SPSTEAMPULSELIVE ANALYTICS
Future Perfect

Future Perfect Steam metadata

Unknown Worlds Entertainment | Coming soon | game

Coming Soon

GameSteam Store content

ActionIndie

  • Steam app typegame
  • Steam App ID282370
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperUnknown Worlds Entertainment

Future Perfect metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID282370
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperUnknown Worlds Entertainment
  • PublisherUnknown Worlds Entertainment
  • Parent gameNot available

Genres: Action, Indie

Company pages: Developer: Unknown Worlds EntertainmentPublisher: Unknown Worlds Entertainment

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Future Perfect Steam metadata

Future Perfect metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/282370/metadata
Steam Communityhttps://steamcommunity.com/app/282370
PCGamingWiki search
IGDB searchSearch IGDB for Future Perfect

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Multi-player, Co-op, Steam Workshop, Steam Cloud, Includes level editor, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Update 16 Released! - 26 March 2015

    http://unknownworlds.com/futureperfect/files/2015/03/fp16_1_small.jpg Future Perfect Update 16 is now live on Steam! As usual, we update the Steam “beta” branch daily with the latest, and then once a week we push that out to the main branch along with a post summarizing the most interesting bits. Over the last couple weeks we’ve been focusing on the things we need to get done to bring Future Perfect to a wider audience. The main goal is to allow new players to jump in and start building and playing their creations within a few minutes. Here are some of the things we’ve been working on. Package Reorganization As we’ve been experimenting and building things in Future Perfect, we’ve been creating a library of different types of objects that can be reused in your own games. We did some reorganizing to pull these objects out of the specific game packages and make them easier for you to acces…

  • Update 16 Released! - 26 March 2015

    http://unknownworlds.com/futureperfect/files/2015/03/fp16_1_small.jpg Future Perfect Update 16 is now live on Steam! As usual, we update the Steam “beta” branch daily with the latest, and then once a week we push that out to the main branch along with a post summarizing the most interesting bits. Over the last couple weeks we’ve been focusing on the things we need to get done to bring Future Perfect to a wider audience. The main goal is to allow new players to jump in and start building and playing their creations within a few minutes. Here are some of the things we’ve been working on. Package Reorganization As we’ve been experimenting and building things in Future Perfect, we’ve been creating a library of different types of objects that can be reused in your own games. We did some reorganizing to pull these objects out of the specific game packages and make them easier for you to acces…

  • Update 15 Released! - 17 March 2015

    http://unknownworlds.com/futureperfect/files/2015/03/sunsetsmall.jpg The weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update. Improved Thumbnails In the last update we added support the thumbnail images in the asset browser. This week we’ve improved them by adding images for collision, material, and particles assets. We also fixed a few issues with thumbnails; thumbnails will now always use high quality textures, emissive transparent parts are displayed properly, decals in blueprints will be rendered, and the skin selection is taken into account for models. http://unknownworlds.com/futureperfect/files/2015/03/thumbnailsmall.jpg Player Movement This update includes a few improvements related to player movement. First, we addressed some bugs in the Controller component that made it move erratically near small obstacles like rocks. This also f…

  • Update 15 Released! - 17 March 2015

    http://unknownworlds.com/futureperfect/files/2015/03/sunsetsmall.jpg The weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update. Improved Thumbnails In the last update we added support the thumbnail images in the asset browser. This week we’ve improved them by adding images for collision, material, and particles assets. We also fixed a few issues with thumbnails; thumbnails will now always use high quality textures, emissive transparent parts are displayed properly, decals in blueprints will be rendered, and the skin selection is taken into account for models. http://unknownworlds.com/futureperfect/files/2015/03/thumbnailsmall.jpg Player Movement This update includes a few improvements related to player movement. First, we addressed some bugs in the Controller component that made it move erratically near small obstacles like rocks. This also f…

  • Update 14 Released - 10 March 2015

    http://unknownworlds.com/futureperfect/files/2015/03/stones-618x341.jpg The weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update. Asset Thumbnails This week we implemented a long planned feature: asset thumbnails. Now when you open the asset browser in the editor you’ll see preview icons: https://www.youtube.com/watch?v=XQW1sF6StEw Right now we only have thumbnails for models and blueprints (that use models), but we’ll be adding support for texture, material and collision assets as well. This is part of our continuing effort to improve the usability of the editor interface. Bow and Arrow The bow and arrow is a new item in Future Perfect. It’s using programmer artwork, but the bow and arrow was a good chance to implement something a bit different than other hand-held objects we’ve implemented so far. Holding the left mouse button will gradual…

  • Update 14 Released - 10 March 2015

    http://unknownworlds.com/futureperfect/files/2015/03/stones-618x341.jpg The weekly update for Future Perfect is now live on Steam! Here are some of the changes in this update. Asset Thumbnails This week we implemented a long planned feature: asset thumbnails. Now when you open the asset browser in the editor you’ll see preview icons: https://www.youtube.com/watch?v=XQW1sF6StEw Right now we only have thumbnails for models and blueprints (that use models), but we’ll be adding support for texture, material and collision assets as well. This is part of our continuing effort to improve the usability of the editor interface. Bow and Arrow The bow and arrow is a new item in Future Perfect. It’s using programmer artwork, but the bow and arrow was a good chance to implement something a bit different than other hand-held objects we’ve implemented so far. Holding the left mouse button will gradual…

  • Update 13 Released - 3 March 2015

    http://unknownworlds.com/futureperfect/files/2015/03/shot-584x365.png Weekly Update 13 is now live on Steam. Here’s a summary of the biggest changes. Black Screen Fix We received a number of reports from users that were experiencing an issue where the game would start up with a black screen. This was caused by the game not being able to load any of the files it needs to execute. The common elements between the reports was Windows 8 and having the game installed to a drive other than C: After a lot of back and forth, we tracked down the issue to Windows reporting the wrong case for the directory the game was installed to. Based on the exact circumstances, it appears that this issue could have affected users with other versions of Windows or with the game installed on the C: drive, although we didn’t actually see any cases like that. Either way, it should be fixed now! If you’re still exp…

  • Update 13 Released - 3 March 2015

    http://unknownworlds.com/futureperfect/files/2015/03/shot-584x365.png Weekly Update 13 is now live on Steam. Here’s a summary of the biggest changes. Black Screen Fix We received a number of reports from users that were experiencing an issue where the game would start up with a black screen. This was caused by the game not being able to load any of the files it needs to execute. The common elements between the reports was Windows 8 and having the game installed to a drive other than C: After a lot of back and forth, we tracked down the issue to Windows reporting the wrong case for the directory the game was installed to. Based on the exact circumstances, it appears that this issue could have affected users with other versions of Windows or with the game installed on the C: drive, although we didn’t actually see any cases like that. Either way, it should be fixed now! If you’re still exp…

  • Update 12 Released! - 24 February 2015

    http://unknownworlds.com/futureperfect/files/2015/02/LumberJack2.jpg Weekly Update 12 is now live on Steam. Here’s a summary of the biggest changes. Stones In Lumberjack Simulator, there are now two resources the player can build with. Chopping at a tree provides wood. Punching giant boulders provides stones. The stones take longer to harvest but are much stronger and will keep you reasonably* safe from bears. This also required about a day of work to recombobulate the way resources were tracked in the inventory. https://www.youtube.com/watch?v=7hb2S5zJQz0 *not nearly as safe as you would want though Honey One of the goals this past week was to build out the game loop for the Lumberjack Simulator. We are still working on the details but it was clear that honey was going to be important. The player can now break open a hive and access the honey inside. http://unknownworlds.com/futureperf…

  • Update 12 Released! - 24 February 2015

    http://unknownworlds.com/futureperfect/files/2015/02/LumberJack2.jpg Weekly Update 12 is now live on Steam. Here’s a summary of the biggest changes. Stones In Lumberjack Simulator, there are now two resources the player can build with. Chopping at a tree provides wood. Punching giant boulders provides stones. The stones take longer to harvest but are much stronger and will keep you reasonably* safe from bears. This also required about a day of work to recombobulate the way resources were tracked in the inventory. https://www.youtube.com/watch?v=7hb2S5zJQz0 *not nearly as safe as you would want though Honey One of the goals this past week was to build out the game loop for the Lumberjack Simulator. We are still working on the details but it was clear that honey was going to be important. The player can now break open a hive and access the honey inside. http://unknownworlds.com/futureperf…

  • Update 11 Released! - 18 February 2015

    http://unknownworlds.com/futureperfect/files/2015/02/2015-02-18_00008-618x348.jpg Weekly Update 11 is now live on Steam! Here’s a summary of the biggest changes... Revised UI This week we overhauled the layout of the editor UI. As we’ve developed Future Perfect, we’ve been adding new editor features and concepts as we discovered the need. As a result there wasn’t too much rhyme or reason to the layout. Although we still have more to implement, it feels like we’ve got a pretty good handle on all of the major functional pieces, so it was time to step back and think how they could be better integrated into a single UI. https://www.youtube.com/watch?v=6TehCCCACdM We’ll be iterating more on the UI, so please let us know what you think. Although the new UI is primarily just a new organization of the existing one, it did give us the opportunity to add in an entity search feature. This should b…

  • Update 11 Released! - 18 February 2015

    http://unknownworlds.com/futureperfect/files/2015/02/2015-02-18_00008-618x348.jpg Weekly Update 11 is now live on Steam! Here’s a summary of the biggest changes... Revised UI This week we overhauled the layout of the editor UI. As we’ve developed Future Perfect, we’ve been adding new editor features and concepts as we discovered the need. As a result there wasn’t too much rhyme or reason to the layout. Although we still have more to implement, it feels like we’ve got a pretty good handle on all of the major functional pieces, so it was time to step back and think how they could be better integrated into a single UI. https://www.youtube.com/watch?v=6TehCCCACdM We’ll be iterating more on the UI, so please let us know what you think. Although the new UI is primarily just a new organization of the existing one, it did give us the opportunity to add in an entity search feature. This should b…

  • Update 10 Released! - 10 February 2015

    http://unknownworlds.com/futureperfect/files/2015/02/Game-2015-02-09-15-07-37-08-584x365.png Future Perfect Update 10 is now live on Steam. New features, bug fixes and other improvements go out to Steam every day in the “beta” branch, and once a week we wrap this progress into a stable update in the “main” branch. Here’s what’s included. Shadow Improvements In the last update we made some improvements to the shadow filtering quality, but there were still some artifacts left. These artifacts are what is known as shadow “acne” because they show up as spots along the surface. The artwork in Future Perfect is very susceptible to these types of artifacts because of the “clean” art style we’ve chosen and the way that everything is built out of modular pieces. As a result, the techniques we used in Natural Selection 2 didn’t carry over very well. This week we took the time to hammer out these…

  • Update 10 Released! - 10 February 2015

    http://unknownworlds.com/futureperfect/files/2015/02/Game-2015-02-09-15-07-37-08-584x365.png Future Perfect Update 10 is now live on Steam. New features, bug fixes and other improvements go out to Steam every day in the “beta” branch, and once a week we wrap this progress into a stable update in the “main” branch. Here’s what’s included. Shadow Improvements In the last update we made some improvements to the shadow filtering quality, but there were still some artifacts left. These artifacts are what is known as shadow “acne” because they show up as spots along the surface. The artwork in Future Perfect is very susceptible to these types of artifacts because of the “clean” art style we’ve chosen and the way that everything is built out of modular pieces. As a result, the techniques we used in Natural Selection 2 didn’t carry over very well. This week we took the time to hammer out these…

  • Update 9 Released! - 4 February 2015

    http://unknownworlds.com/futureperfect/files/2015/02/buying-584x365.png Weekly Update 9 is now live on Steam. Here’s a summary of the biggest changes. Player Movement One long standing issue we tackled in this update is player movement bugs. In earlier versions, trying to walk over a pile of physics objects would cause the player to be shot directly upwards with a huge velocity. https://www.youtube.com/watch?v=BlucIZFTjf8 While this was a pretty fun, it completely broke the game. The bug was caused by the “stair stepping” code that allows a character to step over small obstacles; that stepping motion would translate into a large vertical velocity causing the player to be propelled upwards. We also fixed another bug that prevented characters from being knocked around by trigger forces until they are pressing movement keys or are in the air. Improved Shadows Another long standing issue we…

  • Update 9 Released! - 4 February 2015

    http://unknownworlds.com/futureperfect/files/2015/02/buying-584x365.png Weekly Update 9 is now live on Steam. Here’s a summary of the biggest changes. Player Movement One long standing issue we tackled in this update is player movement bugs. In earlier versions, trying to walk over a pile of physics objects would cause the player to be shot directly upwards with a huge velocity. https://www.youtube.com/watch?v=BlucIZFTjf8 While this was a pretty fun, it completely broke the game. The bug was caused by the “stair stepping” code that allows a character to step over small obstacles; that stepping motion would translate into a large vertical velocity causing the player to be propelled upwards. We also fixed another bug that prevented characters from being knocked around by trigger forces until they are pressing movement keys or are in the air. Improved Shadows Another long standing issue we…

  • Dev Update 8 - 27 January 2015

    http://unknownworlds.com/futureperfect/files/2015/01/server-593x365.jpg Weekly Update 8 is now live on Steam! Here’s a summary of the biggest changes. If you’d like to see some more detail on all of the changes that went into this update, check out our Trello Board. The board shows all of the tasks we have planned, we’re working on and have completed for the next update. You can help support the project and get access to all this progress by purchasing Future Perfect Architect Edition from our website. Automator Optimization This week we finished a two-week-long task to optimize the execution of Automators. Automators are a special type of script component that runs inside the editor to help with tasks like placing modular pieces for procedural objects. The way the Automators work is by destroying any entities it previously placed and creating new ones each time the user adjusts any of…

  • Dev Update 8 - 27 January 2015

    http://unknownworlds.com/futureperfect/files/2015/01/server-593x365.jpg Weekly Update 8 is now live on Steam! Here’s a summary of the biggest changes. If you’d like to see some more detail on all of the changes that went into this update, check out our Trello Board. The board shows all of the tasks we have planned, we’re working on and have completed for the next update. You can help support the project and get access to all this progress by purchasing Future Perfect Architect Edition from our website. Automator Optimization This week we finished a two-week-long task to optimize the execution of Automators. Automators are a special type of script component that runs inside the editor to help with tasks like placing modular pieces for procedural objects. The way the Automators work is by destroying any entities it previously placed and creating new ones each time the user adjusts any of…

  • Dev Update 7 - 21 January 2015

    http://unknownworlds.com/futureperfect/files/2015/01/2015-01-19_00003-584x365.jpg For Update 7 we’ve continued working on the Heist game mode. Bomb One of the new elements for the Heist game is a bomb. The bomb is a throwable item that counts down before it explodes. http://unknownworlds.com/futureperfect/files/2015/01/bTpvja0-514x347.png Like everything we’re making, we designed the artwork for the bomb to be “universal”. The goal is to have a distinctive look, but allow the model to be re-used for other purposes; our bomb has an explosive payload, but you can re-use it in your own game modes in new ways. https://www.youtube.com/watch?v=Q6G3-PKm-GQ Damage Types: To support some things we have planned for the robot on the Heist mode, we’ve upgraded our damage code to include multiple types. Now when a player takes damage, you’ll hear a different sound depending the source of the damage.…

  • Dev Update 7 - 21 January 2015

    http://unknownworlds.com/futureperfect/files/2015/01/2015-01-19_00003-584x365.jpg For Update 7 we’ve continued working on the Heist game mode. Bomb One of the new elements for the Heist game is a bomb. The bomb is a throwable item that counts down before it explodes. http://unknownworlds.com/futureperfect/files/2015/01/bTpvja0-514x347.png Like everything we’re making, we designed the artwork for the bomb to be “universal”. The goal is to have a distinctive look, but allow the model to be re-used for other purposes; our bomb has an explosive payload, but you can re-use it in your own game modes in new ways. https://www.youtube.com/watch?v=Q6G3-PKm-GQ Damage Types: To support some things we have planned for the robot on the Heist mode, we’ve upgraded our damage code to include multiple types. Now when a player takes damage, you’ll hear a different sound depending the source of the damage.…

Patch notes and updates

S.noRelease datePatch nameGID number
126 March 2015Update 16 Released!3819571572131156458
217 March 2015Update 15 Released!3819571572131156557
310 March 2015Update 14 Released3819571572131156650
43 March 2015Update 13 Released3819571572131156760
524 February 2015Update 12 Released!3819571572131156863
618 February 2015Update 11 Released!3819571572131156972
710 February 2015Update 10 Released!3819571572131157073
84 February 2015Update 9 Released!3819571572131157178
927 January 2015Dev Update 83819571572131157282
1021 January 2015Dev Update 73819571572131157389
1113 January 2015Dev Update 63819571572131157495
1226 December 2014Dev Update 53819571572131157608

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID282370
Live current players0
SteamPulse tracked peak7
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperUnknown Worlds Entertainment
PublisherUnknown Worlds Entertainment
Owners estimatedNot available
SteamSpy owner estimate minimum0
SteamSpy owner estimate maximum20,000
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Future Perfect breaks down the barrier between having an idea for a game, and playing it with friends. The Future Perfect interface allows you to create, play, and share multiplayer games quickly and easily.Games created with Future Perfect are published on Steam Workshop. You can browse, rate, and download games that interest you.

About this game

Development Updates To receive updates on Future Perfect's development progress, subscribe to the Dev Updates mailing list by clicking here. About the Game Future Perfect breaks down the barrier between having an idea for a game, and playing it with friends. The Future Perfect interface allows you to create, play, and share multiplayer games quickly and easily. Games created with Future Perfect are published on Steam Workshop. You can browse, rate, and download games that interest you. Models, animations, textures, effects and other assets are also shared, so you can pick and choose the compents you want to create your game. Future Perfect is in the early stages of development. It's not ready for Alpha, Beta, or Early Access.

Supported languages

English

Steam categories

Category IDCategory
1Multi-player
9Co-op
30Steam Workshop
23Steam Cloud
17Includes level editor
62Family Sharing

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 22, 2026 to Sep 22, 2026
  • Lowest observed: Free
  • Highest observed: Free

Future Perfect's USD price history spans from Sep 22, 2026 to Sep 22, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is Free, the highest is Free, and the first visible tracked price is Free. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Future Perfect's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at Free, from Sep 22, 2026 through Sep 22, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at Free. The latest run records Free for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: Free
  • Current list price: Free
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Future Perfect at Free in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSDFreeFree0%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at Free.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1FreeFreeNo changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at Free.

DateCurrent priceOriginal priceDiscountSource
2026-09-22FreeFreeNo discountSteam Store

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.