Blightstone news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players1 · 23 September 2026 - 22:05:42 UTC
- SteamPulse tracked peak339
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score80% positive
- Total reviews547
- Release dateJan 20, 2026
- DeveloperUnfinished Pixel
- PublisherUnfinished Pixel, Kepler Ghost
Genres: Adventure, Indie, RPG, Strategy, Early Access
Company pages: Developer: Unfinished PixelPublisher: Unfinished Pixel, Kepler Ghost
Blightstone Steam news
Blightstone news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Our Quest to 1.0! - 1 September 2026
Hello to all our dear Adventurers! First of all, we'd like to apologize for the lack of updates over the recent period. We've been quieter than usual because we've been taking the time to carefully evaluate the game's direction, review your feedback, and decide how to make the best possible version of Blightstone.Since launching in Early Access, we've learned a great deal from the community. One thing has become especially clear: the roguelite combat and build experimentation are the parts of the game that resonate the most with players. With that in mind, we've decided to focus our remaining development on strengthening those core elements and delivering the best Version 1.0 experience we can.This means we're preparing a major update for September (we don't have an exact date just yet, but it will definitely arrive within the month) that will set the foundation for Blightstone's full r…
- 0.3.6 Heads into town with nearly 40 fixes - 12 May 2026
Hail, Adventurers! More fixes headed to the Rift today with a cart so full of fixes and tweaks that we’ve had to rest the donkey FIVE TIMES (we really should have got a horse by now).Without further ado, it’s a long enough list already. Here’s what’s coming to Blightstone today!A boatload of fixes and tweaks!Fixed a freeze that could occur when accessing the Team Screen during a recruit scene and clicking the Dismiss button.Fixed an issue where obtaining all skills for a character could cause Crystal skills to appear as skill offers.Fixed an issue where Bahir, the Djinn from the Benevolent Djinn node, could appear with Anomalies and Blighted modifiers.Updated Boar Abomination and Giant Abomination names, and classified them as Demonic enemies.Reduced the interaction collider size of the Dismiss button so it better matches its visual bounds.Fixed an issue where the Brawler’s Momentum Str…
- Over the Hump and dropping update 0.3.5 like it’s moderately warm! - 29 April 2026
We’re back with you on the cart, heading towards a town called PROGRESS. Or at least to the tavern situated within a town called Progress. Or at the VERY least, heading to a tavern.We've got more fixes for you today with our 0.3.5 update, which should already have landed with you by the time you read this! “What’s the point in writing it then, dear Scribe”, I hear you ask! Good point, but some bugger would only complain if we didn’t!To we have:Fixed an issue where heroes revived with Death Ward were not re-added to bark events, (which could cause a crash)Fixed a crash when hovering an entity that occurred when the system language was set to certain languagesFixed a crash that could occur when opening the inventoryFixed a crash that could occur when using Cut Frenzy on a God’s Shield while equipped with Lightning EdgeFixed an issue where killing an enemy with Reality Bleed while in Fog c…
- 0.3.4 Throws bugs back into the Rift - 24 April 2026
Well met once more, Adventurers! Following our recent Act 2 update we’re back again with fixes, tweaks and even a couple of smaller new additions!Additions and TweaksAdded the option to restart a combat once per node (in wanderer and adventurer difficulties)Added menu art variants for every ActSpatial instability now shows where the character will be moved to. We’ve also added a visual warning to make it clear when the next action will trigger the effectThe portal's anomaly now spawns an entity at the start of the turnFixed an issue where certain Campfire dark events could permanently apply a negative status effectFixed an issue where the Rogue would not perform Quickstep when an attack was dodgedFixed an issue where a Dwarf Driller could emerge from a hole and immediately fall back into it (we've taken away their mead)Fixed an issue where some ability descriptions did not reflect the c…
- Calling all Adventurers! Blightstone Act 2 is out NOW - 16 April 2026
Leap into the fray once more, dear Adventurers! Our Mages have been working hard to bring you yet more tweaks, fixes and changes, as well as the brand-new Act Two of our Blightstone story.Following their triumph over Korghul in Act One, our heroes will lead a time-twisting adventure through the Rift - with their journey leading them to familiar areas beset with new dangers and evolving traits.New Act Two storyAdventurers will lead our heroes on a glitched and blighted trail as you navigate the twisting tale of Act Two. As our heroes and even the Earthglass Crystal itself continue to evolve, who is to say what stories await.We’ll refrain from giving too many spoilers here to darken your ledger, but Adventurers should enjoy an evolving tale within Act Two, with new enemies, new mechanics, new runes and seven new achievements for Early Access players.Discover new additions within Act Two i…
- 0.2.6 Rolls into the Village with a hand-barrow full of fixes - 25 March 2026
What Ho, Adventurers! We’ve a smaller update today so it’s not worth getting the whole cart out, but a hand barrow full of fixes has headed your way with 0.2.6. We’ll not beat around the bush so it’s time to get right to it. No mucking about.We’ll not sugar coat it, let’s get right to the point. No dilly dallying or flim flam flummoxing. It’s time to give it to you straight. We’ve no time for waffling on. We’ll give you the notes and we can all go home. That’s right. We’re here. Here’s the news. Straight from the horse’s mouth and without any further ado.Here’s what’s updated in 0.2.6:We’ve fixed an issue with modifier display within the stats screen which could incorrectly display modifier originWe’re fixed a crash that could occur when finishing a node, where the game would try to access non-existing “previously visited” nodesWe’ve fixed a UI sorting issue that could make life bars ap…
- Load the Wagon! New Nodes, Fixes, a Discount and More in Today's 0.2.5 Update! - 19 March 2026
Well met, Adventurers! It’s been great to see you all getting to grips with Luna, our new Rogue and our Mages are back to give you more to get your teeth into, with some additions, tweaks, fixes and changes for your favourite roguelite dark-fantasy turn-based strategy game called Blightstone.In addition, we've got a stunning 20% discount currently running, and for the next week you can get a great price on our Early Access adventure, where you can have direct impact on the game and how we evolve on our way to 1.0 launch. In the meantime, if you want to see what’s hitting the Rift today? Join us below to find out:AdditionsFOUR New nodes (one per Biome) which will allow Adventurers to recruit HeroesA new Blight-infested enemy variant - exploding on death to deal damage and add Blight within an areaAdded a Very Hard difficulty to give you even more challengeNew Campfire skill - Blight Extr…
- 0.2.2 Brings Rogue Fixes, and more Tweaks and Hammering than you Could Count - 16 March 2026
Adventurers! Welcome back to the Rift. We have seen so many of you leaping from the shadows with our new Rogue and a huge thank you for all of your feedback! We’ll keep looking over this as our cart trundles down the Early Access road!We’re back today with another update, with the cart packed full of fixes, tweaks and changes. What’s landing on 0.2.2 you ask (please ask)? I’m glad you asked!Rogue-Specific FixesWe’ve fixed an issue where Fn of Knives could (incorrectly) display a 100% hit chance on a dead enemyWe’ve hammered around the rogue’s Nimble Pilferer skill to make sure it grants appropriate equipment after completing a Store nodeWe’ve made sure that the Rogue’s Shadow Presence displays the preview area correctly when selecting the skillThe Rogue’s Shadow Presence and Shadow Grab skills now have the appropriate sound effects (what’s the point unless you sound cool while doing it)…
- The Rogue Joins our Adventure Alongside a 20% Turn Based Thursday Discount - 9 March 2026
Welcome back to the Rift, Adventurers. We’re celebrating Turn Based Thursday as Blightstone joins this latest Steam Fest with a fantastical 20% discount on our dark-fantasy turn-based strategy. Join the fest today to get a smooth discount, and get to grips with Major Update #2 in 0.2.0Today’s Major Update brings a few new things today as we continue our Early Access journey to the Rift. In line with our all-new roadmap released on Friday, in addition to bug fixes and optimisations, we’ve got a fresh Hero for you today, as well as some other bits and pieces:The Rogue Joins the FightWe’re adding Steam Achievements!20% off for a limited time with Turn Based ThursdayA bunch of fixesA sprinkling of tweaks and optimisationsNew to the Rift TodayThose who were with us earlier in the journey may recognise her - Luna the Rogue is joining our adventure today. Once unlocked through a quest line, Lu…
- Our Adventure Launches a New Feedback-Focused Roadmap - 6 March 2026
Hey Adventurers! We wanted to get a message to you today, and say thank you to all of you for the incredible feedback you’ve given over the past weeks! When we launched Blightstone into Early Access, we knew it wouldn’t be perfect - but in honesty, we didn’t quite anticipate just how intense those first days would be.Our early tests of the game (and thanks again to our Beta testing Adventurers) were quite positive, so launching into a “Mixed” review score within the first four days of Early Access hit us hard, especially with our small team here at UnfinishedPixel.We saw a really high amount of potential Adventurers choosing to wishlist rather than jumping into Blightstone - with lower numbers actually taking the plunge. Our guess is that (understandably) these folks were waiting to see how we’d improve Blightstone through Early Access. But while we definitely understand that logic, emo…
- 0.1.8 Rolls into the village with more fixes for Blightstone - 3 March 2026
Greetings once more, Adventurers! It’s another bright and beautiful (Blight and beautiful?) Monday here in the shadow of the Rift. Our Mages have spent all weekend tinkering and hammering (and at one point flat out fire-balling) our little dark-fantasy turn-based strategy into submission.We’re back today with another load of fixes and tweaks for you as we add further supports to ensure the foundations of Blightstone are solid for… future things… Here’s what’s landing in the Rift today - available for your adventures right now:A fix for an issue that caused initial Gem Skills to be randomly reassigned (and potential crashing) when picking up the Thread of AgilityA fix for the Priest’s Sacred Bastion skill where players could obtain multiple standalone skill tiersDeleting a save will now actually delete the save (revolutionary stuff, I know)A fix for an issue that would cause the UI to NO…
- Update 0.1.5 Trundles along the Track - Right Now! - 24 February 2026
Well met, Adventurers. Our Mages are back today with a wide-ranging update. As usual we’re bringing tweaks and fixes, as well as an overhaul of our Hero Stats functions, and some visual changes, as well.Dive into the new version today and you’ll find the changes live now, including: The Grand Stat ReworkWe’ve reworked the Team screen to show all of your Hero’s stats (including modifiers you’ve picked up on the run)Heroes now have a pool of EIGHT relevant choices when upgrading stats (out of twelve stat areas - with new stats including critical damage, range, block, dodge, healing, strength and follower damage)Maximum health increments are calculated using percentages, rather than flat valuesThreat rework - Threat now directly shows the additional probability of an enemy targeting the character (also shown on the item and skill values where relevant)Accuracy and Chance rework - This shou…
- Back to the Grindstone, today we’re hitting you with 0.1.1! - 10 February 2026
Well met by moonlight, dearest Adventurers! We’re back and following on from the Blighted Horizons update, we’re continuing with more fixes and improvements. Another big thank you to all of our Adventurers for the feedback you’ve given to support our journey.Here’s what you can find in today’s Blightstone 0.1.1 Patch!Bug FixesA fix for an issue where Korghul’s hole attack preview would not display correctlyA fix for a bug which would allow Adventurers to obtain two items if you clicked REALLY fast (naughty Adventurers)A fix for an issue which could freeze the game if a Druid’s pet died while under GuidanceWe’ve fixed an issue that would allow some Campfire events to take away Strands of Time or Earthglass PiecesFixed an issue which would let you walk all over the rock in the Druid’s clearing (we’ve since given Dwayne some confidence boosting lessons)Another fix where a house interior co…
- It’s a large one - Blighted Horizons (update 0.1.0) is available NOW! - 6 February 2026
Greetings, Adventurers! We’ve got a whole heap of changes landing in the Rift today, including some which we know will be welcomed by a lot of you (I’m talking to you, “click to skip the intro”)You’ll find update 0.1.0 live NOW, with a huge number of changes, fixes and tweaks to the world of Blightstone. Jump in now and discover… Tweaks We Made Specifically To Stop Annoying AdventurersWe’ve reduced throw damage - limiting damage that the largest entities (like karantos or the Giant) can doIntro scenes can be skipped with a single click rather than having to hold down (any time from the UnfinishedPixel logo!)We’ve added Bandages - lootable in combat and bought at store - which can heal 3 to a Hero or allied followerWe’ve removed “ends turn” from all ally skills so Adventurers don’t accidentally lose APThe Earthglass Crystal HP has been slightly raisedCrystal Frenzy affected enemies now h…
- The Cart rolls Again With Patch 0.0.7. - 4 February 2026
Greetings Adventurers! We see the eagle-eyed among you have already spied a little patch heading your way with 0.0.7 landing today! Apologies for the delay on the patch notes but (speaking frankly) I was in the tavern and didn’t really feel like leaving.We’ve got yet more tweaks and changes on this fine Wednesday, and in 0.0.7 Adventurers will be delighted to find:Bug FixesA fix for a bug that would cause heroes with one health point to appear as LEGALLY DEAD when starting combat or campingA fix for the Dwarf Tunnel Driller’s “Drill In” skill, which leaves gaping holes which (before today) Heroes and enemies would not correctly manoeuvre aroundWe’ve fixed an issue where damage from Barkskin thorns and bleeding effects could be applied to a nearby ally instead of the intended enemyAnother fix! (who would have guessed) This time for an issue where using Dog Bark on a burning target would…
- Time to Change Difficulty! Patch 0.0.6 Lands Now! - 30 January 2026
Dearest Adventurers! Some great news today as, amid bug fixes, tweaks, changes, tinkering and hammering with the Blightstone cart - we are also giving you difficulty options!Bow to the additional challenge, or give yourself a break. Adventurers can now tweak the difficulty in a way that suits you. We had feedback from you all that Blightstone was too difficult while at the same time also being too easy! Hopefully this shall help both of these categories, but your feedback is still vital!Here’s what’s hitting the beaten track in today’s cart-load of patch notes:Gameplay ElementsAll-new Difficulty Options - Adventurers can now select Easy, Normal (as previous) and Hard difficulty levels. Easy reduces incoming damage while hard increases it, AND adds on extra Blight while camping for a spicy little challenge. Normal and Hard modes will give increased Strands of Time to make up for a harder…
- Jump in the Cart, Adventurers… We’ll explain on the way (to 0.0.5) - 28 January 2026
Greetings from the Rift, Adventurers! I’m stuck here amid Karantos’ evil minions but I am STILL getting news to you (via some magical means, don’t ask. I’m too deep into this now) of our new update - Version 0.0.5!Our Mages have been working their staffs off to bring you more bug fixes, crash fixes, tweaks and more, and here’s what you can find in today’s update:A fix for a bug that would crash the game if you got map information for an unreachable nodeA fix for an issue that would stop the Rune of Complete Revival from working properlyAnother fix for an issue where grabbing a Demonic Watcher and hitting it could cause the enemy to teleport away while ALSO still being considered “grabbed”A fix for an issue which was stopping Adventurers from using the Quick step function properlyA fix for a bug that means using the Druid’s Barkskin on a pile of bones could case the world to freezeA fix…
- Let’s Keep the Cart Rolling - Patch 0.0.4 Lands Today! - 28 January 2026
Welcome back to the campfire, Adventurers! We’re back today with another update, and we hope it’ll take out some of the bugbears you’ve been facing with Blightstone in the week since we’ve launched!This is our third patch for our dark-fantasy turn-based strategy, and it’s been powered by Adventurers just like YOU! We can’t thank you all enough for your support, reviews, constructive feedback and passion! In Update 0.0.4 we’re bringing you:Alterations to the Save Data to avoid folder access issuesFixes for another issue which could cause corrupted save dataAnother fix for a bug where Druids with Confused status could use the Speak With Animals skill on a beast which had no AP (leaving the game stuck!)A fix for game crashes while entering a map node (especially during Kaelith encounters)A fix for an issue that could cause freezing after Sand Wurm attack (after all, they’re Sand Wurms, not…
- Like Brunn to a Free Buffet - 0.0.3 Approaches Fast! (Now) - 23 January 2026
Well met once more, Adventurers! We have a new patch hitting the Rift today, with some fixes, tweaks and a good telling off for the Sand Worms! Our Mages have been hard at work still behind the scenes as we move into the weekend, and your feedback has been instrumental in letting us know what needs to have a few spells thrown at it.Here’s what you’ll find in Version 0.0.3 - Available NOW!A fix for a bug which would cause a crash if you targeted a pond with lightning damage (what other use is a pond if not for lightning damage?!)Fixed an issue where Sand Wurms could grab ALL Heroes - meaning there was no way of getting free (they must now leave at least two Heroes free - just in the spirit of fairness)We’ve fixed the Thread of Purity not correctly countering the Blight obtained while campingWe’ve also fixed Sand Wurms to stop them moving inside each other (stop laughing there at the back…
- Patch 0.0.2 is Hitting the Rift NOW! - 22 January 2026
Adventurers heed the call! We’re back again with more bug fixes, optimisations and improvements - and you should find this available NOW as we drop our Day Two patch, v0.0.2.We’ve got a number of changes incoming, based on bugs and feedback provided by our intrepid Adventurers. We can’t thank you enough for your efforts in playing, reporting and helping us to ensure that Blightstone is the best it can be. Please keep the feedback, reviews and bug reports coming, and our Mages will continue to tinker and improve our world as fast as magically possible.A few things are changing today, including:A fix for crashing which could occur when enemies used push skills on unmovable entities (like Aeryn’s Wall of thorns)A fix for a bug that would prevent new unlocked gems from appearing during runsA fix for a bug that allowed the party to have multiple instances of the same crystal skill (we’ve hea…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 21 January 2026 | Our First Patch Is Live NOW! | 1822556746157302 |
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