SPSTEAMPULSELIVE ANALYTICS
Vectored Armada

Vectored Armada Steam metadata

Luke AP | Apr 1, 2024 | game

Released

1players observed · 5 October 2026 - 17:11:13 UTC

ActionEarly AccessSteam Store

  • Latest observed players1 · 5 October 2026 - 17:11:13 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)404
  • Revenue (VGI)$4,845
  • Review score100% positive

Vectored Armada metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players1 · 5 October 2026 - 17:11:13 UTC
  • SteamPulse tracked peak4
  • Units sold (VGI)404
  • Revenue (VGI)$4,845
  • Review score100% positive
  • Total reviews22
  • Release dateApr 1, 2024
  • DeveloperLuke AP
  • PublisherSkyglow Softworks

Genres: Action, Early Access

Company pages: Developer: Luke APPublisher: Skyglow Softworks

Top Steam chartsTop 100 gamesGame directorySteam Store page

Vectored Armada Steam metadata

Vectored Armada metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/2835480/metadata
Steam Storehttps://store.steampowered.com/app/2835480/
Steam Communityhttps://steamcommunity.com/app/2835480
PCGamingWiki search
IGDB searchSearch IGDB for Vectored Armada

Reviews, pricing, and metadata

Review summary

Positive

100% positive, 22 positive, 0 negative

Price and discount

$14.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Remote Play Together, Family Sharing

Achievements

13

Platform releases
  • Steam 1 April 2024

Latest Steam announcements

  • Patch [470] Released - 28 July 2026

    Hey Luke here. Experimental update 470 released. Trying to fix a bunch of bug that have crept in with the recent overhauls and system improvements (we call these kinds of bugs regressions). Also wanted to finally sort out drone launcher pricing and tweak missile and laser pricing too because they weren't feeling quite right. - NEW: Overhauled the ship configuration menu. You can now configure multiple ships at once, copy and paste configs, and set a wider array of behaviors. UI needs work but I'm getting there. - ADJUSTED: Ships no longer care about ramming into their current combat target. They should be a lot more aggressive especially when set to 0 attack-distance. - ADJUSTED: Some ship flight parameters - ADJUSTED: Automatic pricing for Drone Launchers that takes the drone's stats properly into account. - ADJUSTED: Automatic pricing adjustments for missile launchers, lasers, and oth…

  • Released: Experimental Build 454 pushed to LIVE. - 3 July 2026

    Hello everyone, Luke here.Live version has been updated to Semi-stable experimental version 454.Huge amount of improvements, game-flow overhauls, lots of cool stuff.OK, I'm frustrated with myself. I've been sitting on this EXP version for two years because I keep being stupid and feature creeping it. Ah but this isn't good enough, ah but that isn't good enough. A perfectionist attitude that gets us no where. Enough. EXP is stable and so much better than the old junky version that there is no reason at all to hold back the cool new stuff on the vague notion that the old build was somehow more stable or preferable.Say hello to the Great Skies 2.0, faster, better, stronger. New UI layouts and flows, new looks, new effects, lots of stuff. New ship behaviours, new code, etc.If you want to learn more about what's new, go ahead and red up on the previous updates.If you find things broken or we…

  • More Update 0.89 Progress - 4 June 2026

    Hello, Luke here.v0.89 is coming along well. Heck it's 0.9 really... sorry it's taking a while I just want this thing to come together well before I replace the - very old and crappy, but reliable and functional - live version of the game.OK got some cool art things to show off.As a one-man-team it takes a huge amount of mental work to both handle the technical, design and artistic sides of the game. So some parts are always going to be neglected until I have time later. In my recent post I pointed out how I was overhauling the game's engine for performance - which is very very good at present. Now I've moved onto actually getting this game an artstyle I can make... first I did the weapons and bullets and drones now I'm doing the map itself.Look at those polygonal planets and star! Those new clouds, those mission-links, those curvey words! The SUN RAYS! ooo. Beautiful.The game is Vector…

  • Total Engine Overhaul Progress for v0.89 - 21 April 2026

    Hey people, Luke here.Performance OverhaulI doing a performance overhaul of VA's system internals. I have literally gutted the entire project's ship, block, weapon, and rendering handlings systems, splayed it's bits out on a table and have begun rebuilding it completely. Huge operation. It's been a massive 14 hour a day journey and it's showing incredible fruit.I've gotten entirely new block-cluster handling code, entirely new rendering generation and transform stuff. A completely new weapon and systems pipeline, and my own 2D physics implementation.FPS BenchmarksMy test case fleet-fight throughout has been Dusk Fire Regiment vs Alpha Remnant. Two big fleets, with a lot of blocks, a lot of smaller and larger ships, and it used to run horribly.v0.88: 25 fps average across my tests. Terrible.v0.89: 112 fps average across my new test!!!!!That is a 400% increase in rendering, combat, and ph…

  • Undo, Damage Types, Armour Variants, and more. Experimental Patch [370] Released - 8 April 2026

    Hey, Luke here.As always you can play the experimental beta viaRight click VA > Properties > Versions & Betas > ExperimentalBrain TierShips now require a Brain of the same Tier in order to function.Technically, all blocks now require their ship to have at least the same Tier of Brain as itself. Otherwise, it will deactivate. So, a T2 Cannon (Legionary) requires a T2 or T3 Brain (Thinker, Strategist, etc)This let's bigger commands serve a purpose and makes the Tier of a ship more visually apparent. Aswell as making backup lower-tier brains a less viable option on higher tier ships.Brains still maintain their 5x Health for volume advantage. (They are costed like armour taking extra Tek)Damage TypesPart of VA's fun is trying to get the player to mess around and make ships with different weapons and hull setups. Damage types let me split different weapons up into different engagement areas.…

  • Experimental Patch [342] Released - 26 March 2026

    Hello people. Lots of serious stuff today.As always you can play the experimental build via: Vectored Armada > Properties > Versions and Betas > ExperimentalThis is a lot of work, don't let the few sentences deceive you.Brain Tier now plays a role; Blocks require a Brain (Control/Command) of the same or higher tier in order to function.New placement visualiser while building.New damage type interactions with health types and damage resistance.Fixed Soft shields being TEK inflated by 300% New tooltip visuals and graphics. Better visual distinction between combat and system functions on blocks.Improved performance.Overhauled keybinding support.Lots of other stuff, I'm losing track and I've barely slept the last week. haha.Luke AP

  • Experimental Patch [329] Released - 22 March 2026

    Hey Luke here!Done a ton of work these last two weeks. Huge stuff. We've got:Completely overhauled UI style. New button and panel look.Overhauled "ship info display", now ship information is diegetically placed around the ship itself making it much easier to see a ship's various stats and status. Including it's current facing.Story Work: The opening cinematic has been rewritten, with new background art and a lot of nice swooshy polish details like fading backgrounds, gently arriving new text, gently moving portraits when a character shows up or goes away.New Campaign mission node design (work-in-progress).Various fixes to many systems in the constructor.Ships now compute a convex hull for mouse selection, that helps you select them when in Fleet or Test, as well as helping to stabilize the ship info display.Very many various tweaks and fixes.

  • Experimental Patch [312] released. - 13 March 2026

    Hey, got a bunch of things for you.A reminder that this is on the Versions > Experimental branch.Beautiful new real-time block palette in Design mode. Updated according to fleet colours. Has block outlines and everything.Various fixes to constructor behavior. (hardpoints, merging, block heights, etc)New visuals for bullet trails.81 hull colours per fleet. (72 more!)Fleet size is now presented as diameter in units across the game.Fleet edit mode now supports click-and-drag and box select.Made the presentation for Fleet size and position in the Fleetbench prettier.Misc fixes and adjustments.

  • Experimental Patch [298] RELEASED - War game-flow overhaul. - 12 March 2026

    Hey Architects!Experimental version 0.88 \ is available to test. You can change branch version by doing:Vectored Armada > Properties > Game Versions > experimentalBACKUP YOUR FLEETS AND SHIPS.What's changed since the last experimental update?The entire play-flow of the campaign (war) has been overhauled. You can now build your fleet in-situ with your opponent opposite you and the arena visualized. You now have an explicit build area.Ship piloting and thruster-awareness is undergoing an overhaul. They fly a bit better sometimes and a bit worse at others. I'm getting there.New artstyle. I gave up with the 3D beveled look, I just can't get it nice. So I'm now going for a more abstract 2D style with solid colours and outlines for modules, bullets, missiles. Go have a look.A huge amount of new VFX, Explosions, impacts, sparks, debris, hull damage. Lots of stuff.Performance and under-the-hood…

  • Roadmap for 2026 v0.88 and More - 3 March 2026

    Hey people!Been six months since the last update (an experimental build release in October with a lot of new stuff). My team and I finally got our update out for ATS (v0.91) so now I'm back on my lonesome in the Great Skies. It's time to Vector Armadas.As always you are welcome to comment with your own opinion on things in the comments or on the Discord server, I read everything.What's the roadmap?OK. So I need to sort out a few things.Making campaign smoother to play:When you pick a mission, you are now brought to the Warbench. Your opponent fleet is spawned opposite you, and you are able to build and modify your fleet in situ. When you're ready, hit play and watch the fight play out. Once you're done, the fleets are reset and you can edit and hit play again. No more jumping between awefull menus!Better Battles and BudgetsVA was built at lightning pace so that I wouldn't run out of mon…

  • Experimental version [263] now available. - 21 October 2025

    Hey people, Luke here.OK, first off it's very work-in-progress but I've got a working version of all the latest changes and features.The new experimental version can be accessed via: Right click VA > Properties > Betas > Beta Participation > ExperimentalWhat's in it?The new menu flow, with Fleet Composer being integrated into the Workbench.TEK, the new resource I'm trying out. We'll see if it's a good idea or not...New menu UI art and visuals, made by my hand.Drones are able to fly through ships on their own team.The first three fleet fights of the game have been redesigned. (More to come)Hotkeys can now be rebound to any arbitrary key.A bunch of fixes, adjustments, and work to get things behaving.Missile fragmentation is now handed as a set of raycasts instead of a set of bullets (for performance reasons, but also to help the missiles be more effective)Please give it a try, and let me…

  • v0.88 new TEK, Progress, UI, and Story - 5 September 2025

    Hey people. Luke here with the latest progress on VA's upcomming v0.88 update.It's been 5 months since my last post, so here's the deal. ATS is out and selling well, so I've got the breathing room to come and work on VA. Firstly thanks for buying VA in it's rather rough and funky state. Glad people have enjoyed it. I wish I had more time to put into this.Firstly look at this swish new Main Menu! I made new button and panel graphics, and change the layout. I like it.OK, onto the big new thing.TEKGames like this are fun because you get to be the master of your own success. It's your ship design, with your plans, your decision. Awesome.Part of giving people decisions to make is tradeoffs. Do I have more thrusters for speed, or more hull for health? Do I have more point-defence to shoot down missiles, or do I suffer the missiles but hope my guns and health can get me to the target so I can…

  • Overhauls For Glory - 27 April 2025

    Hey everyone. Experimental build available via: Vectored Armada > Properties > Betas > Beta Participation > `experimental` I'm working on a large number of overhauls and new things. Firstly the story, I've properly built out an Interactve intro that I'm sure a number of people will enjoy. Secondly I have been working on getting UI art for the game's various menus and buttons, as well as improving the general presentation of everything. (I also need to get a proper tutorial setup, that's next) I started VA as a test to figure out port-based ship building, and to sell something to keep the lights on. Once I got everything workable, I set out to make some fun fights. Now VA is an okay game but is sorely underdeveloped in a wide variety of areas outside ship building. Fundamental things like a tutorial, good gameplay flow when making a ship and fleet for a fight, quality-of-life when making…

  • Shield My Hubris - 27 December 2024

    Attention Architect! Patch 244 released. Build `20241227` I have been busy with Annihilate The Spance, my team's big project. But I have squeezed my freetime out to bring you this update with a large number of changes. Shield Nerfs and adjustments, bug fixes, UI improvements and feature work. Alongside a wonderful update to the core engine's performance and rendering. Shields - All shields are now modular, and can be attached to hardpoints. - Shields have some nice unique visuals. - Significantly increased the cost of all shields. ( x5 ) - Set all shields to a reactivation threshold of 50% - Set all shields to an energy-for-regen cost of 2:1 - Soft Shields now have a 30% minimum size to reduce some of their more powerful behaviours. - Shield heat regen has been reduced from 25% to 20% Point Defense - Added overkill prevention to PD. It's a bit finnickey at times, but it works well enoug…

  • VA's 2nd NMSS Tournament - 21 September 2024

    Hey Archi, up for some fun competitive ship building? We've got a tournament happening in the southern dust-fields. A little who's who of fleet architecture and ship smashing. Rules are simple, nothing the Oppressor hasn't thrown at you already. https://www.nomoress.com/vector/index.php?loadDate=20241005 You can also chat about it on our Discord server: https://discord.gg/fN8N7h7VeJ

  • SHOCK AND AWESOME - 7 September 2024

    Attention Architect! The Shock family of weapons are with us. A trio of armaments dedicated to the decimation of shields, and the destruction of stacked shielding. Bring woe and terror upon those that stack their equipment with wonton abandon! Shock is the only area-of-effect damage type in VA, and performs two roles: - Retards the performance of blocks hit. Slowing fire rates, reducing thruster power, and disabling functions. - Super heats shields, dealing 3x it's value in heat to shielding. Often maxing out a shield's heat capacity and turning it into a fragile dome of shattering energy. - Deals no damage. Shock may be utterly powerful against shields, but it is next to useless against raw steel hull. = = = Patch 238 released Build `Win_VectoredArmada_20240907_1403` - Added the Shock weapon family, Ohm, Silencer and Havoc. - Added SHOCK damage type, which hits everything in a wide are…

  • Undo The Bindings Of Drone - 16 July 2024

    Hey. I've gotten a simple delete-undo system working, as well as the ability to set custom keybindings for most actions. Let me know if you find any bugs or strangeness. Also overhauled drone movement and increased their health to make them more reliable in combat. = = = Patch 225-227 released Build `Win_VectoredArmada_20240716_1211` Summary: - Doubled Drone lifetimes. - Replaced drone movement logic, they decelerate on approach to their target and control their velocity a lot more. As such they don't ram into targets. Though the sad side effect is that they no longer skate around the battlefield like little gun skaters and orbit their targets. But I'll try to get that behaviour back sometime soon. - Increased Tolly drone health by 50% - Increased Goshawk drone health by 25% - Added a keybindings menu in Settings. You're now able to rebind most basic controls in the game. - Setup a simp…

  • Patch 224 & Work Status - 8 July 2024

    Hey, work on VA is going very slowly. I've had to focus on my job among other things. But we'll get some updates coming soon. Patch 224 Released Build Win_VectoredArmada_20240708_1309 - Fixed the first time Default ( Rebel Workbench ) ships not being on the correct team and as such not recolouring at all until saved and reloaded. ( What an annoying first impression for a new player ) - Adjusted the way ships handle threat avoidance to prevent them taking excessively long routes around targets.

  • Patch 223 - 27 June 2024

    Fixed the block delete key (DEL) not working. *facepalm* Improved the Thruster workbench help info

  • A Bridge To Somewhere - 26 June 2024

    = = = Patch 216-222 released Build `Win_VectoredArmada_20240626_2057` Summary: - Added Hardpoint Bridges, which can be attached between most any two blocks with hardpoint ports ( yellow, orange, red ) - Fixed some issues related to hardpoints and other things. - Fixed a bug with changing your author name, causing saving new ships to not correctly overwrite the previous. - Added confirmations to Workbench Clear/Reload/Default and added a button to restore to the default Rebel Workbench. - Updated the Rebel ships. - Updated Rebellion 101, Manpower, Rejection Override, and Liberty Gate fleets with hardpoints and colour scheme changes. - A bunch of other misc fixes and things. = = =

Patch notes and updates

S.noRelease datePatch nameGID number
128 July 2026Patch [470] Released1839041357037973
28 July 2024Patch 224 & Work Status5842939267349361544
327 June 2024Patch 2235842939267311166635
419 June 2024Hotpatch 216-2175759622039973261358
510 June 2024Steam Remote Play Together, Enabled.5746109972564444535
618 May 2024Fleet Fight settings and text scroll bars.5747233970425316156
718 April 2024Patch 197-198 : Workbench colour saving fixed. Drones turn better.5762994032392491031
811 April 2024Halfbake Rebaked and Decoupled6474562312182393205
96 April 2024Patch 182 - Duskfire Regiment overhauled.5756237364315173220
102 April 2024Patch 1765749481331455823832

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID2835480
Live current players1
SteamPulse tracked peak4
Live count (today's peak floor)1
Price$14.99
Free to playNo
Discount0%
Original price USD$14.99
Current price USD$14.99
Release dateApr 1, 2024
DeveloperLuke AP
PublisherSkyglow Softworks
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typePositive
Positive review percent100%
Positive reviews22
Negative reviews0
Total reviews22
Steam recommendationsNot available
Achievements13
Average playtime forever628 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/2835480/

Short description

Architect autonomous battleships. Send them on a campaign against deadly opponents. Watch and cheer as they dominate, or cry as they explode. Obliterate dreadnoughts. Configure intelligences. Master weaponry. Free the Great Skies. THE OPPRESSOR MUST FALL.

About this game

- Design ships out of individual destructible blocks - Compose fleets of your ships, within your allocated budget. - Colour your fleets as you like. - Watch automated battles with loads of ships. You are the Architect, not the commander. - Singleplayer campaign; budgeted challenges. Send your fleets to fight escalating battles to take down The Oppressor. - Asychronous Multiplayer - alright alright, not true async-multi, but you can share your fleets with other people and import their fleets to battle against. Build ships out of individual building blocks, using a gridless port system that allows you to build in either straight and orderly fashion, or wobbly and wonderful ways. Each block can be broken individually, allowing ships to shatter into pieces. How you build your ship is very important to its structural integrity. Many shapes of block, allowing you to build in rectangular, triangular, hexagonal, and penrose styles. Many weapon types, filling the needs of anything from brawler battleships to elegant artillery vessels. Ships have movement physics requiring you to think a little about where you put your engines. Ship systems use energy, requiring you to plan out what you can and cannot afford to have on board. Compose fleets using your ships. Place them in strong formations, or just splay them out across your allotted space. Either way, fleet tactics and force composition will win the day. You don't control the ships when they are in battle - you are only the Architect. It's up to you to design your ships, compose your fleet, and configure their behavior to perform to their best in battle. Singleplayer Campaign A large set of challenge battles that will test your skills in ship architecture and fleet composition. Battle against tough premade fleets, designed by myself and members of the VA beta tester community. Inspired by Arthur Danskin's Reassembly.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
44Remote Play Together
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 5, 2026 to Oct 5, 2026
  • Lowest observed: $14.99
  • Highest observed: $14.99

Vectored Armada's USD price history spans from Oct 5, 2026 to Oct 5, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $14.99, the highest is $14.99, and the first visible tracked price is $14.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Vectored Armada's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $14.99, from Oct 5, 2026 through Oct 5, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $14.99. The latest run records $14.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $14.99
  • Current list price: $14.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Vectored Armada at $14.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$14.99$14.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $14.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$14.99$14.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $14.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-05$14.99$14.99No discountSteam Store

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PUBG: BATTLEGROUNDS273,4205 October 2026 - 18:24:02 UTC3,236,0272,744,193PUBG Corporation
WARDOGS175,7845 October 2026 - 17:38:29 UTC399,748Not availableBULKHEAD
Valheim157,4835 October 2026 - 18:20:30 UTC498,478533,888Iron Gate AB
Rust129,2455 October 2026 - 18:23:30 UTC259,6461,403,838Facepunch Studios
Apex Legends™121,5895 October 2026 - 16:45:09 UTC624,4731,047,228Respawn
Team Fortress 276,3255 October 2026 - 17:30:39 UTC253,2251,230,475Valve
War Thunder73,7065 October 2026 - 16:37:49 UTC125,317781,076Gaijin Entertainment
Tom Clancy's Rainbow Six Siege63,8885 October 2026 - 18:05:42 UTC200,4761,547,383Ubisoft Montreal
Delta Force62,2205 October 2026 - 18:11:28 UTC246,418192,933Team Jade
The Outlast Trials62,1205 October 2026 - 16:21:06 UTC90,646101,323Red Barrels

Early Access

GameLatest observed playersTracked peakReviewsDeveloper
WARDOGS175,7845 October 2026 - 17:38:29 UTC399,748Not availableBULKHEAD
Valheim157,4835 October 2026 - 18:20:30 UTC498,478533,888Iron Gate AB
Project Zomboid61,5595 October 2026 - 18:02:33 UTC122,811467,999The Indie Stone
Slay the Spire 256,5125 October 2026 - 17:45:15 UTC574,638199,438Mega Crit
VRChat50,4635 October 2026 - 16:15:00 UTC74,217269,026VRChat Inc.
Palworld50,2455 October 2026 - 17:16:00 UTC2,101,535451,088Pocketpair
Path of Exile 229,8655 October 2026 - 18:23:22 UTC578,562209,717Grinding Gear Games
ARK: Survival Ascended23,9505 October 2026 - 18:08:39 UTC98,047115,415Studio Wildcard, Grove Street Games, Instinct Games
The Isle22,4215 October 2026 - 17:27:57 UTC27,916121,501Afterthought LLC
R.E.P.O.22,3935 October 2026 - 18:23:49 UTC266,908420,693semiwork
RuneScape: Dragonwilds16,1675 October 2026 - 16:45:29 UTC39,10324,686Jagex Ltd
BeamNG.drive15,5335 October 2026 - 11:39:48 UTC44,232392,944BeamNG

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