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Real Life Steam news

GLADIY | Mar 15, 2024 | game

Released

0players observed · 24 September 2026 - 22:37:27 UTC

ActionIndieRPGFree To PlayEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak457
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Real Life news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak457
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews18
  • Release dateMar 15, 2024
  • DeveloperGLADIY
  • PublisherGLADIY

Genres: Action, Indie, RPG, Free To Play, Early Access

Company pages: Developer: GLADIYPublisher: GLADIY

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Real Life Steam news

Real Life news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Pre-Alpha 0.0.0.17 - RPG Stats, Carry Weight, and Technical Polish - 2 May 2026

    . Pre-Alpha 0.0.0.17 focuses on RPG stat fixes, character stat display, carry weight behavior, and technical preparation for a cleaner build. . This update does not add a major new content drop; it improves important base systems before the next development steps. . Fixed Strength and Agility display after leveling up: bonus formulas no longer overwrite the real stat values in the UI. . Adjusted damage bonus rules: melee now correctly uses Strength and Agility, while ranged damage receives a smaller Strength contribution. . Vitality now affects Armor and Magic Resist more reliably, without incorrect rollbacks after confirming level-up changes. . Magic Resist now follows a clearer Vitality and Wisdom formula and updates correctly after loading saved character stats. . Fixed max carry weight refresh after Level Up: the value now updates immediately, without needing to move items in the in…

  • Pre-Alpha 0.0.0.16 - Graphics, Shader, and Startup Pipeline Update - 27 April 2026

    6 major technical improvements across startup, shader, and graphics systems. This update is focused on first-launch stability, better FPS, and cleaner graphics behavior. Fixed shader compilation issues during startup. Improved the shader status widget to make it more stable and easier to read. Adjusted graphics settings to remove unnecessary performance cost that was not providing enough visual value. Reduced unwanted visual noise for a cleaner overall image. Added a new graphics benchmark and auto-detection system. Prepared startup presets for different GPU classes so the game can make better first-boot graphics decisions. Reworked the first-launch logic so shader compilation and benchmarking no longer interfere with each other. Improved the overall startup pipeline for more predictable behavior when entering the game for the first time.

  • Pre-Alpha 0.0.0.12 - 17 February 2026

    Unreal Engine 5.7.3 Dlss 4.5 Fsr 4.0.3 Update Hyper Level manager v2 to v3.0.15 Overall, I made numerous improvements.I rebuilt the character spawning logic in the FCS Game Mode, which resulted in better integration with other assets such as Dungeon Architect.I had to remove dungeon destructibility; this significantly improved stability and FPS.I removed hairstyles from the game.I started implementing a crafting system; it is expected to be ready around patches 0.0.0.13–0.0.0.15.

  • Pre-Alpha 0.0.0.0.10-1 add support Gamepads - 3 June 2025

    Added partial support for gamepads. Gamepads work everywhere except 1. Character creation 2. Skill Tree -------------------------- Fixed a bug with the Exit button, when it returned to the main menu and there was a black screen.

  • Pre Alpha 0.0.0.10 "Character Editor and Optimization" - 2 June 2025

    1. Character Editor. Now available character editor. True very little choice, I will expand the functionality in the next patches. 2. character build. By the appearance you customize the stats of your character. You have the opportunity to choose a starting weapon. Which does not disappear after death 3. Magic. Introduced so far 2 starting spells, attacking and defensive type, and also made pumping for him. In general, you can already make an attacking mage, or Sapport. But for now I don't plan to add new spells. At the stage of implementation of the guild of mages will return to magic. 4. Bugs. Fixed a lot of bugs that interfered with the passage of the dungeon. I hope there are no critical bugs left. 5. Fixed bugs that affected the save. Saves "Skill Progress and Skill Tree" now work correctly. 6. Shader Compilation. Added Shader Compilation to the main menu, will greatly improve opti…

  • Patch Pre-Alpha 0.0.0.9 - 8 May 2025

    1. New version Unreal Engine 5.5.4 2. Updadte DLSS 3.7 to 4.0.2 3. Add new starting area 4. The basis of this patch implementation of the "Skill Tree System" Added Skill Tree and more than 120 passive skills. 5. Finalized "Skill Progress" Now there is not only armor but also passive weapon pumping. Skill Progress has a Character Level is the main level of the character, it depends on how many Skill Points in the "Skill Tree System" 6. Changing the balance of the game. Increased the cost of tumbling to from 5 to 10. Changed the interval after which the regeneration of Stamina and Mana begins, increased in 2 "Regeneration begins if you do not use mana or stamina for some time" The mechanics of Stamina and Mana regeneration have also been reworked. Regeneration increases from passive skills and also depends on the max amount. And the main change in regeneration "Resource Management" the le…

  • Path Pre-Alpha 0.0.0.8-1 - 13 February 2025

    Fix Critical Bug - In the Prologue, when loading the level the player had no control. Now it is there and you can pass the prologue (I hope you can =) ) This is due to the update 5.5.3 and Asset Pro Main Menu 3. Basically rebuilt all levels in Prologue mode and optimized. Add PSO Precaching - Should remove freezes during the game, on weak iron. This technology increases loading time but makes gameplay smoother.

  • Path Pre-Alpha 0.0.0.8 - 10 February 2025

    Update Unreal Engine 5.5.2 to 5.5.3 Fix plugin Metahuman Fix Prologue locations (rebuilt the levels and cleaned up major bugs) Del Fsr 3.1.3 (The plugin gives errors, had to remove it, waiting for an update) Add Added armor pumping system for 4 types of armor, pumped armor increases armor characteristics. Add System of saving stats (may not work) Not fixed - control problem in storyline. ------------------------------------------------------------------- The point of this patch is to add a working system of armor pumping. New skills will not lose progress after death. Armor is pumped when killing monsters or taking damage. Armor gives + to armor about every 20 levels, below the list of bonuses at level 100 for each piece of armor worn. Cloth +3 Light +4 Medium +5 Heavy +6

  • Patch Pre-Alpha 0.0.0.7 - 4 February 2025

    New versiona Unreal Engine 5.5.2 https://forums.unrealengine.com/t/5-5-2-hotfix-released/2307374 Add - New Combo System Add - Combat Motion Warping Add - Widget Skill Tree (system not work) Fix - It was possible to fall under textures when rolling because of skulls. Skulls on the floor now can not be broken. Fix - The bodies of killed monsters now behave adequately. Fix - Fixed Undead eye VFX, now does not leave such a plume. ---------------------- Mmorpg - Ultra Dynamic Sky 2-3-2025 Version 8.6A Hotfix Fixed Static Clouds Authoring Tool producing broken results in 5.5 Fixed clients not always starting with the server's weather in 5.5 if random weather variation is used with "Begin Play Weather Is Random" enabled. Fixed sky light time slicing cvar only being set at runtime Fixed runtime changes from Space sky mode to others causing broken real time sky light capture --------------------…

  • Pre Alpha 0.0.0.6 - 24 January 2025

    Fix - Interactive system (now much easier to interact with) Fix - Fixed a bug in elevator interactivity (Mekka) Fix - Cleaned up the double of a classmate in the Cutscen Add - Added rats in the dungeon, for liveliness. Fix - Charecter stats, redesigned and fixed the system of stats (not completely) Add - Reworked the logic of Trap sounds, and added cool and lively trap sounds. Russian Russian

  • Patch Pre-Alpha 0.0.0.5-1 - 19 January 2025

    Fix - Removed chat (which was not working, I will add it back together with online functions in the future). Fix - Replaced the fonts in FCS in the combat system with Roboto, the original fonts did not support Russian, Arabic and other languages. Because of which the text was disappearing.

  • Pre Alpha 0.0.0.5 - 19 January 2025

    Fix Prologue - Fixed a problem with the controls at the beginning of the game Fix Dungeon - Fixed NPC behavior after death Add - Added destruction of objects in the dungeon Add - Added more interactive items in the dungeon (lights can be turned on and off) Fix Dungeon - Fixed some bugs in the Dungeon Theme. Fix FCS - Fixed a few bugs in the combat system Fix Dungeon - Trap Gate now takes 5 seconds to recharge. Fix Prologue - Completely redid the elevator in the prologue, now it can be more or less used. Fix Prologue - Added Kilon Kmask in Mecca, because he disappeared somewhere, and without him the story could not continue). ---- There are problems with Russian in the Dungeon menu, probably need to replace fonts. Also a problem with the displayed chat, I will remove it in the next patch

  • Patch Pre-Alpha 0.0.0.4 - 9 January 2025

    - Critical Bug - Had to remove the hair in the main game (often led to system crash, most likely a bug in a fresh version of the engine 5.5.1 with the Hair component, in the prologue hair in place) Also removed Nanite on "Legs" in the main character also led to a crash when tumbling (performance will not affect practically " - Fix - Fixed the sounds of the environment, fire in the dungeon (the sound of candles and torches now sound quality) - Fix - When teleporting from the dungeon to the map Mmorpg player spun in 0 0 0 0 coordinates, now spun as necessary near the portal. - Add - Portals - Added portals at Training level 5 and at the end of each level in the Mmo dungeon. Now you can go to the city with the loot in a safe zone. - Add - Warehouse. Added a warehouse to the Mmorpg map where you can store all your stuff. - Add - Mmo map is now not available, to open it you need to pass 5 le…

  • Patch 0.0.0.3-2 - 6 January 2025

    Added a player spawn point on the mmo map, also a warehouse, one NPC (NPC not working). You can also enter the portal to pass 10 new levels (difficulty balance is not calibrated)

  • Big Update Pre-Alpha 0.0.0.3 - 4 January 2025

    - The game updated the engine from Unreal Engine 5.3 to 5.5.1. - Added localization to the 30 most popular languages in Steam. Translation was carried out with the help of Chat GPT. Interface, quests, subtitles. Now will always be released in 30 languages. - Completely updated FCS combat system, more emphasis on Souls Like - Added new MmoRPG map and huge capital city (available to view). Sorry it's been a long time since I released an update, but I've been working hard on the game all this time. Updates will now be released more frequently and in small chunks as I complete a particular stage.

  • Update Pre-Alphas 0.0.0.2 Big Update City "Mekka" - 2 May 2024

    https://ru.paste.pics/QUVI9 Update Pre-Alphas 0.0.0.2 Update Asset Narrative 3>3.5 Add Support gampad in quest dialoge Add Asset Narrative Common UI for Narrative 3.5 Update Asset 1.1.9 to 1.1.10 https://defusestudios.com/chat-groups-guilds-patch-notes/#1.1.10 Fixed external create guild panel stays in HUD mode after guild created Fixed example player name code giving players same name Big Update: Mekka Completely remodeled the city of Mecca. Removed old houses and roads. Built new roads, trying to make the road junction 1 to 1, As in google maps of the city of Mecca. Completely replaced the landscape. Previously used when creating a new Landscape size 2-4k, now 8k to achieving greater release and ease of construction of roads. Removed 1500km2 of landscape and added 4km2, I will build a city of 4km2. and as I finish the center, I will gradually increase the zone, so you can better optim…

  • Update Pre-Alpha 0.0.0.1 - 24 March 2024

    Update FSR from 3.0.3 to 3.0.4 Added Directxx11 Support. ----------------------------- Main update, added Unreal Engine Settings that will allow to run the game on the weakest hardware * GraphicsAPI - Directx12 or Directx11 * Feature Level Shader 5 or 6 * Global Illumination - Lumen or none * Reflection Method - Lumen or none * Shadow Method - Virtual Shadow or Shadow * Nanite - On/Off * Antialising Mode * Amient Occlusuion - On/Off * Bloom Quality - Low - Ultra * Lens Flare Quality - Low - Ultra ---------------------------------- Add Loading Screen. Added 35 loading screens with information about which Assets are used in Real Life

Patch notes and updates

S.noRelease datePatch nameGID number
12 May 2026Pre-Alpha 0.0.0.17 - RPG Stats, Carry Weight, and Technical Polish1831432155574585
227 April 2026Pre-Alpha 0.0.0.16 - Graphics, Shader, and Startup Pipeline Update1830797770241530
326 April 2026Devlog 164. Патч фикс готов. Codex вылезал настройки. MmoRpg RealLife. Pre-Alpha1830797770239687
43 June 2025Pre-Alpha 0.0.0.0.10-1 add support Gamepads1800991756460980
52 June 2025Pre Alpha 0.0.0.10 "Character Editor and Optimization"1800991756445903
613 February 2025Path Pre-Alpha 0.0.0.8-11791580425959101
710 February 2025Path Pre-Alpha 0.0.0.81790848102731761
84 February 2025Patch Pre-Alpha 0.0.0.71790214123230195
924 January 2025Pre Alpha 0.0.0.61789580505341731
1019 January 2025Patch Pre-Alpha 0.0.0.5-11789039014440471
1119 January 2025Pre Alpha 0.0.0.51789039014437814
129 January 2025Patch Pre-Alpha 0.0.0.41788311419022293
136 January 2025Patch 0.0.0.3-21787858252832367
142 May 2024Update Pre-Alphas 0.0.0.2 Big Update City "Mekka"5766372999943006271

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