- Kick'n Hell goes 65% off! - 19 March 2026
Are you looking for a rage game? A challenge? Something to make you feel better than your friends? Kick'n Hell is exactly that. It will make you slam your desk, kick brains and you will grow hateful towards strong wind! Enjoy a 65% discount for 1 week. Grab it while it's hot!
- Enjoy a 30% discount during Difficult Games Bash - 21 October 2025
Well the title says it all! Discount until the event ends! Don't miss out!
- Kick'n Hell || Tiny Teams and Debut Festival participation!!! - 8 August 2025
Kick’n Hell Joins TWO Steam Events!Hey martial artists!We’ve got some hellishly exciting news: Kick’n Hell is featured in both the Tiny Teams event and the Debut Festival on Steam!While we can’t offer a discount just yet (we’re still under 30 days old), there’s still plenty of action to dive into. Our Launch Contest is still live with €900 in prize money up for grabs. So if you haven't jumped in yet, now’s the time! If rats can play Kick’n Hell, so can you. Beat Satan. Win cash. Make us proud.Also, we’re cooking up a special bundle with another awesome dev. More details soon, so keep your eyes peeled!See you in Hell, The Kick’n Hell Team
- WE RELEASED!! WITH A BIG CONTEST!! - 21 July 2025
KICK'N HELL IS LIVE!!! We’re beyond excited to finally release our game into the world!We hope you have a hell of a time facing off against Satan and kicking your way upwards through the inferno. and now... AND NOW... THE BIG LAUNCH CONTEST HAS BEGUN! Jump into the game and compete for epic prizes! The first €200 will already be awarded tomorrow!Deadline: The fastest time on the leaderboard by 10:00 AM CEST tomorrow will take the prize.All the details can be found in the rules document. Rule Document Discord
- 7 days until launch! - 14 July 2025
Only 6.5 Days to Go... Kick’n Hell Launches July 21st! The countdown has officially begun — in just under a week, Kick’n Hell will be unleashed upon the world! We’re beyond excited to finally share our game with all of you.We couldn’t be prouder of what we’ve created over the past year and a half. It’s been an incredible journey — and it’s almost time for you to kick your way through hell with us.To celebrate our launch, we’re kicking things off with a massive €1400 contest!In the first 24 hours, we’ll be giving away €200And in the first week, we’re adding another €300 in prizes!Mark your calendars — July 21st is the day to play.As we approach release, we wanted to take a moment to reflect on how far we’ve come. Look at these videos from early 2023, when we were just beginning development. Some of you might remember these early builds from our first playtests — it feels like ages ago! 2…
- €100 Demo event now live!!! - 30 June 2025
Hey Martial Artists! The countdown begins — only 3 weeks left until launch, and we couldn’t be more excited! To celebrate, we’re kicking off our Launch Event... starting NOW!We're unlocking the Demo Challenge Reward early — from today until July 21st, you can jump in and compete for a chance to win €100 right now, with another €1400 up for grabs after release! Want to enter? Check out the rules and submit your demo run in the official event document! We’re beyond hyped to be this close to sharing the full game with you. If you’ve got questions, feedback, or just want to hang out with us — join our Discord and chat directly with the dev team! Discord Let’s make these final weeks legendary.~ Team Fire Foot
- Prepare for a launch contest with lots of prizes!!! - 2 June 2025
Hi there martial artists!! We have planned a BIG contest for when we release on July 21st! With prizes in speedrunning and community awards! With a total prize pool of €1500! Details about what the prizes specifics are, will come closer to release! Join our Discord to stay up to date! - Fire Foot
- Release date announcement! - 14 May 2025
We're finally ready to announce our release date! Get your setup ready, dust off those mousepads, and buy a reinforced desk because we're kicking off on the 21st of July! To everyone who has been here since the start or joined along the way — thank you for the support! We had a ton of fun making Kick'n Hell, and we hope you enjoy playing it even more! Now, we have 2 months left before launch. But don't worry — we'll be sharing more exciting news as we get closer to release! So be sure to follow us, join our Discord, and tell all your friends!
- One last demo update.. - 20 January 2025
Hi there martial artists! We have worked hard to finalize everything inside of Kick'n Hell. We're almost ready with the full production, but we also made some changes to the demo level. Unfortunately this meant also resetting the leaderboards, but this was probably the last time that we had to! So your time now will stay forever! As mentioned in our last news update, we are almost ready for QA testing. Phase 1 will start very soon as we figure out the final details to make it work. If you're interested be sure to join our Discord server, as that is the only place you can get access!
- Playtest the full game! - 18 December 2024
We have opened up playtest registrations for the full game! Starting in January, we will grant access to a couple of players each week. Be sure to join our Discord, where you can let us know what you think, if you find any bugs, parts that are boring, too difficult, too easy,... and to chat with us, the devs! You can simply request access on our Steam page or come ask us for access. Happy gaming!
- Gameplay rework. Bye bye dash! Welcome checkpoints! - 18 November 2024
This update introduces a few changes that impact the game enormously! Dash has been removed Beginner mode added In this update we have removed the dash from the game. We found that the game became too easy at certain points where this was not our intended design. So we made the decision to remove the dash and put more focus on the main mechanic of kicking. Now your kicks matter more, so be cautious! We have also added a beginner mode. This mode introduces checkpoints to help you complete the level. Leaderboard entries will be ignored in beginner mode and your best time won't be saved. Be sure to test these features out and let us know what you think of them! Feedback? -> Join our Discord!
- Win a Steam key! (..and more!) - 25 September 2024
Greetings, Martial Artists! The wait is over! After much anticipation, our newly revamped level is finally here, and to celebrate, we’re kicking things off with a special competition! Get ready for more action, more challenges, and plenty of chances to prove your skill! 💥 Our new level is longer, tougher, and way more fun, which means more opportunities for you to discover optimal routes and show off your speed-running prowess! 🏃♂️ But hold on, we’re mixing things up this time! Here’s the twist: We’re not just awarding the fastest player on the leaderboard with a Steam key. Oh no, we’re also giving everyone a chance to win! That’s right — even if your completion time is 8 hours, 16 minutes, and 4 seconds, you could still walk away with a Steam key. The leaderboard’s got room for both speed demons and slow-and-steady strategists! But that’s not all… Join our Hall of Fame! We’re buildi…
- Change of gameplay - 16 August 2024
Hey there martial artists! After some internal brainstorming we have decided to change our approach for level design, instead of the small individual levels we are making large levels which combine many of the elements of previous smaller levels. We feel that these levels will fit better with the main mechanic of the game and make it more enjoyable for casual players, while still keeping it's speed running aspects to it. Here is already a small showcase of the level and the other changes we made! New features / changes: Created one large level Improved the feeling and effects from kicking Added new skeletons that explain the mechanics and story Added a Satan voice that speak to the player and adds story to the game Player movement has been improved to feel better The performance of the game has greatly improved The replay model is now more transparent Improved UI: new buttons, text bar,…
- Demo update: Replays, Ranks, 3rd Ditch, ... - 12 July 2024
We're back with great news! The demo has been updated with some major improvements! We have been working hard on the content for our full release, but we haven't forgotten about our demo. After 2 months, we thought an update was well due! So now it's here. What's new in this update? RanksEvery level has it's own ranks based on time. Ranging from Apprentice to Fire Lord. A replay system + friends leaderboardsEach leaderboard entry will be connected to the replay of that players run. Everyone can battle against each entry by clicking this entry and then battling. This will make their ghost appear in your level and you will have a direct look at their path. We also added a small icon that can be clicked to just show your Steam friends. Nothing is better than beating your friends in each level right? Now you have a handy overview of just your Steam friends. 3rd DitchA brand new level from t…
- Demo update - 2 May 2024
Greetings, martial artists! We have been at work to improve the demo version that's online. We have some changes that we want to share with you. 2 brand new levels! We added 2 'tutorial' levels. Let us know if these levels make you understand the game better! A brand new gamemode! We have added a hotseat gamemode, which allows you to play with other people locally. We would love to hear what you think of this concept and if you want to see it changed or improved in certain ways. Overal clarity improved. Some aspects in the game were a bit vague. The red doors for example. We have included information which levels are not included in the demo. Dash has been reworked! The dash that is available in the last level has been changed to keep momentum. Furthermore it is now also completely based on the direction you are looking at. So no more dashing backwards! The leaderboards now display more…
- What's in the works? - 22 April 2024
Hi everyone! We have been working hard and we want to share some points that we're working on! This includes demo updates as well as some work on the full version of the game. About the demo: We are working on a new tutorial level to help fully understand the brain mechanic. We noticed this was not clear and we hope this new level will help newer players get a grasp on the mechanic. We are making clear which levels are included in the demo and which aren't. We noticed players being confused by locked doors. This is not because you do something wrong, the levels are simply not in the demo. The dash is undergoing some tests to feel better during your speedrun. Sprinting default instead of walking. We are trying out to invert our movement. So that sprinting is default and you can slow down by pressing shift. Some bug fixes are also in the works, if you encounter bugs, be sure to let us kno…