SPSTEAMPULSELIVE ANALYTICS
Elfscape: Ancestors

Elfscape: Ancestors Steam metadata

Treestronaut s.r.o. | Nov 16, 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureRPG

  • Steam app typegame
  • Steam App ID2827970
  • PriceNo longer available on Steam Store
  • Release dateNov 16, 2026
  • DeveloperTreestronaut s.r.o.

Elfscape: Ancestors metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID2827970
  • PriceNo longer available on Steam Store
  • Release dateNov 16, 2026
  • DeveloperTreestronaut s.r.o.
  • PublisherTreestronaut s.r.o.
  • Parent gameNot available

Genres: Action, Adventure, RPG

Company pages: Developer: Treestronaut s.r.o.Publisher: Treestronaut s.r.o.

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Elfscape: Ancestors Steam metadata

Elfscape: Ancestors metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2827970/metadata
Steam Communityhttps://steamcommunity.com/app/2827970
PCGamingWiki search
IGDB searchSearch IGDB for Elfscape: Ancestors

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Steam Achievements, Full controller support, Gamepad Recommended, Steam Cloud, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Elfscape: Ancestors - Demo Out Now! - 23 September 2026

    About the DemoIn the demo, players can explore the first 12 levels, unlock 10 comic book pages, and spend coins collected in-game at the merchant to customize their town and purchase new character skins.About the GameThe robotic Guardian has been asleep for a long time, resting in the Temple, and waiting for the Chosen One’s arrival. Now the time has come to wake up, time to fulfill the prophecy and fight by his side. But the Chosen One is nowhere in sight, and nobody speaks a language she can understand. What´s going on? She must find the Chosen One as quickly as possible, as her battery is draining fast and only he has the means to recharge it.Prepare to navigate intricate moving hazards unlike anything you've seen before. Well... maybe you've seen something similar, but we have spent 7 years meticulously crafting a vast collection of moving platforms and deadly lasers. Can you overco…

  • Thank you for playing our playtest! ❤️ - 27 August 2026

    Thank you for playing our playtest! ❤️❤️❤️Your feedback means a lot to us, and we're working hard to make Elfscape: Ancestors the best game it can be. We’ve been going through your feedback and taking your suggestions to heart.Curious about what we’ve changed based on your feedback? You’ll find out soon! 👀🛠️Stay tuned for more updates!

  • Public Playtest Is Now Live! - 6 August 2026

    Hello,We would like to announce the launch of the public playtest for the upcoming Slovak indie game Elfscape: Ancestors, which you can join here on Steam:Elfscape: Ancestors is an epic precision platformer featuring expansive levels and RPG elements, supported twice by the Slovak Arts Council.About the PlaytestThe playtest runs until August 23. Its main goal is to collect valuable player feedback—specifically regarding difficulty balance, gameplay flow, and overall player experience. Players have a unique opportunity to shape the final version of the game before its official release.During the playtest, players can explore the first 12 levels, unlock 10 comic book pages, and spend coins collected in-game at the merchant to customize their town and purchase new character skins. About the GameThe robotic Guardian has been asleep for a long time, resting in the Temple, and waiting for the…

  • Strong, stubborn, and sleepy - 31 July 2026

    Hello!Today, it’s time to meet the other half of our unlikely duo.So, what can we say about Agol?Unlike Jachan, Agol’s heart doesn’t fully belong to Lahmu. It’s not that he rejects devotion — he just tends to be… distracted. Food, sleep, or a passing thought can easily take priority, even in the middle of prayer.Agol is easygoing and loves a good joke, but he’s also impulsive and surprisingly brave. When things go wrong, he doesn’t hesitate – he reacts. He’s strong, quick with weapons, and often the one who acts first and thinks later.At the same time, Agol isn’t careless. He’s curious about the world beyond the city walls and genuinely cares about those around him. He prefers a quiet life, but somehow always ends up in the middle of trouble – and once he does, his stubbornness keeps him going.If you want to see how Agol’s story unfolds (and what happened on that hunting trip with Jacha…

  • Quiet, devoted, and in trouble - 23 July 2026

    Hello!Today, we’d like to introduce you to one of our two comic protagonists a bit more closely. But don’t worry — we’ll try to do it without giving too much away.So, what can we tell you about Jachan?Well, first of all, he is… quiet. Not just when standing next to Agol — Jachan is simply a shy person by nature. He doesn’t speak much, and when he does, it’s usually carefully considered. But what he lacks in confidence, he makes up for in devotion.Jachan firmly believes that true happiness can only be found in service to the noble Lahmu. Everything he does is guided by this idea. Every step, every decision — all of it, in his mind, has meaning connected to Lahmu’s will.Even fishing. Naturally, Jachan believes others should follow the same path. Especially Agol.He genuinely hopes that, one day, Agol will become more devoted and take things just a little bit more seriously. As you might ex…

  • Headhunters - 5 June 2026

    Hello!Let’s return to the underground city of Eshara where our comic side-story begins with a small, very relatable moment.Agol wakes up late.The temple bells have already sounded, and the morning prayer is underway. For the Unworthy — the name given to the worshippers of the two-faced god Lahmu — this is part of their everyday life. Agol rushes through the city, half-asleep and trying to catch up with the day.The day continues and the story follows two hunters of the Unworthy, Jachan and Agol. While they share the same role in the city, their personalities are very different. Jachan is focused and devoted, taking his duties and traditions seriously. Agol, on the other hand, is not the most disciplined person. He is more relaxed and driven by curiosity and everyday comforts. This contrast creates both tension and humor as they are sent out together beyond the safety of the city.First fo…

  • Balancing the Economy (The Andrej Standard) - 13 April 2026

    The game shop is ready to open for business! We’ve spent some time staring at spreadsheets and tweaking numbers, but we’ve finally landed on a pricing structure for skins and items that feels just right. To get the economy balanced, we didn't just throw darts at a board. We put our level designer, Andrej, to work. He’s spent the last few days marathon-running the game on the highest difficulty, hunting down every hidden special coin and collecting every statue head in sight.We wanted the shop to feel rewarding, not like a grind-fest. Here’s how we calculated the "Andrej Standard".Prices are based on what a high-skill player can earn on a Hard run.We added extra breathing room to those prices, so you don't have to be a literal god at the game just to afford a new skin.Prices do not change based on your difficulty setting. Whether you’re playing for the story or the challenge, the costs r…

  • Teleporting in practice 101 - 19 February 2026

    Did you know that you can teleport between the main city and different levels of the game? How, you may ask?It all starts with collecting the occasional god dog’s statue heads in levels. By assembling the head with the rest of the statue, you gain points in your skill tree. Accumulate enough points, and you get a new bonus power! One of these bonus powers is the ability to teleport between levels. Watch the video below to see how it works in practice: And that’s not all - you also get comics pages with another storyline! All in all, it’s a pretty nice reward for the head collectors.

  • Dev pain, no gain - 20 January 2026

    Hello!We didn’t plan to start the year with an engine update… but Unity had a security breach, and we had to move our project to a newer Unity version to stay on the safe side. Unfortunately, it came with a “bonus feature”: it broke our physics.Our character was doing a weird thing on platforms: when the platform is moving, the character sometimes sticks to it like it’s covered in glue or starts jittering.It’s one of those bugs that looks funny for about 3 seconds… and then you realize it can ruin platforming experience really fast.You can see the problem in this short video here:After a long period of unsuccessful programming tweaks, we finally found a solution to the problem. We switched to our previous version of Unity, but applied a patch without security breach.

  • Smooth as spaghetti - 22 October 2025

    Hello! Our latest update in finishing the game is changing the, as we call them, “spaghetti animations”. The narrative of our game is accompanied by these abstract animations. They represent the magical-mechanical processes occurring within the circuits of our main character, the Guardian, as she struggles to regain the Light. At first, these animations were rendered in game in real time. Unfortunately, this proved to be tougher on the computation and the animations have occasionally encountered errors. That is why we have decided to create a video animation to make sure everything will be running without problems.

  • Can I see the menu? - 13 September 2025

    Hi! You have already seen examples from all the beautiful levels we have prepared for you, you have listened to some of our soundtrack, you have had a glimpse into the bonus comics you can read. It may seem we have it all done - so what is holding us from releasing right now? We need some more time to put it all together. Right now, we are finishing the game menu so it all works without problems, but after that (and some testing) we should be ready to release soon!And how does the menu look right now?

  • Smooth as spaghetti - 19 August 2025

    Hello! Our latest update in finishing the game is changing the, as we call them, “spaghetti animations”. The narrative of our game is accompanied by these abstract animations. They represent the magical-mechanical processes occurring within the circuits of our main character, the Guardian, as she struggles to regain the Light. At first, these animations were rendered in game in real time. Unfortunately, this proved to be tougher on the computation and the animations have occasionally encountered errors. That is why we have decided to create a video animation to make sure everything will be running without problems.

  • Voices and Vibes - 29 June 2025

    Hi everyone! In Elfscape: Ancestors, the gameplay is accompanied by narration from the main character, the Guardian. Her monologues are part of the story - she comments on your progress with helpful tips and shares her thoughts about the in-game events.The Guardian is voiced by the talented Eli Nightingale (https://x.com/EliNightVA) , whose performance helps bring the character to life. She can be proud, she can be bossy, but she’s also enthusiastic and passionate - you’ll love her!🔊Sound on! 🔊 What do you think? We’re excited to hear your impressions :)

  • Levels with a nice view - 9 May 2025

    For today, we have captured some of the especially nice decorations in our levels. We are showing it without the graphical user interface, so you can see the whole picture and all the details, and feel the level ambience. Which one do you find the most interesting?

  • Spin that statue! - 7 January 2025

    Hi! First of all, we want to wish you a happy 2025 and thank you for following our story through the developer diaries. You are the best! :) To start the new year on a light funny note, look at this bug - it’s an unfortunate rotating of the dog god statue: This is what it was originally supposed to work like… :D And good news, this is the last time we wish you a new year through our developer’s diary! This year, Elfscape: Ancestors will be finally finished and published.

  • Tune-Tastic Tracks - 14 December 2024

    Our soundtrack for Elfscape: Ancestors represents different music styles, from gentle emotional piano to energetic electronic beats. We’ll show you two tracks from the soundtrack album, just to get a taste. The game music is adaptive and responds to the gameplay. It is created in FL Studio, and implemented into the game with the use of middleware Fmod. Sound on! :) This emotional track is featured at the beginning of the game, in the menu. The battle track can be heard during the boss encounters at the end of the game.

  • Keys or buttons - 7 December 2024

    Today we’ll take a look at the current work in progress of our programmer - controls mapping. The preferred and recommended way to play Elfscape: Ancestors is using your gamepad controller, as it will provide you with the best and most balanced experience. However for those of you that don’t have or don’t like gamepads, don’t worry! Of course we are adding the option to use your keyboard, and to remap the game controls as you see fit. Let´s look at some screenshots of hard programmer work. However we still need to make a friendlier and more intuitive UI for control remapping. For that, we will be using a free-to-use game control icons such as these:

  • Level embellishments - 4 November 2024

    Welcome back to our dev diary series on level design. Today, we’re discussing the creation of immersive environments. As shown in the images below, lighting is just the beginning. We’re also adding various decorations to make each level unique. From plants and windows to runes and artifacts, these embellishments contribute to the overall scene. Additional lights are also being added to enhance the ambiance. These elements not only improve the appearance of the levels but also enrich the gaming experience. Purple environment - basic Purple environment - upgraded Green environment - basic Green environment - upgraded Turquoise environment - basic Turquoise environment - upgraded

  • Light 'em up! - 14 September 2024

    The current focus in finishing our game is level lighting 💡We have many glowing objects, some are moving, some are static. Rendering in-game lights can be demanding on the computer, so we are compromising between the volume of lights and computer performance. We aim to optimize the lighting in order to spare resources, with the use of the Lights 2D package from Unity. Without lights: With lights: Without lights: With lights: Without lights: With lights:

  • Buy a harp today - 15 August 2024

    Hi! We have been working on the interface of our merchant´s shop. You can purchase such upgrades as a harpist to play soothing music in the background, a school for the children, a kiln for pottery, ceramics and many more. some of the upgrades can be seen in the pictures below.

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2827970
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateNov 16, 2026
DeveloperTreestronaut s.r.o.
PublisherTreestronaut s.r.o.
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Elfscape: Ancestors is a story-driven, old-school platformer with RPG elements. Explore a vast underground world centered around an ancient temple city. Jump your way through challenging obstacles, decorate the city, and collect comics pages.

About this game

Two health points and double jump, that´s all you need! Descend into the underground and become a true platforming master! You’ll face large, complex formations of moving obstacles across long levels, with occasional checkpoints and health orbs, all meticulously crafted over 7 years. Can you survive? Choose from three difficulty levels — from a relaxed journey to a true test of skill. The Guardian’s Story Deep in the underground temple, the Guardian sleeps, awaiting the foretold arrival of the Chosen One. Suddenly, she awakens—determined to join him in the fight against the darkness and fulfill the prophecy. But the temple’s servants speak a language she doesn’t understand, main servant looks afraid and can’t hold eye contact, and the Chosen One is nowhere to be found. What’s going on? She must find the Chosen One as quickly as possible, since her battery is draining fast, and only he has the means to recharge it. Two Adventures in One During your exploration of the surrounding of the city, you’ll come across headless statues of Lahmu, the two-headed god of the Underworld. Reunite the statues with their lost heads to unlock comics pages. These pages tell the story of two local hunters, devout and anxious Jachan and cheerful Agol as they venture beyond the safety of the Temple City. Explore the Underground world By collecting Lahmu heads, you will also upgrade your map and unlock new navigation abilities. As you progress in collecting, the map evolves to assist you with new features such as a compass, fast travel, and completion indicators. A changing city Decorate the Temple City by purchasing useful items for the townsfolk with coins collected in levels. As the city grows, its streets come alive with the sounds of harp, school lessons, and children at play. You can also unlock new outfits for the Guardian, inspired by the environments of the levels you’ve completed. The choice is yours! Supported using public funding by Slovak Arts Council

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
60Gamepad Recommended
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus10Medo
steam germany6Ängstigende Inhalte
igrs18Horor Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Elfscape: Ancestors's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Elfscape: Ancestors's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Elfscape: Ancestors at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

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