- Update + Chibi Knight Saga - 9 February 2026
UPDATEFirst off, I'd like to celebrate the moved to 2 Left Thumbs publishing!This is an important first step into a Chibi Knight renaissance!As a part of this move (something that began a few months ago) a new update to Super Chibi Knight was tested and released. In the ~decade since launch, the game had begun to stutter and run poorly on modern machines. As light-weight as the game is, the lack of long term support for Adobe Flash/Animate has led to a deprecation of games built in that engine.Based on a proposed fix in the Steam discussions, we were able to use Harman AIR to integrate this fix directly for the benefit of all users!Thank you to everyone for your reports, feedback, and patience before dusting off this game to get the problem sorted out.CHIBI KNIGHT SAGAA performance update to Super Chibi Knight is only the beginning.We are hard at work, setting the stage for a triumphant…
- 2026 (NEW) Publisher Sale - 7 February 2026
Today kicks off the big 2 Left Thumbs Publisher Sale!Explore the full event page to scope out loads of discounts, free games, bundles and more!Chibi Knight SagaAs a part of this event, we'd like to announce that Pesto Force and 2 Left Thumbs have joined forces!With this, comes a suite of announcements for the past, present and future of the Chibi Knight Saga!!Chibi Knight ClassicThe original Flash game that started it all is coming to Steam is an Free release! Be sure to Wishlist now so you don't miss out!Super Chibi KnightThis classic title has transfered publishing duties over to 2 Left Thumbs. And with a new polish update, Super Chibi Knight is more stable than ever!Idle Chibi KnightChibi Knight returns! Teaming up with the talent artist, Luis, a brand new Chibi Knight Adventure emerges. This time as a flashy idle RPG. NEW RELEASEYesterday saw the release of Underboard, a new team-ba…
- 1 Year Anniversary Sale! 40% off Super Chibi Knight! - 25 August 2016
Hey err'buddy, It's been just over 1 year since Super Chibi Knight was released on Steam! To celebrate we're offering a 40% discount starting Monday August 29th and lasting for one week until Friday September 2nd! We're so grateful for all the great support we received making this game. You guys rock! http://store.steampowered.com/app/283080/ If you can, please help spread the word by sharing the sale info wherever you can. Much
- 1 Year Anniversary Sale! 40% off Super Chibi Knight! - 25 August 2016
Hey err'buddy, It's been just over 1 year since Super Chibi Knight was released on Steam! To celebrate we're offering a 40% discount starting Monday August 29th and lasting for one week until Friday September 2nd! We're so grateful for all the great support we received making this game. You guys rock! http://store.steampowered.com/app/283080/ If you can, please help spread the word by sharing the sale info wherever you can. Much
- Super Chibi Knight Price Update - 28 April 2016
Hey everyone, Super Chibi Knight is now available for only $4.99! Even more spectacular is that the soundtrack (with over 70 tracks and 2+ hours of music) is just 99 cents! We hope this puts our Chibi heroine into more players' libraries around the world!
- Super Chibi Knight Price Update - 28 April 2016
Hey everyone, Super Chibi Knight is now available for only $4.99! Even more spectacular is that the soundtrack (with over 70 tracks and 2+ hours of music) is just 99 cents! We hope this puts our Chibi heroine into more players' libraries around the world!
- Super Chibi Knight on Sale! 50% off! - 18 November 2015
Get is while it's hot! Tell yo wife, tell you frenz! 50% off!!! Limited time only! Starting at 10:00 am 11-18-2015! http://store.steampowered.com/app/283080
- Super Chibi Knight on Sale! 50% off! - 18 November 2015
Get is while it's hot! Tell yo wife, tell you frenz! 50% off!!! Limited time only! Starting at 10:00 am 11-18-2015! http://store.steampowered.com/app/283080
- Update to v 1.08S!!! - 14 August 2015
I went to a trade show called RTX in Austin TX this last weekend. It was great because I got to see a lot of people play SCK in real life! I'll also be in the Indie Megabooth at PAX Prime at the end of this month, so come say "HI" if you'll be attending. From what I saw (and from the feedback provided by online players) I've made some adjustments to the game that should make it a lot easier to get into and should also fix some pesky bugs. Here's a list of what I did: 1. No more unlimited xp from beastmaster lady 2. Turn off slime shooters when you're stuck already 3. Remove switches if crab is alive 4. Replace troll brain if troll dead and haven't gotten brain yet 5. Show attack arrow for intro garbage 6. Jump dash sign for crab pit 7. Fix keymap/gamepad memorization (to overall file instead of slot specific) 8. Nerf 3rd ice palace room 9. Optimize pengu boss 10. Reset look up on dialog…
- Update to v 1.08S!!! - 14 August 2015
I went to a trade show called RTX in Austin TX this last weekend. It was great because I got to see a lot of people play SCK in real life! I'll also be in the Indie Megabooth at PAX Prime at the end of this month, so come say "HI" if you'll be attending. From what I saw (and from the feedback provided by online players) I've made some adjustments to the game that should make it a lot easier to get into and should also fix some pesky bugs. Here's a list of what I did: 1. No more unlimited xp from beastmaster lady 2. Turn off slime shooters when you're stuck already 3. Remove switches if crab is alive 4. Replace troll brain if troll dead and haven't gotten brain yet 5. Show attack arrow for intro garbage 6. Jump dash sign for crab pit 7. Fix keymap/gamepad memorization (to overall file instead of slot specific) 8. Nerf 3rd ice palace room 9. Optimize pengu boss 10. Reset look up on dialog…
- Super Chibi Knight OST Review! - 18 July 2015
Brian Allen Holmes is an incredible musician. He made over 70 unique musical tracks for Super Chibi Knight (nearly 2 hours of music!) which make the game feel about 10x more epic. Recently an article was written reviewing SCK's music, check it out here: http://www.originalsoundversion.com/super-chibi-knight-ost-review/ And don't forget to pick up the soundtrack on Steam here: http://store.steampowered.com/app/373780/
- Super Chibi Knight OST Review! - 18 July 2015
Brian Allen Holmes is an incredible musician. He made over 70 unique musical tracks for Super Chibi Knight (nearly 2 hours of music!) which make the game feel about 10x more epic. Recently an article was written reviewing SCK's music, check it out here: http://www.originalsoundversion.com/super-chibi-knight-ost-review/ And don't forget to pick up the soundtrack on Steam here: http://store.steampowered.com/app/373780/
- Explorer Update - v. 1.07S - 9 July 2015
Hey peoples! I just uploaded a small fix to Super Chibi Knight. The Beastmaster explorer achievement wasn't calculating correctly, but now should be! Current version is 1.07S If anyone has the guts to actually try testing the achievement, both for beastmaster and for sorcerer paths, please do so and let me know in the comments here or in the discussion forums! Also, there's a handy walkthrough for the achievement here: http://steamcommunity.com/sharedfiles/filedetails/?id=471586527 Thanks to Spookey for putting the neat walkthrough together that even has animated gifs to make it SUPER easy! Booyah! --Nick
- Explorer Update - v. 1.07S - 9 July 2015
Hey peoples! I just uploaded a small fix to Super Chibi Knight. The Beastmaster explorer achievement wasn't calculating correctly, but now should be! Current version is 1.07S If anyone has the guts to actually try testing the achievement, both for beastmaster and for sorcerer paths, please do so and let me know in the comments here or in the discussion forums! Also, there's a handy walkthrough for the achievement here: http://steamcommunity.com/sharedfiles/filedetails/?id=471586527 Thanks to Spookey for putting the neat walkthrough together that even has animated gifs to make it SUPER easy! Booyah! --Nick
- Update to v. 1.07S (Huge update) - 29 June 2015
I've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums! Changes: 1. Fixed camera getting stuck looking up or down after dialogues 2. The key binding menu for keyboard (non gamepad) was using old graphics and missing a font, that's fixed now 3. The elevator music in the salt mines doesn't overlap with bg music anymore 4. You can no longer teleport through the lighthouse wall 5. You can no longer block the Salt Guardian's floor spin attack 6. Added a magic bottle to the red volcano range bridge so you don't have to suicide to get across 7. Finished building the auto-dash assignment stuff for gamepad bumpers which can now be assigned and saved like other button assignments 8. Added some p…
- Update to v. 1.07S (Huge update) - 29 June 2015
I've been watching youtube playthroughs and reading feedback in the forums, gathering a list of stuff to fix/tweak for Super Chibi Knight. This update covers most of the issues, but if you know of anything else, please comment here or in the discussion forums! Changes: 1. Fixed camera getting stuck looking up or down after dialogues 2. The key binding menu for keyboard (non gamepad) was using old graphics and missing a font, that's fixed now 3. The elevator music in the salt mines doesn't overlap with bg music anymore 4. You can no longer teleport through the lighthouse wall 5. You can no longer block the Salt Guardian's floor spin attack 6. Added a magic bottle to the red volcano range bridge so you don't have to suicide to get across 7. Finished building the auto-dash assignment stuff for gamepad bumpers which can now be assigned and saved like other button assignments 8. Added some p…
- Linux Download Fixed - 27 June 2015
Sorry for the empty download folder Linux users! I just resolved the issue so please try downloading again! If you missed the previous update, you can now use the bumpers and triggers on gamepads to autodash. Current version is 1.04! http://steamcommunity.com/games/283080/announcements/detail/101677802507168163 --Nick
- Linux Download Fixed - 27 June 2015
Sorry for the empty download folder Linux users! I just resolved the issue so please try downloading again! If you missed the previous update, you can now use the bumpers and triggers on gamepads to autodash. Current version is 1.04! http://steamcommunity.com/games/283080/announcements/detail/101677802507168163 --Nick
- Version 1.02 - Bumper Auto-Dash Added - 26 June 2015
By popular request, if you're using a gamepad, the bumpers and triggers will now auto-dash left or right (depending on which side you push) Hopefully that eases some of the frustration with dash scenarios! I also added some better error reporting to try and track down a bug with entering battles on the world map that is extremely rare. Leave us a review if you get a chance please! --Nick
- Version 1.02 - Bumper Auto-Dash Added - 26 June 2015
By popular request, if you're using a gamepad, the bumpers and triggers will now auto-dash left or right (depending on which side you push) Hopefully that eases some of the frustration with dash scenarios! I also added some better error reporting to try and track down a bug with entering battles on the world map that is extremely rare. Leave us a review if you get a chance please! --Nick