SPSTEAMPULSELIVE ANALYTICS
Shadowed: The Demon Castle of Ooe

Shadowed: The Demon Castle of Ooe Steam metadata

Lab Rabbit Games ltd | Aug 16, 2025 | game

Released

0players observed · 25 September 2026 - 06:37:05 UTC

RPGSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)1,584
  • Revenue (VGI)$17,612
  • Review score92% positive

Shadowed: The Demon Castle of Ooe metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak6
  • Units sold (VGI)1,584
  • Revenue (VGI)$17,612
  • Review score92% positive
  • Total reviews49
  • Release dateAug 16, 2025
  • DeveloperLab Rabbit Games ltd
  • PublisherLab Rabbit Games ltd

Genres: RPG

Company pages: Developer: Lab Rabbit Games ltdPublisher: Lab Rabbit Games ltd

Top Steam chartsTop 100 gamesGame directorySteam Store page

Shadowed: The Demon Castle of Ooe Steam metadata

Shadowed: The Demon Castle of Ooe metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2825130/metadata
Steam Storehttps://store.steampowered.com/app/2825130/
Steam Communityhttps://steamcommunity.com/app/2825130
PCGamingWiki search
IGDB searchSearch IGDB for Shadowed: The Demon Castle of Ooe

Reviews, pricing, and metadata

Review summary

Positive

92% positive, 45 positive, 4 negative

Price and discount

$15.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Adjustable Difficulty, Keyboard Only Option, Mouse Only Option

Achievements

34

Platform releases
  • Steam 12 October 2024

Latest Steam announcements

  • Patch 1.1.4 - 11 January 2026

    The gears on my next game are spinning up, and between that and the holidays, things have really slowed down around here. This might be one of the final patches, so thank you for supporting the game so far. I'd say that with this, the game is in a very good spot, maybe not 100% perfect, but certainly very good.Gameplay:-Hardening Steel's melee break chance has been halved. To compensate, only 3 stacks are gained on sneak attack.-Shinobi's acension has changed: Dodge now lowers block, block lowers armor, and armor lowers dodge, in a triangle, rather than them all affecting one another. The numbers have been tweaked a little, but it's a lot less harsh across the board.Bugfixes:-Fixed a few typos.-Updated Known Issues.-Fixed an issue where the range of bows displayed as "2" for some reason.-Fixed a bug where stamina could not be leveled up.

  • Patch 1.1.3 - 9 December 2025

    The next patch is here, and as stated earlier, things are winding down. Still a few more changes to go, but this is mostly just a small balance and bugfix patch.Gameplay:-Hardening steel now adds a (current meleebonus)% chance to break ranged AND MELEE weapons when used(Hard steel is brittle, after all!). Reduces carry weight of melee weapons to compensate.-The Saboteur Iga perk now reduces trap weight by 50%.-Shinobi ascension 3 has been changed:---Your BLOCK, ARMOR, and DODGE now all reduce each other, becoming worse the higher any one increases. -Pills now take 1 turn to use from inventory (up from 0, can't remember if it being 0 was a bug or intentional)-The Onmyoji's Mystic Resonance now cannot be taken unless the players level is exactly 4.Bugfixes:-Fixed a bug where eaten food could be used with repeat action infinitely.-Exhaustion now saves and loads properly when using builds.…

  • Patch 1.1.2 - 26 November 2025

    Things will be slowing down a bit from here on out, but I will be trying to keep having weakly (or fortnightly) patches for some time, just smaller ones. This one has a few more balance tweaks and fixes across the board.Gameplay:-The Onmyoji can take Honed Strikes again (this was actually an accidental removal)-One With Smoke is now a level 1 perk, but the fire resistance has been reduced to compensate.-Hardening Steel has been nerfed:---When adding stacks, there is a (current stack)% chance to fail. This effectively caps the max bonus at 10 and makes getting them harder and slower in general.-\ has been changed to lower critical damage. This basically just nerfs shurikens and nothing else. They still have normal critical damage for the purposes of sneak attacks.-Changed the "traps deal stun damage" perk to make it so smoke mines now deal a bit of poison damage as well. Also changed the…

  • Patch 1.1.1 - Big balance changes and additions - 16 November 2025

    After many suggestions, this patch is largely a gameplay and balance patch. Several new additions have been made as well, including a few new artifacts and perks. Patch wise, things are likely going to be slowing down from here on out, but there are still some fixes and changes to come. Stay tuned!Gameplay:-Lowered the cost of Aim a bit.-Monk may no longer take Stealthy. Stealth stance will have to do!-Garrote has been reworked a little, it still stuns, but only does large damage upon a sneak attack. The death damage has been removed.-Iga may now take Garrote to start.-Nerfed entangling widows slightly.-Monk's defense stance exit now grants a buff for 10 turns that makes status effects wear off much faster.-Power stance exit now refunds 1 Ki level (in combat only)-Re-buffed conservation to reduce break chance to 0, though it's now a level 3 perk again.-Blood Flare now inflicts a debuff…

  • 1.1.0 Hotfix - 7 November 2025

    A minor fix to a few issues: -Fixed the game crashing when trying to use Snakewell in Japanese -Updated info so Blunt now shows 75% instead of 50 -Fixed a bug where PRE did not reduce weapon technique costs

  • Patch 1.1 - Japanese, sneak attack changes, and rebalancing - 6 November 2025

    It's been a while! This patch was meant to just be the translation, but between that and other things, it snowballed into a quite a huge update! But at last, the big translation is here, and Shadowed finally hits 1.1! Don't worry though, there are still some more balance changes and fixes to come.Note: When playing in Japanese, Builds from pre 1.1 patches may not display items properly in the character build screen, I couldn't do anything about this sorry, as they are saved from before they had Japanese names.Gameplay:-Sneak attacks have been reworked!-The damage is now fixed instead of random. No more massive swings between tens or hundreds of damage.-CUN now plays a larger role in the calculation.-Outside of this, sneak damage has gone down across the board considerably. Non-ninjas especially find that sneak attacks are nice, but usually won't oneshot things.-Ranged sneak attacks are…

  • Patch 1.0.7 - 16 October 2025

    Things are still chugging along! Originally, I was hoping to save up a big patch for the translation, but due to some bad luck, my translator has needed a few breaks, so it seems like the translation my still be a few weeks away. As usual, this is just a bugfix patch, albeit with some minor changes.Gameplay:-The Kamikui's Utter Chaos playstyle now doubles essence gained, so they can gain active abilities more easily.QOL:-Fixed some help files.-Added a note about accuracy in help/derived stats.Bugfixes:-Grudge gathering was bugged and gave extra ki levels at very small corruption values, it now works properly.-Fixed(?) an issue with Ghost of Ooe triggering at the wrong time.-Fixed an issue with the See No Evil aura.-Fixed the Awakening mutation not working.-Fixed the Centipedes spell scaling displaying an incorrect value.-Fixed(?) an issue where lightningrod and power through pain's free…

  • Patch 1.0.6 - Balance changes, more QoL - 28 September 2025

    Another week, another patch. Some good news: The JP translation is getting close to the end! It will probably be out the week after next, if things are able to to proceed at the current rate. Also, I was finally able to get around to some balance changes. More to come soon!NOTE: If you are a controller player, you may have to delete your keymaps again, just like in last patch. More in the QOL section.Gameplay:-Changed the thirsty oni event to only spawn enemies with "oni" in the name.-Neutral creatures are no longer affected by statues.-Ascension 7 now reduces the players BLOCK scaling and AGI damage scaling, as well as giving -10 dodge, in addition to the class challenge. I feel that these changes are generally fair, but I decided to do things this way instead of making sweeping alterations to the entire game's mechanics.-Nerfed Grudge Gathering substantially.-Assassin Ki no longer gra…

  • Patch 1.0.5 - Controller support! - 22 September 2025

    So this patch ended up being smaller than anticipated, because I finally got around to adding controller support! It took a lot more work than I thought it would, and some issues may remain which are pretty much unfixable, but it *should* be good enough for most people's purposes, and unfortunately, getting it up to the standards of everything else would likely take months, so it just kind of is what it is. Still, the game is fully playable with a joypad now. Just a few things to note:-The key rebind system does not support the joypad, I may change this if a lot of people feel they need it, although I can't promise that it will ever work perfectly, it's a bit finicky and is some causing some issues with it already.-On that note, if you wish to use the controller, YOU WILL NEED TO NAVIGATE TO THE SAVE DIRECTORY (C:\\Users\\(user)\\AppData\\Roaming\\Godot\\app_userdata\\Shadowed- The Demo…

  • Patch 1.0.4 - Weekly - 15 September 2025

    Another week mostly devoted to translation behind the scenes. But the vast bulk of my portion of the work is now done, so next week, I'll be able to do a lot more QOL and gameplay changes!Gameplay:-The Poultice->Curing pill crafting recipe now has a 60% fail chance, to help balance out the cheap cost of taking poultices on character generation (didn't want to nerf the poultice option itself, wounds can be quite devastating early on).-Increased noise from the yell command.QOL:-Cleaned up a bunch of messages to only play when a monster is in sight (being stunned, etc).-The "highest class win" section in score now reads "highest ascension class win", as it was causing confusion.Bugfixes:-Fixed a bug where bear traps were inflicting the root status effect on the player but it did nothing(the root was supposed to be removed).-Fixed a bug where the main menu music would not play when exiting…

  • Patch 1.0.3 - PDF manual + The Usual - 8 September 2025

    Another weekly patch again, once again there is little to note here. The translation is still going, although its a very long and tedious grind. In the meantime, lots of people have found a lot of bugs and issues, and I always appreciate the reports, even if it's a pain to see the bugs themselves. Still, I got around to fixing most of them, although there's still more fixes and changes to come!Gameplay:-Dropping an item now takes a turn(sort of a bug/oversight fix more than anything, but relevant here)-Weapon buff talismans can now no longer be prepared (they just buffed weapons in your current slot, so it didn't work when prepared, no perfect solution for how it would choose which other slot to buff if you had multiple weapons). To compensate, they no longer take an extra turn to use when used from your inventory.-Ghosts and undead are now immune to instant death (such as from garrote,…

  • Patch 1.0.2 - 31 August 2025

    Another week, another patch. Nothing very glamorous in this one, I've been working on the translation pretty much full time, so a few things have fallen by the wayside. But the whole thing is going smoothly, and I've had the time to iron out a small few things here and there along the way.Gameplay:-No changes this patch, but will probably do more tests and adjustments soon.QOL:-Added back buttons to the character generation screens, and let you go back with ESC. (You could always do this by pressing backspace, but I forgot to improve it before release.)-Did a large internal overhaul on the mouse system. It should behave properly in all situations now!Bugfixes:-Fixed a bug where the Bloody Tears perk was causing issues with eye abilities.-Fixed an issue where some of the game was partially translated when playing in Japan (this wasn't intentional, the Japanese locale is still in developm…

  • 1.0.1 Hotfix - 25 August 2025

    Just a small fix.-Fixed an issue where the character creation would crash when mousing over the blade flurry scroll.

  • Patch 1.0.1 - Fixes and Tweaks - 24 August 2025

    Shadowed's first post-release patch is not terribly exciting, just mostly fixes and tweaks. There's more to come, though! However much of my time has been spent laying the groundwork for the JP translation.Gameplay:-Made weasels slightly less charming.-Made Onigiri slightly less heavy-Made event rooms in forests notably rarer. QOL:-There is now an option to disable the mouse.-You can now use items in your inventory by clicking on them without having to use the "use item" command.-Made the mouse behave a little better in general.-Added a new feature where a help popup will appear to tell you about your current negative status effects and what they do. It can be dismissed, or set to not show up in game options.Bugfixes:-Fixed a bug that was causing a few perks not to show up in-game, most notably the Ronin's Iajutsu line.-Fixed the temple loot option saying it gives -20 purity when it giv…

  • 1.0 is here! - 17 August 2025

    1.0 is here! A warm thanks to everyone who supported the game so far. It's been a long journey, although with more eyes on the game, more feedback, and more bug reports, I'm sure that it's not quite over yet. There's also the Japanese translation, which is over halfway done, but still needs quite a bit more time before it's ready for release. But thank you again, and be sure to spread the word!This is also a patch of course, albeit with a few tweaks only.Gameplay:-Readjusted the EXP curve substantially.-The "Curse Absorption" mutation now makes you immune to miasma tiles and heal while standing on them.-The "Natural substitute" perk now grants no exertion to the substitution spell.-Adjusted the impact that soundstealth has on making noise (mostly for quieter noises).-Smashing statues now creates noise.-Adjusted the prices of throwing weapons a little.-Increased the chances of Ritual Bin…

  • Patch 0.9.95: Final overhaul, release very soon! - 13 August 2025

    Shadowed is a game that has been in development for quite a while now. A lot of things have been added that weren't part of the original plan, some parts of the original plan didn't turn out so well, and many different changes have been made thanks to feedback. With all this being said, the release is *very* close, just a few days away in fact, and when I went over my core design goals, and I realized that Shadowed had strayed away from a few of them. This next patch is quite an upheaval as far as these things go, but to sum it up in a few words, most things in the game have gotten easier, although actually defeating Shuten-douji has gotten much harder. As always, the ascension modes are there for people seeking a greater challenge.Note: Some changes in this update may not carry over to saved games/builds. Apologies for any inconvenience.This post might get quite long, but I want to exp…

  • Patch 0.9.92 - 5 August 2025

    Shadowed's next patch comes with bugfixes, QoL, and some minor balance changes. The game is in its home stretch, and there will be some pretty big balance changes to come, but this patch is more focused on polishing things up a bit. Gameplay:-Re-nerfed the bow a little after some more testing. Also nerfed the Iga's conservation perk a bit, and buffed the Volley perk.-Forest levels now have measures in place to prevent too few and too many monsters from spawning.-Relaxed the purity requirement for the god statue event.-Adjusted Tesso, Iron Rat slightly.-Talismans can now be used as long as they are identified. The same auto-ID system based on spirit is now in place, but it only affects the auto ID now. This is mostly to cut down on confusion, but also make high-level talismans potentially useful and make ID'ing things more desirable.-Reduced the fatigue costs of combat a little. The fati…

  • Patch 0.9.91 - 29 July 2025

    Shadowed's new patch comes with a bevvy of minor changes. About the recent saving/loading issues: Fixing these is my top priority. This patch *should* fix it. These issues were quite bizarre because everything worked on the test build, the desktop build, the steam client version(on my work computer), the desktop of my other computer, but *not* the steam client version of my other computer. The solution unfortunately means that any builds/saves you have will be deleted, but you may recover your builds if you dig them out of your /saves/data folder and transplant them to users/user/appdata/roaming/godot/Shadowed/builds/. Apologies for any inconvenience. Gameplay: -Retooled item spawning. Artifacts and strong weapons are rarer, and when artifacts do spawn, they try to respect the current floor more often. -Changed the Ox's Vitality perk, it now simply gives HP-8 bonus HP upon taking it. -A…

  • 0.9.9 - A monstrous new class emerges! - 23 July 2025

    Introducing a new and final class, the Kamikui! The name means "god eater" in Japanese, and as it implies, he is a half-human mutant who has sinned against nature and paid the ultimate price for power. Most of his slots are taken up by growths on his body, like his claws, carapace, and horn, and doesn't gain perk points normally. Instead, he takes a bite of each corpse he comes across, and may gain "essense" from the creature, which he can spend on mutations. He's an extremely random class in general, and even has access to some abilities which gives him really random mutations every now and again like in many older roguelikes.The class will also be an unlock that requires you to beat the game at least once. Some people may have mixed feelings about that, but I think its a good incentive to learn the game, and I don't think that having 1/7 classes locked is too bad. Considering how diff…

  • Patch 0.9.6 - Level 12 perks and various fixes - 9 June 2025

    Shadowed's latest update comes with level 12 perks - You can only pick one, but they are very, very powerful, and should help make Shuten a lot more manageable. There have also been a few more features and fixes. We're getting close to release now! Gameplay: -Added level 12 perks! A lot of these are game-changers! -Added a few more miscellaneous fun perks that I forgot to add before. -Added an achievement -Shadowblood ninpo no longer stacks. -Slightly buffed Purifying Salt's damage. -Charmed monsters no longer hit you with their AOE abilities. QOL: -Fixed some typos -The Look command now automatically goes to the nearest monster. -Finally added a radius indicator for target abilities with a radius. -Added better messages for when an ally dies. -Improved enemy AI, in regards to how your allies behave and how enemies react to them Bugfixes: -Fixed a bug with the Ghost of Ooe achievement -…

Patch notes and updates

S.noRelease datePatch nameGID number
111 January 2026Patch 1.1.41821288646583560
29 December 2025Patch 1.1.31818118366184068
326 November 2025Patch 1.1.21817483467032368
416 November 2025Patch 1.1.1 - Big balance changes and additions1816307528969271
57 November 20251.1.0 Hotfix1815580768279044
616 October 2025Patch 1.0.71813674388921638
728 September 2025Patch 1.0.6 - Balance changes, more QoL1811772772355615
822 September 2025Patch 1.0.5 - Controller support!1811138915523462
915 September 2025Patch 1.0.4 - Weekly1810503566529569
108 September 2025Patch 1.0.3 - PDF manual + The Usual1809869180147255
1131 August 2025Patch 1.0.21809235871670182
1225 August 20251.0.1 Hotfix1808601382559481
1324 August 2025Patch 1.0.1 - Fixes and Tweaks1808601382544979
145 August 2025Patch 0.9.921806698490829206
1529 July 2025Patch 0.9.911806698490631267
169 June 2025Patch 0.9.6 - Level 12 perks and various fixes1801617199508332
1731 May 2025Patch 0.9.5: Achievements and extra1800991756363896
1823 May 2025Patch 0.9.4 - Ascension, difficulty and easy modes!1800357164426928
1911 May 2025Patch 0.9.3 - New wound system, new perks, big rebalance1799088287930014
204 May 2025Patch 0.9.25: Crafting finishing touches, new additions, much balancing1798454487685447

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2825130
Live current players0
SteamPulse tracked peak6
Live count (today's peak floor)0
Price$15.99
Free to playNo
Discount0%
Original price USD$15.99
Current price USD$15.99
Release dateAug 16, 2025
DeveloperLab Rabbit Games ltd
PublisherLab Rabbit Games ltd
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent92%
Positive reviews45
Negative reviews4
Total reviews49
Steam recommendationsNot available
Achievements34
Average playtime forever1,320 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2825130/

Short description

With a focus on stealth, combat, and long-term planning, Shadowed offers 6 unique classes, over 200 perks, and a heavy emphasis on level and enemy design. Synergistic and brutal in both style and difficulty, Shadowed is a traditional Roguelike experience like no other.

About this game

Blending elements both old and new, Shadowed: the Demon Castle of Ooe is a unique medieval Japanese take on the tradition of games like Angband and Nethack. The basics of Shadowed are simple, but the resource management, build decisions, and brutal status effects are not. With unique enemies and costly abilities, Shadowed aims to provide a tactical experience, rather than one based purely on game knowledge. Exiled from the Japanese imperial city, your character is on a one-way trip to "scout" a demonic castle. The legendary demon Shuten-Doji surely must have died centuries ago, and yet somehow, the Ooe mountain once again runs red with blood. Go forth to the castle, and wash clean your dishonor with death. No matter your prowess, a lowborn warrior such as you could never actually hope to prevail... Or so the imperial court thinks. Shadowed: the Demon Castle of Ooe features: Long-term decision making: Everything you do ticks up your fatigue, which you can only wash away after defeating bosses on certain levels. Every character has access to unique and powerful weapon techniques and class spells, but use them too liberally, and you may not last. Interesting levels: With over 4 groundbreaking level generation algorithms, unique roguelite-style events with choices, and special features like optional one-way teleports and center vaults, exploration in Shadowed is always varied and rewarding. Stairs are placed in roughly the opposite side of where you spawn, so you always have a rough idea of where to go, or what to avoid if you wish to explore everything with minimal backtracking. Deadly enemies: Large emphasis has been placed on giving enemies unique abilities, strengths, weaknesses, and counterplay. Prepare resistances for some, debilitate others with statuses, avoid melee combat or ranged fights... Almost every enemy in Shadowed is a special creature based on Japanese myth, and many have devastating tricks up their sleeves. Builds and upgrades: Shadowed has a unique stat system with five stats(Strength, Agility, Precision, Spirit, and Cunning) that all have some usefulness for every class. With over 240 perks, many synergies are possible with things like st…

Supported languages

English, Japanese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
78Adjustable Difficulty
75Keyboard Only Option
76Mouse Only Option
74Playable without Timed Input
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
79Save Anytime
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Drogas lícitas
steam germany16Drastische Gewalt Alkohol / Tabak
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 25, 2026 to Sep 25, 2026
  • Lowest observed: $15.99
  • Highest observed: $15.99

Shadowed: The Demon Castle of Ooe's USD price history spans from Sep 25, 2026 to Sep 25, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $15.99, the highest is $15.99, and the first visible tracked price is $15.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Shadowed: The Demon Castle of Ooe's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $15.99, from Sep 25, 2026 through Sep 25, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $15.99. The latest run records $15.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $15.99
  • Current list price: $15.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Shadowed: The Demon Castle of Ooe at $15.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$15.99$15.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $15.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$15.99$15.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $15.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-25$15.99$15.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 2731,35825 September 2026 - 07:33:04 UTC1,818,368
2Dota 2467,21025 September 2026 - 07:33:05 UTC1,291,328
3月圆之夜 (Night of Full Moon)55825 September 2026 - 06:40:33 UTC1,501
4Wallpaper Engine79,19325 September 2026 - 05:46:29 UTC150,271
5Once Human15,45325 September 2026 - 05:18:29 UTC231,343
6Lost Castle 23,56225 September 2026 - 07:19:00 UTC28,835
7女神异闻录:夜幕魅影13524 September 2026 - 07:19:32 UTC385
8Human Fall Flat2,55125 September 2026 - 05:34:16 UTC127,516

Related Steam games by tag and genre

RPG

GameLatest observed playersTracked peakReviewsDeveloper
Aniimo77,50925 September 2026 - 06:52:36 UTC118,266Not availablePawprint Studio
Valheim74,00425 September 2026 - 07:00:11 UTC498,478533,888Iron Gate AB
TBH: Task Bar Hero68,10525 September 2026 - 04:35:04 UTC546,13043,714Nugem Studio, Tesseract Studio
Warframe61,97425 September 2026 - 06:46:49 UTC181,509676,031Digital Extremes
Rust49,40625 September 2026 - 06:12:32 UTC259,6461,359,516Facepunch Studios
Stardew Valley46,24125 September 2026 - 07:09:25 UTC236,6141,016,067ConcernedApe
Palworld46,18025 September 2026 - 07:26:44 UTC2,101,535451,088Pocketpair
Baldur's Gate 343,56025 September 2026 - 01:25:12 UTC875,343836,282Larian Studios
Don't Starve Together34,88325 September 2026 - 07:32:25 UTC122,662531,182Klei Entertainment
Project Zomboid33,33225 September 2026 - 06:58:49 UTC122,811467,999The Indie Stone
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team
PAYDAY 231,06225 September 2026 - 05:53:06 UTC247,628674,517OVERKILL - a Starbreeze Studio.

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