- STEAM PAGE IS LIVE for the NEXT GAME - 27 September 2026
Hello Dear Adventurers,I've mentioned that I was working on a new project in one of the previous devlogs and I'm happy to share that the Steam page is now live! If you are a fan of Inscryption of story drivven games I'm sure you'll love this one. So You can wishlist Whac-A-Morphic here:Until then, stay safe and keep hunting
- Bug Fixes & Balancings - v1.1.2 - 12 August 2026
Hello once again Dear Adventurers,I'm working on a new project but I'll still will be pushing bugfixes and your requests time to time. So in this update:Fixed "Stealth is Optional" achievement bug (if not fixed for you please let me know)Fixed enemies not targeting you bugAdded scroll invert optionDecreased stamina usage with running and jumpingDecreased stamina increase with sliding Well that's it for now. Please let me know if you come across any bugs or if you have any requests.Until then, stay safe and keep hunting Indy
- Thanks to 5000 Adventurers! - 1 August 2026
Treasure Hunters: Raid Together reached 5000 copies! It may be a small step for a man, and still a small step for mankind but it's something and I'm grateful for all of you who tried the game,demo, prologue, gave feedback or even liked a post on social media. So I decided the share your game stats, here are some the things have been killing you so far:Until then, stay safe and keep hunting ːIndyː
- Yet Another Difficulty Balancing - v1.1.1 - 19 May 2026
Hello, Dear Adventurers,I made some difficulty balancing based on the gameplay data.Fixed the bug where the hall events keep spawningLowered the hall event spawn chance on dungeonsDecreased the damage of the hall wall spike trap and the wall arrow trapIncreased the delay between wall arrow trapsIncreased the delay between stone crushing trapsDecreased the enemy credits of the last 3 dungeonsDecreased Yohu's damage from 65 to 35Decreased the Spider's health, increased its attack cooldownTweaked some of the traps' spawning on some dungeonsStay safe and keep hunting ːIndyː
- HotFix - Adventurers Update - 11 May 2026
BugFixes:Lobby Player Amount Bug is fixedMicrophone Bugs are fixed (thanks to Aesmodia, TrenchWalker, Alesk & Preuch for the report)Time leaderboards were invertedSlow movement after being revived bug is fixedWall Arrows are damaging the player even though they don't hit bug is fixed
- ADVENTURER'S UPDATE - v1.1 - 10 May 2026
Hello, Dear Adventurers,As you may know, I've been working on this v1.1 update for the last 2 months, and it's finally here. I'm gonna cut it short and let you know what's new in this update.🧑CHARACTER CREATOR From now on, you'll be able to customize your adventurer as you like. With face and body types,hairs, beards, mustaches, eyebrows, eye colors, and of course, outfits.🐌 NEW ENEMY:I think you already know this, Snail... If you took the $10 million📈📊 ECONOMY & PROGRESSION REWORKThanks to Tomato on Twitch, I've finally realized that it was kind of bullshit to unlock the items by levels. From now on, all of the items are unlocked. All you need is a bit of money. 👑 PROMOTION SYSTEMYou can now progress your adventurer even further with the Promotion System. You can earn new badges, titles, and outfits.🏆 LEADERBOARDSNow we'll have global leaderboards for each dungeon's fastest runs…
- QuickPeek at Dungeon Hall Rework & Ants Fusion Recap - 2 May 2026
Hello Dear Adventurers,It's been more than a week since an update. As you may know, I was in Ants Fusion, and thanks to everybody who joined us and tried the upcoming version. Full Looking Dungeon:Dungeon halls used to look so dull and empty. So now, I spawn random uninteractable objects on the ground and spawn wall-aligned objects that don't have a hall event. Here are some photosAnts Fusion Recap:I also increased the overall brightness and reworked the brightness slider in the options. It does actualyl effects brightness now. I'll work a bit more on the look of the dungeon and consistency between the textures. But other than that, it is almost over. Until then, stay safe and keep hunting ːIndyː
- Treasure Hunters will be featured at Ants Fusion 2026 in İstanbul, Turkey - 24 April 2026
Hello, Dear Adventurers,I'll be in the Ants Fusion 2026 with the new 1.1 update. If you are in İstanbul, and if you want to meet or try the new update (or get free Steam keys for your friends), you can fill the form from their Instagram address:https://www.instagram.com/antsplayzone/See you there ːIndyː
- Quick Peek at the New Faces AMONG US 🤓ඞ - 23 April 2026
Hello, Dear Adventurers,I finally found a way to implement new faces in the easiest way possible. So yeah, we'll also be having different features for the characters. Though these will be presets that will decide the face, skin color, and body.So let's take a look at who joined us(You can slide to see the new faces):I also polished up the promotion system and the first part of the character creation. Only what is left is some mechanics that I want to try and some music for the game. So, I'll see you soon.Until then, stay safe and keep hunting ːIndyː
- Quickpeek at Promotion System ⚜️ - 18 April 2026
Hello, Dear Adventurers,For the last couple of days, I was working on the promotion system, and it is finished. This will be a feature mostly for the hardcore fans that I'm seeing from time to time. Even if you have reached level 100, you can now promote yourself to higher ranks.With these ranks, you'll be able to unlock New Clothes, New Badges, and New Titles for your adventurer.And maybe I can add more features to these ranks in the future, who knows. Here are the three prestiges that will be available in the game:I - Adventurer (Default)II - RaiderIII - Relic HunterFor the next few days, I'll be polishing everything you've seen so far and will be adding many new mechanics and features that were bugging me for a while. Until then, stay safe and keep hunting ːIndyː
- Quick Peek at Leaderboards🥇 - 15 April 2026
Hello Dear Adventurers,For the last couple days I was working on some critical bugs and the leaderboard system and the implementation is finished. There is some UI work and polishes but other than that I can finally show you what we'll have in the v1.1Basketball Leaderboard 🏀Well obviously we were going to compete in this.So I dare you to surprass me.Dungeon Spesific Leaderboards💰There will be 2 different leaderboards for each dungeon. Fastest Artifact Extraction: For the speedrunners focused on grabbing the artifact and getting out as fast as possible.Most Profitable Extraction: For the efficiency minded adventurers. The highest (Treasure Value / Time) ratio takes the top spot.This was it for this week's devlog. I'll be working on the Prestige system and some other interesting mechanics rest of the week. Until then, stay safe and keep hunting ːIndyː
- Critical Hotfix 1.0.7.1 - Thanks to Herr Vorragend - 14 April 2026
Here are the critical bugs I fixesBreakable and lever holes were still visible for clients even after being destroyed. (Thanks to Herr Vorragend's feedback)Lava holes in the hall were not working properly for clientsSome other small fixesAnd tomorrow, I will post what I've been doing for the last few days for the v1.1. Until then stay safe and keep hunting ːIndyː
- Quick Peek at the Character Creation v2 - CLOTHES & ACCESSORIES 👕👖 - 8 April 2026
Hello, Dear Adventurers,For the last 2 days, I was working on the Clothes and hats, and finally, the Character Creation is finished. There are still polishes to do, and obviously UI work, but the whole system is done. So you'll be able to create your own adventurer.Clothes 👕👖I added 6 hats, 6 upper clothes, 6 lower clothes, and 4 shoes. Some of them will be purchased, and some of them will be unlocked with the upcoming prestige feature I'll be adding.Facial Hairs:🧔🏻I've added 27 hairs, 8 mustaches, 13 beards, and 13 eyebrows. And 9 colors for each of them. And they are all free.NEXT:I might add skin color and different faces, but I'm not sure about it because of the system I built. I'll try my best. For the next couple of days, I'll be reworking the menu UI, leaderboards, prestige system, and some new mechanics and fixes. Until then, stay safe and keep hunting ːIndyː
- Treasure Hunters - Quick Peek at the Character Creation - 3 April 2026
Hello, Dear Adventurers,For the last few days, I've been burning the midnight oil to create this system. The implementation and the mechanics are completely finished. But it is still WIP. Cuz I'll be adding more facial hair, clothes, and faces (if I can). And of course it's UI. But until then, I wanted to show what I've done so far. So you can see them in the GIF below. With this upcoming update, you'll be able to create your own Albert Einstein.Well, I'm planning to completely finish Character Creation and clothes over the weekend so I'll see you next week. Until then, stay safe and keep hunting ːIndyː
- Treasure Hunters Roadmap - A quickpeek to V1.1 - 28 March 2026
Hello, Dear Adventurers,As I said before, I want to support this game as much as possible. But I'll be completely honest, I'm not sure if it will last as long as I thought before. The sales are way below my expectations, and I don't know how long I can keep supporting the game with the current resources. THOUGH I started this journey as an Indiana Jones fan to bring players a great CO-OP Indiana Jones-like adventure, so I promise to do my best. Here's a quick peek at what will be included in the V1.1Character Customization:I already created the current character selection as a generic one because I knew I would add this feature in the future. So I'll be adding more hairs, beards, mustaches, clothes etc. (They WON'T be purchased with real money, so there won't be any microtransactions)Leaderboards:I'm planning to add a total of 3 kinds of leaderboards. One for the fastest artifact return…
- v1.0.7 - Economy & Progression Rework - 26 March 2026
Hello, Dear Adventurers,As you may know, you were able to unlock new items and new dungeons by your level. But Tomato's feedback in one of his streams made me think over this one again. So I went with a big rework.All Items & Dungeons Are Unlocked (If you have the money): With this update, I needed to change the price of some items (mostly tier 2 and 3), so you'll see some inflation in the game. (Still not bigger than the Turkey's inflation)Movement:I debuffed the jumping; it uses more stamina, also air control, and the max jump height is a bit less now.Balances: Of course, I did some balances again:Arrow traps have a bigger delay Hall event spawn chance is decreased for the first 3 dungeonsIncreased whip attack speed a bitThanks to you and to TomatoGaming for the valuable feedback. If you come across an unfair price, please let me know on Discord or via an in-game bug report.Also, I wa…
- v1.0.6 - Overall Game Balancing - 25 March 2026
Hello, Dear Adventurers,I've realized that the beginning of the game is a bit hard and hard to get used to. So I implemented some features and did some tweaks on the difficulty settings.Features:Some items have their own info when they are picked upBalancing:Decreased enemy multiplier for multiplayerBreakable floor has a chance not to breakDeep parkour room with axes A BIT easierCrushing walls in the halls are A BIT slower and easierDecreased all dungeons' enemy spawn creditDecreased required level for dynamites and shotgunDecreased falling stick damage from 25 to 15, falling spike trap damage from 75 to 50Bug Fixes:Voicechat Volume Option bug is fixedWhip swing sound doesn't spawn when someone else is swinging bugNo money notification stucks bugFalling stick trap no damage bugOnce again, thank you for your feedback and for playing the game, which gives me the gameplay data. Tomorrow I'…
- v1.0.5 - 22 March 2026
Hello, Dear Adventurers,In this update, of course, I fixed a couple of bugs, and also I tried to balance the hall traps so that they are not useless pieces of shits but actually a trap that will take your time.Features & Balances:An indicator for the Atención! trap.Torch extinguishes under waterSpawned enemies after taking the main artifact are reducedSkull dungeon is less red nowKey notification text is changed (I'm adding this element so it looks like I did many changes yk.)First dungeon won't have any branches anymore. (Direct path to main artifact)Increased the main artifact missing EXP multiplier from 0.3x to 0.5x Hall Trap Balances:Arrow traps are faster. Spike traps are longer(Going through the center mindlessly is not possible anymore)Flame traps now reach the end, so you won't be able to pass through easilyAny hall event spawn chance is decreased; it was chaos before Bugs:Jump…
- Treasure Hunters - v1.0.4 - 17 March 2026
Greetings Dear Adventurers, I fixed some important bugs and did some tweaks based on your gameplay data. So thanks to everyone who played even for 1 game. Bug Fixes:Light align puzzle room symbols are same for cleint bugPlayers could hear dead playersSwing mode was not replicating for simulated proxies5 players could join lobby bugTweaks and Futures:Decreased required xp for the first 3 levelsRotated a inverted symbol answer in pentagon puzzle roomDecreased 2nd dungeon treasure value (it's treasure/time ratio was higher than 3rd and 4th)Changed the name of "proximity mode" to "microphone activation" Once again, thank you so much for taking your time and reporting bugs and sending feedbacks. If you have any other feedbacks don't forget to leave a review. I'll be working on marketing for the game so won't be any updates but i'll share the roadmap i'm planning soon. Until then, keep huntin…
- Hotfix v1.0.3b - 15 March 2026
Hello Dear Adventurers,Once again thank you for your in-game bug reports. With them, I fixed some bugs and tweaked some values.Fixed Bugs:When attempting to throw a backpack, it becomes stuck in an open state and cannot be closed bug.End screen summary runs past the visible part of the screen bug. (Not sure if it is 100% fixed)If you die while you are swinging and you are stuck in the swing.Crushing ceiling puzzle room, putting multiple rocks on the same spot bugFeatures:Progress was so slow when you died. I increase survival xp multiplier from 0.5 to 0.75.Sack UI life quality adjustments Once again thank you. And don't forget to leave a review or feedback for future improvement and fixes. Love you guys.