SPSTEAMPULSELIVE ANALYTICS
SHRIMP GAME: OVERKRILL

SHRIMP GAME: OVERKRILL Steam news

GasGod Games, cockydoody, GLUE MAN, astralCastoff | Q2 2026 | game

Released

1players observed · 24 September 2026 - 04:57:59 UTC

ActionIndieSteam Store

  • Latest observed players1 · 24 September 2026 - 04:57:59 UTC
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

SHRIMP GAME: OVERKRILL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players1 · 24 September 2026 - 04:57:59 UTC
  • SteamPulse tracked peak19
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews79
  • Release dateQ2 2026
  • DeveloperGasGod Games, cockydoody, GLUE MAN, astralCastoff
  • PublisherGIGATANK 3000

Genres: Action, Indie

Company pages: Developer: GasGod Games, cockydoody, GLUE MAN, astralCastoffPublisher: GIGATANK 3000

Top Steam chartsTop 100 gamesGame directorySteam Store page

SHRIMP GAME: OVERKRILL Steam news

SHRIMP GAME: OVERKRILL news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • SHRIMP GAME: OVERKRILL is part of SOUL SALE 2026 - 17 September 2026

    Hello SHRIMP nationAs some of you recall, IronPineapple featured SHRIMP GAME earlier this year, and as a souls youtuber, I think that automatically qualifies SHRIMP GAME as at least an honorary souls-like video game. It does indeed a lot of world motifs from Demon's Souls and Dark Souls 1 with its dying world, eccentric NPCs, and hub system...SOUL SALE 2026Anyway SHRIMP bros, stay tuned for an update to our roadmap, and join the discord if you wanna get in on next week's PVP night!Consider leaving a review if you've enjoyed the game. Later krillers

  • Patch 1.11 - 14 September 2026

    Fixing some bugs for co-op games on the new difficulty settings that came to light over the weekend. I hope you all are enjoying the non-shrimple difficulty modes! Remember to leave a review if you're liking the game. Codspeed shrimp bros

  • KRILLER and OVERKRILL difficulty modes! - 11 September 2026

    Greetings SHRIMP pilots As promised, 1.1 pushes new difficulty settings for Campaign and Co-op Campaign modes (death penalties only count in a dungeon, not in the hub): Shrimple Mode - the standard campaign difficulty that everyone is familiar with at this point. Only punishment for dying is -25 SPKRILLER Mode - Lose 50 SP on death and have 3 chances to defeat the boss before the fight resets. Double the SP reward on extraction and double SP and Gems for selling SHRIMP at the end*. Connected players are sent to purgatory until a reset on death.OVERKRILL Mode - Reset a dungeon after 1 death, or if in a boss fight, reset the boss fight after 1 death. 4x the normal SP rewards on extraction and 4x the SP and Gem gain for selling SHRIMP at the end*. Connected players are sent to purgatory until a reset on death. OVERKRILL Mode only unlocks for those who have cleared KRILLER Mode first!*Note:…

  • Patch 1.08 - 6 September 2026

    Increased PvP melee ability damage Fixed light seekers with Feelsy's cooldown reduction ability Moved Wind portal post-clear location in The Backwaters to the top of the mirror puzzle Increased Earth F ability added armor Increased Wind Twister's suction pull a bit And a bunch of other bug fixes and tweaks. Stay tuned for hard mode updates shrimpers! Remember to leave a review if you like the game! Thanks bros

  • Patch 1.06 - 4 September 2026

    Major change for this patch: You are still prompted with upgrades past level SHRIMP cap now! These stat upgrades are more marginal and are not purely additive like normal levelling upgrades and thus provide you with an option to "pass" on upgrading entirely, for example: +2 Speed -2 Trajectory / +3 Firepower -3 Body / PASS Other changes include small bug fixes and rebalancing. Note: I am currently aware of a HUD bug when picking up Exotic weapons of different rarities. Working on it! Next week will have me switch focus to implementing harder difficulties. Stay strong shrimpers!

  • Patch 1.05 - De-shrimplifying combat Stage 3 - 2 September 2026

    Greetings ShrimpersSHRIMP abilities are now manually activated whenever you like while off cooldown*. These abilities are on 55 second cooldowns in campaign due to their power, and around 30 second cooldowns in PvP. They are on cooldown by default when you spawn, encouraging you to stay alive longer.*note: Shrimple Steve and Feely's SHRIMP abilities still need to be triggered under certain conditions, like hovering over a weapon drop or having your RMB on cooldown respectively.I'm making this change as I saw some players were wishing for "another button to press" to make things more interesting during combat. I also noticed many players would ignore these abilities all together / be confused by them when they proc'd passively. This change aims to remedy that!You'll be prompted when the ability comes off cooldown, and prompted with more emphasis when the game thinks it's a good time to a…

  • Patch 1.04 - De-shrimplifying combat Stage 2 - 1 September 2026

    As some hardcore krillers know, SHRIMP GAME started as a PvP only game, and as such the stats were originally balanced for quick frenetic ~10 minute games.Things have changed. SHRIMP world will never be the same.I have pushed an update to make all stats scale harder with new coefficients, meaning they should now be more discernable (with the exception of Firerate, Armor, and Acuity because they were fine).For example: Upgrading to max Speed now makes you about twice as fast as a base SHRIMP. Zaggy players who love to dodge roll can now cover greater distances while mashing SHIFT. Beaky players can get higher than ever before. You get the gist!The changes aren't extreme; you won't be able to make truly broken builds (yet (hint)) with stat upgrades alone, but things should feel a bit more noticeable while leveling your SHRIMPs to max.Next patch I'll be taking a look at making racial passi…

  • Patch 1.03 - De-shrimplifying combat Stage 1 - 30 August 2026

    Hey SHRIMP nationThank you for all your support!Over the coming weeks, I'm going to be slowly making changes to make combat feel more dynamic.Many players haven't been utilizing the Weapon Shrines (the puzzle in Sunken Polis and the Backwaters where you use pearls to make exotic powerful weapons) as I intended, so today I'm releasing a patch where:Minibosses now drop Exotic WeaponsMinibosses and sometimes other objectives now drop Exotic Weapon types like Mines, Carpet Bomb, Musket shot, Pancake shot, Seeker shot, etc. that you could otherwise create in Weapon Shrines. These weapons overheat from repeated use and have their own cooldowns due to their power. It should make gameplay more interesting! Note: These Exotic Weapon drops are of a lower rarity than the ones that are created in Weapon Shrines (their stats will be roughly on par with red-tier weapons). We can call them "Imperfect"…

  • Announcing Hardcore Campaign mode and Patch 1.02 - 28 August 2026

    Hi SHRIMP nationI hope you're enjoying the game! Reception has been great and overall I'm happy with how things are turning out. However, I've been seeing some talk about how the game's campaign is about too shrimple... I'm gonna start working on a hard mode for the campaign. I'll likely title the pre-existing campaign difficulty "shrimple mode" and the hard mode "kriller mode". It'll offer increased SP and gem bonuses on completion (probably 2-3x), and just offer a harder challenge overall with limited lives and higher stakes. If you want, there's a discussion board post where you can share ideas for the mode. I hope to deploy it sometime next month. For now, here's some changes and bug fixes for 1.02: Hopefully fixed some of the graphical issues AMD users have been experiencingTrying to implement something on hit detection issues some have in PvPIncreased passive ult regen rate in cam…

  • SHRIMP GAME: OVERKRILL is out now! - 27 August 2026

    Wazzup shrimp nation,We're happy to announce that SHRIMP GAME: OVERKRILL Is now available for purchase for $11.99 USD with a 20% launch discount until September 10th! With release now here we can turn our focus to our post-launch roadmap this is what you can expect in the coming months but not strictly limited to the following!We just want to thank you for taking the time to play our game and if you can please leave a review as well as feedback as that helps us out immensely! Stay shrimple. Enjoy the game. I love you - steve

  • SHRIMP GAME: OVERKRILL is releasing on August 27th! - 25 July 2026

    Hey krillers,We're making the decision to push back the release date of SHRIMP GAME: OVERKILL by one week to August 27th, 2026. This will ensure I have more time to work on localization and steam deck compatibility as well as some other technical issues. And more time to test the game in with the discord shrimpers!All of your progress in KRILL CONFIRMED and the demo will carry over to the full game. If you haven't already please wishlist SHRIMP GAME: OVERKRILL as it helps us out immensely!Sorry for the slight delay - stay strong shrimp bros

  • Secret Sauce & Post-Release Roadmap Update - 16 July 2026

    Hey all,If you haven't seen it Shrimp Game is part of the Secret Sauce Steam event going on until July 23rd so be sure to check out the event and showcase below.In addition to Secret Sauce we have a little surprise: we'll be talking about our post-release update roadmap. Q3 2026 Feedback & Bug FixingWe want you to have the best possible experience so we'll be blocking out a dedicated amount of time to make sure the experience is polished! We of course will continue bug fixing and polishing as needed and we're working hard to make post-launch smooth!Q4 2026 Cosmetics & New SHRIMP PlatformsShrimp your ride with new community-driven skins and customization options. In addition we'll be expanding the SHRIMP platform family with more playable characters! This means new abilities and passive stats. Q1 2027Multiplayer Improvements & Hardcore Campaign ModeBecome the ultimate kriller amongst you…

  • SHRIMP GAME: OVERKRILL is coming August 20th and is in Steam Next Fest! - 15 June 2026

    Hey everyone,Just a quick update that we have an official release date for SHRIMP GAME: OVERKRILL and that's August 20th, 2026! As we've stated before all of your progress from KRILL CONFIRMED and the demo will carry over to the full game and you'll be able to continue your shrimpy adventure krillin it with friends or solo. In addition we're part of Steam Next Fest until June 22nd! If you haven't already please wishlist the full game as it helps us out immensely! We'll be revealing more news about the game as we get closer to release! Until next time.

  • SHRIMP GAME is now SHRIMP GAME: OVERKRILL and in the Steam Bullet Fest! - 8 June 2026

    Dear krillers,Just a heads up that SHRIMP GAME is now SHRIMP GAME: OVERKRILL to help bring it into line with KRILL CONFIRMED (and to make it distinct from a certain children's game). In addition to the name update we're in Steam Bullet Fest. We've been making some changes to KRILL CONFIRMED (as well as the demo) to better ensure Steam Deck compatibility and incorporating your requested changes/bug fixes! We've also hit 20,000 wishlists! That's a massive milestone and wouldn't be possible without all of you! We're hard at work on the game and can't wait to show you so much we have under-wraps. I'm currently working on the final dungeon! Be sure to wishlist the game if you haven't and leave a review on the demo or KRILL CONFIRMED as that helps us out immensely!

  • SHRIMP GAME is in Ocean Fest! Development Update - 18 May 2026

    Hey krillers! SHRIMP GAME development is going well. I've finished the wind level, and now I'm working on the final dungeon! At this rate, we're still on for a summer release. Check out some screens: Join the playtests bros! https://discord.gg/dsNAkTx

  • SHRIMP GAME: KRILL CONFIRMED is out now! - 6 May 2026

    Hey everyone,SHRIMP GAME: KRILL CONFIRMED is now live! Enjoy the campaign in single-player and Co-Op or krill your friends in multiplayer PVP! All progress from the game will carry over to the final game and you'll be able to to experience the first 3 dungeons of the game and their massive bosses. You'll also be able to unlock some neat bonuses for the full game. KRILL CONFIRMED is our long term demo of the full game and we'll be updating it up to release and beyond. If you haven't already please wishlist the full game and leave a review for KRILL CONFIRMED as that helps us out immensely.Until next time!

  • Announcing SHRIMP GAME: KRILL CONFIRMED our FREE standalone demo game! - 26 April 2026

    Hey all,We're happy to announce SHRIMP GAME: KRILL CONFIRMED our long term FREE standalone introduction to SHRIMP GAME. You'll be able to play the first 3 dungeons along with their bosses both in single player and co-op. Unlock achievements, exclusive skins that will carry over to the full game, and any progress you make! We'll be posting regular updates about both games you can stay informed of major updates! There'll be an announcement on the release date for KRILL CONFIRMED really soon (like super soon!!) but in the meantime please wishlist the full game and KRILL CONFIRMED as that helps us immensely!Until next time!

  • Shrimp Game is in the Games from Ireland Festival! - 14 March 2026

    Hey all,Shrimp Game is part of the Games from Ireland Festival going on from March 13th to March 19th.Check out all the great games from Ireland here: https://store.steampowered.com/sale/GamesfromIreland2026 Be sure to join the shrimptad discord for the Kriller Whale Playtest event happening tomorrow!Learn more about the community event below Be sure to wishlist the game as that helps us out immensely!Until Next Time!

  • KRILLER WHALE PLAYTEST - Shrimptad Discord - Saturday the 14th - 7 March 2026

    Join the discord server and come krill with us Saturday the 14th @ 6PM ESThttps://discord.gg/dsNAkTxWe'll be playing through a large co-op session with friends! PvP enabled!!! NEW BOSS SPOTTED!

  • SHRIMP GAME is in PvP Fest! - Development Update - 9 February 2026

    SHRIMP GAME is in PvP Fest!Don't forget to krill your friends in the free Demo!! I'm currently hard at work on the 4th dungeon level of campaign and multiplayer, the Grand Ice Shelf (I bet you can tell what the theme is).I will be publishing a Playtest Build when the time comes to test the new level later this month!In the meantime, enjoy a snail mob gif:

Patch notes and updates

S.noRelease datePatch nameGID number
114 September 2026Patch 1.111843481262702063
26 September 2026Patch 1.081842846814451413
34 September 2026Patch 1.061842846814447456
420 November 2025Patch Notes: Demo 1.091816849002011912

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