game's most difficult achievements. Basically wow people actually played my game, so thanks. I'd really like to get some feedback and get in touch with people who got somewhat far in the game especially in the following areas: Final boss, true ending, or other late game sections. BUGS! Soft locks especially. T…
- Squigley is now (going to be) free! - 1 January 2025
Turns out I gotta jump through a couple more hoops than I thought to make this free. In the meantime, it's $0.99 USD. Patch Notes: Made some buttons in the main menu clickable, whilst they weren't before Fixed parry ability not granting Made minor dialogue changes Prevented freezing when changing music tracks in Oblivion Arcade Improved bouncer npc logic, allowing multiple skins to be used to enter the mall. Oblivion Arcade will now remember what track you were listening to before dying. Prevented objects in Oblivion from being placed too close to the start Fixed a bug that caused the player to get stuck in latchboxes when falling out of them Mouse now hides when you get past the main menu and returns when you et back. User can now press escape or start to go back a screen in the main menu. Fixed lava movement in Oblivion Prevented tutorial message from persisting in the main game. Made…
- Release v1.2 out now! Log in for an achievement before the game becomes free! - 17 December 2024
Starting January 1st, 2025, Squigley will become free on steam. As a thanks for anyone who bought the game or owns the game via keys, I put an achievement in the game that will be granted upon logging in from now until the next patch that'll make the game free. I know this isn't much, but I owe anyone who supported me and this game a sincere thank you. Expect another patch coming soon, here are some bugs fixed in this one: Erase Save Data buttons are now clickable just like the other buttons in the main menu. Fixed a bug that made it impossible to obtain the parry ability. Mall bouncer now accepts the "gruggey" skin alongside the eyebrow skin Fixed stuttering when skipping music tracks in oblivion arcade. Oblivion arcade will now remember what song you were listening to before you died and start it over upon the next life. Blocks in oblivion will no longer spawn too close to the origin…
- Squigley v1.1 Released! - 7 September 2024
Over the past two weeks since launch, I've received a fair amount of feedback about how confusing the early parts of the game are. So much so, that many players had given up. As a developer, I spent 99% of my time outside of the starting area, so it hurts to see players missing out on all the good stuff. Here are the patch notes for version 1.1: + The tutorial from the demo has been added back into the game with a few minor tweaks. My goal when developing the starting area was to have the level design be intuitive enough to where it didn't need any text to tell the player what to do. You can still play this way as the demo-tutorial is completely optional, but I already made the tutorial for the demo, so why not add it back in for players who might need the extra help? + Added some extra "hints" to the early stages in the overworld tutorial for extra clarity. Once you complete the overwo…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 1 January 2025 | Squigley is now (going to be) free! | 1786573931045807 |
| 2 | 17 December 2024 | Release v1.2 out now! Log in for an achievement before the game becomes free! | 1785774543669157 |
| 3 | 7 September 2024 | Squigley v1.1 Released! | 6242640076604103098 |
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