- August 12th Update Notes - 12 August 2025
This game update focuses on new content, system improvements, and an overall enhanced gaming experience. The details are as follows: Major Updates Mode Update -Survival Mode- In Survival Mode, you must survive by defeating incoming enemies. After 20 minutes, the final boss appears, and defeating the final boss clears the stage. A boss appears every 4 minutes after the start. If you fail to defeat a boss within the time limit, the bosses will accumulate, increasing the difficulty, so be careful. When the game ends, the scores are recorded on the scoreboard in descending order. Card List Additional Update New buffs and attack abilities have been added to the card system. -Movement Speed Increase A buff that increases Serke's movement speed has been added. Movement speed can be increased by up to 40%. -Attack Ability Attack abilities have been added to the card list. If you select an attac…
- May 9 Small Patch Notes - 9 May 2025
Here are the small patch notes for May 9. System The stat increase values that could be seen in Boards & Chipsets will now be displayed in more detail. Language New languages have been added: Russian, German, French, Spanish, Simplified Chinese, Traditional Chinese, and Brazilian Portuguese.
- April 30 Patch Notes - 30 April 2025
Bug Fixed an issue where Hard Mode settings were applied even when entering in Normal Mode. System Tutorial: The tutorial, which previously only explained weapon swapping, has been updated to include guides on Counter and Overdrive.
- April 25th Minor Patch Notes - 25 April 2025
Here are the minor patch notes for April 25th. System During Overdrive, the critical hit chance increases by 100. If the critical hit chance exceeds 100, half of the excess amount is converted into critical hit damage. The number of card selection resets is added.
- April 24 Patch Notes - 24 April 2025
Here are the April 24 Patch Notes. System A tab has been added to view items by tier in the Board and Chipset. A full selection function has been added to item enhancement and selling. Balance Some melee enemies have slightly reduced their attack power.
- April 16th Minor Patch Notes - 16 April 2025
Here are the small patch notes for April 16, 2025. system card buff When selecting a card buff, it has been modified so that even if you repeatedly press the space bar, the card will not be selected until all cards appear. Status Information A feature has been added to display status related to the current state when the Pause screen is displayed during a stage. Sorting of Equipped Inventory The board and chipset inventory has been changed so that the currently selected or equipped board or chipset is prioritized. You no longer need to scroll down the inventory to enhance the equipped chipset and board.
- April 13 Patch Notes - 13 April 2025
Here are the April 13 Patch Notes. Sound The critical damage sound has been changed. The Gatling gun firing sound has been changed. The attack sound of enemies performing field attacks among mutants has been changed. Bug Fixes The part where the effect followed the movement direction when canceling the Imperator's normal attack with a dash has been fixed. The part where the effect followed the movement direction when canceling the Imperator's photoelectric cannon's shot with a dash has been fixed.
- April 12 Patch Notes - 12 April 2025
Here are the April 12, 2025 Patch Notes. Art The arrows from the Hideout to the content will be changed from decals to effects. Balance The range of Imperator's basic attack will be doubled. The firing speed of the skill Gatling Mode will be slightly increased. The SP consumption of the skill Gatling Mode will be slightly reduced. The damage of the skill Gatling Mode will be slightly increased. Bug Fixes The part where the Challenge Mode Transmitter was incorrectly displayed as a stage has been fixed. The part where some colliders of the Challenge Mode Transmitter were missing has been fixed. The part where the device guidance text was missing due to the font has been fixed by changing the font. The part where the boss appeared in a different wave irregularly in Time Attack Hard difficulty has been fixed. Sound SERKE's death sound has been changed.
- April 10 Patch Notes - 10 April 2025
April 10 Patch Notes Here are the April 10, 2025 Patch Notes. Balance The charge attack range of Red Crow's 'Charge Burst' has been increased. It increases by 40% compared to the half-charge range. It increases by 50% compared to the full-charge range. Added Enemies A superior entity of the self-destructing enemy has been added. The entity does not self-destruct but attacks in range. Content Time Attack mode has been added. Time Attack has Normal and Hard difficulties, and progress records are saved by difficulty. System The rank display method in the main stage settlement is displayed in more detail. Ranks related to clear time are displayed. Ranks related to damage received are displayed. After acquiring damage nullification through the buff system, a nullification effect occurs when taking damage. When Overdrive is available, an effect will appear on the Overdrive usage counter.
- New Update Preview-1- - 26 March 2025
Hello. I am the developer 'EV'. Thank you to everyone who purchased Serke. And I would like to briefly introduce the first content that I will update in the future. The first update is Time Attack Mode. Time Attack Mode is a mode that clears multiple waves as quickly as possible. When you clear this mode, the 5 fastest records will be displayed in the mode selection screen. Of course, the weapons used at the time of clearing will also be displayed in the record. It may be a small update, but I hope that the mode that will be added this time will be content that will make the game more enjoyable. This update is in development, and more details about it can be found in the game after the update. Thank you for reading.
- March 21 Patch Notes - 21 March 2025
Here are the March 21, 2025 Patch Notes. Balance The cancel conditions for dash and counter have been changed. Dash and counter, which were canceled only during the delay after an action, have been changed to be canceled during the action as well. Dash attack actions are the same as before. The number of mobs appearing on the stage has been slightly increased. Bug Fixes The error issue that occurred when the number of stage buffs exceeded a certain number has been resolved. Other Imperator Gatling hit effect has been modified.
- March 19 Patch Notes - 19 March 2025
Here are the March 19, 2025 Patch Notes. Balance The player's stiffness when a low-grade mob makes a melee attack has been removed. The health of low-grade melee mobs has been slightly reduced. The attack speed of low-grade melee mobs has been increased. The number of mobs has been slightly increased. The drop rate of health recovery orbs has been reduced. System A stage-limited buff system that helps when starting a stage has been added. When clearing the internal area of ??the stage, 4 choices are given for the buff, and 1 of them can be acquired. The same buff can be stacked. The buff system can be acquired once per area of ??the stage. No stiffness hit judgment for melee attacks has been added. Convenience The camera's zoom out field of view has been expanded a bit more.
- Minor patch on March 8th - 8 March 2025
Here are the patch notes for March 8th, 2025. Bug Fixes Fixed the part where the guide kept appearing in the lobby when reaching hard difficulty. Fixed the part where the imperator achievement was not working properly.
- Additional Patch on March 4th - 4 March 2025
Tooltip fix Before: Increased ability CC damage After: Increased ability dot damage Balance Slightly reduced skill talent list cost
- March 4th Small Patch - 3 March 2025
The March 2nd, 2025 update contents are as follows. Bug Fixes - Fixed the issue where selecting a skill by using the pad in the Enhancement and Shop (Sell) abilities would be pressed twice. - Fixed the issue where other options were not selected after purchasing a skill talent, so you had to press ESC and re-enter to purchase it. - Fixed the issue where the animation speed would randomly return to before the berserk when using the player's ultimate after entering the 2-3 boss's berserk.
- Minor patch on March 2nd. - 1 March 2025
The March 2nd, 2025 update includes: -tooltip fixes Drain Plunder, Battle Flow -The amount of health recovered when hitting boss-type monsters is 4 times higher than that of normal monsters. -Incorrect text fixes
- Minor Balance Patch on March 1st. - 28 February 2025
The following are the updates for March 1st, 2025: The basic attack range of the rifle is slightly increased. The dash attack range of the halberd is slightly increased. The hit range of the heavy weapon Gatling bullet is slightly increased.
- February 28, 2025 Update Notes - 28 February 2025
Here is the translation of the update content for February 28, 2025: --- 1. Pad Customization Feature Added A feature has been added that allows users to customize the pad buttons according to their preferences. 2. Move to Lobby After Normal Mode Ending After completing the normal mode ending, instead of going to the title screen, the game now moves to the lobby. 3. Basic Attack Button Control Change Previous: 1 attack per button press. Now: Continuous attacks occur while holding down the button. 4. Move to Lobby After Clearing Stage 5-2 After clearing Stage 5-2 for the first time, the game now moves to the lobby instead of the title screen. 5. Balance Adjustments -Healing Orbs: Healing amount has been reduced. -Health Recovery on Basic Attack Hit: Now, health is recovered when a basic attack hits. Ability Changes - Drain Plunder: HP recovery on hit increased from 7% of HP (cooldown 15…
- ◆February 28, 2025 Patch Guide◆ - 27 February 2025
Fix graphic errors Fixed guide errors Fix other progression bugs
- ◆February 28, 2025 Patch Guide◆ - 27 February 2025
◆February 28, 2025 Patch Guide◆ Fix graphic errors Fixed guide errors Fix other progression bugs