- Italian language update! - 15 August 2026
Hey everyone!Thanks to our amazing community member, "MakinDay", Lumina Veil is now playable in Italian. The subtitles and interface text are now fully translated.I want to take a moment to express how grateful I am to everyone for showing their love and support. Additional languages are currently being worked on too!If you are interested in my future projects, please check out the official Discord server. I post updates about my work in the dev diary channel. For more information you can follow me on X Twitter/X or join our discord.
- Nightmare mode update! - 25 July 2026
Hey everyone!Lumina Veil now has a much requested hard mode called "Nightmare". I recommend you try Nightmare only after completing the game on normal difficulty. Nightmare features additional enemies, which are tweaked versions of the base enemies. Also, saving now requires a special item, use it wisely as this item is very rare. New achievements have also been added and as a special reward for completing the challenge, ... make sure to watch the credits till the end.This update also features Chinese localization. Thanks to the help of Horace Pan (qsefthuopq) the game can now also be experienced in Simplified Chinese.I want to take this moment to remind everyone that this game is fully free so any work done on it is fully voluntarily. If you want to help translate the game into another language please contact me on discord. For more information you can follow me on X Twitter/X or join…
- C-Safe Internal Announcement - 3 July 2026
Important Internal AnnouncementThere has been a critical data breach.Documents from the Director's Office within the facility have been stolen. A member of the "Truth Spiral" is suspected to be responsible.The facility is no longer accessible. For more information please visit the C-Safe internal website.
- Patch news! - 2 July 2026
Hey everyone!Thank you for reporting issues and being patient! I've updated the game again with some new fixes. This time I had to make some changes with the level transitions and save system. I tested it as best as I could with the little free time I have right now, so I ask you again to let me know if anything has gone wrong that I might have missed.Here is a short list of the fixes:Fixed custom keybinds not working in certain gameplay sectionsFixed collision issue with some vending machinesFixed out of bounds issue in the maintenance tunnels chapter 4Fixed wrong items appearing in inventory (only works on new saves)Backdoor key not respawning anymore For more information you can follow me on X Twitter/X or join our discord.
- Patch and Important info! - 27 June 2026
Hey everyone!You might have noticed that I've released a new Patch for v1.0.3 ..... twice .. sorry for the confusion, I'm a total amateur. But hey it's a free game what did you expect ːsteamthumbsupːTo be honest I need a little bit of help. You know that this is a solo operation and I'm simply not able to test the whole game every time I make a little change. PLEASE let me know if you find any new problems or bugs, OR if my fixes didn't work for you. I DEPEND on your feedback!At the same time I really want to thank the people who provided me with crashlogs and save files for me to investigate. The biggest problems are the ones I cannot reproduce.Here is a short list of the fixes:Fixed issue causing the Vent Achievement not workingYou cannot fall off the roof in the warehouse area anymoreFixed issue corrupting a save file at the end of Chapter 3Ongoing issue:I'm currently investigating a…
- Patch release - 24 June 2026
Hey everyone!Thank you so much for all the support and feedback for Lumina Veil! I just released a small patch fixing some important issues.Chapter 4 Hub fixed collision issueChapter 4 Warehouse area fixed collision issueChapter 4 Warehouse area fixed ladder collisionEpinephrine can now be used during EmissionsChapter 2 Parking Lot Fixed collision issueFixed bug causing gun to disappear when pressing aim rapidly during melee attackChapter 4 added obstacle to guide players towards closet saferoomFixed sizing issues with the goodbye message For more information you can follow me on X Twitter/X or join our discord.
- Release NEWS - 21 June 2026
Lumina Veil is going live on June 22!Thank you for sticking around for so long. I have some news and information about the release of Lumina Veil.As promised, Lumina Veil is free. You can download and play the full game on Steam. If you want to support future development or simply leave a tip, please join our discord!Chapters 1–3 are still available in the demo version, and you can continue playing the full version using your save file from the demo. Please note that I will delist the demo version in the near future, as it has become obsolete.Since I'm working on this game alone and I'm still learning and fixing things, please let me know if you encounter any bugs or problems. For more information you can follow me on X Twitter/X or join our discord.
- 10,000 Wishlists reached! - 5 June 2026
Hey everyone!Lumina Veil just reached over 10,000 wishlists. Thank you so much for the interest in the game. With the release being on June 22, I mostly worked on finalizing the game, adding some polish and implementing some changes requested by the playtesters like skippable cutscenens and fov adjustments. Your savegame will now carry over from the demo to the full version.The full version will also include Steam achievements and some additional well hidden secrets. Also, please take a look at our new website: https://hamster.cafe ! For more information you can follow me on X Twitter/X or join our discord.
- Release Date reveal and Demo update! - 9 May 2026
Hey everyone!After a lot of work, late nights, bug fixing, and learning as I go, I’m really excited to finally say that Lumina Veil will officially release on Steam for free on June 22!The current demo already lets you play through Chapters 1 to 3, and with the full release, Chapter 4, the finale, will finally be available so you can experience the complete story from beginning to end.I just want to say thank you to everyone who played the demo, left feedback, reported bugs, or simply waited patiently while I worked on the game. Making this as a one-person indie project has honestly been a huge journey, and seeing people care about Lumina Veil has meant a lot to me.There’s still some polishing left before launch, but I can’t wait for everyone to experience the final chapter.See you on June 22. For more information you can follow me on X Twitter/X or join our discord.
- Demo Update and release news! - 16 March 2026
Hey everyone! This update brings many quality-of-life features requested by the community, bringing the game a lot closer to a finished product. We now have multiple save slots and custom keybinds. There are also a lot of smaller changes, most of them cleaning up placeholders and adding general polish.For example, the phone icons have now been replaced with the final images, which match the characters. Also, locked doors now show a lock symbol. When interacting with them, the inventory will now open automatically so you can choose the key to unlock them right away.Chapter 4 is mostly done. On the gameplay side of things, Lumina Veil is now fully complete, but there are still cutscenes to finish and a list of smaller things to implement and fix. I don’t want to make any promises, but a release date this summer looks realistic. It largely depends on how well testing of Chapter 4 goes, whi…
- Development Update - 20 December 2025
Hello everyone,This update is to let you know about my progress on Chapter 4 and the release plan for Lumina Veil.Work on Chapter 4 is going well, and many new features and enemies have been implemented. There are new locations to explore, and I can’t wait to see your reactions to the story. Still, there is a lot of work ahead of me, but I’m making good progress. I can’t promise a fixed release date, but right now I’m aiming for Summer 2026.As promised, Lumina Veil will be free. Chapter 4 is the finale, and once it’s done, I will remove the demo and release Lumina Veil with all four chapters on Steam for free. If you want to support the development of Lumina Veil, please check out my socials.Thanks again for this wonderful ride. It’s been a big adventure developing my first game for such an awesome and passionate community. To be honest, doing a full release makes me a bit anxious, but…
- Demo Update v 0.2.6 - 31 October 2025
Hey everyone!I'm making good progress on the fourth and final chapter of Lumina Veil. It’s going to take quite some time to finish, so I can’t promise a release date yet. There’s still some work to be done on the older chapters as well but thanks to your feedback, I was able to identify and fix several bugs, and I’ve made some general improvements.You can now find explosive ammo for your trusty boltgun! This ammo is very rare but also incredibly powerful. It’s still in an early state and might be a bit janky, but blowing up monsters is just too much fun, so I decided to include it in the current build.If you’d like to know more, please check out the patch notes. For more information you can follow me on X Twitter/X or join our discord. Patchnotes v 0.2.6 C3First Person player now has hands meshfixed bug where Entity 8 spawned too earlyfixed bug where Entity 8 could be killed earlynormal…
- Demo Update v 0.2.5 - 19 July 2025
Hey everyone! After releasing the demo with chapter 3 a lot of feedback flooded in. This updates brings many changes and improvements. Just download the demo to get access to all three chapters. For more information you can follow me on X Twitter/X or join our discord. Patchnotes v v 0.2.3 C3Combining with an invalid item now won't abort combiningOn the inventory screen, vacant slots are now not selectable to combine, use, or inspect.releasing aim while in inventory will stop aiming after closing the inventoryaiming while the inventory is open is not possible anymoreFixed some sounds effects in cutscenes being too loud when volume is loweredFixed ambient noise on city streets not playing in some areasLaser sight now center screen and only moves to the side at close rangeWhen only one bolt is picked up it now says "Picked up a bolt" instead of "Picked up bolts"Aiming is no longer cancell…
- Chapter 3 now live! + Patchnotes - 15 July 2025
Hey everyone!Chapter 3 is now available for everyone to play. If you download the demo, you'll get access to all three chapters. The new chapter includes a lot of fresh content and various improvements to overall gameplay. There are new areas to explore, new enemies to face, and new challenges to overcome. The story also takes some big steps forward as everything builds toward the final chapter.Lumina Veil is completely free to play, and once all chapters are finished, it will be released as a complete version.Since I’m working solo on this project, I’d really appreciate your feedback on the current chapter. I’m still learning and improving as a game developer, and I’d love to know what’s working well and what I should revisit.I also want to thank the voice actors and playtesters who helped bring this project to life. I couldn’t have done it without you. For more information you can fol…
- Gameplay Update v 0.1.9 - 21 May 2025
Hey everyone! Version 0.1.9 brings a lot of changes and updates to the Demo and Playtest version of Lumina Veil. Playtesters now have access to Chapter 3 and can play through the entire chapter, just keep in mind that it still includes some placeholder assets and certain features are not fully balanced yet. As for the Demo, all gameplay changes from the Playtest version are now included, featuring an improved dodging system, various combat and control tweaks, and a chapter select feature. Chapter 3 is set to release this Summer, which isn’t too far off. For more information you can follow me on X Twitter/X or join our discord. v 0.1.9 Demo/Playtest C2 Chapter select fixed animation bug when attacking after evading added hidden notes to city streets added quick heal button added low health hint player and weapon now getting bloody during combat unselected weapon now visible on the charac…
- Language Update v 0.1.7 Demo C2 - 22 March 2025
Hey everyone! I've released a new update for the Demo and the Playtest version of Lumina Veil. The whole game is now translated to German. The language can be switched anytime from the options menu. Also a new welcome screen at the first startup will ask you to set important settings like language, gamma correction and visual quality. Playtesters can now enter a new area in Chapter 3 and continue exploring the new challenges. There is also a new cutscene to discover, I'm curious what you think about the new story beats. For more information you can follow me on X Twitter/X or join our discord. v 0.1.7 Demo C2 fixed a bug where the typewriter effect would continue during a paused game fixed some decals not receiving light adjusted positions of UV Safe zones in the Warehouse section added the maintenance area in chapter 3 added first startup menu added translation support added German tra…
- Gameplay Update v 0.1.64 Demo C2 - 7 February 2025
Hey everyone! This update brings numerous gameplay enhancements based on feedback from the playtest version. Combat controls have been refined for a smoother, more fluid experience. The AI of the basic enemy type has been reworked, making it more responsive and engaging. Additionally, various systems have been fine-tuned to make it a fairer challenge. Switching between melee and ranged combat is now more seamless, and notes are better organized by area for easier reference. For more information you can follow me on X Twitter/X or join our discord. v 0.1.64 Demo C2 added new weapon “Bat” changed footstep sounds for “real world” character added new memo pages added new button prompts for quickslot and heavy attack use added some help with navigating the chapter 2 end section added hint on how to switch weapons added quick swap between melee and ranged weapons three shot speargun upgrade n…
- Development Update - 3 December 2024
Hello everyone, Thank you so much for following the development of Lumina Veil! If you haven’t had the chance to try out the demo featuring Chapters 1 and 2, now is the perfect time to dive in! You can download the demo on the store page and start playing. I’m excited to share updates on Chapter 3, which is progressing well. This chapter introduces a special type of enemy that I’m actively testing to ensure the gameplay balance feels just right. Additionally, for the first time, you’ll be able to step outside your apartment and explore what the “real” world truly looks like. Based on feedback, I’ve also expanded the lore elements. Many of you enjoyed diving into the game’s backstory, so I’ve added more memo pages and implemented a system to group these documents in your inventory by area for better organization. While working on Chapter 3’s content, I also revisited the basic controls t…
- Patchnotes v 0.1.56 Demo C2 - 25 September 2024
Hey everyone! With chapter 1+2 out the door, chapter 3 is now in full production! Finally all these ideas that just existed as prototypes are now realised in the game. Chapter 3 will continue the story and allow you to take a look at the "real" world our main character lives in. Playtesters will continue having access to early development builds and I keep counting on your feedback to make Lumina Veil Chapter 3 a great game! For more information you can follow me on X Twitter/X or join our discord. v 0.1.56 Demo C2 fixed sizing issues with some moving objects added light to the workshop door to help with navigation balanced loudness of various audio sfx memos can now opened with inspect or use
- DEMO Chapter 1+2 now live! + Patchnotes - 29 August 2024
Hey everyone! This update is a big one! Chapter 2 is now finished and ready to be launched. Simply download and update the Lumina Veil Demo to play the new content. The demo includes Chapter 1 and Chapter 2, so you can play the whole story so far. Alongside new enemies, weapons and environments, I also implemented new quality of life features, items and balancing adjustments. For more information you can follow me on X Twitter/X or join our discord. Patchnotes v 0.1.55 Demo C2 added attenuation for wind sound fixed dead Zombie still moving dart impact fx doge and aim now more responsive improved placement of navmesh links rebalanced bsement music loudness extended minimum time to new massage in superchat added system to only spawn items when player needs them change unknown door name in parking lot safehouse hint that you can switch to rl right at the start of level 2 dead stalker stop…