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Paper Dungeons

Paper Dungeons Steam news

Stephane Valverde, Leslie Valverde | Apr 20, 2015 | game

Released

0players observed · 23 September 2026 - 20:22:44 UTC

AdventureIndieRPGRogue-like2DSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak661
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score52% positive

Paper Dungeons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak661
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score52% positive
  • Total reviews95
  • Release dateApr 20, 2015
  • DeveloperStephane Valverde, Leslie Valverde
  • PublisherAgent Mega

Genres: Adventure, Indie, RPG

Company pages: Developer: Stephane Valverde, Leslie ValverdePublisher: Agent Mega

Top Steam chartsTop 100 gamesGame directorySteam Store page

Paper Dungeons Steam news

Paper Dungeons news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Paper Dungeons [1.26] Keyboard shortcuts and bug fix - 25 July 2018

    Version 1.26 Release Notes Tuesday July 24rd, 2018 Hello, A small patch to fix some issues with Paper Dungeons. The online levels had some broken textures, and we added a few keyboard shortcuts to handle the in-game dialogs and information panels. You can now choose the first choice in dialog with , the second choice with or to close the dialog box with https://cdn.steampulse.org/steam/asset?u=https%3A%2F%2Fsteamcdn-a.akamaihd.net%2Fsteamcommunity%2Fpublic%2Fimages%2Fclans%2F5811315%2Fdbe0aefcaffaf32acfcdce842830c519499dbb1d.png Graphic Improvement: Better texture and shader on the dice. UI Improvement: New Shortcut Submit2 New Shortcut Back The introduction can be skipped with Panels and Dialog windows controlled with keyboard. Fixed bugs: Broken texture on mini map showing the online levels. Game crash when opening a dialog box and a monster is trying to attack at the same time. New settings not registering inside the RPG mode. Hide RollDice…

  • Paper Dungeons [1.25] New servers connection - 10 September 2017

    Version 1.25 Release Notes Saturday, September 09th, 2017 Hi everyone! Our hosting services went down so we had to transfer our Database to a new location. Be sure to update your game in order to create new accounts or access the online maps. Network Fix: New server available, holding the last map and users database. Fixed bug: - Fixed Puzzle level 29: was impossible to finish due to some changes in the heroes' statistics. Life raised a bit (+0.5 life/level rounded up). - Fixed a crash bug on Roguelike, when the save was corrupted. Thanks all for your continued interest, happy gaming and thanks for your support!

  • Paper Dungeons [1.25] New servers connection - 10 September 2017

    Version 1.25 Release Notes Saturday, September 09th, 2017 Hi everyone! Our hosting services went down so we had to transfer our Database to a new location. Be sure to update your game in order to create new accounts or access the online maps. Network Fix: New server available, holding the last map and users database. Fixed bug: - Fixed Puzzle level 29: was impossible to finish due to some changes in the heroes' statistics. Life raised a bit (+0.5 life/level rounded up). - Fixed a crash bug on Roguelike, when the save was corrupted. Thanks all for your continued interest, happy gaming and thanks for your support!

  • Paper Dungeons [1.241] HOTFIX - 4 September 2016

    Version 1.241 Release Notes Sunday, October 04, 2016 Some players were experiencing freeze during the game. Fixed bugs: Fixed Exception error at the end of a fight, resulting on game freeze. Fixed broken inventory resulting on game crash. Fixed some texts not appearing in Shops and Temples (Gold and Piety amount). Thanks for your reports and have fun playing!

  • Paper Dungeons [1.241] HOTFIX - 4 September 2016

    Version 1.241 Release Notes Sunday, October 04, 2016 Some players were experiencing freeze during the game. Fixed bugs: Fixed Exception error at the end of a fight, resulting on game freeze. Fixed broken inventory resulting on game crash. Fixed some texts not appearing in Shops and Temples (Gold and Piety amount). Thanks for your reports and have fun playing!

  • Paper Dungeons [1.24] Bug hunting. - 23 July 2016

    Version 1.24 Release Notes Saturday, July 23th, 2016 Hi everyone! First, we just finished our last game Miaou Moon! You can vote for GREENLIGHT here (there's a demo available!) Time to get back on Paper Dungeons to solve all last bugs known and get a stable game. The main hindering bugs concerned the game saves. We also added the improvements to the UI that you asked for. UI improvements: The character panel now stays visible when you open your Inventory or enter a Shop. Added an button to the Rogue mode. Added a confirmation menu when you try to a map or Rogue mode. Added the name of the map to the button in all game modes. Fixed bugs: Fixed Rogue saves that wouldn't load properly sometimes (player on flame bug). Fixed online campaign maps not loading. You can now download, create or upload your own campaigns online. Fixed active power state that didn't save with the checkpoints (Activ…

  • Paper Dungeons [1.24] Bug hunting. - 23 July 2016

    Version 1.24 Release Notes Saturday, July 23th, 2016 Hi everyone! First, we just finished our last game Miaou Moon! You can vote for GREENLIGHT here (there's a demo available!) Time to get back on Paper Dungeons to solve all last bugs known and get a stable game. The main hindering bugs concerned the game saves. We also added the improvements to the UI that you asked for. UI improvements: The character panel now stays visible when you open your Inventory or enter a Shop. Added an button to the Rogue mode. Added a confirmation menu when you try to a map or Rogue mode. Added the name of the map to the button in all game modes. Fixed bugs: Fixed Rogue saves that wouldn't load properly sometimes (player on flame bug). Fixed online campaign maps not loading. You can now download, create or upload your own campaigns online. Fixed active power state that didn't save with the checkpoints (Activ…

  • Paper Dungeons [1.23] - 14 June 2015

    Version 1.23 Release Notes Sunday, June 14h, 2015 Hello everyone! Here we are with some bug fixed and UI improvements. Plus a new feature: use now your unwanted scrolls and potions when fighting a monster. Check it out: New features: Throw potions on monsters, usable potions (Acid / Heal / Pure Water / Sickness / Poison / Attack boost / Defense boost). Cast scrolls on monsters, usable scrolls (Curse Attack/ Curse Defense / Curse Life / Direct Damages). UI Improvements: Added a new option to remove the voice over during the win or lose game phases. Added the dice set number currently in use over the dice. Added your current gold amount over the shop window. Added your current piety amount over the temple window. Added an Icon in the inventory to use a potion or a scroll against the monster in fight. Fixed bug: Fixed main Inventory button couldn’t be clicked in fight on some resolutions.…

  • Paper Dungeons [1.23] - 14 June 2015

    Version 1.23 Release Notes Sunday, June 14h, 2015 Hello everyone! Here we are with some bug fixed and UI improvements. Plus a new feature: use now your unwanted scrolls and potions when fighting a monster. Check it out: New features: Throw potions on monsters, usable potions (Acid / Heal / Pure Water / Sickness / Poison / Attack boost / Defense boost). Cast scrolls on monsters, usable scrolls (Curse Attack/ Curse Defense / Curse Life / Direct Damages). UI Improvements: Added a new option to remove the voice over during the win or lose game phases. Added the dice set number currently in use over the dice. Added your current gold amount over the shop window. Added your current piety amount over the temple window. Added an Icon in the inventory to use a potion or a scroll against the monster in fight. Fixed bug: Fixed main Inventory button couldn’t be clicked in fight on some resolutions.…

  • Paper Dungeons [1.22] Achievements - 14 April 2015

    Version 1.22 Release Notes Tuesday, April 14h, 2015 http://paperdungeons.net/wp-content/uploads/2015/04/Patch-1.22-Achievements.jpg Hello everyone! Here we are with 25 Steam Achievements! Also a brand new campaign with a new potion to unlock. We fixed alot of small bugs that were mostly introduced during the last patch, finished with a dash of polish on the UI and optimizations for the new Unity 5 engine… Check it out: New features: 25 Steam Achievements. A new campaign: “The Four Idols” A new potion: Potion of wisdom restoring 100 piety points. When your Inventory is full, if you pick a new loot, it will no longer be destroyed but will stay on map. Game engine upgraded to Unity 5. UI Improvements: Added the Achievement page in the Codex, to check your goals and follow your progression towards each achievement. Added a Blur effect on the backgrounds when opening a menu in game. Modified…

  • Paper Dungeons [1.22] Achievements - 14 April 2015

    Version 1.22 Release Notes Tuesday, April 14h, 2015 http://paperdungeons.net/wp-content/uploads/2015/04/Patch-1.22-Achievements.jpg Hello everyone! Here we are with 25 Steam Achievements! Also a brand new campaign with a new potion to unlock. We fixed alot of small bugs that were mostly introduced during the last patch, finished with a dash of polish on the UI and optimizations for the new Unity 5 engine… Check it out: New features: 25 Steam Achievements. A new campaign: “The Four Idols” A new potion: Potion of wisdom restoring 100 piety points. When your Inventory is full, if you pick a new loot, it will no longer be destroyed but will stay on map. Game engine upgraded to Unity 5. UI Improvements: Added the Achievement page in the Codex, to check your goals and follow your progression towards each achievement. Added a Blur effect on the backgrounds when opening a menu in game. Modified…

  • Change of plans - 2 April 2015

    Hello, As of March 2014, it’s been 1 year since Paper Dungeons has been on early access. It is longer than we planned, as we hoped to get all the promised features done by now. During this time, we improved all game modes greatly, brought many new contents and the single player modes are very solid now. We also introduced many great features to improve the DIY (Do It Yourself) aspect of Paper Dungeons. Although we still missed the multiplayer game modes, and in order to earn enough resources to keep developing our game, we released Paper Dungeons on mobile last month. Unfortunately the game didn’t take off on mobile and sold very poorly. I’ve worked very hard these past 2 months to get the first multiplayer mode out on PC, but it’s taking too much time with only me as developer. I estimated that we need at least 4 to 6 more months to get the 3 multiplayer modes done. Faced with this har…

  • Change of plans - 2 April 2015

    Hello, As of March 2014, it’s been 1 year since Paper Dungeons has been on early access. It is longer than we planned, as we hoped to get all the promised features done by now. During this time, we improved all game modes greatly, brought many new contents and the single player modes are very solid now. We also introduced many great features to improve the DIY (Do It Yourself) aspect of Paper Dungeons. Although we still missed the multiplayer game modes, and in order to earn enough resources to keep developing our game, we released Paper Dungeons on mobile last month. Unfortunately the game didn’t take off on mobile and sold very poorly. I’ve worked very hard these past 2 months to get the first multiplayer mode out on PC, but it’s taking too much time with only me as developer. I estimated that we need at least 4 to 6 more months to get the 3 multiplayer modes done. Faced with this har…

  • Paper Dungeons [1.21] High Def' patch - 25 February 2015

    Version 1.21 Release Notes Wednesday, February 25th, 2015 Hi everyone! As you probably noticed, we recently ported Paper Dungeons on mobiles (available for Android at the moment). The game gained some improvements that benefit the Desktop edition too, so here's the according patch: - Game balance has been more precisely adjusted. - All game sprites got a HD makeover, which adds 2 zoom levels to get closer to the action. - Many parts of the game were optimized and run faster - We launched a 64bit version available on Steam. And finally we're introducing a Cloud save, which allows you to upload your saved game on our server and load it back on any device or game version! Game balance: Monsters are slightly tougher in all modes, except Puzzle. Modified the round calculation of bonus/malus so they kick in right away. As a result, dice and basic weapons are more meaningful at the start of th…

  • Paper Dungeons [1.21] High Def' patch - 25 February 2015

    Version 1.21 Release Notes Wednesday, February 25th, 2015 Hi everyone! As you probably noticed, we recently ported Paper Dungeons on mobiles (available for Android at the moment). The game gained some improvements that benefit the Desktop edition too, so here's the according patch: - Game balance has been more precisely adjusted. - All game sprites got a HD makeover, which adds 2 zoom levels to get closer to the action. - Many parts of the game were optimized and run faster - We launched a 64bit version available on Steam. And finally we're introducing a Cloud save, which allows you to upload your saved game on our server and load it back on any device or game version! Game balance: Monsters are slightly tougher in all modes, except Puzzle. Modified the round calculation of bonus/malus so they kick in right away. As a result, dice and basic weapons are more meaningful at the start of th…

  • Paper Dungeons [1.20] Boardgame & NPC Overhaul - 18 January 2015

    Version 1.20 Release Notes Sunday, January 18th, 2015 http://paperdungeons.net/wp-content/uploads/2015/01/Patch-1.20-Boardgame-and-NPC-Overhaul.jpg Hello everyone! This patch, we focused on revamping the Boardgame mode, allowing you to keep your loot and personalize your characters. Yes! In addition to the dice you unlocked, you can now also keep all your equipment as you progress in the game. Each character class now benefits from a permanent inventory! To match these big structural changes, the game balance has been tweaked with a reduced drop rate and a slightly raised difficulty. Our latest storytelling feature has also been improved with 2 new types of NPC. All NPCs now have more options and the possibility to change their look independently. Check it out: Boardgame overhaul: Each class now keeps its own permanent inventory (pieces of equipment, potions and scrolls) as you progress…

  • Paper Dungeons [1.20] Boardgame & NPC Overhaul - 18 January 2015

    Version 1.20 Release Notes Sunday, January 18th, 2015 http://paperdungeons.net/wp-content/uploads/2015/01/Patch-1.20-Boardgame-and-NPC-Overhaul.jpg Hello everyone! This patch, we focused on revamping the Boardgame mode, allowing you to keep your loot and personalize your characters. Yes! In addition to the dice you unlocked, you can now also keep all your equipment as you progress in the game. Each character class now benefits from a permanent inventory! To match these big structural changes, the game balance has been tweaked with a reduced drop rate and a slightly raised difficulty. Our latest storytelling feature has also been improved with 2 new types of NPC. All NPCs now have more options and the possibility to change their look independently. Check it out: Boardgame overhaul: Each class now keeps its own permanent inventory (pieces of equipment, potions and scrolls) as you progress…

  • Paper Dungeons [1.19] Storytelling patch - 7 January 2015

    Version 1.19 Release Notes Wednesday, January 7th, 2015 http://paperdungeons.net/wp-content/uploads/2015/01/Patch-1.19-Storytelling.jpg Happy New Year 2015! As usual, this is one big patch filled with new features that are storytelling oriented. To satisfy all those who longed for a real Adventure mode, we are happy to present a new promising game mode: Campaign! We noticed the name “Adventure” used for the main game mode mislead many players looking for a classic role-playing game with constant leveling. So we decided to simply rename it “Boardgame”, which reflects more accurately its gameplay. The Boardgame mode now benefits from a storyline with dialogs between the key dungeons levels. The Editor mode also gets an upgrade, with the ability to integrate Non player Characters (NPCs). Demons and dragons are now available as regular monsters. An extensive Codex with game data is now acce…

  • Paper Dungeons [1.19] Storytelling patch - 7 January 2015

    Version 1.19 Release Notes Wednesday, January 7th, 2015 http://paperdungeons.net/wp-content/uploads/2015/01/Patch-1.19-Storytelling.jpg Happy New Year 2015! As usual, this is one big patch filled with new features that are storytelling oriented. To satisfy all those who longed for a real Adventure mode, we are happy to present a new promising game mode: Campaign! We noticed the name “Adventure” used for the main game mode mislead many players looking for a classic role-playing game with constant leveling. So we decided to simply rename it “Boardgame”, which reflects more accurately its gameplay. The Boardgame mode now benefits from a storyline with dialogs between the key dungeons levels. The Editor mode also gets an upgrade, with the ability to integrate Non player Characters (NPCs). Demons and dragons are now available as regular monsters. An extensive Codex with game data is now acce…

  • Paper Dungeons [1.18] Cosmetics & User friendly patch - 25 November 2014

    Version 1.18 Release Notes Tuesday, November 25, 2014 http://paperdungeons.net/wp-content/uploads/2014/11/Patch-1.18-Cosmetics-and-user-friendly.png This patch shows a bunch of cosmetic changes (pretty menu stickers! Icons!) and many new user friendly features (identify/uncurse items in Shops/Temples! Save and quit in Adventure/Puzzle mode! etc). We focused on a more comprehensive game interface, smoother in game movements to improve your gaming experience. Lookie here! Gameplay: The player’s sprite now follows the selected path instead of teleporting to its destination. Added a walking animation on the player’s sprite. Added new camera option that stays centered on the player’s sprite. Camera movements are now smoother. New features: All game modes now benefit of a “save & quit” option, allowing to save, exit the game and come back later to finish a specific level. Adventure & Rogue mo…

Patch notes and updates

S.noRelease datePatch nameGID number
110 September 2017Paper Dungeons [1.25] New servers connection3819571572131161695
24 September 2016Paper Dungeons [1.241] HOTFIX3819571572131161800
34 September 2016Paper Dungeons [1.241] HOTFIX243580289123144756
423 July 2016Paper Dungeons [1.24] Bug hunting.3819571572131161901
514 June 2015Paper Dungeons [1.23]3819571572131162004
614 April 2015Paper Dungeons [1.22] Achievements3819571572131162112
725 February 2015Paper Dungeons [1.21] High Def' patch3819571572131162319
818 January 2015Paper Dungeons [1.20] Boardgame & NPC Overhaul3819571572131162423
925 November 2014Paper Dungeons [1.18] Cosmetics & User friendly patch3819571572131162641

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