- v1.1.034 - 26 June 2026
Very small change to add a utility method for modders.
- v1.1.033 - 24 June 2026
Ahoy mateys!The last few months have been pretty full for me, I'll share why very soon (don't worry, it's good news)!Still, I had a bit of extra time to do 2 really cool things!New key artI've worked with the lovely people at Quest Fox Studio (https://questfoxstudio.com/) on the creation of a custom key art piece for High Seas! It turned out INCREDIBLE and I feel immensely blessed to be part of something SO COOL!The new art will be featured here on Steam, as well as some other promotional areas and, of course, in-game as the game loader screen!Quick actions reworkI've heard your feedback on how difficult it is to find different stuff that's of interest in game. As such, I've updated the quick actions window to now be an area in the main view!This is the first version of the bar, with the most commonly used actions added in the top right corner. I plan to expand this with even more actio…
- Mod support & first mods! - 31 May 2026
They say I'm not much of a chef, but guys...I've been cooking.Basic mod support is hereHigh Seas, High Profits! is the textbook example of a game that would work great with mods. The reality is, you guys are asking for soooo many features that fit your play style (but sometimes they don't fit the original game) that mods are realistically the only way we'll be able to get things working.Some members of the community have already been doing mods. It's been pretty hard on them since there isn't much in the game to help them achieve a cohesive look, or even harder: add their own models to the game.That stops today.Windows, texts, buttons and other UI elementsI've just implemented a set of utility methods in the base game that are only there to be used by modders. They let you easily create normal windows, confirmation windows, texts, titles, buttons and scrollable lists, among other things…
- v1.1.031 - 30 May 2026
Added many tiny utilities that can be used by modders to create mods! Detailed post comming soon!
- v1.1.029 - 27 April 2026
Features:* Cities now have 4 additional levels (5-8), allowing for roughly 3-4 times MORE building space.* There is now a sound setting to allow muting the game's sound while in the background. Defaults to false.Bugs:* Fixed some z-fighting on bridges for the Linux version of the game.* For the level 3 version of the type 1 city, the system would refuse to place city buildings built by the mayor.
- v1.1.025 - 25 March 2026
Ahoy there automated trader!I heard you wanted even more automation, in your automated convoys. Well here it is!(I'll make a post in the upcoming days about the new design and possible workflows, for now, just some quick notes)Features:* New automated trading window. You can now pick stops from the map, see how they're chained, easily define actions for all cities and goods from 1 single view, define prices to be applied to the entire convoy and many more actions.* New automated trading action: balance. You can now tell a convoy it should balance the number of goods on board by dynamically loading or unloading goods to reach a target. No more double stops for loading / unloading.* Added in a HIGHLY EXPERIMENTAL new camera view angle: aligned to world map (north is up). Activate it in the general settings.Bugs:* A very long-standing bug that would make in-world UIs darker (city details o…
- v1.0.022 - 4 March 2026
Ahoy mateys!Today's update might not seem crazy to some, but it's loooong awaited by others!Features:* There is now a warning whenever the global population is in decline.* There is now a cute bell sound whenever one of your ships reaches a port and has no orders* There is now a new notifications section that replaces the notifications you used to get on the middle of the screen. In the new notification area, you will be able to see less invasive / important quests.* There is now a notification list you can access through the tiny notifications panel if you want to see all the quests, regardless of whether they have a sound alert or not.* You can now subscribe only to certain notification types and get them as alerts. Election and auction notifications can be enabled on a per-city level.Bugs:* In the well-connected quests, good names would not be translated correctly.* A developer tool…
- v1.0.020 - 25 February 2026
Small update. Features: * Added localization for Italian & Polish. Special thanks to PolyZen from the community for his incredible work on the italian translation! Bugs: * cities in recession would not have this translated in the city view. * monthly costs for a business could span 2 rows. * number of pops could be shown on 2 rows in the city title for a city in the world map.
- v1.0.019 - 23 February 2026
Features: * You can now freely change your mayor's goals, if he has enough respect for you. * City summary in the world view has been updated to be nicer & offer more info. QoL & balancing: * There is now a "Credits" section where I can thank people for their help! * There are now 2 new icons showing pop happiness (for content and unhappy) * Pop count and mood is now also shown in the world view. * Cities having multiple missing goods or offering more than 3 bonuses now show a "+X" tag next to bonuses or missing goods * The new Detailed building Ui now also shows the remaining construction time for businesses still under construction Bugs: * Production and consumption values were cut to integers in the trading window, while the correct values were showed in the traders hall. * The buttons to 'Load none' and 'Load maximum' in the automatic convoy trade helper would not work. * Goods were…
- v1.0.017 - 9 February 2026
Hellow traders!First things first, I want to let you know about a podcast I did recently with Tibi, an awesome dude from my home city, Brasov! Check it out here: Second things... second?Here are this week's updates:Features:* Clicking on one of your buildings will now show the detailed business overview (new UI!). Among other things, the new UI shows a history of the last 10 production cycles for the business: how much was produced, avg. production price & how many pops were available at the time.* City owned buildings like the Town's hall, Shipyard, Market and Trader's hall now also have windows with titles on hover.* Hovering a building now shows a simplified view with the building name, owner and status.* Reworked how smart Buy/Sell/Transfer buttons work: if the amount you want exceeds the amount available, the button no longer gets disabled, instead the maximum available amount is s…
- Update v1.0.011 - 23 January 2026
Bi-weekly update is here!Balancing:Increased the rate of occurrence of Timberyards in starting buildings.Timberyards production is now doubled.Performance:Changed the way hexes are created on the world map so it uses a more performance friendly technique. Big fps increase for slower devices.Updates:New design implemented for the automatic city trading window.You can now quickly reach the automation tab of the traders hall, directly from the trading windowYou can now see the number of buildings that you can build depending on your reputation directly in the Town HallThere is now a new sail design: Duck!Bugs:Regaining control of a shop you had previously lost could result in automatically losing it againPlanned for next 2 weeks:Ability to repair an entire convoy / repair allWhen making a new business, get a warning if there are currently not enough people to work it in the cityAbility to…
- Localization & new UI update! - 3 December 2025
Hey traders! It's been a loooong time since I haven't updated you guys on what's cooking. But fear not - I have been cooking!LocalizationBy FAR the most requested feature the game's ever had was for localization. People want to play in their native language. I get it. Today I'm happy to announce the release of the first localized version, featuring german, french, spanish and russian. The localization IS NOT PERFECT. I will be completely transparent in admiting this first version is created using large language models. You will see however it's quite a bit nicer than using google translate! Over the coming days, the localization will improve massively, since many members of the community have offered to help improve it!Once again, I'm so thankful for everyone's input & help throughout this journey! In the next days I'll also be implementing a way to quickly suggest label translations in…
- v1.0.113 - 10 October 2025
Tiniest patch ever!Updated Unity Runtime to prevent a known exploit.Fixed a weird bug where it was possible to end up with a ghost convoy.Fixed a memory leak that made the game take more memory, the longer you played.That's all! Back to trading!Play the Spooktober challenge before the end of the month!
- v1.0.112 - 9 October 2025
Spooktober update!Features:You can now customize your ships! Switch between the different sail backgrounds and icons, unlock new ones for completing campaigns or challenges.New campaign: A rough start / Isolation. This is the most complex campaign to date & definitelly the most difficult. I believe it's also the most fun!Added the Spooktober challenge: a small challenge that rewards a new sail background and new sail icons!Introduced a tiny balancing changes in the way consumption is presented & used in the calculation of prices. Expect some prices to be slightly lower, though consumption remains the same. More information on this soon.You can now get the "Actual VIP" achievement by completing all 3 campaigns.There is now a custom skin unlocked for completing the tutorial, the busy bee campaign and the new rough start campaign!New mayor goals: adding a new bonus to population growth, al…
- v1.0.98 - 10 September 2025
Honeymoon update! You may have noticed I've been unusually busy these past few days. It's because I got married! Planning everything was almost as stressful as releasing a game :D I'm leaving on my honeymoon for a week, but I wanted to leave you with a little gift! (As I typically do before every vacation). Hopefully this time it won't introduce game breaking bugs :) There is now a new custom map, the Mediterranean! It has 2 different versions, with 21 and 43 cities! The 21 version should feel a bit more like the original game, while the 43 is a bit more jumbo sized, waiting for you guys to build hundreds of businesses and tens of thousands of pops. Thanks everyone for all the support and kind words so far, see you in a week! Happy trading, Lexy.
- v1.0.97 - 3 September 2025
Long awaited features: * You can now stop the production of a business. * You can now sell a business to other traders (more updates to what they do with the business next week).
- v1.0.96 - 28 August 2025
Tiniest patch! Bugfix: * copy-pasting a new line into your ship's name could break the save mechanism Features: * Added the first official cheat code. You'll have to join Discord to discover it :) * Added new mayor quest: Invite trader to city.
- Shops & Mayor Power! - 23 August 2025
MayorsMayors in High Seas, High Profits! have been a powerful tool towards becoming respected, profiting and expanding your operations in cities, especially in the early-mid game. Their standard features were fairly solid, but it was clear they can be brought to life a bit more.The 1st game changer is that now, mayors can fill in their quests on their own, over time. You can still contribute to these quests, and can have a bigger impact than the mayor himself! Manipulating goal orders becomes so much more powerful since mayors will complete their goals in order.With this change, even remote cities have a chance to improve and become more lively. The one goal that mayors can't quite achieve on their own is expanding the city size, as this is quite a big task, requiring donations and the collection of more and more stone.Ah, what about choosing your mayor? That's also possible now! A new…
- v1.0.95 - 23 August 2025
Features: * there is now a custom quest after completing a warehouse, not the standard new business one. * the consumption tab of the trader's hall now also takes into consideration your shops * winter mode can now be disabled completely when starting a new game * you can now set a new price for a good when selling / buying for all trade routes AND all warehouses from the convoy automatic trade helper. * you can now see all your shops in a list similar to the businesses list * successfully supplying a shop will now grant additional reputation * you can now lose your shop if you neglect it for too long (not your own businesses, those are safe) * there is now a quest to notify you of a shop that has been neglected and could soon be seized * after losing a shop, an auction is now created for its management. While you're no longer explicitly invited, you can still participate in the auction…
- v1.0.91 - 15 August 2025
Features * new building: Warehouse! (buildable through the build menu) * taxes for rented space have been halved - enjoy it for now as other taxes will soon increase! :) Bugfixes * broken warning could cause more stutters * some report files would not get deleted * some reports could not be sent because the save files were too big * autosave is a bit less frequent