- Quake Live Update v1069 - 7 June 2016
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes: - add server support for alternate death effects through workshop - fixed inability to look around after issuing a map_restart while paused - grappling hooks on dead and disconnected players weren't freed, resulting in the hook snapping from player to player - clientmute now properly mutes team chat - fixed some random color issues on map rotation error output - powerups and keys were spawning before the minimum amount of time at map start - elder: fixed doubled up fog volume - ironworks: fixed ffa spawns
- Quake Live Update v1069 - 7 June 2016
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes: - add server support for alternate death effects through workshop - fixed inability to look around after issuing a map_restart while paused - grappling hooks on dead and disconnected players weren't freed, resulting in the hook snapping from player to player - clientmute now properly mutes team chat - fixed some random color issues on map rotation error output - powerups and keys were spawning before the minimum amount of time at map start - elder: fixed doubled up fog volume - ironworks: fixed ffa spawns
- Quake Live on Discord - 5 May 2016
We've setup a public Discord server for Quake Live players to chat and organize pickup matches. Use this invite link to join us and other Quake Live players!
- Quake Live on Discord - 5 May 2016
We've setup a public Discord server for Quake Live players to chat and organize pickup matches. Use this invite link to join us and other Quake Live players!
- Quake Live Update v1068 - 28 April 2016
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes: - worked around corrupted userinfo by kicking players with invalid userinfo - the "sarge" bug. behavior can be controlled with g_kickBadUserInfo in case you notice it kicking too many valid players. - handle too big scoreboard messages a little better by falling back to a smaller message. some elements of the scoreboard will still be out of date on large servers after this, but the basics will be correct. - fixed loading loop when clicking on the button in the training center - don't crash when demoting a player from the server console - fix "training level: bad spawn" when playing online matches with lots of players on the training maps…
- Quake Live Update v1068 - 28 April 2016
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes: - worked around corrupted userinfo by kicking players with invalid userinfo - the "sarge" bug. behavior can be controlled with g_kickBadUserInfo in case you notice it kicking too many valid players. - handle too big scoreboard messages a little better by falling back to a smaller message. some elements of the scoreboard will still be out of date on large servers after this, but the basics will be correct. - fixed loading loop when clicking on the button in the training center - don't crash when demoting a player from the server console - fix "training level: bad spawn" when playing online matches with lots of players on the training maps…
- QuakeCon 2016 Tournaments Announced - 26 February 2016
To celebrate 20 years of Quake, we’re pleased to announce this year’s official tournaments to be held August 4-7, 2016 in Dallas, TX in the Wedgwood Ballroom at the Hilton Anatole Hotel. Players from around the globe will once again come together to compete for their share of $25,000 cash in the QUAKEWORLD 2on2 Team Deathmatch Open and the Quake Live masters will be invited back to battle for the 2016 title in the QUAKE LIVE Duel Masters Championship. Official QuakeCon 2016 Tournament details and registration information can be found below: QUAKEWORLD 2on2 TDM OPEN: The QUAKEWORLD 2on2 TDM Open will feature a competition for up to thirty-two (32) two-player teams battling it out in a double elimination bracket and best-of-three games format. Teams who come out on top will share prizes of $25,000, including $12,000 for the team of champions. To register for the QUAKEWORLD 2on2 TDM Open,…
- QuakeCon 2016 Tournaments Announced - 26 February 2016
To celebrate 20 years of Quake, we’re pleased to announce this year’s official tournaments to be held August 4-7, 2016 in Dallas, TX in the Wedgwood Ballroom at the Hilton Anatole Hotel. Players from around the globe will once again come together to compete for their share of $25,000 cash in the QUAKEWORLD 2on2 Team Deathmatch Open and the Quake Live masters will be invited back to battle for the 2016 title in the QUAKE LIVE Duel Masters Championship. Official QuakeCon 2016 Tournament details and registration information can be found below: QUAKEWORLD 2on2 TDM OPEN: The QUAKEWORLD 2on2 TDM Open will feature a competition for up to thirty-two (32) two-player teams battling it out in a double elimination bracket and best-of-three games format. Teams who come out on top will share prizes of $25,000, including $12,000 for the team of champions. To register for the QUAKEWORLD 2on2 TDM Open,…
- Quake Live Update v1067 - 26 February 2016
We have released a minor update to fix an issue with remote console on the client and the server. There are no other fixes in today's update. Because this is a version number bump, servers will be required to upgrade, and old servers will shortly fall off the master server list. Thank you and have a great weekend!
- Quake Live Update v1067 - 26 February 2016
We have released a minor update to fix an issue with remote console on the client and the server. There are no other fixes in today's update. Because this is a version number bump, servers will be required to upgrade, and old servers will shortly fall off the master server list. Thank you and have a great weekend!
- Quake Live Update v1066 - 16 December 2015
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes: Client - set bot_minplayers to 0 in training to prevent bots from showing up in crash course - don't play sounds that are outside of the player's PVS even if they are included in the snapshot. this should remove extra sounds when spectating someone, and the ability to hear teammates but not enemies. behavior can be changed through s_pvs - tag search is now case-insensitive - leading and trailing whitespace is now stripped from tags in the browser - de-duplicate server tags in the browser - prevent stats from carrying over on aborted or training matches - automatically focus the text input on the password dialog box Server - include mappo…
- Quake Live Update v1066 - 16 December 2015
We've just released an update to both the client and the server today. Servers and clients will both need to update as the changes are not compatible between versions, and older servers will be de-listed from the server list. Here's the list of changes: Client - set bot_minplayers to 0 in training to prevent bots from showing up in crash course - don't play sounds that are outside of the player's PVS even if they are included in the snapshot. this should remove extra sounds when spectating someone, and the ability to hear teammates but not enemies. behavior can be changed through s_pvs - tag search is now case-insensitive - leading and trailing whitespace is now stripped from tags in the browser - de-duplicate server tags in the browser - prevent stats from carrying over on aborted or training matches - automatically focus the text input on the password dialog box Server - include mappo…
- Dedicated Server Update 1064 - 30 October 2015
We've released a minor update to fix 2 of the major sources of crashes in the dedicated server. The client and server are both now 1064. We've noticed a larger frequency of crashes on the x64 dedicated server binaries compared to the x86. We highly recommend try switching to the x86 server, and see how that affects stability. A larger bugfix update is in the works to fix the crop of small issues and annoyances since launch, and will be available at a later. EDIT: We also bumped up the client version to allow listen servers to be listed in the browser, and updated the server browser to start displaying servers when getting the full list more quickly.
- Dedicated Server Update 1064 - 30 October 2015
We've released a minor update to fix 2 of the major sources of crashes in the dedicated server. The client and server are both now 1064. We've noticed a larger frequency of crashes on the x64 dedicated server binaries compared to the x86. We highly recommend try switching to the x86 server, and see how that affects stability. A larger bugfix update is in the works to fix the crop of small issues and annoyances since launch, and will be available at a later. EDIT: We also bumped up the client version to allow listen servers to be listed in the browser, and updated the server browser to start displaying servers when getting the full list more quickly.
- Quake Live Gets Steamworks, Is No Longer Free-To-Play - 28 October 2015
I sometimes long for the golden era of rocket jumps and jump pads, but technically those days never ended. Epic are still making a game called Unreal Tournament and Quake 3 persists as Quake Live , a remake-with-bells-on released in 2010 which came to Steam last year. Now it’s switched from free-to-play to a one-time payment model and those bells have been joined by whistles, as it’s been updated with Steamworks support. …
- Quake Live Steamworks Launch - 27 October 2015
Today marks a new beginning for Quake Live. Last year we expanded our platform to Steam, and today we have retired our old launcher and services in favor of integrating a robust array of Steamworks alternatives. We are now fully utilizing Steam for Friends, Chat, Lobbies, Voice Chat, Server Browser, Statistics, Achievements, Anti-cheat, Trading Cards, and Workshop. Steamworks Overview Steam accounts are now used for all player interactions. Players may now use their Steam display name and profile avatar in-game, and still uniquely identify players by SteamId and Profile pages. Steam Statistics will track your progress in-game, and you will instantly be awarded achievements as you earn them, rather than as matches are completed. Improve your teamplay communication by chatting with players using our new Voice Chat. As you play online you can use the player admin menu to select players and…
- Quake Live Steamworks Launch - 27 October 2015
Today marks a new beginning for Quake Live. Last year we expanded our platform to Steam, and today we have retired our old launcher and services in favor of integrating a robust array of Steamworks alternatives. We are now fully utilizing Steam for Friends, Chat, Lobbies, Voice Chat, Server Browser, Statistics, Achievements, Anti-cheat, Trading Cards, and Workshop. Steamworks Overview Steam accounts are now used for all player interactions. Players may now use their Steam display name and profile avatar in-game, and still uniquely identify players by SteamId and Profile pages. Steam Statistics will track your progress in-game, and you will instantly be awarded achievements as you earn them, rather than as matches are completed. Improve your teamplay communication by chatting with players using our new Voice Chat. As you play online you can use the player admin menu to select players and…
- Quake Live Update 23 - 21 April 2015
Four new arenas! Two new announcers! Five new medals! Starting weapon changes and more! Today's update brings us some new content and important fixes, read what's new below! New Arenas Added: Elder https://i.imgur.com/hNEyrrM.jpg Deep from within the bowels of the Nameless City lies Elder, a nostalgic Quake 1 inspired arena. This small and simple dreary place is home to more than just it's combatants, for Elder beings lie dormant in waiting, feeding off the pain and torment of it's captives. Locked away within lies 1xRA, 2xYA, 1xMH, and a 1x50hp for players to control, and after two minutes of gameplay two heavy stone doors reveal access to a railgun previously inaccessible. However beware, on Elder more than the usual is up for grabs as one shiny gold key lingers in it's halls for one and only one player to control; control the key and control the map. Designed by Adam 'SyncError' Pyle…
- Quake Live Update 23 - 21 April 2015
Four new arenas! Two new announcers! Five new medals! Starting weapon changes and more! Today's update brings us some new content and important fixes, read what's new below! New Arenas Added: Elder https://i.imgur.com/hNEyrrM.jpg Deep from within the bowels of the Nameless City lies Elder, a nostalgic Quake 1 inspired arena. This small and simple dreary place is home to more than just it's combatants, for Elder beings lie dormant in waiting, feeding off the pain and torment of it's captives. Locked away within lies 1xRA, 2xYA, 1xMH, and a 1x50hp for players to control, and after two minutes of gameplay two heavy stone doors reveal access to a railgun previously inaccessible. However beware, on Elder more than the usual is up for grabs as one shiny gold key lingers in it's halls for one and only one player to control; control the key and control the map. Designed by Adam 'SyncError' Pyle…
- Holiday Content Online - 18 December 2014
Quake Live's holiday content is now online. This year, we are running Holiday FreezeTag servers running the ever-popular Winter's Edge on FreezeTag, and the other Quake 2 classic, Warehouse on InstaFreeze. Silent Night also makes its return for the fourth straight year, providing large-scale CTF action on the converted tundra of Distant Screams. Both servers are now available worldwide, and can be found through the special playlists added in Play Now, or through the Match Browser.